designing interactive learning spaces

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DESIGNING INTERACTIVE LEARNING SPACES BRIAN PICHMAN OF THE EVOLVE PROJECT @BPICHMAN

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Page 1: Designing Interactive Learning Spaces

DESIGNING INTERACTIVE

LEARNING SPACES

B R I A N P I C H M A N O F T H E E V O LV E P R O J E C T@ B P I C H M A N

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TAKING RISKS

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ITS OK TO FAIL

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PEW RESEARCH SURVEY

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5• How do we capture that missing 38%

VALUE OF LIBRARIES

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EXPANDING OUR VALUE• N o l o n g e r b e j u s t a b o u t b o o k s• C r e a t i n g s t o r i e s• B e i n g t h e c o m m u n i t y a n c h o r• G a t e w ay t o n e w o p p o r t u n i t i e s a n d

e x p e r i e n c e s• M o v i n g f r o m t h e “ G r o c e r y S t o r e ”

t o t h e “ K i t c h e n ”

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IF YOU BUILD IT THEY WILL COME

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SPACES AND TECHNOLOGY MUST:•Encourage Creativity and Invention•Allow Discovery• Increase Collaboration•Generate Interaction•Foster Innovation

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• Your spaces and tools should allow patrons to foster creative ideas and build new inventions

CREATION AND INVENTIONS

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• The space and tools need to allow patrons to learn by play and to discover by experience.

DISCOVERY

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• Technology is inherently collaborative, bringing people together to work in unison to solve problems.

COLLABORATION

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• Technology and spaces needs to be interactive and intuitive in order to thrive in a makerspace.

INTERACTION

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• Innovation must be an original disruptive act. INNOVATION

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KEY DESIGN CONCEPTS FOR LIBRARY SPACES• Adding Color• Art• Have Open and Modular Areas• Moveable Furniture• Technology!

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ADDING COLOR• White = Non-Inviting

– Think about Parks (typically colorful)• Painting walls is an inexpensive redesign • Use Fun Colors

– Be Bold!– Children Areas should use bright attractive and inviting colors.

• Get your community and staff involved– Having a painting party!

• Color alone can make a space look bigger and brighter

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ART• Have patrons create the art

– Donate it to the library– Mix it up as often as you like.

There is very little cost.• Patrons (often younger ones)

will feel like their work has been “published”

– Sense of ownership with the library

– They will become marketers for your library

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OPEN AREAS• Open Space !

– Seating– Tables– Multi Functional Areas

• Remove or repurpose rooms that are used only for specific events:

– Activity Rooms, Meeting Rooms, etc– Make these rooms open all the time with constant

activities or events• Larger, open areas allow you to rearrange space

easier• Let the community define the space

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FURNITURE

• Fun Colors• Use lightweight furniture (easier to move)• Encourage your patrons to rearrange the space to fit their

needs.– Again let community define the space

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FURNITURE FOR YOUR LIBRARY• Maker Spaces

– People pay a membership to be part of a “MakerSpace” where the tools are provided for them to build

• Community Out Reach– Ask your community for help

• Ask local businesses to make monetary donations towards new furniture/rooms and let them advertise on it

– If Fifty People Donate Fifty Dollars = 2,500 = New Furniture

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MODULARITY

• Allows you to always change your environment• Put things on wheels

– Desks– …No Need For Shelves To Be On Wheels

• Don’t fasten furniture to floor… – no one will be stealing a desk

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RAISED FLOORING

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FAB LABS AND MAKER

SPACES

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EVOLVE: A LIBRARY PLAYGROUND• Fab Lab / “Hackerspace”

–A location where people with common interests (usually in computers, technology, science, or digital or electronic art) meet, socialize and/or collaborate.

–Can be viewed as open community labs incorporating elements of workshops and/or studios where people can come together to share resources and knowledge to build and make things and ideas.

–Combining the positive & fun aspects of schools, museums, and playgrounds into one “entity”.

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TYPES OF LEARNING SPACES

Collaborative Areas (Either Network Based or In A Room)

Provide Tools (Hardware and/or Software)

Learning Labs or Training Centers

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MUSIC / GRAPHIC DES IGN / V IDEO EDIT ING / PROGRAMMING

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PROGRAMMING• There is an increased demand for programmers• Code.Org• Tools:

– Scratch for entry programming• Lots of technology now is “open” so you can

program your own ideas to it

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3D PRINTING

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SOME RULES….THIS IS NOT MAKING:

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Allen County Public Library

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MULTIMEDIA ROOM• Use the room for:

– Movie Nights– Presentations – Building Ideas– Jeopardy

• Components of a Multimedia Room:– Clickers– Smart Board– Fully Integrated Sound System– DVD/Blu-ray Player– “Control Unit” (Creston or Levitron)

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SO…WHAT IS

“MAKING”illustrated by cats

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Coding is the gateway to the future

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MEMBERSHIP MAKER SPACES• Find Your Local Maker Space:• https://wiki.hackerspaces.org/

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PUMPING STATION: ONE – CHICAGO, IL

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NYC RESISTOR

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DOK LAB (WWW.DOKLAB.NL)

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FOOD FOR THOUGHT

• You do not need a dedicated space to be a “maker library”– Share resources across other libraries

• You do not need to buy all the latest and greatest technology– You can start off small and grow

• You do not have to have “experts”– Remove yourself as the expert – allow folks to fail and work things out

• Granted – you can always provided coaching (i.e. have you tried XYZ)

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A SPACE CAN HAVE THESE ITEMS:

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A SPACE CAN HAVE THESE ITEMS: NEEDS PEOPLE

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PEOPLE: YOU

• Be A Risk Taker• Be A Rule Breaker

– (Within reason)•Have Passion•Have Drive

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PEOPLE- STAFF

• Have motivated and positive staff– Staff members who want to do more than just “check in and

out books”• Skill Assessment

– Staff members all have unique skills / hobbies• Create badges / shirts that help identify the staff members with

those specific skills

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PEOPLE- COMMUNITY

• You probably know the needs of your patrons– But do you know the skills of your patrons?

• Identify which patrons have which skills– You will be very surprised how willing they are to help start

a new program at your library!• Give Volunteers things they can be proud of.

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THINGS COMMUNITY CAN TEACH IN YOUR SPACE

• Fishing• Cooking• Boat Building • Building Computers• Circuits • Robotics• 3D Design / Animation

• The Sciences (Physics, Biology, Chemistry…ie experiments)• Coding

– Websites– Applications

• Couponing!

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INTERACTIVE

TECHNOLOGY

F I L L T H E S P A C E W I T H F U N I N T E R A C T I V E T E C H N O L O G Y

A L L O W P E O P L E T O C H E C K T H I N G S O U T

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• Safe To Fail Environment

• Gateways To New Ideas

• Provide New Tools and Resources

• The Next Big Entrepreneurial Startup

• In school, your younger patrons are not given opportunities to learn by failure or experimentation

• You can spark interest into fields such as engineering, programming, business development…and more

• Libraries are about providing access. These tools are not always easily accessible for our patrons.

• What if your library helped launch the next big super star in the competitive tech community?

WHY HAVE THIS “STUFF”?

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EMPATHY TOYMSRP $150

is a blindfolded puzzle game that can only be solved when players learn to understand each other.

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SPHERO BALL MSRP: $130

Guide Through Library (Follow The Ball)People Approach The Ball – CuriosityEasily ProgrammableAlso Play Tag

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DASH AND DOTMSRP: $230

Control Dash & Dot to move, light up, make sounds, and interact with each other. This dynamic duo can do anything you set your mind to. 

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LEGO WEDO’S MSRP $130

Simple, Drag and Drop GUI Based ProgramThere is a nation wide Lego Robotics ContestSoftware: $90.00

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LEGO MINDSTORM MSRP $300

More Advance ProgrammingThere is a nation wide Lego Robotics ContestSoftware: $80.00

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VEX ROBOTICS

Build your own robots – and print out missing pieces. Comes with a controller or program it to interact.

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OZOBOTMSRP: $50

Learn how to program by drawing

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MEEPER BOTA Lego Compatibile moveable robot.

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FINCHMSRP: $99

The Finch was designed to allow students to write richly interactive programs. On-board features include:

Light, temperature, and obstacle sensors, Accelerometers, Motors, Buzzer, Full-color beak LED, Pen mount for drawing capability, Plugs into USB port - no batteries required 

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CUBELETS MSRP: $160

Cubelets are incredibly fun and easy. Build your own robot in seconds, without any programming.

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MOSS

Fun robots that you can build and then remotely control.

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WINKMSRP: $50

Fun activities to program a robot using Arduino.

This low cost robot allows students to program common robotic tasks such as:Line FollowingLight SeekingBarrier DetectionAutonomous RoamingCreative Experimentation

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L IT TLE ROBOT FR IENDSCute little social robots you can code and grow with.

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LITTLEBITS… MSRP: $100-200

littleBits is an open source library of electronic modules that snap together with tiny magnets for prototyping, learning, and fun.15% off for libraries

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LIGHTUPMSRP: $50

Learn about Circuits using an augmented layer with an app!You can also program the circuits through the app.

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MAKEY-MAKEYMSRP: $49.95

MaKey MaKey is an invention kit for the 21st century. Turn everyday objects into touchpads and combine them with the internet. It's a simple Invention Kit for Beginners and Experts doing art, engineering, and everything in between

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TIGGLY MSRP: $30.00

Uses soft and strong rubber shapes to teach younger children about shapes in a fun and interactive way, using an iPad or Android Tablet

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OSMO:MSRP: 79.99

Allows for an interactive play experience that blends physical play with digital play. Learn about spelling, counting, drawing, physics, geometry, and so much more.

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HUMMINGBIRD…MSRP: $200

Hummingbird is designed to enable engineering and robotics activities for ages 13 and up (10 with adult supervision) that involve the making of robots, kinetic sculptures, and animatronics built out of a combination of kit parts and crafting materials.

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CUBET TOProgram without having to use a computer!

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TEACH KIDS TO PROGRAM

• HopscotchProgramming made easy No typing. No syntax errors. Just drag and drop blocks. Hopscotch is an intuitive, friendly programming interface designed for everyone.

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BITS BOX

Program on a computer and make a game for your mobile device.

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3 DOODLERMSRP: $100

Draw in 3D!

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3D PRINTERSROBO 3D…$899.99 MSRP MAKERBOT…$2,899 MSRP

W/ MATTERCONTROL STANDALONE CONTROLLER = $1,099

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GESTURE BASED

• Communicate with Technology Hands Free• Uses multiple cameras to detect depth/movement

– Microsoft Kinect• Sites to Explore:

– Microsoft Kinect (We Will Demo)– Leap Motion (We Will Also Demo)– PrimeSense– Evoluce

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VIRTUAL REALITY

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WAYS TO ENGAGE

YOUR SPACEA G R E AT M A K E R S PA C E W I L L FA I L I F N O

O N E E N G A G E S T H E PAT R O N S

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BUILDING A BUSINESS

•Use the space to incubate businesses and ideas

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CREATING CHALLENGES

• Use your own developmental projects (as in Software or Web Solutions) and have the makerspace help (coding)• Use the makerspace to market your programs and

events (graphics / video / 3D Design)• Identify a problem in the community and have the

space spearhead a solution (collaboration)

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START UP WEEKEND

• http://startupweekend.org/• “No Talk, All Action.

Launch a startup in 54 hours”

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MAKERFAIRE

• Your library should be on the pulse of any local MakerFaire, and be participating.

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WEBSITES TO HELP

• Instructables•Make it @ Your library:

–http://makeitatyourlibrary.org/

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THINGS NOT TO DO WITH YOUR SPACE• Do not have things locked up

and stored away– How will anyone know of the

AWESOME things you have?• Instead, set up demo areas

and have your space’s content out and in use

– Have a staff member actually playing and using the space instead of patrolling it

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OTHER IDEAS• Break and Make

– Take apart something and put it back together• UFO – Unfinished Objects

– Complete and unfished work – from music, to art, to technology hardware

• Music / Art Show Case– Challenge your users to share their creative works.

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PROMOTION

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SOCIAL MEDIA

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SOCIAL MEDIA IS ABOUT•Networking

–Meeting new people who you won’t ordinarily meet (outside of the people you know personally)

• Sharing of ideas and concerns–Collaboration and engagement

• A strong network is needed to be successful

– You want people sharing what is going on the space – so they will then invite more people to your library.

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SOCIAL MEDIA – HARD WORK• You need to be vigilant and active on social media• People expect quick responses• You need to do A LOT of statistical tracking, monitoring, and constantly

revisiting your social media strategy.

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F U N D I N G

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THIS IS ME

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SELL YOUR IDEA

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MULTIPLE STEPS TO SUCCESSFULLY PROMOTE

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DEVELOP A PITCH• Short (15 seconds-30 seconds)

– Provide Teasers (ROIs)• We have over 20,000 users and I want to bring in your technology to our

library to encourage learning/engagement/collaboration. I have a few questions, if you can call me back at ###-###-####.

• If they do answer, schedule a time to conference call. • Honesty

– Be honest to who you are speaking with. Disclose budget for a project.• You have the power

– Keep in mind, you are choosing that product. Let those vendors know that YOU picked THEM to be part of the library experience.• Explain how it’s a free marketing tool for them, they are getting exposure

in the community and/or libraryland

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GET PEOPLE TO WORK WITH YOU• Exposure

– We have more control over books than Barnes and Nobles plus Borders.– Explain the amount of patrons your library sees weekly

• Delivered Content– Companies spend a lot of money (from paying an employee) to deliver their

content (product or service) to their prospective buyers.• Libraries can deliver content, as it is our job to our community. • We also support all of our delivered content

• Community Support / Charity– Companies are often required to “give-back” to communities – Offer press releases, naming of chairs/rooms, etc.

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HARRIS INTERACTIVE (2007 SURVEY)PURCHASING BOOKS, CDS AND DVDS

• Whether young or old, people purchase from a retailer something after they’ve checked out it of the local library.

– 40% of adults and 36% of youth have purchased a book (hard cover or soft cover) after checking it out from the local library.

– 20% of adults and 22% of youth have purchased CDs after checking them out

– 22% of adults and 25% of youth have purchased DVDs after checking them out.

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THE ART OF ASKING

• Amanda Palmer

• http://www.ted.com/talks/amanda_palmer_the_art_of_asking

“Don't make people pay for music, says Amanda Palmer: Let them. In a passionate talk that begins in her days as a street performer (drop a dollar in the hat for the Eight-Foot Bride!), she examines the new relationship between artist and fan.” – TED Talks

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COMMUNICATE YOUR NEEDS

WHO TO ASK

• Patrons• Local Businesses • Global or Large

Companies• Friends of the Library• Local Colleges and

Schools

HOW TO ASK

• Directly– Phone Conversations– Face to Face

Conversations• Indirectly

– Reaching out through other mediums• Internet (Social Media)• Referrals (People)

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CROWD SOURCE FUNDING

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DONATIONS

• Ask for donations to the project– Name Rooms after Business who

sponsor parts of renovation• Give-Aways• Work Up Organizational Charts

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PLACES TO SAVE MONEY• Buy Refurbished

– Refurbishment is the distribution of products (usually electronics) that have been previously returned to a manufacturer or vendor for various reasons. Refurbished products are normally tested for functionality and defects before they are sold, and thus are the approximate equivalent of certified pre-owned cars. - Wikipedia

– Refurbish are OK!!!• Discount Sites:

– 1Sale.Com– Woot.Com– Monoprice.Com – E-Bay

• TechSoup

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SO WHAT IS NEXT

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THE NEXT ….•What if you made your library a:

–Startup Hub?–An Idea Center–A Place to Beta Test

•Use the tools in your makerspace• But first…get those people into your space and part of your space

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CONTACT ME

BRIAN PICHMAN•@bpichman• 815.534.0403• [email protected]