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2/3/2020 Detroit: Become Human Review | Culture of Gaming https://cultureofgaming.com/detroit-become-human-review/ 1/10 (HTTPS://CULTUREOFGAMING.COM) (HTTPS://CULTUREOFGAMING.COM/CATEGORY/REVIEWS/) HOME REVIEWS DETROIT: BECOME HUMAN REVIEW By John Powell – Culture of Gaming When I was a kid I remember the release of Martin Scorsese’s The Last Temptation of Christ. That’s not because I watched the lm or was even curious about seeing it. I just recall the restorm surrounding it. Despite the disclaimer that the lm was not based on the Gospels but just Nikos Kazantzakis’ ctional account of the life of Christ, massive protests plagued the release. People holding peaceful protests is the cornerstone of our society. People of all beliefs should always feel comfortable speaking their minds. What I couldn’t wrap my head around was people objecting to a movie they admitted they had never seen. Yes, you can express your expectations based on the material, tone or theme of a piece of art. However, can you really come to a denite moral, ethical conclusion without experiencing whatever it is for yourself rst-hand? Detroit: Become Human Review Menu (https://cultureofgaming.com/)

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Page 1: Detroit: Become Human Review - WordPress.com

2/3/2020 Detroit: Become Human Review | Culture of Gaming

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(HTTPS://CULTUREOFGAMING.COM) (HTTPS://CULTUREOFGAMING.COM/CATEGORY/REVIEWS/)HOME REVIEWS DETROIT: BECOME HUMANREVIEW

By John Powell – Culture of Gaming

When I was a kid I remember the release of Martin Scorsese’s The Last Temptation of Christ. That’s not because I watched the �lm or was evencurious about seeing it. I just recall the �restorm surrounding it. Despite the disclaimer that the �lm was not based on the Gospels but justNikos Kazantzakis’ �ctional account of the life of Christ, massive protests plagued the release.

People holding peaceful protests is the cornerstone of our society. People of all beliefs should always feel comfortable speaking their minds.What I couldn’t wrap my head around was people objecting to a movie they admitted they had never seen. Yes, you can express yourexpectations based on the material, tone or theme of a piece of art. However, can you really come to a de�nite moral, ethical conclusionwithout experiencing whatever it is for yourself �rst-hand?

Detroit: Become Human Review

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It’s Happening Again

Sony and Quantic Dream’s Detroit: Become Human is currently embroiled in a similar situation. Few have played the game in its entirety butsome are calling for it to be banned. It’s incredibly unfortunate considering the multitude of positive messages it presents.

Their stand is based on one, �ve-minute scene which is but a small part of the entire story. In the scene, we play as Kara, an android who hasbeen tasked by an abusive, drug addicted father to be a housekeeper and a nanny to his young daughter. When we are �rst introduced to Kara,dad picks her up from a repair shop. We learn that Kara needed to be �xed because she was severely damaged when dad had one of hisepisodes. He a successful sports star until he was replaced by an android and his wife left him. Since then, Dad has habitually taken out hisfrustration on his daughter and Kara.

When in a �t of rage he slaps his daughter, Kara becomes self-aware. She defends the child against his attacks, taking the abuse herself byshielding the child. The scene is indeed one of the most brutal and painful scenes I have ever played through, partly because I grew up in anabusive household. It certainly was uncomfortable for me because it is so realistic, however, it served an important purpose.

We Can’t Hide from What We Don’t Like

It isn’t enough to be aware of the wonderful things in life. We need to confront these terrible circumstances. We cannot bury our heads in thesand and pretend they don’t exist. Domestic abuse is one of those issues. It ruins lives and it changes lives. For me, growing up in such ahousehold made me realize what kind of parent, father I didn’t want to be to my own son.

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Watching the daughter be abused by the one person who should unconditionally love and protect her is a disturbing experience, as it shouldbe. Like the infamous airport scene from Call of Duty – Modern Warfare 2, the scene is not exploitive in any way. It boldly presents theuncensored, ugly reality that some people would rather pretend doesn’t exist. When one shuts out or �lters out the things that are upsetting toface, life doesn’t actually get better.

The Story

Connor

Kara’s story though is only one of three that intersect in interesting and unexpected ways. The �rst android we are introduced to is Connor(voiced by Bryan Dechart). In the near future, androids have become commonplace. They live and go about their daily tasks alongside humansand are assigned simple duties from picking up groceries to complex assignments. Connor, for example, is a specialized law enforcementandroid assigned to dealing with “deviants”, androids who violate their core programming and have hurt or put humans in danger. Connor hasthe ability to thoroughly analyze crime scenes and recreate happenings to reveal important clues. Think of Batman’s detection skills in thevarious games that have been released in recent years.

Connor’s partner is Lt. Hank Anderson, whose voice is unmistakably actor Clancy Brown. Known mostly for voicing Lex Luther, he has portrayedeveryone from Mr. Freeze to Long Feng in the Last Airbender. Anderson is a heavy-drinking, morose police o�cer who doesn’t trust androidsdue to an incident in his past. Although he argues bitterly with his commanding o�cer, he assigns Anderson a case.  He must �nd the cause ofan unsettling outbreak of android violence. The adversarial relationship between the well-meaning Connor and the antagonistic Anderson isone of highlights of the game as is how their relationship evolves.

Marcus

The third android is Markus. Markus looks after the eccentric, successful and disabled Carl Manfred. Manfred is voiced by veteran actor LanceHenriksen which is very, very curious since as Alien fans know, Henriksen played Bishop, an android, in the sci-�/horror series. Carl treatsMarkus like his son, even teaching him how to express himself and his emotions through painting. Carl’s real son doesn’t like this. He takesexception to their relationship. Eventually, he sets into motion a series of tragic events.

The three stories, three timelines, do intersect with one another in remarkable ways which shows you just how much thought went intoDetroit’s intricate storytelling. And that is what makes it such an engrossing experience, the fate of each Android and the people in their lives.As their stories unfold you begin to actually care about, become invested in Markus, Connor and Kara’s journeys as each takes a di�erent pathto self-enlightenment, to becoming more human.

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Gameplay

Detroit’s gameplay mirrors mostly point and click adventure games, although there are a host of quick time segments, puzzles and even achase scene or two. For the most part, you will be using the right stick and buttons to interact with objects and people. Except for some of thequick time segments, the gameplay is not that challenging for any veteran gamer but then again like Quantic Dreams’ Heavy Rain and Beyond:Two Souls, story and the characters are what is most important.

Theres a timeline sequence that depicts each part of the story, a �owchart of sorts. If you fail to achieve the outcome you desire or you justwant to �nd out where alternative choices would lead, you can replay the di�erent portions like a ‘Choose Your Own Adventure book’. I did sowhen my fumbling got Kara and her ward killed in the abuse sequence. Obviously, I couldn’t let that outcome stand and I didn’t. I replayedthings, changing everyone’s fate for the better.

The Ethics

As sci-� godfather Isaac Asimov did, starting with the seminal I, Robot, Detroit: Become Human raises a lot of intriguing questions. Can you abuseor kill something which is not technically alive, such as an android? Should androids, robots take over human tasks and which ones? Is anandroid with corrupt programming or a virus responsible for its actions, no matter how heinous they are? How do we determine whethersomething is alive or not? Should self-aware androids have inalienable rights like humans? It is these curious quandaries and more that �lledmy thoughts during and long after I �nished the game. Detroit: Become Human will get you thinking and that is always a good thing.

What do you think? Let us know in the comments below!

Want more CoG Content? Be sure to follow us on Google+ or YouTube for the latest in reviews, editorials, interviews Video content & muchmore!

You can snag a copy of Detroit: Become Human Here! (https://www.amazon.com/gp/product/B01GW8XTXS/ref=as_li_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=B01GW8XTXS&linkCode=as2&tag=cultureofgami-20&linkId=b9bdef31a0b3597a331b9c44a7d2fee7) on release day!

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THE GOOD

Gripping story and characters. Solid replay value. The bold, uncompromising depictionof domestic abuse. Fantastic voice acting from veteransClancy Brown, Lance Henriksen. Brings up a bevy of ethical questionsrevolving around technology.

THE BAD

The gameplay could have been a bitmore challenging.

9Superb

Review Summary

A gripping, intense yet human story that re�ects our times and what could be our future.

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