developing a serious game issues and considerations

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Developing a Serious Game Issues and Considerations

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Developing a Serious Game

Issues and Considerations

Issues with developing serious games

Practicality Developme

ntTimeContent Reusabilit

y

Engagement

Collaboration

InfrastructureDemands

Cost

Assessment

Updateability

CurriculumFit

Education Sector Demands

Educator demands

Pedagogy – where is the learning?

Transference – how does this map to my day job

Assessment – show me the improvements

Student Demands

Engagement – can you motivate me to learn

Assessment – can you show me and reward me

Transference – does it help me learn

Corporate Sector Demands

Customer Demands

Pedagogy - How is it linked to my learning objectives?

Transference - How its integrated with current training?

Assessment – What ROI can you show me?

Reusability/Flexibility - What lifetime value can I get out

of this?

Therefore we must have….

Sound Pedagogical basis

Sound Measurement and ROI data

Reusable technology

Flexible technology

Scalable technology

Caspian Approach

Caspian Proposition:

“ Caspian deliver proven cognitive tasks, within interactive

gaming worlds, to improve learner engagement and

thinking skills, whatever the subject matter”

Caspian ApproachThinking Worlds Applications

Use thinking skills to achieve learning outcomes within 3D virtual worldSubject specific applicationsMapped to curriculumMeasure Thinking Skills performance

Thinking Worlds Authoring tool and online community

Meta level thinkingDesigners and producers of learningShare and collaborate across globeWeb centric

Caspian Approach

Substitute Information

Refine arguments

Structured Investigation

Combining Information

Sequencing

Knowledge Gathering

Observation

Elimination

Predication Forming

Summarise

Present arguments

Evaluation

Synthesis

Analysis

Application

Comprehension

Knowledge

Integrate New and Old

Recognition

Recollection Labelling

Compare and Contrast

Classifying

Assess Predictions

Describe Concepts

Cognitive Outcome Cognitive Task

Thinking Worlds in Action

Caspian History 25 educational applications developed and now in use:

History, Geography, Citizenship, Literacy, Numeracy, Science.

Exclusive partnership with European Space Agency developing

applications for UK & International schools

Largest ever single LBG deployment for new DiDA course in UK

Worked in variety of industries incl: motor, financial, technology and

pharmaceuticals

With brands including, Volvo UK, Atmel Semi-Conductors, Merck

Pharmaceuticals and IVAX.