designing for flow: creating compelling user experiences for learning

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Creating Compelling User Experiences for Learning Julie Dirksen Usable Learning - LEEF 2011

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Presentation slides from the LEEF 2011 conference (http://www.goleef.com)

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Page 1: Designing for Flow: Creating Compelling User Experiences for Learning

Designing for Flow: Creating Compelling User Experiences for Learning

Julie DirksenUsable Learning - LEEF

2011

Page 2: Designing for Flow: Creating Compelling User Experiences for Learning

How did we get here?

Flow? Sure Andy, no

problem…

Page 3: Designing for Flow: Creating Compelling User Experiences for Learning

Pop Quiz

How you do you say:

“Mihaly Csikszentmihalyi”

cheat code

Page 4: Designing for Flow: Creating Compelling User Experiences for Learning

What’s Flow?

Flow: The Psychology of Optimal Experience

By Mihaly Csikszentmihalyi

Page 5: Designing for Flow: Creating Compelling User Experiences for Learning

ArousalAnxiety

Worry Control

RelaxationApathy Boredom

Flow

Low Skill Level High

Ch

alle

ng

e L

evel

High

Low

Page 6: Designing for Flow: Creating Compelling User Experiences for Learning

The Flow Channel

Challenge

Abili

ty

Flow Channel

- Flow: The Psychology of Optimal Experience by Mihaly Csikszentmihalyi

Page 7: Designing for Flow: Creating Compelling User Experiences for Learning

Why are YOU here?

First Person to say “engagement” gets a prize!

Page 8: Designing for Flow: Creating Compelling User Experiences for Learning

Video Game Stare

Page 9: Designing for Flow: Creating Compelling User Experiences for Learning

What do you want to teach?

Page 10: Designing for Flow: Creating Compelling User Experiences for Learning

Three Things

• Structure• Goals and Feedback• Immediacy

Page 11: Designing for Flow: Creating Compelling User Experiences for Learning

What if riding a bike was like playing a video game?

Page 12: Designing for Flow: Creating Compelling User Experiences for Learning

What if riding a bike was like playing a video game?

Page 13: Designing for Flow: Creating Compelling User Experiences for Learning

What if riding a bike was like playing a video game?

Page 14: Designing for Flow: Creating Compelling User Experiences for Learning

What if riding a bike was like playing a video game?

Page 15: Designing for Flow: Creating Compelling User Experiences for Learning

What if riding a bike was like playing a video game?

Page 16: Designing for Flow: Creating Compelling User Experiences for Learning

What if riding a bike was like playing a video game?

Page 17: Designing for Flow: Creating Compelling User Experiences for Learning

What if riding a bike was like playing a video game?

Page 18: Designing for Flow: Creating Compelling User Experiences for Learning

What if riding a bike was like playing a video game?

Page 19: Designing for Flow: Creating Compelling User Experiences for Learning

What if riding a bike was like playing a video game?

Page 20: Designing for Flow: Creating Compelling User Experiences for Learning

Now, what if riding a bike was like a typical e-Learning course?

Page 21: Designing for Flow: Creating Compelling User Experiences for Learning

Now, what if riding a bike was like a typical e-Learning course?

Page 22: Designing for Flow: Creating Compelling User Experiences for Learning

Now, what if riding a bike was like a typical e-Learning course?

Page 23: Designing for Flow: Creating Compelling User Experiences for Learning

Now, what if riding a bike was like a typical e-Learning course?

Page 24: Designing for Flow: Creating Compelling User Experiences for Learning

Now, what if riding a bike was like a typical e-Learning course?

Page 25: Designing for Flow: Creating Compelling User Experiences for Learning

Now, what if riding a bike was like a typical e-Learning course?

Page 26: Designing for Flow: Creating Compelling User Experiences for Learning

Now, what if riding a bike was like a typical e-Learning course?

Page 27: Designing for Flow: Creating Compelling User Experiences for Learning

What does your learning look like?

Page 28: Designing for Flow: Creating Compelling User Experiences for Learning

What’s happening in the brain?

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What is going on when you are learning something new?

Well, areas like your frontal cortex gets busy. It starts burning a lot of fuel, and hits its limits pretty quickly.

Page 30: Designing for Flow: Creating Compelling User Experiences for Learning

What is going on when you using a regular pattern you already know?

That leverages parts of the brain that can run without a lot of conscious attention.

Page 31: Designing for Flow: Creating Compelling User Experiences for Learning

Glucose Metabolic Rate after several weeks of Tetris Practice

Page 32: Designing for Flow: Creating Compelling User Experiences for Learning

Most e-Learning is biking straight uphill

Module 1 Module 2 Module 3 Module 4 Module 5 Module 6

Intro

New Info

More new Info

Even more

new Info

Yet again

with the new info

Summary Whe

w!

Page 33: Designing for Flow: Creating Compelling User Experiences for Learning

Games, on the other hand…

Level 1 Level 2 Level 3 Level 4 Level 5 Level 6

Some new stuff, pretty easy

though

Stuff you know plus a bit more

Stuff you

know, maybe a little faster

Stuff you

know plus a

bit more

Stuff you

know, kicked up a notch

Boss Fight

Page 34: Designing for Flow: Creating Compelling User Experiences for Learning

It’s a lot like flow:

Challenge

Abili

ty

Flow Channel

- Flow: The Psychology of Optimal Experience by Mihaly Csikszentmihalyi

Page 35: Designing for Flow: Creating Compelling User Experiences for Learning

It also allows you to pay attention to what’s different.

In this model, everything is new and everything is important (so nothing is).

Whew!

Page 36: Designing for Flow: Creating Compelling User Experiences for Learning

It also allows you to pay attention to what’s different.

In this model, the new material is mixed in with existing stuff, so the new material stands out.

Whew!

Page 37: Designing for Flow: Creating Compelling User Experiences for Learning

We all need a rest sometimes:

If you don’t give people a break, they will take it anyway.

Okay, I get it

Uh huh. Uh huh...

Wait, this is important

Whew!

Brain dead, leaking out the ears

Tuned out

Kind of distracted

Page 38: Designing for Flow: Creating Compelling User Experiences for Learning

So, let’s look at a game

http://bit.ly/mSEBvT

Page 39: Designing for Flow: Creating Compelling User Experiences for Learning

Now you try

http://bit.ly/pzomb

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What did you notice?

Page 41: Designing for Flow: Creating Compelling User Experiences for Learning

Using this for Learning

Page 43: Designing for Flow: Creating Compelling User Experiences for Learning

Ever been rock climbing?

Page 44: Designing for Flow: Creating Compelling User Experiences for Learning

Micro-level goals

Page 45: Designing for Flow: Creating Compelling User Experiences for Learning

Medium Goals

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End Goal!

Page 47: Designing for Flow: Creating Compelling User Experiences for Learning

Even if you don’t notice it…

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Even if you don’t notice it…

The Art of Game Design

By Jesse Schell

Page 49: Designing for Flow: Creating Compelling User Experiences for Learning

Keep it balanced

Challenge

Abili

ty

Flow Channel

- Flow: The Psychology of Optimal Experience by Mihaly Csikszentmihalyi

Page 51: Designing for Flow: Creating Compelling User Experiences for Learning

How are goals handled in the workplace?

Annual Performance Review

Annual Performance Review

Page 52: Designing for Flow: Creating Compelling User Experiences for Learning

How are goals handled in the workplace?

It will be rainy and 65 degrees one year from now.

Annual Performance Review

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…we get this

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What this ISN’T

Chunking Content

These are accomplishments

Page 57: Designing for Flow: Creating Compelling User Experiences for Learning

I just got the database

integration working for

my leaderboard application.

I RULE.

How long is this

chapter?

Oh good, I just

finished chapter 7.

How can I use this? And this? And this?

Okay! I know that somewhere in one of

these chapters or books, there will be

something that helps me troubleshoot the

asteroids motion. I’m going to check the online forum again.

Accomplishments Content

I just successfull

y wrote “Hello

World” to the

database.

Page 58: Designing for Flow: Creating Compelling User Experiences for Learning

Leveling up

Page 59: Designing for Flow: Creating Compelling User Experiences for Learning

For example:

• How could you create levels and accomplishments for new manager training?

Todd – A brand new manager

Page 60: Designing for Flow: Creating Compelling User Experiences for Learning

Create Levels for Todd

• What would the levels be?

• What would the achievements be for each level?

Page 62: Designing for Flow: Creating Compelling User Experiences for Learning

Making Progress Visible

Page 63: Designing for Flow: Creating Compelling User Experiences for Learning

ImmediacyI don’t

need to worry

about that yet…

Page 64: Designing for Flow: Creating Compelling User Experiences for Learning

Why are brains like elephants?

Why is our brain like a child riding an elephant?

Jonathan Haidt – The Happiness Hypothesis

Page 65: Designing for Flow: Creating Compelling User Experiences for Learning

Child = conscious mind / executive function (prefrontal cortex)

Page 66: Designing for Flow: Creating Compelling User Experiences for Learning

Elephant = everything else

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Sometimes the elephant is willing

Page 68: Designing for Flow: Creating Compelling User Experiences for Learning

Other times...

Page 69: Designing for Flow: Creating Compelling User Experiences for Learning

So, get the elephant’s attention?

 ”try to make just-in-case learning feel more like just-in-time learning”

- The always fabulous Kathy Sierra

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What are you using here?• How many people have had to take the written drivers

test lately?

Right of Way and YieldingRight-of-way and yielding laws help traffic flow smoothly and safely.They are based on courtesy and common sense. Violation of theselaws is a leading cause of traffic crashes.

When two vehicles reach an intersection at the same time, and thereis no traffic light or signal, the driver of the vehicle on the left mustyield to the vehicle on the right.

-Minnesota Driver’s Manual

Right of Way and YieldingRight-of-way and yielding laws help traffic flow smoothly and safely.They are based on courtesy and common sense. Violation of theselaws is a leading cause of traffic crashes.

When two vehicles reach an intersection at the same time, and thereis no traffic light or signal, the driver of the vehicle on the left mustyield to the vehicle on the right.

-Minnesota Driver’s Manual

• Think about how that feels.

Page 71: Designing for Flow: Creating Compelling User Experiences for Learning

Now, how about this?

Page 72: Designing for Flow: Creating Compelling User Experiences for Learning

If there’s no urgency...

Most of the burden is on the executive function (e.g. frontal cortex).

Page 73: Designing for Flow: Creating Compelling User Experiences for Learning

Learning without urgency:

Relying solely on the executive function is like:

Gasp!

Page 74: Designing for Flow: Creating Compelling User Experiences for Learning

What happens when there is urgency?

Mid-brain areas (e.g. limbic system / amygdala are saying:

“PAY ATTENTION! This could be important.”

Page 75: Designing for Flow: Creating Compelling User Experiences for Learning

Learning with urgency:

Learning that engages the whole brain requires much less conscious effort:

Page 76: Designing for Flow: Creating Compelling User Experiences for Learning

What makes it work?

• Balanced gameplay– Expectation– Surprise– Reward

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Good surprises are good• Pleasant surprises cause a dopamine spike

“PAY ATTENTION!

If this is good, then you want more.

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Even bad surprises are good• Unpleasant surprises cause a dopamine drop.

“PAY ATTENTION!

This is bad. Avoid in future.”

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No surprises are bad

Hmm. I wonder what I should

have for dinner...

Page 80: Designing for Flow: Creating Compelling User Experiences for Learning

How can you make your topic more immediate?

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Questions?

Julie Dirksen

Email: [email protected]

Blog: http://usablelearning.wordpress.com

Twitter: usablelearning