designing look and feel
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Designing Look and Feel. Cooper 19. Visual Art vs. Visual Design. Artists produce artifacts to provoke an aesthetic response Art is self-expressive Art meets the artist’s goals Visual design meets the goals of the user, not the designer Communicates to the end user. - PowerPoint PPT PresentationTRANSCRIPT
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Designing Look and Designing Look and FeelFeel
Cooper 19Cooper 19
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Visual Art vs. Visual Visual Art vs. Visual DesignDesign Artists produce artifacts to Artists produce artifacts to
provoke an aesthetic responseprovoke an aesthetic response Art is self-expressiveArt is self-expressive Art meets the artist’s goalsArt meets the artist’s goals Visual design meets the goals of Visual design meets the goals of
the user, not the designerthe user, not the designer Communicates to the end userCommunicates to the end user
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Graphic Design and Visual Graphic Design and Visual Interface DesignInterface Design Design is within a functional Design is within a functional
frameworkframework Designer must understand color, Designer must understand color,
typefaces, form and compositiontypefaces, form and composition Also must understand interaction Also must understand interaction
with and the behavior of the with and the behavior of the softwaresoftware
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Graphic Design and UIsGraphic Design and UIs
Graphic design has been mostly Graphic design has been mostly printprint
Graphic designers understand Graphic designers understand visual principlesvisual principles
Weaker understanding of Weaker understanding of software and UIssoftware and UIs
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Visual Interface and Visual Interface and Information DesignInformation Design Some graphic design skills Some graphic design skills
necessarynecessary Focus is on organizational aspectsFocus is on organizational aspects Must be knowledgeable of Must be knowledgeable of
interactioninteraction Match visual structure with logicalMatch visual structure with logical
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Visual Interface and Visual Interface and Information DesignInformation Design Communicate program states to Communicate program states to
usersusers In web design, content outweighs In web design, content outweighs
functionfunction Work closely with information Work closely with information
architectsarchitects
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Visual InformationVisual InformationDesign PrinciplesDesign Principles Avoid visual noise and clutterAvoid visual noise and clutter Use contrast, similarity and Use contrast, similarity and
layeringlayering Provide structure and flowProvide structure and flow Be cohesive, consistent and Be cohesive, consistent and
appropriateappropriate Integrate style and functionIntegrate style and function
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Avoid Visual Noise and Avoid Visual Noise and ClutterClutter Superfluous visual elementsSuperfluous visual elements Makes it impossible to Makes it impossible to
communicatecommunicate Over embellished elementsOver embellished elements Overuse of lines and rulesOveruse of lines and rules Jumbled, overcrowded screensJumbled, overcrowded screens Too much functionality in too little Too much functionality in too little
spacespace
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Avoid Visual Noise and Avoid Visual Noise and ClutterClutter Keep non-entertainment UI’s simpleKeep non-entertainment UI’s simple Use simple forms and graphicsUse simple forms and graphics Muted (less saturated) colorsMuted (less saturated) colors One or two fonts in one or two sizesOne or two fonts in one or two sizes Make similar items appear similarMake similar items appear similar Use controls that can serve multiple Use controls that can serve multiple
purposespurposes
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ContrastContrast
Visual contrast between active and Visual contrast between active and passive elementspassive elements
Contrast between logical setsContrast between logical sets Can indicate importanceCan indicate importance Pseudo 3DPseudo 3D Hue, saturation and brightnessHue, saturation and brightness Spatial (positional) contrastSpatial (positional) contrast Shape, orientation, sizeShape, orientation, size
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LayeringLayering
RecedingReceding– DarkDark– Cool Cool – DesaturatedDesaturated– Small elementsSmall elements
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LayeringLayering
AdvancingAdvancing– LightLight– WarmWarm– SaturatedSaturated– Large elementsLarge elements
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Figure and GroundFigure and Ground
We usually perceiveWe usually perceive– Light objects as figuresLight objects as figures– Dark objects as backgroundDark objects as background
Center the figures on the Center the figures on the backgroundbackground
Give figures and background Give figures and background equal weightequal weight
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Visual TestingVisual Testing
SquintSquint Use a mirrorUse a mirror Invert the screenInvert the screen
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Structure and FlowStructure and Flow
GroupingGrouping– Position or proximityPosition or proximity– AlignmentAlignment– ColorColor– TextureTexture– Size ShapeSize Shape
Use clear, simple gridsUse clear, simple grids
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Alignment and GridsAlignment and Grids
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Logical FlowLogical Flow
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Symmetry and BalanceSymmetry and Balance
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Appropriate ImageryAppropriate Imagery
Understand what needs to be Understand what needs to be communicatedcommunicated
Understand how the user thinks Understand how the user thinks about what must be communicatedabout what must be communicated
Must know the visual language of Must know the visual language of the user’s domain and environmentthe user’s domain and environment
Culturally dependentCulturally dependent
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Function Oriented IconsFunction Oriented Icons
Represent action and verbRepresent action and verb Make sure meanings are Make sure meanings are
appropriate for the audienceappropriate for the audience Group related functionsGroup related functions Keep icons simpleKeep icons simple Reuse elements, when possibleReuse elements, when possible
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BrandingBranding
Sum of interactions people have Sum of interactions people have with a companywith a company
First impressions of product are First impressions of product are importantimportant
Build customer relationships Build customer relationships through brandingthrough branding
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Principles of Visual Principles of Visual Information DesignInformation Design Two problems (according to Two problems (according to
Tufte)Tufte)– Difficult to display multidimensional Difficult to display multidimensional
information on 2D surfaceinformation on 2D surface– Resolution does not support dense Resolution does not support dense
informationinformation
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Tufte’s Grand PrinciplesTufte’s Grand Principles
Enforce visual comparisonsEnforce visual comparisons Show causalityShow causality Show multiple variablesShow multiple variables Integrate text, graphics and dataIntegrate text, graphics and data Quality, relevance and integrityQuality, relevance and integrity Show things adjacent in spaceShow things adjacent in space Don’t de-quantify quantifiable dataDon’t de-quantify quantifiable data
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Enforce Visual ComparisonsEnforce Visual Comparisons
Compare related variablesCompare related variables Show trendsShow trends Compare before and afterCompare before and after Use previewsUse previews
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Show CausalityShow Causality
Show consequencesShow consequences Demonstrate cause and effectDemonstrate cause and effect
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Show Multiple VariablesShow Multiple Variables
Display if relatedDisplay if related Don’t sacrifice clarityDon’t sacrifice clarity
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Integrate Text, Graphics Integrate Text, Graphics and Dataand Data Separate keys and legends are Separate keys and legends are
less effectiveless effective Shifting focus is distractingShifting focus is distracting http://www.koa.com/where/pa/http://www.koa.com/where/pa/
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Quality, Relevance and Quality, Relevance and IntegrityIntegrity Insure data supports goalsInsure data supports goals Insure quality of dataInsure quality of data Poor quality or missing data Poor quality or missing data
destroys credibilitydestroys credibility
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Show Things Adjacent in Show Things Adjacent in SpaceSpace Don’t superimposeDon’t superimpose Show sequential imagesShow sequential images
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Don’t De-quantify Don’t De-quantify Quantifiable DataQuantifiable Data Graphs are useful to see Graphs are useful to see
relationshipsrelationships Must retain numbers to be Must retain numbers to be
meaningfulmeaningful
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TextText
Text forms recognizable shapesText forms recognizable shapes ALL CAPS ARE HARD TO READALL CAPS ARE HARD TO READ Visually show whatVisually show what Textually show whichTextually show which Use high contrast with backgroundUse high contrast with background Don’t use less than 10 point fontsDon’t use less than 10 point fonts Keep text shortKeep text short
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ColorColor
Draws attentionDraws attention Improves navigation and Improves navigation and
scanning speedscanning speed Shows relationshipsShows relationships Seven or more degrades useSeven or more degrades use Don’t put complementary colors Don’t put complementary colors
togethertogether
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Standards and GuidelinesStandards and Guidelines
Develop for the productDevelop for the product Does not insure a good UIDoes not insure a good UI Must evolve with technologyMust evolve with technology Should not be rigid rulesShould not be rigid rules Violate only when necessaryViolate only when necessary
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Questions & DiscussionQuestions & Discussion