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Design for learning Brussels – November 26, 2010 Tapio Koskinen Aalto University

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presentation by Tapio Koskinen in EC DG EAC Conference on Design and Learning in Brussels, November 25-26, 2010 - Conference Website: http://design-learning.teamwork.fr/index.php

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Design for learningBrussels – November 26, 2010

Tapio KoskinenAalto University

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Questions

1. What is Aalto University?

2. How can we make better learning at work?

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Aalto University

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04/11/20234

Created from the merger of three leadingFinnish universities on 1 January 2010.

Three Schools:• School of Economics• School of Art and Design• School of Science and Technology

Second biggest university in Finland

Total Annual budget: € 368 million (2009)

Composition (2009)• 4,500 Staff (300 professors)• 20,000 Students• 75, 000 Alumni• 1600 master’s degrees• 180 doctoral degrees• 473 MBA/EMBA degrees

Aalto University at a glance

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Mission

Aalto University strives to changethe world through top-qualityinterdisciplinary research,pioneering education, blendingtraditional boundaries, and renewal.

Aalto University educates responsible, broad-minded experts with a comprehensive understanding of complex subjects to act as society’s visionaries.

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Values

A passion for exploring boundaries. The freedom to be creative and

critical. The courage to influence and

excel. The responsibility to care, accept

and inspire. Founded on high ethics, openness,

and equality.

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Aalto University launches new researchprojects, study programmes and coursesthat combine the expertise ofthe three Schools.

The Schools of Aalto University jointlyprovide Aalto studies that are open toeveryone studying at the University.

The first joint interdisciplinaryMaster’s Degree programmes areInternational Design Business Management (IDBM)and Creative Sustainability.

Interdisciplinary studies

04/11/20237

Pho

to b

y G

atan

ass

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Examples of Aalto studies

Autumn 2009 Crossing Borders with Method Madness – art pedagogical approach to creative teamwork

Spring 2010Contextual media studies, invited lecture and workshop by Prof. Henry Jenkins, MIT Knowledge Communication and Visualization by Prof. Martin Eppler, University of St. Gallen (HSG)How to change the world: Initiatives toward Sustainable Business, Design and Technology by Prof. Kandachar (Tech. Uni. of Delft) and Prof. H. Gardner, Harvard

Autumn 2010 – Academic year 2010-2011Ethics of Science, Technology, and Design Goodwill community - Third world development cooperation

04/11/20238

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An interdisciplinary product design and learning hub

Uniting students, teachers, researchers and industry

Design Factory is an experimental platform of Aalto University, started in Autumn 2008. The Factory is a constantly developing physical, social and mental environment, aiming to support interdisciplinary and international co-operation between parties interested in design and development

Aalto Tongji Design Factory in Shanghai Aalto Media Factory Aalto Service Factory

Aalto Design Factory

04/11/20239

A passion-basedco-creation platform

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builds on the expertise and solid know-how of Aalto

serves professionals and organisations actively developing their competence and competitiveness.

offers Professional Development and Tailored Programmes for the Industry

combines learning and work with effective methods and world class materials

is part of Aalto Knowledge Networks

Aalto Pro

LEARNING

WORKING

DEVELOPING

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International Design Business Management for ProfessionalsThe IDBM Pro course aims to train skilled professionals for key roles in global design business. The program emphasizes the importance of design as a competitive factor, linked with state-of-the-art technology and business models.

04/11/202311

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Learning DesignCustomized Programme

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Com

pany

W

ay o

f Wor

k

ExternalExperts

InternalExperts

Theory

ExperiencesPartici-pants

NEWCOMPANYWAY

NEWCOMPANYWAY

Customized programmes often focus on learning about tools an processes (Way of Work)

Group learning sessions can also provide valuable input to the development Way of Work

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13 www.ruukki.com

CASE Project Management

Project development

Calculationand offer

Contract negotiations and agreement

Project implementation

and steering

Hand over to customer

Performance development

discussion

MOD4: Com-pletion of projectand after sales

MOD4: Com-pletion of projectand after sales

MOD3: Projectimplementationplanning, PM

MOD3: Projectimplementationplanning, PM

MOD2:Design andpurchasing

MOD2:Design andpurchasing

MOD1: Projectportfolio mgntand contracts

MOD1: Projectportfolio mgntand contracts

1 32 4

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Tools Supporting WorkPBC @ work

PBC Knowledge Base & Tools

Project development

Calculationand offer

Contract negotiations and agreement

Project implementation

and steering

Hand over to customer

Performance development

discussion

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Tools supporting Learning and WorkPBC @ work

PB Training

PBC Knowledge Base for Learning and Performance Support

PBC Knowledge Base & Tools

IndividualStudy

GroupLearning

Project development

Calculationand offer

Contract negotiations and agreement

Project implementation

and steering

Hand over to customer

Performance development

discussion

MOD4: Com-pletion of projectand after sales

MOD3: Projectimplementationplanning, PM

MOD2:Design andpurchasing

MOD1: Projectportfolio mgntand contracts

MOD4: Com-pletion of projectand after sales

MOD3: Projectimplementationplanning, PM

MOD2:Design andpurchasing

MOD1: Projectportfolio mgntand contracts

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LearningDesign MOD 1:

Project portfolioManagement

and Contracts

• orientation and collaborative learning

• introducing the PBC tools• working together in small

groups on a concrete case using e.g. Learning Café method

• local/regional aspects• training hosted by the regional

partners

• orientation and collaborative learning

• introducing the PBC tools• working together in small

groups on a concrete case using e.g. Learning Café method

• local/regional aspects• training hosted by the regional

partners

• individual assignment on own prospect case

• using the PBC tools in a safe course environment, supported by the electronic learning materials

• using a workstation at the office, in a computer lab, or at home

• tutor feedback on the assignment

• individual assignment on own prospect case

• using the PBC tools in a safe course environment, supported by the electronic learning materials

• using a workstation at the office, in a computer lab, or at home

• tutor feedback on the assignment

GroupLearning2 days

IndividualStudy1 day

MOD 2:Design and

Purchasing

GroupLearning

1 day

IndividualStudy1 day

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Hungary

Romania

Finland 1

Finland 2: Infra

Czech Rep & Slovakia

Sweden

Finland 3

Finland 4 & UK

Norway

Finland 5

Finland 6

Poland

Serbia, Slovenia, Croatia

Estonia, Latvia & Lithuania

Ukraine

Russia 1

Russia 2

Q1

2009

Q3

2008

Q1

2008

Q4

2007

Q2

2008

Q4

2008

P

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

P1

2

11

4

36

7

8910

5

12

13

14

1516

7

Rollout17 Countries

16 Languages

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Time to performance: make training/learning as close to the real working life as possible – use technology to enable learning on demand.

Need to cut cost: use technology to minimize travel time and cost.

Sustainable development: use technology to control carbon footprint.

Pandemia & War on terror: use technology to reduce travel.

Customer Demands forFlexible Delivery

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Delivery Models Comparison

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1. Training as usual

2. Blended Learning

3. Learning in Distance

4. Virtual World

TrainingParticipation Requires physical

presenceFlexible participation

Very flexible participation

Flexible participation

Module size 2-3 days each 2-3 days each and Webinars 90 minutes each

1 hour …. Half day 1 hour …. Half day

Group size Apr 30 Apr 30 Flexible Flexible

Roll out 1 group / location / Q

1 group / location / Q

Good scalability Good scalability

Costing Low sunk cost,High variable cost

Moderate sunk cost,Moderate variable cost

High sunk cost,Low variable cost

Very high sunk cost,Low variable cost

Success criteria Support of group learning.

Support of group learning during the F2F module. Professionally produced Webinars

Online learner support

Good Virtual World Architecture

Risks, opportunities, strengths

Good potential for physical presence enabled peer learning. Lots of travel time and cost

Moderate travel time and cost. Learning benefits from extended lead time.

Requires commitment and motivation from the learners –Flexible scheduling. No travelling required.

Little known territory - Good opportunities for gaming and simulation. No travelling required.

T H E R E I S N O O N E S O L U T I O N T H AT W O U L D F I T A L L