designing simulations and games_design tips and tricks
DESCRIPTION
A presentation hosted by Lyr Lobo on Friday, March 18, 2011 at the Virtual Worlds Best Practices in Education.TRANSCRIPT
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Designing Simulations and Games:
Design Tips and Tricks
Cynthia CalongneColorado Technical University
Virtual Worlds Best Practices in Education, March 2011
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Topics
Games vs simulations Requirements and Assessment
Simulation design Roles and behavior
Design tips and tricks Linking and scripts
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Requirements
Who develops it: student design? What: a game or a simulation?
When: timeframe and setting Where: the environment
Why: learning objectives How: roles, interaction and behavior
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Design Tips
Set full permissions – modify, copy, transfer
Plan for assessment, reuse & the archives
Primitive limits, resources & requirements
Interaction and object behavior Quests and outcomes
Foster discovery and knowledge creation
Plan for collaboration
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Design Tricks
Modularize Versions and retexturing
Rezzers – performance tradeoffs Behavior - inheritance Special effects – particles, sounds,
scripts
Use the library + full permission freebies
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Linking and Script Tips
Do not link doors last Link seats in reverse order
Spam vs performance Give contents – how and when? Reduce floating text - fade
Phantom versus physical Self-cleaning simulations
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Questions?
To participate in a doctoral research project
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