designing game interfaces

46
Game Interfaces Mike Jones Designing

Upload: mike-jones

Post on 29-Jun-2015

381 views

Category:

Technology


1 download

DESCRIPTION

Presentation on the language of game interface design

TRANSCRIPT

Page 1: Designing Game Interfaces

Game InterfacesMike Jones

Designing

Page 2: Designing Game Interfaces

Mike Jonespixadecimal.com

blog.flashgen.com@FlashGen

Page 3: Designing Game Interfaces
Page 4: Designing Game Interfaces

A primer, of sorts…

Page 5: Designing Game Interfaces
Page 6: Designing Game Interfaces
Page 7: Designing Game Interfaces
Page 8: Designing Game Interfaces
Page 9: Designing Game Interfaces
Page 10: Designing Game Interfaces
Page 11: Designing Game Interfaces

• relevant information to the player

• occupy minimal screen real estate

• design to be unobtrusive

• need not be permanently visible

• can adapt / evolve

• simplicity goes a long way

• avoid “shrink wrapping” your games

Page 12: Designing Game Interfaces

however…

Page 13: Designing Game Interfaces
Page 14: Designing Game Interfaces

The poetics of space

Page 15: Designing Game Interfaces

Sometimes the house of the future is better built, lighter and larger than all the houses of the past, so that the image of the dream house is opposed to that of the childhood home…. Maybe it is a good thing for us to keep a few dreams of a house that we shall live in later, always later, so much later, in fact, that we shall not have time to achieve it. For a house that was final, one that stood in symmetrical relation to the house we were born in, would lead to thoughts—serious, sad thoughts—and not to dreams.

It is better to live in a state of impermanence than in one of finality.

—Gaston Bachelard, The Poetics of Space

Page 16: Designing Game Interfaces

Fagerholt, Lorentzon (2009) "Beyond the HUD - User Interfaces for Increased Player Immersion in FPS Games". MSc Thesis, Chalmers University of Technology

Page 17: Designing Game Interfaces

Fagerholt, Lorentzon (2009) "Beyond the HUD - User Interfaces for Increased Player Immersion in FPS Games". MSc Thesis, Chalmers University of Technology

Page 18: Designing Game Interfaces
Page 19: Designing Game Interfaces

Fagerholt, Lorentzon (2009) "Beyond the HUD - User Interfaces for Increased Player Immersion in FPS Games". MSc Thesis, Chalmers University of Technology

Page 20: Designing Game Interfaces
Page 21: Designing Game Interfaces
Page 22: Designing Game Interfaces

Fagerholt, Lorentzon (2009) "Beyond the HUD - User Interfaces for Increased Player Immersion in FPS Games". MSc Thesis, Chalmers University of Technology

Page 23: Designing Game Interfaces
Page 24: Designing Game Interfaces
Page 25: Designing Game Interfaces
Page 26: Designing Game Interfaces
Page 27: Designing Game Interfaces
Page 28: Designing Game Interfaces

mix it all together…

Page 29: Designing Game Interfaces
Page 30: Designing Game Interfaces

Touch me

Page 31: Designing Game Interfaces
Page 32: Designing Game Interfaces
Page 33: Designing Game Interfaces
Page 34: Designing Game Interfaces
Page 35: Designing Game Interfaces
Page 36: Designing Game Interfaces
Page 37: Designing Game Interfaces
Page 38: Designing Game Interfaces
Page 39: Designing Game Interfaces
Page 40: Designing Game Interfaces

• touch based devices compound game interface integration

• the “fourth wall” now becomes the main input

• input precision and screen size require additional thought

• players thumbs, fingers can easily obscure areas of the screen

• the device itself becomes an extension of the interface

Page 41: Designing Game Interfaces

one more thing…

Page 42: Designing Game Interfaces
Page 43: Designing Game Interfaces

Questions?

Page 44: Designing Game Interfaces

• Articles & Publications

• Beyond the HUD: User Interfaces for Increased Player Immersion in FPS Games (MSc Thesis) - Erik Fagerholt, Magnus Lorentzon.http://publications.dice.se/attachments/beyond.the.hud.091025.pdf

• User Interface design in video games - Anthony Stonehousehttp://www.thewanderlust.net/blog/2010/03/29/user-interface-design-in-video-games/

• Replay: The History of Video Games – Tristan Donovan

Page 45: Designing Game Interfaces

Thank You

Page 46: Designing Game Interfaces

Mike Jonespixadecimal.com

blog.flashgen.com@FlashGen