Designing for immersive learning

Download Designing for immersive learning

Post on 01-Nov-2014

705 views

Category:

Documents

1 download

Embed Size (px)

DESCRIPTION

A lecture on design for immersive learning at Scandinavian Developers Conference 2013.

TRANSCRIPT

<ul><li> 1. DESIGNING FORIMMERSIVE LEARNING Carl Heath </li> <li> 2. Walkthrough Formal and Informal Physical and digital Models of digitally adapted learning Why How www.tii.se </li> <li> 3. What is formal education? www.tii.se </li> <li> 4. A short history of formal education www.tii.se </li> <li> 5. What is informal education? www.tii.se </li> <li> 6. www.tii.se http://www.youtube.com/watch?v=pii4G8FkCA4 </li> <li> 7. www.tii.se http://www.youtube.com/watch?v=YFMaLuI1uxc </li> <li> 8. The physical learning space http://www.futureschoolstrust.com/ www.tii.se </li> <li> 9. Examples of constraints in physical formal education temporal spacial economical standards oriented special needs public - private group - individual www.tii.se </li> <li> 10. Eleven concepts of digitally adapted learning www.tii.se </li> <li> 11. model 1 - classic e-learning www.tii.se </li> <li> 12. model 2 - social e-learning www.tii.se </li> <li> 13. model 3 mobile learning http://socrative.com/ www.tii.se </li> <li> 14. model 4 game based learning http://dragonboxapp.com/ www.tii.se </li> <li> 15. model 5 blended learning http://www.ted.com/talks/sugata_mitra_the_child_driven_education.html www.tii.se </li> <li> 16. model 6 learning analytics www.tii.se </li> <li> 17. model 7 MOOC www.tii.se </li> <li> 18. model 8 Bits &amp; Atoms www.tii.se </li> <li> 19. model 9 touch and sensing http://www.ipkl.gu.se/english/Research/research_projects/codac/ngu/ www.tii.se </li> <li> 20. model 10 Just in time www.tii.se </li> <li> 21. www.tii.se http://www.youtube.com/watch?v=MbXzI-IAdSc </li> <li> 22. model 11 informal learning www.tii.se </li> <li> 23. Examples of constraints in digital learning spaces temporal spacial economical standards oriented relationship with the physical public - private group - individual synchronous - asynchronous usability - learning www.tii.se </li> <li> 24. Why digital? www.tii.se </li> <li> 25. Who are the users? Who are stakeholders? primary users secondary users gate keepers management www.tii.se </li> <li> 26. How is the team set up? Project management AD Interaction Designer Educational Specialist Coders (learning analytics specialists, hardware specialists, game design specialists, etc) www.tii.se </li> <li> 27. So...what can an immersive learning environment look like? meaningful engaging motivating inviting personal trustworthy www.tii.se </li> <li> 28. The space should offer collaboration experimentation reection concentration www.tii.se </li> <li> 29. The standard questions why? for whom? where? when? what? how? (how much?) www.tii.se </li> <li> 30. Carl Heath ch@tii.se @carlheath slideshare.net/carlheath www.tii.sewww.tii.se </li> </ul>