designing sociability
Post on 19-Sep-2014
11 views
DESCRIPTION
How to design social software: from theory to interface.TRANSCRIPT
Designing Sociability
Christina Wodtke Cucina Media |http://
www.cucinamedia.com
Psychology
Reference: bokardo.com
The Social Web is built here, from love and esteem
Social XXX• Usenet• Forums• Email• Mailing lists• Groupware• Social Networks
Services• Social Software• Social Media
Social Software can be loosely defined as software which supports, extends, or derives added value from, human social behaviour - message-boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking.
Gene Smith’s Model
Based on Matt Webb and Stewart Butterfield’s writings
1.) If you were going to build a piece of social software to
support large and long-lived groups, what would you design for? The first thing you would design for is handles the user
can invest in.
Clay Shirky, A Group Is Its Own Worst Enemy
http://shirky.com/writings/group_enemy.html
Identity Identity• Avatar• Profile• Activity• Collections
Identity is Context Based
Facebook- Personal LinkedIN - Professional
Presence
Presence Presence
• Status• History• Statistics• Signs of Life• Company
Presence Presence
• Status• History• Statistics• Signs of Life• Keeping me Company
2.) Second, you have to design a way for there to
be members in good standing. Have to
design some way in which good works get
recognized. The minimal way is, posts appear with
identity. You can do more sophisticated
things like having formal karma or "member
since."
Reputation
3.) Three, you need barriers to participation. This is one of the things that killed Usenet.
You have to have some cost to either join or participate, if not at the lowest level, then at higher levels. …
anyone can read Slashdot, anonymous cowards can post, non-anonymous cowards can post with a higher rating. But to moderate, you really have to have been around for a while.
Missing block?
Groups
Groups• Norms - Vilification - Veneration - Rules
• Jargon & In-Jokes• Demand Aggregation•Badges and symbols
Norms & CaretakersMissing block?
Vilification
Veneration
Relationships
Conversations
Sharing
4.) And, finally, you have to find a way to spare the group from
scale. Scale alone kills conversations, because conversations require
dense two-way conversations.
[Dunbar] found that the MAXIMUM number of people that a person could
keep up with socially at any given time, gossip maintenance, was 150. This doesn't mean that people don't have
150 people in their social network, but that they only keep tabs on 150 people
max at any given point.
Presence
Conversations
Sharing
Relationships
Groups
Reputation
Identity
Self
Community
Activity
Rules & Repercussions
Purpose/Passion?
Co-Creation?
Planning?
Caretakers?CollectivelyRate?
Publish?
Rules & Repercussions
Purpose/Passion?
Co-Creation?
Planning?
Caretakers?
CollectivelyRate?
Publish?
PatternsSelf• Identity
– Avatar– Profile– Activity– Recommendations
• Presence– Status– History– Statistics– Signs of Life– Keep Company
• Reputation– Rules– Ratings
Community• Relationships
– Add/remove friends– Define relationship– Initiate relationship
• Groups– Norms
• Vilification• Veneration• Interaction
– Jargon– Collective Choices– Rules
Actions• Conversations
– Public– Private– Caretakers
• Sharing– Things– Activities– Progress– Secrets
• Planning
http://social.itp.nyu.edu/shirky/wiki/?n=Main.PatternLanguage
http://barcamp.org/BarCampBlockSocialMediaDesignPatterns
Your take?
Christina Wodtkehttp://www.publicquarehq.com