designing for user experience (ux)

28
Eric F. Shaver, Ph.D. July 2012 Working Presentation: UX12-1 Designing for User Experience (UX)

Post on 17-Oct-2014

3.435 views

Category:

Business


7 download

DESCRIPTION

 

TRANSCRIPT

Page 1: Designing for User Experience (UX)

1

Eric F. Shaver, Ph.D. July 2012

Working Presentation: UX12-1

Designing for User Experience (UX)

Page 2: Designing for User Experience (UX)

2

This slide deck is a working presentation in draft form. It is being distributed to facilitate comment and discussion in the user experience (UX) community. If you have questions, comments, or suggestions, please contact the author.

Page 3: Designing for User Experience (UX)

3

Overview

• Introduction

• HFE, Usability, UX, UE, & UCD - How Do They Fit Together?

• The Process

• UX & Agile

• Take Home Message

Page 4: Designing for User Experience (UX)

4

HFE, Usability, UX, UE, & UCD – How Do They Fit Together?

Page 5: Designing for User Experience (UX)

5

Human Factors & Ergonomic (HFE)

• HFE is a unique scientific discipline that systematically applies the knowledge of human abilities and limitations to the design of systems with the goal of optimizing the interaction between people and other system elements to enhance safety, performance, and satisfaction.

• In simpler terms, HFE focuses on designing the world to better accommodate people.

Page 6: Designing for User Experience (UX)

6

Usability

• “Extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use.”

• “Guidance for Usability” - ISO 9241-11 (1998)

• But … is a “usable” technology sufficient???

Page 7: Designing for User Experience (UX)

7

User Experience (UX)

• "User experience" encompasses all aspects of the end-user's interaction with the company, its services, and its products. The first requirement for an exemplary user experience is to meet the exact needs of the customer, without fuss or bother. Next comes simplicity and elegance that produce products that are a joy to own, a joy to use. True user experience goes far beyond giving customers what they say they want, or providing checklist features. In order to achieve high-quality user experience in a company's offerings there must be a seamless merging of the services of multiple disciplines, including engineering, marketing, graphical and industrial design, and interface design. (http://www.nngroup.com/about/userexperience.html)

Page 8: Designing for User Experience (UX)

8

User Engagement (UE)

• It’s a category of user experience characterized by attributes of:

• challenge,

• positive affect,

• endurability,

• aesthetic and sensory appeal,

• attention,

• feedback,

• variety/novelty,

• interactivity, and

• perceived user control.

Page 9: Designing for User Experience (UX)

9

User-Centered Design (UCD)

Desirable

(Users)

Feasible

(Technical)

Viable

(Marketplace)

3 Lenses Model (IDEO)

Page 10: Designing for User Experience (UX)

10

User-Centered Design (UCD), cont.

Desirable

(Users)

Feasible

(Technical)

Viable

(Marketplace)

Innovation “Sweet Spot”

3 Lenses Model (IDEO)

Page 11: Designing for User Experience (UX)

11

Maslow’s Hierarchy of Needs

Self-Actualization

Esteem

Belonging

Safety

Physiological

Page 12: Designing for User Experience (UX)

12

UX Design Hierarchy of Needs

Desirability

Usability

Productivity

Functionality

Safety

Page 13: Designing for User Experience (UX)

13

Factors To Consider In UX Design

• Users - Who will be using it?

• Sensation, perception, attention, beliefs, attitudes, emotions, memory, decision making, and behavior .

• Tasks - What is trying to be accomplished?

• Technology - How will it integrate with other tech?

• Environment - Where will it be used?

• Organization - Barriers for use?

Page 14: Designing for User Experience (UX)

14

So What’s A Company To Do?

Page 15: Designing for User Experience (UX)

15

The Process

• Employ a user-centered design (UCD) approach, which incorporates human factors and ergonomics (HFE) principles, to facilitate the creation of an optimal user experience (UX) to maximize user engagement (UE) when interacting with a given technology.

• But, how does it work with an agile development process?

Page 17: Designing for User Experience (UX)

17

Agile Development Process, cont.

From: Wolkerstorfer, et al. (2008). Probing an Agile Usability Process.

Page 18: Designing for User Experience (UX)

18

UX & Agile Are Compatible!

Innovation Funnel

Page 19: Designing for User Experience (UX)

19

Methods For Gaining Insights From Users

• Web Analytics

• Product Returns

• Failed Sales

• Social Media

• Emails

• Phone Calls

• Forums

• Product Reviews

• Remote/Online

• Surveys

• Focus Groups

• Usability Testing (Objective & Subjective)

• Structured Interviews

• Diaries/Journals

• Longitudinal Use Cases

Page 20: Designing for User Experience (UX)

20

UX Needs To Be

• Foundational to all organizational efforts.

• Tied to strategy – product & organizational.

• “Married” to the agile development process.

• Continually improving.

• Everyone's responsibility.

Page 21: Designing for User Experience (UX)

21

User-Centered ≠ User Only Input

Page 22: Designing for User Experience (UX)

22

Multiple Inputs Are Needed

Technology Design,

Development, & Deployment

Talent-Driven

Design-Driven

Research-Driven

User-Driven Data-

Driven

Market-Driven

Org-Driven

Page 23: Designing for User Experience (UX)

23

Take Home Message

• Know thy user. Design for their needs, wants & desires.

• It’s not about you – it’s about your customers.

• Details matter.

• Continual, synthesized feedback from a variety of users results in greater insight.

• Everyone can impact UX.

Page 24: Designing for User Experience (UX)

24

Additional Resources

• UX Magazine

• http://www.uxmag.com/

• UXmatters

• http://uxmatters.com/

• UX Booth

• http://www.uxbooth.com/

• All About UX

• http://www.allaboutux.org/

Page 25: Designing for User Experience (UX)

25

Additional Resources, cont.

• Measuring the User Experience

• http://www.measuringux.com/

• Usability Counts

• http://www.usabilitycounts.com/

• Boxes and Arrows

• http://boxesandarrows.com/

• Johnny Holland

• http://johnnyholland.org/

Page 26: Designing for User Experience (UX)

26

Page 27: Designing for User Experience (UX)

27

Author Biography

Dr. Shaver is a senior consultant with Benchmark Research & Safety, Inc., where he specializes in human factors & ergonomics, safety, organizational behavior, leadership development, user research, and training. Dr. Shaver's work has emphasized achieving an optimal fit between people, technology, and work systems to facilitate safety, performance, and satisfaction. A specific focus has centered on bridging the research-practice gap by synthesizing and disseminating the latest scientific findings about human capabilities and limitations to the design, development, implementation, use, and evaluation of technology.

Page 28: Designing for User Experience (UX)

28

Contact Information

• Eric F. Shaver, Ph.D.

Email: [email protected]

Blog: www.thehumanfactorblog.com

LinkedIn: www.linkedin.com/in/ericshaver

SlideShare: www.slideshare.net/ericfshaver

Twitter: @ericshaver