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DEVELOPING BASIC WRITING SKILLS THROUGH THE IMPLEMENTATION OF VIRTUAL TOOLS IN TEACHING ENGLISH CLAUDIA PATRICIA GUZMAN MARTINEZ A Research report submitted to obtain the Master’s degree in English Didactics Directed by GLORIA MILENA CASTELLANOS MENDOZA Magister in English Language Teaching - Autonomous Learning Environments UNIVERSIDAD DELTOLIMA FACULTY OF SCIENCES AND EDUCATION MASTER IN DIDACTICS FOR TEACHING ENGLISH IBAGUE - TOLIMA 2020

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DEVELOPING BASIC WRITING SKILLS THROUGH

THE IMPLEMENTATION OF VIRTUAL TOOLS IN TEACHING ENGLISH

CLAUDIA PATRICIA GUZMAN MARTINEZ

A Research report submitted to obtain the

Master’s degree in English Didactics

Directed by

GLORIA MILENA CASTELLANOS MENDOZA

Magister in English Language Teaching - Autonomous Learning

Environments

UNIVERSIDAD DELTOLIMA

FACULTY OF SCIENCES AND EDUCATION

MASTER IN DIDACTICS FOR TEACHING ENGLISH

IBAGUE - TOLIMA

2020

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ACKNOWLEDGEMENTS

First, I want to thank GOD for giving me the strength and support I needed to achieve my

goals. I also want to thank my mother, María Isabel Martínez, and my son, Stiven

Alejandro Ovalle, for their permanent company and unconditional help. Thanks to my

thesis director, Gloria Milena Castellanos, who was a truly helper and supporter

throughout this work.

Finally, thanks to all of those who supported me in developing this project. Best regards

to all.

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CONTENTS

INTRODUCTION ........................................................................................................... 13

1. RESEARCH PROBLEM ........................................................................................... 14

2 OBJECTIVES .......................................................................................................... 154

2.1 MAIN OBJECTIVE ................................................................................................ 154

2.2 SPECIFIC OBJECTIVES. ..................................................................................... 154

3 STATEMENT OF THE PROBLEM .......................................................................... 165

4. RESEARCH DESIGN ............................................................................................. 187

4.1 TYPE OF STUDY .................................................................................................. 187

4.2 RESEARCHER’S ROLE ......................................................................................... 19

4.3 DESCRIPTION OF THE CONTEXT. ..................................................................... 210

4.4 PARTICIPANTS. ................................................................................................... 221

4.5 DATA COLLECTION INSTRUMENTS. ................................................................. 221

4.6 DATA COLLECTION PROCEDURES. .................................................................. 276

5. LITERATURE REVIEW .......................................................................................... 321

5.1 WRITING PROCESS. ........................................................................................... 321

5.2 SENTENCE CONSTRUCTION. ............................................................................ 354

5.3 VIRTUAL LEARNING TOOLS. .............................................................................. 376

5.4 LANGUAGE ENGAGEMENT THROUGH ONLINE TOOLS. ................................ 398

5.5 BACKGROUND OF THE STUDY ......................................................................... 421

6. DATA ANALYSIS ................................................................................................... 465

6.1 DATA ANALYSIS PROCEDURE. ......................................................................... 465

6.1.1 Analysis of the Pre-Surveys 1 and 2. ................................................................. 476

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6.2 ANALYSIS OF THE STUDENTS’ WRITING PRODUCTION ............................... 743

7. FINDINGS ............................................................................................................... 865

7.1 ADVANTAGES ...................................................................................................... 887

7.2 DISADVANTAGES .................................................................................................. 88

8. CONCLUSIONS ........................................................................................................ 89

RECOMMENDATIONS ............................................................................................... 932

REFERENCES ............................................................................................................ 943

ANNEXES ................................................................................................................. 1021

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LIST OF TABLES

Table 1. Summary of the instruments to collect the information. ................................ 221

Table 2. Description of the purpose of the survey questions ...................................... 254

Table 3. Stages of characters’ lifestyle. ........................................................................ 29

Table 4. Chart of the stages of the writing approach process, adapted from (Silva, 1990)..

............................................................................................................................. 332

Table 5. Sentences applied third person. .................................................................... 554

Table 6. Student Characters’ lifestyle: writing extension, common used verbs and

mistakes. ..................................................................................................................... 654

Table 7. Writing Production – Checklist. ..................................................................... 710

Table 8. Results about writing characters’ lifestyles.................................................... 743

Table 9. Checklist on grammar about the characters’ lifestyles. ................................. 786

Table 10. Final results of writing characters’ lifestyles. ............................................. 7977

Table 11. Comparison of midterm and final writing characters’ lifestyles. ................... 810

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LIST OF FIGURES

Figure 1. Action Research Cycle. ................................................................................. 19

Figure 2. ¿ Tienes frecuente acceso a los computadores? ...................................... 476

Figure 3. ¿Tienes frecuente acceso a computadores? .............................................. 487

Figure 4. Internet Access ........................................................................................... 487

Figure 5. Enumerar cual actividad es más o menos frecuente:. ................................ 498

Figure 6. ¿Conoces alguna herramienta virtual para elaborar libros de caricaturas

virtuales? ...................................................................................................................... 49

Figure 7. ¿Estarías interesado en conocer una herramienta para crear tus propios libros

de caricaturas virtuales para mejorar tu inglés? ............................................................ 49

Figure 8. Escoja la respuesta correcta . .................................................................... 510

Figure 9. Complete the sentences with a verb in the correct form. ............................. 521

Figure 10. Complete the sentences with a verb in the correct form. ........................... 521

Figure 11. Complete the sentences with a verb in the correct form. ........................... 532

Figure 12. Pre-Survey ................................................................................................ 565

Figure 13. ¿Qué tanto te motivas cuando elaboras tus diseños de tiras cómicas en

ToonDoo? .................................................................................................................. 587

Figure 14. ¿La herramienta virtual ToonDoo te ha ayudado a mejorar la escritura de las

frases en tercera persona en inglés? ......................................................................... 598

Figure 15. ¿Crees que los libros virtuales son una forma llamativa de expresar tus ideas?

.................................................................................................................................... 598

Figure 16. ¿La herramienta ToonDoo te ha motivado para aprender inglés en forma más

divertida? .................................................................................................................. 6059

Figure 17. ¿Cuándo diseñas y escribes en ToonDoo tienes presente reglas gramaticales

de la tercera persona? ............................................................................................... 610

Figure 18. ¿Consideras apropiado implementar el uso de herramientas virtuales en las

clases para que estas sean más motivadoras? ......................................................... 610

Figure 19. Pienso que mi trabajo con los libros virtuales fue: .................................... 632

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Figure 20. El uso de los libros virtuales para la elaboración de oraciones en tercera

persona fue: ............................................................................................................... 632

Figure 21. Marca con una X cuáles de las siguientes acciones aprendiste a hacer en

ToonDoo: ................................................................................................................... 643

Figure 22. Writing production. .................................................................................... 654

Figure 23. Final Survey .............................................................................................. 687

Figure 24. Sentences ................................................................................................... 69

Figure 25. Researchers’ diary .................................................................................... 843

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LIST OF ANNEXES

Annex A. Pre-survey 1. ............................................................................................ 1032

Annex B. Pre-survey 2 ............................................................................................. 1054

Annex C. Midterm survey. .......................................................................................... 106

Annex D. Final survey. ............................................................................................... 107

Annex E. Writing Rubric. ............................................................................................ 109

Annex F. Stage to elaborate Characters’ lifestyles ..................................................... 112

Annex G. Maluma Character’s lifestyle. ...................................................................... 113

Annex H. Shakira Characters’ lifestyle. ...................................................................... 117

Annex I. Albert Einstein Character’s lifestyle .............................................................. 121

Annex J. Papa Character’s lifestyle. ........................................................................... 124

Annex K. Karol G Character’s lifestyle ....................................................................... 127

Annex L. Martin Garrix Character’s lifestyle ............................................................... 130

Annex M. Romeo Santos Character’s lifestyle. .......................................................... 133

Annex N. James Rodriguez Character’s lifestyle. ....................................................... 136

Annex O. Cristiano Ronaldo Character’s lifestyle ....................................................... 139

Annex P. Fanny Lu Character’s lifestyle. .................................................................... 142

Annex Q. Links Character’s lifestyle. .......................................................................... 145

Annex R. Researchers’ diary ...................................................................................... 146

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RESUMEN

Este proyecto de investigación tiene la intención de estudiar cuál es el efecto de la

implementación de la herramienta ToonDoo Edu para mejorar las habilidades básicas de

escritura mediante el uso de dicha herramienta virtual. El análisis de datos se enfocó en

el uso de la herramienta virtual para mejorar el proceso de escritura de los estudiantes y

fortalecerlos para comunicarse e interactuar con otros estudiantes a través de sus

creaciones escritas. El estudio examina las respuestas objetivas de los alumnos al uso

de la herramienta virtual en el contexto de internet. Los datos se recolectaron utilizando

revistas y encuestas cualitativas que incluyen datos cuantitativos y percepciones de los

estudiantes a través de productos subjetivos y cuantitativos de los estudiantes. Los

análisis consistieron en estadísticas descriptivas sobre los ítems cuantitativos y una

síntesis de etapas múltiples de los datos cualitativos, incluido el análisis de la rúbrica.

Las respuestas de los productos de los estudiantes se clasificaron mediante una lista de

verificación relacionada, además de los desafíos o ventajas de usar la herramienta virtual

(ToonDoo Edu Tool) y la aplicación de reglas como conjugación de verbos en forma

singular (tercera persona).

La población a la que se dirige la investigación es del área rural, de la Institución

Educativa La Aguadita, de carácter mixto, público; cuenta con 254 estudiantes en el área

principal y 2 docentes del área del inglés y 11 de otras áreas del conocimiento. La

investigación acción es el método escogido para el desarrollo de la investigación, el cual,

permite identificar las dificultades que tienen los estudiantes a nivel de la escritura básica,

explorar las posibilidades con el uso de las herramientas virtuales y mejorar el proceso

requerido para la producción textual. Para el desarrollo de la investigación participan 10

estudiantes del grado séptimo, que pertenecen a la clase media baja, zona rural del

municipio de Fresno, Tolima. Su nivel de inglés es bajo A1, de acuerdo con el Marco

Común Europeo.

Palabras claves: Proceso de Escritura, herramienta virtual ToonDoo, personajes y

estilos de vida.

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ABSTRACT

This research project is intended to study what is the effect of the implementation of

ToonDoo Edu tool in order to improve basic writing skills through the use of such virtual

tool. Data analysis was focused in the use of the virtual tool to make better the students’

writing process and encourage learners to communicate and interact with others learners

through their written creations. The study examines participants’ objective responses to

the use of the virtual tool within the context of internet. Data was collected using

qualitative journal and surveys that include students’ quantitative data and perceptions

through learners’ subjective-quantitative artifacts. Analyses consisted of descriptive

statistics on the quantitative items and a multi-stage synthesis of the qualitative data

including rubric analysis. Students’ artifacts responses were categorized using a related

checklist; besides the challenges or advantages of using the virtual tool (ToonDoo Edu

Tool); and application of rules, like singular verbs conjugation (third person).

The population to which the research is directed is from the rural area, from La Aguadita

Educational Institution, of a co-educational and public nature; with 254 learners in the

main area, and 2 teachers in the English area and 11 in other areas of knowledge. The

action research is the chosen method for the development of the investigation, which

allows to identify the difficulties that they have at the level of basic writing, to explore the

possibilities with the use of the virtual tools and to improve the process required for the

textual production. For the development of the research, 10 seventh grade learners

participate, belonging to the lower middle class, rural area of the town Fresno, Tolima.

Their English proficiency level is under A1, in accordance with the European Common

Framework.

Keywords: Writing process, ToonDoo virtual tool, characters, and lifestyle.

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INTRODUCTION

Based on my experience as an English Teacher, it is very common to hear teachers

saying that students have lack of interest in learning English, so, it is vital for us to start

implementing innovative teaching strategies such as the use of virtual learning tools that

promote creativity and innovation in students. Similarly, they are under A1 English

proficiency level according to the European Common Framework of Reference. One of

the skills that can be enhanced is writing; it has to do with the way in which they can

express their wishes, ideas, thoughts and sharing their experiences as learners with

others. With a new generation of learners, they need to implement new components like

technology in their classes. In this moment, they use digital technologies and Internet in

aspects related to school, work, entertainment and leisure time in their lives. Kolikant,

(2010); Levin and Arafeh, (2002) state that “most of these students, who were born

roughly between 1980 and 1994 represent the first generation to grow up with this new

technology and have been characterized by their familiarity and confidence with respect

to Information and Communication Technologies (ICT)” (p. 1). Hence, teachers must take

advantage of their skills about technology to teach a foreign language.

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1. RESEARCH PROBLEM

Several English writing exercises determined how the learmers write in English, and the

teacher’s feedback permits to identify some aspects that influence the writing process:

insufficient linguistic proficiency (including command over grammar, syntax and

vocabulary), lack of ideas, reliance on L1 and weak structure organization. Equally, there

are several factors that influence students’ writing performance: untrained teachers,

ineffective teaching methods, lack of reading and writing practice, lack of ideas and

didactic material.

This project is aimed to strengthening the basic writing process in English, specifically in

the use of simple present in third person. they wrote about ten characters’ lifestyles in a

comic book, that they selected based on their preferences by using information from

characters like: personality, strengths and weaknesses, in order to create character’s

lifestyle, which is one of the options that ToonDoo Edu Tool offers, among others. This

tool was the one proposed according to students’ interests and considering their internet

scope at home and at the school where they attend to.

The theoretical framework is based on four constructs: Writing production, sentence

construction, language engagement through online tools, and virtual learning tools. The

first one is related to the importance of developing writing skills. The second, the correct

grammar construction for using third person in a proper way. The third, the way that they

can enjoy and learn through virtual dynamic environments. And the last one consists on

knowing diverse internet tools that can be used by them for free.

Based on the previous analysis, it is important to show the main question proposed for

this research study:

What is the effect of the implementation of ToonDoo Edu tool in order to improve basic

writing skills in 7th graders?

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2. OBJECTIVES

2.1 MAIN OBJECTIVE

Strengthen the development of basic writing skills through the implementation of

ToonDoo Edu tool in 7th graders.

2.2 SPECIFIC OBJECTIVES

Explore students’ skills regarding their basic writing skills and internet access

possibilities.

Describe the effects of the stage design to improve writing.

Explore students’ perception towards the entire writing process and the use of a virtual

tool to improve it.

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3. STATEMENT OF THE PROBLEM

La Aguadita is a public school located in Fresno, Tolima. The students belong to a lower

middle class, and some of they have difficulties with internet access at home. However,

they can use resources from school to explore virtual tools, use information from

websites, apps, video games, music videos, and illustrated stories. This is a motivating

scenario that helps participants to develop the process of writing production in a dynamic

way, where learners have the chance to choose the best tools, free on-line exercises,

according to their interests, skills, English proficiency level, needs and likes.

The writing process involves a set of steps to follow in producing a finished piece of text:

prewriting, drafting, revising, editing, and publication to communicate what they want to

say. It implies they to know grammar, vocabulary, syntax, spelling, and punctuation. As

well as the capacity to generate and build ideas for writing a basic text.

Writing, similar to other aspects of language, is a communicative act. In real life, we need

to write e-mails, lists, notes, cover letters, reports, curricula, assignments, or essays.

Some of us write articles on blogs, forums and websites. All of these writing tasks have a

communicative purpose and a target audience. However, there are ways to facilitate the

writing process with our learners by making it more communicative and enjoyable.

As an important contribution to be considered during the writing process in the

development of this skill, there are strategies that can be highlighted, as follows:

Writing well is a major cognitive challenge, because it is at once a test of memory,

language, and thinking ability. It demands rapid retrieval of domain-specific knowledge

about the topic from long-term memory (Kellogg, 2001).

Through the observation of students’ writing production, it was evidenced that they have

difficulties in writing basic sentences. The impediments are explicitly demonstrated in the

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use of the conjugation of the third person when they talk about daily routines, since they

have not had the opportunity to receive proper instruction of language construction. As

far as It was able to evidence, they have innumerable weaknesses in language. Thus, the

interest as a researcher was to strengthen one of the basic writing components through

the implementation of a virtual learning tool, which is also an innovative strategy for

learners to learn. Moreover, they need to be involved in a meaningful context to produce

a text related to people’s lives and their goals, preferences, and social performance.

Therefore, based on this situation, it was useful to implement ToonDoo Edu tool that is a

free web page, where users can share their writing production with other people around

the world.

This project can be an example for those English teachers who want to apply similar tools

in order to motivate their students by improving and developing their writing skills through

the use of online tools. Nowadays, most of they use mobile phones, computers or tablets

that make they to be immersed in the digital era. According to Prensky (2011): “they are

native speakers of technology, fluent in the digital language of computers, video games,

and the Internet” (p. 27). This circumstance facilitates the use of the website tool and

allows learners to be motivated to write in English as foreign language.

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4. RESEARCH DESIGN

This chapter states the design of action research. It will refer to the type of study carried

out, the researcher’s role, and the context in which this study took place, the participants

involved, the data collection instruments and procedures.

4.1 TYPE OF STUDY

The action research method is the appropriate method to be applied to the research

context since participants and teacher researcher can know about students’ performance

immediately.

Today, web users may access a wide variety of media to express themselves and to

communicate with others. These may include conventional blog websites, networking

sites, such as Myspace, Facebook or Bebo, which continue to integrate virtual tools and

which also encourage self-expression on behalf of students. It is useful to mention that

thanks to the use of free internet tools, it has been possible to promote the students’

writing process in different communicative contexts. They can also share information with

many people around the world, and receive comments about their writing production:

character’s lifestyle.

In schools, action research refers to a wide variety of evaluative, investigative, and

analytical research methods designed to diagnose problems or weaknesses—whether

organizational, academic, or instructional—and help educators to develop practical

solutions to address participants quickly and efficiently. The process of Action Research

in this project allows learners and the teacher researcher to manage weaknesses related

to the basic writing and find some strategies to improve writing in English as a foreign

language.

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Kurt, (1951) states that “action Research is a research method in which the researcher

intervenes in and during the research. This handles two purposes: first, it will bring about

positive change and secondly knowledge and theory will be generated” (p. 11). They

presented troubles with basic writing, so the researcher chose this method because it is

more assertive and eases exploring difficulties. Moreover, good process to improve the

basic writing can also be organized in this case. Some stages were developed: the first

initial exploration, writing production; and second, writing intervention, students’

perceptions, writing production; finally, students’ results.

Furthermore, action research aims to build communities committed to enlightening

themselves about the relationship between circumstance, action and the “consequence

of their own situation, and emancipating themselves from the institutional and personal

constraints which limit their power to live their own legitimate values” (Kemmis &

McTaggart, 1988, p. 23). With this, it can be affirmed that investing educators have the

possibility to improve the relationship with different phonemes, actions, situations

according to the context, looking for good results, and academic problems improvement.

Another great definition as Stringer (2013) states: "Action research is a systematic

approach to investigation that enables people to find effective solutions to problems, they

confront in their everyday lives” (p. 2). This concept implies to have a flexible and

systematic conception of the investigation to address English problems that teachers face

in the classroom every day.

Kemmis (2009) defines action research as: “practice-changing practice”. In this way,

research is a new understanding of relationship between researchers and researched.

(Figure1). Each cycle has four steps: plan, act, observe, and reflect. The following is a

diagram of this cycle:

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Figure 1. Action Research Cycle.

Source: Kemmis, (2009)

Planning: It refers to the identification of the problem, the research question and how

to face the problem using an adequate strategy.

Action: It is about addressing the problem by implementing the chosen strategies.

Observation: Through appropriate methods and techniques, the researcher observes

how the strategic plan takes place during the implementation phase.

Critical reflection: According to the results, it is necessary to reflect critically to evaluate

the whole action and to see a new problem that leads to start all over again.

4.2 RESEARCHER’S ROLE

The researcher’s role is considered as an instrument of data collection. “This means that

data are mediated through this human instrument, rather than through inventories,

questionnaires, or machines. To fulfill this role, consumers of the research need to know

about the human instrument”. (Denzin & Lincoln, 2003, p. 1). In this opportunity the

researcher can observe through the journal the advances and setbacks presented during

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the investigation process. Additionally, there is another contribution, Greenbank (2003)

mentions: “Qualitative researcher needs to describe relevant aspects of self, including

any biases and assumptions, any expectations, and experiences to qualify his or her

ability to conduct the research” (p. 6). Due to the above, it is useful for the researcher to

take into account aspects to quantify and qualify in order to decide reactions and

reflections in the course of the research process.

The role of the researcher should be active, ethic and objective during the process.

According to Punch, (1998):

The as existents between variations a researcher starts as an outsider and

then becomes a member of the group. Otherwise, researcher it finds

immerse into the process investigation. For the reason that, interact all the

time with educational population, his experience and his constants work, it

allows to know deeper the problems about context invest aged. Or the

reverse can occur the researcher starts as a member of a group then

becomes a more objective observant. (p. 6)

So, being immerse into the research, a researcher is more observant when is able to

participate in the project process.

4.3 DESCRIPTION OF THE CONTEXT

The Aguadita public school has about 487 students. It has boys and girls whose average

ages are from 10 to 17 years old. There are three people in the administrative staff and

twelve teachers from different disciplines that contribute to improve the educational

quality every day.

The participants come from rural areas and some have to walk 1 or 2 hours to get to

school. They do not have computers, neither the internet service at home. However, the

school has the necessary technological resources to make learning English possible for

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learners. Their parents are farmers with low economical resources. They also

accomplished elementary education, which do not permit them to support their children

in the process of mastering the knowledge related to different subjects at school.

4.4 PARTICIPANTS

The sample population used for this research project is a group of seventh-grade

students: 5 boys and girls aged 11 to 16 years old. Most of them have shown some

difficulties during English classes, as far as I have evidenced. They are ranked under A1

level of English according to the Common European Framework. As far as I have

evidenced though the development of my classes, most of participants have presented

difficulties with conjugation in third person when writing short paragraphs about daily

routines and people’s lifestyle characteristics.

4.5 DATA COLLECTION INSTRUMENTS

For collecting data, two instruments will be applied: four surveys and researcher diary

with the purpose of observing, analyzing and reflecting about students’ performance in

writing basic texts related to character’s lifestyle. According to Labov, (1972) “surveys

play an important role to collect the information, in “which researchers more or less

directly elicit information on linguistic features, patterns and inter relations” (p. 25). These

instruments contribute to have real and reliable information to find out the possible

solutions related to participants’ difficulties in writing a basic text.

Table 1. Summary of the instruments to collect the information

Part 1: Initial exploration

Time of implementation Instrument Objective

One week Pre-survey

1

Explore internet accessibility and students’

technology skills.

Pre-survey

2

Identify students’ prior knowledge about basic

grammar in the use of the third person.

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Part 2: Students’ writing production: Stages 1 and 2

Stage 1: Initial writing production

Time of implementation Instrument Objective

One week

Students’

artifacts

(ToonDoo

Edu tool)

Train students in using the tool to write a basic

text.

Explain students about basic grammar in the

use of the third person with videos and

workshops.

Stage 2: Second writing intervention

Two weeks Students’

artifacts

(ToonDoo

Edu tool)

Identify first reactions towards the initial use of

ToonDoo Edu tool.

Evidence if students understand the use of the

third person through the elaboration of their

favorite characters’ lifestyle in a comic book.

Part 3: Examining students’ perceptions 1

Time of implementation Instrument Objective

Two weeks Midterm

survey

Describe the students’ reactions using

ToonDoo Edu Tools after having created their

comic books.

Recognize the results in relation to the use of

the tool up to this point.

Watch students’ progress in writing production.

Part 4: Students’ writing production: Stage 3

Time of implementation Instrument Objective

Three weeks Students’

artifacts

Identify the progress in the elaboration of the

comic book.

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(ToonDoo

Edu tool)

Find out if students showed an improvement

in basic grammar.

Part 5: Examining students’ results

Time of implementation Instrument Objective

One week Final

survey

(see Annex

D)

Recognize the final English writing results

derived from the web tool to explore students’

perceptions towards the use a of ToonDoo Edu

for enhancing their writing skills when using

third person.

Source: Author

4.5.1 Surveys. According to the table below, for our pre-survey session, two instruments

were designed: the first pre-survey consists of five questions to know how learners use

internet; the second pre-survey is intended to define students’ knowledge about basic

grammar for writing a descriptive text (it included 10 questions: 3 with multiple choice

type, and 3 with sentence correction, and 4 sentences to put in negative form). For the

midterm survey, they were asked six questions related to their perception of ToonDoo

Edu Tool and writing production advance progress. For the final survey they were asked

two questions to determine how useful was the tool to improve their writing production

and what they learned from the tool options to create a character’s lifestyle (For further

information, check annexes (A, B, C, D).

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Table 2. Survey questions purpose description

Source: Author

According to Tourangeau, (2000) “The topics include the comprehension of survey

questions, the recall of relevant facts and beliefs, estimation and inferential processes

people use to answer survey questions” (p. 13). Here, a researcher should take into

account several elements for analyzing data. Based on Fowler, (2013):

The growth of the internet for data collection and the subsequent rapid

expansion of online survey usage, the author puts the profound changes

taking place in the survey research world today into perspective, helping

researchers learn how to best use new and traditional options for collecting

data. (p. 55)

This concept implies to change the traditional way to collect data and how to implement

technology.

4.5.2. Students’ Artifacts. For this project, a web tool called ToonDoo Edu tool was

used. “ToonDoo is a cool, comic-creating tool from Jambav, (2012) a fun site for

kids. Jambav is devoted to creating a unique array of free and customizable online

games of educational value for children of all abilities.” The benefits for students

SURVEYS PURPOSE

PRE-

SURVEYS

Pre-survey 1: Explore internet accessibility and students’ technology skills.

Pre-survey 2: Identify students’ prior knowledge about basic grammar in the

use of the third person.

MIDDLE

SURVEY

Describe students’ reactions using ToonDoo Edu Tools.

To know if they improved the use of third person.

FINAL

SURVEY

Recognize the English writing progress with the use of ToonDoo Edu tools.

Know how the students use ToonDoo Edu tools.

Observe whether the students improved or not the use of the third person.

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to use this tool to interpret a concept from verbal/textual form (provided by the

teacher) to visual form (created in ToonDoo), is to create their own, new, unique

representation of an idea, and appreciate the difficulty scientists encounter when

trying to communicate their ideas.

ToonDoo is a public internet website, it can be useful to be implemented with children

and be used wherever internet service is available. International connection with

ToonDoo started once, it was made by the Indian company, Jambav, (2012). Stemming

from a foreign country, ToonDoo can serve as a communication tool among different

children or youth around the world with messages. On the internet worldwide, this can be

and is used to create magnificent works, school assignments features allows users to add

texts to write their cartoons in a variety of different languages, which is conceived as

international possibilities and use.

4.5.3. Teacher – Researcher’s Diary. Taghilou, (2007) talks about the importance of a

teacher’s diary, considering the diary to be the simplest way of targeted reflection of a

teacher and his/her reflective instruction. The teacher’s diary is used in educational

research more sporadically. It is because teachers disclose their internal experiences

when writing the diary and the processing of statements is often time demanding (p. 22).

Owing to this researcher’s instrument, it can be observed in detail behaviors, attitudes,

and procedures in the process of the investigation. Other authors affirm important aspects

in research environment and how to write about students’ performance during the

investigation. As Zeki stated, (2009) “the work on one’s own teacher diary, though time

demanding is unquestionably important in terms of the teacher’s progress, improvement

and analyses of one’s own processes of self-evaluation. In other words, it is an investment

in one’s own improvement”. (p. 22)

Through the use of the diary, the teacher researcher will take notes of relevant situations

that happen when learners work with the tool: strengths and weaknesses that are linked

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to the students’ knowledge about the tool, and their obtained progress throughout the

process of elaborating characters’ lifestyles.

Diary writing usually involves the unstructured, chronological recording of

the events of a person’s life as they are perceived. We have to recognize,

however, that the mere fact of continuously writing entries as is done in the

keeping of a diary, is not sufficient in itself to bring about deep changes in

a person’s life. (Progoff, 1975, p. 87)

Additionally, the use of diaries provides positive experiences as a self-regulated strategy

as part of the researchers’ work that has positive aspects of using a diary in the teaching

undertakings. The teacher’s diary is an important self-regulating strategy. So, it impacts

the development of his/her professional competencies, Engin (2011) affirms that the

researcher’s diary also acts as a repository of thoughts and reflections of the research

experience and adds validity to the data. The diary provides an insight into my own

experiences of carrying out the research and the coding, analysis and interpretations. It

is an internal dialogue that provides alternatives to focus the data analysis according to

the objectives of the investigation.

4.6 DATA COLLECTION PROCEDURES

The process of data collection, it must be taken into account the different stages, actions,

procedures, purposes, descriptions and objectives, the writing production, and students’

perceptions during the research process.

Data collection procedures of this study were developed as follows:

4.6.1 Part 1: Initial Exploration. For an initial exploration two instruments will be applied:

pre-survey 1 and 2, for the first one the purpose is to explore internet accessibility and

students’ technology skills; and for the second one, the intent is to identify participants’

prior knowledge about basic grammar in the use of the third person.

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Instruments: Pre-surveys 1 and 2.

Description of the activity:

The teacher researcher is going to apply the pre survey 1 and 2 by explaining the learners

the importance of using the internet and first pre-survey, which consists of five questions

to know how learners use internet. The second pre-survey is intended to define students’

knowledge about basic grammar for writing a descriptive text (it included 10 questions: 3

with multiple choice type, and 3 with sentence correction, and 4 sentences to put in

negative form). After applying the surveys, information will be collected and analyzed

using some pie charts to see the participants’ performance. See annexes (A-B).

4.6.2. Part 2: Students’ Writing Production: Stages 1 and 2.

Instruments: Students’ artifacts

Description of the activity:

Stage 1

The main purpose of this stage is to train students in using the tool to write a basic text

and to explain them a basic grammar topic: the use of the third person) with videos and

workshops. They will explore some of their favorite characters’ lifestyles and choose one

to write about them. After that, they will collect some information about such character;

likes and dislikes, daily activities, places to go, family, among others. They will write the

first draft about their preferred character.

See annex (F).

Stage 2

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After students have written the first draft, the teacher will give them a basic feedback to

identify strengths and weaknesses; they take notes; clarify grammar questions and try to

write a second draft with their teacher’s support. See annex (E).

4.6.3. Part 3: Examining Students’ Perceptions 1.

Instrument: Midterm survey

Description of the activity:

For the midterm survey, learners will be asked (6) six questions related to their perception

of the ToonDoo Edu Tool and writing production progress. After applying the surveys,

information will be collected, and answers will be illustrated by using some pie charts to

see the students’ performance. See annex (C).

4.6.4. Part 4: Students’ Writing Production: Stage 3

Instrument: Students’ artifacts

Description of the activity:

In this stage they attempt to write the final version, taking into account their teacher’s and

classmate’s suggestions, and the use of basic grammar, ideas and content that they will

have worked out previously. Then, there is a continuous improvement of the second draft

version. See Annexes (G, H, I, J, K, L, M, N O, P).

The process of creating the characters’ lifestyle in a comic book involved three stages:

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Table 3. Stages of characters’ lifestyle

Stage 1:

Pre-phase

This stage, the students began looking for information about their

favorite characters, such as singers, priest, scientists and actors

etc.; they elaborated their first writing piece with some mistakes,

they worked without teacher’s help. Also, they created appropriate

scenarios using tools and different options. See annexes (G, J, K,

L, M)

Stage 2:

Midterm-

phase

In this stage, students elaborated a comic book with their favorite

characters’ lifestyles with teacher’s help; participants wrote about

qualities and personality of different characters that were chosen

by them; they looked for pictures, places, objects, things that they

need to include in their presentation. They had the opportunity to

innovate with several options, such as copy, cut, add, change size

and change colors of background and other things. In this stage,

they wrote short paragraphs with a few mistakes; learners worked

in small groups as a way to improve their work. See annexes (G,

H, I, J M, N, O).

Stage 3:

Final phase

The final stage, students wrote more about their characters, they

wrote by taking into account the rule of third person in present

tense. In this stage learners wrote in the correct form because they

applied all the instructions based on teacher’s previous feedback.

At this moment there was an improvement in writing, besides the

application of a series of options and creations of scenes with the

intervention of figures, objects, vignettes that contributed to a good

creation of ToonDoo Edu tools. See annexes (G, H ,I, J,K,L,M,N,O

and P).

Source: Author

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4.6.5. Part 5: Examining Students’ Final Writing Production.

Instrument: Final survey

Description of the activity:

The purpose of this final survey is to know participants’ progress in writing production.

The learners will be asked 5 questions related to the use of the ToonDoo tool, the type of

words they learn, and the sentences they write to produce a written text. After applying

the surveys, the information will be collected and the answers will be illustrated, using

some circle charts to see the students’ performance. Also, it will be shown through a rubric

some basic aspects like; capitalization, punctuation, spelling, grammar, content ideas and

length which are related to the items to evaluate how well each character’s lifestyle is

written. See annex (D).

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5. LITERATURE REVIEW

For the implementation of this action research project, it is vital to consider the following

theoretical foundations: firstly, the writing process construct which exposes mainly, should

go through stages in which the students were involved in order to give account for learners

writing improvement. Secondly, sentence construction that refers to the process of writing

a text, the words are important to make possible the construction of a sentence, that is a

complex linguistic unit to express and idea. Third, language engagement through online

tools, it refers to the possibility they have to work out on internet tools; therefore, it involves

their competences to use software freely, which can be found in dynamic virtual

environments. Fourthly, virtual learning tools are related to the new versatile reality whose

contents and tools let learners tackle new scenarios to learn English as a second

language.

5.1 WRITING PROCESS

An aspect regarding writing strategies involves Kalita and Shastri, (1987). It is said that:

“the writing process method is a teaching method which stresses writing both narrative

and expository genres, were examined by several studies” (p. 2). Thus, it is emphasized

in its importance, because effects of genre play an important role in the assessment of

student writing”. Therefore, the expository texts are the transmission of information and

focus on the content, which the recipient must perceive clearly, are known as informative

in the school environment and the narrative genre is a literary genre in which the author

uses a narrator to "tell" a story, can be about real or fictitious events.

In addition, Huddleston and Pullum, (2002) expressed that “a grammar itself is divisible

into two components, syntax and morphology, syntax is concerned with the way words

combine to form phrases, clauses and sentences while morphology deals with the

formation of words” (p. 22). Learners should have basic knowledge of the English

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language grammar to produce sentences in a particular context. Moreover, the use of

vocabulary is relevant to construct sentences. It means that the selection of the words

has to do with the several meanings that words can have, depending on the category they

use (verb, adjective, noun etc). A word can be verb or adjective at the same time, for

instance the word ‘control’, I can control (verb) this situation, It have the control (noun) of

the situation. According to this concept, it is fundamental to know grammar and its

function, so students can apply this strategy to paraphrase and strengthen their writing

basic skills.

According to Barnet, (1989) “A writing process should go through stages in which the

students were involved in order to give account for participants writing improvement” (p.

25). Hence, they need these stages as fundamental part to strengthen the writing

production.

Table 4. Chart of the stages of process writing approach, adapted from (Silva, 1990)

Pre-

writing

This describes the purpose of writing, to order thoughts that are generated

through images, reading, searching for words, free-associating and

engendering ideas.

Drafting This has to do with a provisional part of writing in which ideas are

organized and written up into a closely coherent draft. Topics are

generated through free writing.

Feedback At this stage, the writer receives the most guidance on how to improve

his/her writing skills. Through the questions and comments raised by the

instructor or peers, that are analyzed by the writer.

Revising It means re-writing the paper, building on what has been done, in order to

make it stronger. Revision, adds coherence, variety, transition, emphasis

and details.

Editing It is useful to check for and correct errors in grammar, punctuation,

sentence structure, vocabulary and spelling.

Publishing In this stage, students share their final versions of writing with an audience

which in this case would be the classroom.

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Source: Author

In this chart, it shows step by step that the writing process involves basic moments: these

steps. In each stage, the researcher can observe and describes purposes of writing, and

topics are generated.

Writing in English as a foreign language is an important process that involve some stages:

pre-writing, writing, and post writing. Emig’s, (1983) description of composing as

‘recursive’, rather than as an uninterrupted, left-to right Pre-writing! Writing! Post-writing

activity, this paradigm sees writing as essentially individual problem-solving. According to

this investigation the students follow these stages to make possible the production of a

text in the first stage, they generate thoughts and ideas to write what they want to express,

they look for information in accordance with their preferences, experiences and context,

pre writing, topics and ideas. In second stage, they write ideas to produce the first draft

by writing freely. Then, learners receive the most guidance on how to improve their first

draft. It is made by using some guide questions and classmates’ suggestions, they make

corrections related to grammar, punctuation, sentence structure, vocabulary and spelling.

In the final stage, they share their final versions and publish them on the internet.

The stages mentioned above are crucial for the students to write a text since each one

has to do with specific activities that help they write a text. Nthiga, (2003) affirms that

the input provided by teachers with regard to writing in the ESL classes,

explores the steps in the writing process followed by the learners, uncovers

teacher feedback provision practices and finally surveys learners’ reactions

to the writing lessons and to the feedback. (p. 25)

The teachers’, students’, and partners’ feedback facilitate the process of improving the

first draft since they receive new visions about the written text and the possible changes

to make.

In the same way, there are virtual tools that can motivate students to write, Jones, (2007)

affirms:

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Weblogs have become a potential tool to assist in the delivery of instructions

for writing; the new generation of young people are familiar with technology

and they can explore versatile ways to construct a text using pictures,

available information from the internet. Also, the word processor permits to

carry out activities like loading information, copying, inserting, adding,

saving, editing and publishing, so that, they see the process of writing as

something amusing and reachable. (p. 34)

5.2 SENTENCE CONSTRUCTION

According to the participants need, special attention is required in the use of the third

person, that is why we consider significant grammatical contributions like Krashen, (1982)

“English verbal agreement is commonly described as “easy” and the 3rd person singular

– “s” is considered to be one of the most understandable concepts for learning English

grammar”. However, participants of this project have difficulties in using the third person

appropriately; It was found in the artifacts that they omitted putting -s and do not know the

rules for verbs like study (studies), teach (teaches), play (plays). So, that it is important to

promote the writing characters’ lifestyle, through ToonDoo Edu Tools, where the students

had the opportunity to choose scenario and images they needed to write, for example a

descriptive text of preferred character.

Another great contribution about sentences was proposed by Fronkin, (2000), he argues

that the sentence is included into a part of language. Hence, language is defined as a

linguistic system that let learners to communicate their ideas using sentences that are

produced according to their communicative necessities, interests and expectations. For

example, in a descriptive text, they could mention some details related to what they knew

about a character for example where he/she comes from, age, nationality, strengths and

weaknesses.

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The process of writing in English as foreign language involve some difficulties related to:

lack of enough vocabulary, spelling, basic grammar to write simple sentences,

punctuation, content, ideas, capital letters. Therefore, it is necessary for teachers to have

the knowledge about the steps to write a text, the strategies to motivate learners to write,

the use of the appropriate technology to take advantage of the tools that are free on the

internet. However, learners from elementary school had been taught by teachers who

have not studied the language. It affects student’s English performance in developing the

four skills that are required to communicate ideas efficiently.

The sentence construction elements are the subject and predicate. A subject can be a

noun or pronoun, and the predicate is a verb that expresses the subject actions or state

of being. For example, Philanthropist donated millions to charity Philanthropist is the

subject and donated is the verb that makes part of the predicate. To make students to

write a meaningful sentence require to go beyond isolated words towards a

communicative situation where the words can go together to make sense.

When they write a coherent sentence, they will have advanced to produce more complex

speech units like a paragraph, an article a report or an essay. These types of texts have

to do with cultural and social aspects that demand learners’ broader knowledge. Many

learners approach writing by retrieving any information from memory that is topic

appropriate and writing down, with each preceding phrase or sentence stimulating the

generation of the next idea (McCutchen, 1998, Scardamalia and Bereiter, 1986).

Celce, Murcia and Freeman, (1998) explain that there are three components of language:

sound, structure, and vocabulary, those was should be learned by people in doing

communication. In the process of writing a text, the words are important to make possible

the construction of a sentence, that is a complex linguistic unit to express and idea.

Learners should have a basic notion of the components of a sentence (subject + verb

+complement) to organize the information logically. Applying grammatical concepts,

students can use grammatical strategies in order to elaborate the characters' lifestyle

using the appropriate language. However, it is not enough to have a basic grammar

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knowledge but also it is important to learners to have real and authentic situations to

write. In this way, there will be stronger incentives to communicate their ideas in a foreign

language.

Quirk and Greembaum, (1990) cited by Picón states: “There are also some base forms

that are considered to be irregular as they change the form when adding the morpheme

–s. E.g. do-does, try- tries, have-has or the –s form of the verb BE: is” (p. 4). In this way,

it is conceived a correct application of conjugated verbs that students use in their

sentences. Thus, learners should be careful at the moment of writing in present simple

tense. Having the habit of writing regularly can let they to add -s/es/ies/ to the third person

without effort that is to incorporate this rule naturally; in this case this rule is the

fundamental basis, which allows improving the deficiency present in the learners of this

research.

About sentences correction, it was relevant to say that peer feedback correction makes

learners to reflect about grammar rules to write well-formed sentences. They helped each

other to see where mistakes are, and to know what the correct forms are. Moreover, this

strategy enhances students’ vision of writing especially, they could increase the ability to

detect mistakes and suggest their own solutions to overcome grammar difficulties. These

strategies were important as a part to improve the writing production.

5.3 VIRTUAL LEARNING TOOLS

The use of internet as a helpful tool, specifically as a virtual tool was an instrument that

the teacher can use in their daily class. Then, it becomes a stimulating form to teach

English language. These are some statements regarding this theory:

Fernandez, (2009) “Virtual refers to everything that not even existing physically, has

similar characteristics to its real reference and it even causes the actual effects this would

produce” (p. 34). From this perspective, simulation and virtual learning environments as

learning tools in teaching, were the new pedagogical methods which enable positive

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changes in teaching where students could develop their cognitive abilities, seeing

another way to learn in a more playful, recreational and enjoyable way for them.

In Arbeláez, (2010) we can identify that “virtual environments facilitate learning because

they are used to recreate specific situations, allowing the design of humanizing interactive

processes with educational purposes” (p. 115). Johnson and Patterson, (2007) (as cited

in Arbeláez, 2010) “Indicate that students can make mistakes in these environments and

they can practice as much as they need to achieve the desired competencies, without

harming any human being” (p. 22). Thus, these environments encourage they to create,

design organize their information (the main task of this investigation). They can make

changes if they want to organize their ideas, design the best sequence of pictures and

choose the appropriate text to express a content. Even so, they do not give up the activity

when they make a mistake because the digital tool offered options to correct without

thinking that they have failed it irreparably.

Through using virtual tools have some advantages, previous studies indicate that

appropriate use of technology requires more time for teacher planning and skill

development than traditional techniques (Schrum & Fitzgerald, 1994). It involves teachers

training in using virtual tools, they must have a basic knowledge about free software and

didactic procedures to implement a virtual tool. It takes time to plan the activities, to

implement them and to give the feedback promptly. Enhanced technical training programs

combined with extensive technical support assists teachers in incorporating technology

into their classrooms (Bradshaw, 2002). Teachers’ experiences with the use of

technology in the classroom can help them to consolidate their competencies and find out

innovative strategies to teach English as a foreign language. Virtual Tool offers the option

for teachers to change the traditional method of teaching English to a current strategy

that let students to explore new virtual scenarios that motivate them to use English as

modern language in a changeable technological world.

The use of online learning tools must fit instructional goals (Strehle, Whatley, & Kurz,

2002) and fit the needs and learning styles of users (Leopold, 2000). In this way, they

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argue instructions should be appropriate for some purposes and goals as it is learning

the English language to improve their writing from simple sentences. Additionally, online

tools provides a satisfactory environment for learning.

5.4 LANGUAGE ENGAGEMENT THROUGH ONLINE TOOLS

As a stimulation to write, it is necessary to bear in mind the influence of online tools as an

innovative way to learn another language like English.

Prensky, (2001) confirms that we are in the digital age in which students are connected

all the time with tablets, mobile, social networks, chats, WhatsApp, video games, making

an environment in which most of the time using many applications on any device is

comprised but not all applications are known by participants according to the postulate.

In terms of the process of writing, digital tools facilitate students’ engagement in writing

production because it is multisensory (hear, see, read, touch, feel), striking, and easy to

use. Learners are familiar with multimedia options and they become skillful in learning

how to take advantage of the tool for writing a descriptive text.

The concept of digital natives is related to a new generation of the students that have

been born surrounded by diverse tools that provide new scenarios to interact with images,

sounds and text, beyond the traditional way of communicating ideas. It implies to develop

digital skills to master free software, apps, and blogs. Exploring diverse internet

possibilities is an issue of developing creativity to find the best solution of particular

situation, for example, writing a text, play a game, send pictures, share information.

Conole and Alevizou, (2010) point out “the use of the Internet has evolved from Web 1.0

characterized by 3 R’s (reading, receiving and researching) to Web 2.0 characterized by

3 C’s (creating, contributing and collaborating)” (p. 14). From the writing process

perspective, the students engage with writing skills, for this they apply an online tool

whose benefits were positive at the level of Development of basic writing skills. So, it was

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important to develop creativity, imagination and cooperative work which could be done

thanks to virtual Tool as facilitator teaching-learning strategy.

According to Stocker, (2011) “the uses of ToonDoo (interactive and digital Web 2.0 tool)

allow students to make use of vocabulary more productively and to make use of the time

spend in class more collaboratively effective”. (p.16)

What competences are necessary for virtual learning?

Kovács, (2014). Affirms: “this course introduces participants to the basic aspects of using

learning technologies in the English language classroom in an efficient engaging and

effective way” (p. 11). With this confirm technology is the best way to teach because the

students like to play, to work and to share information with this tool.

Taking advantage, the purpose of the Ministry of National Education about Information

and Communication Technologies (ICTs) are the set of resources, tools, equipment,

computer programs, applications, networks and media that allow the compilation,

processing, storage and transmission of information such as voice, data, text, video and

images.

Nowadays, the applicability of ICTs is one of the most appropriate teaching strategies, so

the State emphasizes the use of ICT in the classroom as a dynamic and interactive tool

that encourages the acquisition of knowledge involving the skills development and skills

to use the information.

“In education ICT is an assisting tool. ICT is used as a tool for example while making

assignments, collecting data and documentation, communication and conducting

research. ICT is a medium of teaching and learning” (Malik, 2005, p. 3). Thus, the

importance of ICT teaching and more in our school as a sign of progress and educational

change being focused on the positive attitudes that students have to technology

especially in the creation of virtual Tool confirmed.

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Being immersed in the use of tools such as multimedia tools offer many opportunities to

construct knowledge and pursue authentic learning and can be great tools for technology

integration. Therefore, the use of the Internet has evolved from Web 1.0 characterized by

3 R’s (reading, receiving and researching) to Web 2.0 characterized by 3 C’s (creating,

contributing and collaborating) (Eteokleous & Pavlou, 2011). With these statements it is

found that with the advancement of these tools can integrate technology into teaching

and learning at a higher level is increased, thus is strengthened to be an advantage using

the virtual tool as facilitator teaching-learning process in students.

Young participants prefer the application of various multimedia and virtual tools that

provide every opportunity to take advantage of learners attitudes as a means of a

different, innovative, and motivating teaching for students in this new era. Some authors

express the advantage to implement these multimedia tools in the Web 2.0 that grant

easier and improved access to providing m-Previous research in using multimedia 2.0

tools (Vajoczki, Watt, Marquis & Holshausen, 2010; Heo, 2011) “has shown increased

student’s engagement and perceived usefulness when integrated in the curriculum”.

William and Russell, (2013) asserts that “ToonDoo (http: //www.toondoo.com) describes

itself as the fastest way to create a cartoon. The side includes a wide array of flexible

templates to support choice and personalized learning” (p.6). Therefore, participants take

advantages of the text and images in producing their own individual characters. Also,

learners can work together on characters, socializing their written production and make

comments on their classmates’ texts.

Moreover, as established Bustamante, Hurlbut and Moeller, (2012):

ToonDoo proved be a valuable feature of the technology as students who

are not so good at drawing their ideas with paper and pen, because they

feel more comfortable creating their comics using characters from the online

library located in ToonDoo. (p.8)

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Thus, in this research proposal, ToonDoo is related to a web 2.0 tool that permit students

to elaborate comics easily. Having a store of images is useful to facilitate the illustrations

of their comics. This could be used by learners and teachers and also has a store of

images.

5.5 BACKGROUND OF THE STUDY

Those are some studies that have analyzed the implementation of virtual tools in

improving writing:

In Wilson, (2013) It is stated that “The creation of comics allows students to develop visual

literacy, since they must express their thoughts in the form of images and then in the form

of script to associate them with texts” (p. 4). From this conception, it is established more

importance of applying a virtual tool like comic book that stimulates the students’ writing

process and creates favorable environments to intent to communicate their ideas in

written way: text and images to produce short characters’ lifestyles.

Another study which contributes to the improvement of writing with virtual tools: Purcell,

Buchanan and Friedrich, (2013) here it is proposed that

A survey of 2,462 Advanced Placement (AP) and National Writing Project

(NWP) teachers finds that digital technologies are shaping student writing

in myriad ways and have also become helpful tools for teaching writing to

middle and high school students. These teachers see the internet and

digital technologies such as social networking sites, cell phones and texting,

generally facilitating teens’ personal expression and creativity, broadening

the audience for their written material, and encouraging teens to write more

often in more formats than may have been the case in prior generations. (p.

8)

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Thus, in this era, the best way to teach English specially to motivate writing is by using

a digital Tool to elaborate, create an apply different options when writing in English.

Fageeh, (2011) examined the use of a blog in an intermediate level EFL college writing

class and its effect upon students as well as its effect on developing positive attitudes

towards writing compared with oral presentation traditions of writing instruction. The

researcher employed a triangulated research approach, involving an experimental

research method and a descriptive research design to examine these effects of blogging

on writing proficiency and attitudes. Fourth-year participants of the English Department

(n = 25 for the experimental group, and 25 for the control group), College of Languages

and Translation, King Khalid University in Abha, enrolled in the English 217 (Writing IV)

class during the Second Semester 2010 and their instructor comprised subjects for this

investigation. The findings indicated that they perceived Weblog as a tool for the

development of their English, in terms of their writing proficiency and attitudes towards

writing”. It is confirmed that the help of blogs and virtual tools are motivating elements

towards students to reinforce writing and creative designs by the intervention of

technology in their classes.

Coniam, (2008) researched on authentic writing through the use of wikis by Year 7 ESL

learners in a secondary school in Hong Kong. Those wikis were used as a collaborative

writing platform to produce – with minimal input and support from their teachers – wiki

content that describes the different facilities and features of their school. Over a period of

two months, as an integral part of their ESL homework, groups of participants designed

and put together, through a series of successive drafts, a description of their secondary

school which they had joined from primary school a few months previously.

Likewise, teachers have opportunity to use different options to motivate students to write

and create, especially in the elaboration of characters’ lifestyles with virtual tools.

Another research example implemented with ToonDoo Edu tool in a research project is

stated by González, (2017):

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44

The objective of this paper is to determine how the implementation of visual

literacy tools, such as comics created through ToonDoo Edu tool (digital

tool), evidences in an EFL group of seventh graders at a Cajicá School to

use vocabulary with emphasis in action verbs. This document explains an

action research proposal with implementation; the process involved

diagnostic tests in written and oral forms, a journal, visual literacy activities

involving a comic design, an interview and rubrics for data collection. The

results demonstrated that visual literacy tools such as comic created in

ToonDoo evidence the use of vocabulary (p. 3).

This is a good example when students using ToonDoo Edu tool feel very motivated to

write and create their own styles and improve especially when using simple present (in

third person).

Cordero and Otaíza, (2015) in their study mention that

Most books available in digital format today are very similar in structure to

books that exist in print format because the digital functionality, they offer is

very similar to the features of interactive, multimodal print books that have

existed for over a century. The one digital model that represents a paradigm

shift is that of digital fan fiction, in which readers create spinoffs. (p. 22)

The writing process involves three basic moments: pre-writing, while writing and post

writing. Pre-writing moment consists of the activation of learner’s background knowledge,

the previous ideas, they have about a particular topic, experiences, and expectations.

The second moment has to do with students’ activities to write a text, based on the outline

they defined before starting to write of their favorite books with different media online.

Given the need for improvement in reading and writing skills among elementary scholars,

and the research supporting the objective of strengthening the link between reading and

writing, the aim of this study is to propose and examine how digital tools may build on the

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45

concept of literary interactivity”. This is another example how digital tool can improve

writing skills. In this case, elaborating characters’ lifestyles.

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46

6. DATA ANALYSIS

There is a different tradition in the literature on social science research methods that

advocates the use of multiple methods. This form of research strategy is usually

described as one of convergent methodology, multimethod/ multitrait (Campbell & Fiske,

1959), convergent validation or, what has been called "triangulation" (Webb, et al., 1966,

p. 2). These various notions share the conception that qualitative and quantitative

methods should be viewed as complementary rather than rival camps. In fact, most

textbooks underscore the desirability of mixing methods given the strengths and

weaknesses found in single method designs.

Based on Cohen and Manion, (1986) two methods are complementary and they are

useful at the moment of triangulation in order to have more solid information that can be

carried out to establish, how the students use ToonDoo Edu tools to strength their basic

writing skills.

Smith and Ransbottom, (2000) establishes that “content-analysis as a technique used to

obtain specific information of verbal material usually by systematically and objectively

identifying specified characteristics of the material” (p.12). In this sense the students’

writing production will be analyzed to determine if they were able to use the basic

grammar, word spelling, punctuation, capital letters, and appropriate vocabulary.

6.1 DATA ANALYSIS PROCEDURE

Taking into account that the surveys involve questions related to the use of the ToonDoo

tool and the students’ knowledge grammar is necessary to make the analysis by following

some steps which permit to distinguish what they think about the tool, the participants’

writing performance, and what the teacher researcher observed in the process of

students’ writing production.

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47

6.1.1 Analysis of the Pre-Surveys 1 and 2. In the pre-stage phase, students were asked

to answer the pre-surveys and it was found that they had difficulties in using third person

to describe characters and explore their favorite character’s lifestyle; they were trained to

use the tool appropriately.

Analysis of the Pre-survey 1.

For a pre-survey session, two instruments were designed and applied; the pre-survey 1

consisted of five questions to know how learners use internet. The pre-survey 2 intended

to define students’ knowledge about basic grammar on the use of the third person in

English (10 questions: 3 with multiple choice type, and 3 with sentence correction, and 4

to make negative sentences). For the midterm survey, they were asked three questions

related to their perception on the use of the ToonDoo Edu tool and the writing production

advancement. For the final survey, they were asked two questions to determine how

useful was tool to strengthen their writing production and what they learned from the tool

options to create a characters’ lifestyle.

The following figures will show the analysis on information gathered from instruments

applied (surveys, interviews and stages of writing process):

Figure 2. ¿Tienes frecuente acceso a los computadores?

Source: Author

100%

Computadores

1. Tienes frecuenteacceso acomputadores

Si 10

No

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48

100% of students had access to internet which was important for the use of the digital

tool and they felt very motivated to write.

Figure 3. ¿Tienes frecuente acceso a computadores?

Source: Author

70% of the students had access to internet what was useful to implement ToonDoo tool.

However, they mentioned that they used internet from school. 20% had computer at home

taking into account that they lived in rural zone.10% use computer of their friends.

Figure 4. Internet Access

Source: Author

Donde: Casa20%

Donde: Colegio

70%

En casa de un familiar o un amigo

10%

1. Donde

Donde:

Donde: Casa

90%

10%

2. Acesso a Internet

Si

No

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49

90% students had acess to internet in their high school, so it was a good opportunity to

implement the project because they had the option to create their own characters’

lifestyles. 10% didn’t have access to internet.

Figure 5. Enumerar cual actividad es más o menos frecuente

Source: Author

The students used internet for social networks 54%, it implied that they liked interacting

with friends virtually, what was helpful for the implementation of the tool. 15% spend time

for entertainment. So that, they enjoyed having fun. Even so, 23% took advantage of the

internet resources to do their homework. There was an appropriate environment to

motivate they explored ToonDoo Edu Tool to write, and 8% used internet to send and

receive e-mails.

8%

54%

23%

15%

Usos de Internet

3 Enumerar Cuál actividades mas frecuente.Acceso a redes sociales

Para hacer consultas ytareas del colegio.Enviar y recibir correosElectrónicosEntretenimiento.

Leer

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50

Figure 6. ¿Conoces alguna herramienta virtual para elaborar libros de caricaturas

virtuales?

Source: Author

60% of the students were not aware of the use of virtual tools in the creation of characters’

lifestyle because they preferred to use social networks. However, 40% had explored other

tools what it’s useful to implement ToonDoo EduTool.

Figure 7. ¿Estarías interesado en conocer una herramienta para crear tus propios libros

de caricaturas virtuales para mejorar tu inglés?

Source: Author

40%

60%

Virtuales.

Si

No

100%

Propios libros de caricaturas virtuales para mejorar tu inglés?

Si

No

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51

According to the results, students all agreed that they liked working with computers; they

would like to know a virtual platform to learn how to create comics and character’s

lifestyle, They were interested in issues related to technology.

Figure 8. Escoja la respuesta correcta

Source: Author

The percentage of participants who had difficulties in adding –s in the third person was

the vast majority of students; most of them present troubles in applying grammatical rules

because they did not identify their functions within the sentence. It is therefore essential

to improve writing through characters’ lifestyles.

Three multiple-choice questions were asked the learners to find out how well they

conjugated the verb in the third person. The right answers were 1(b), 2 (a), 3 (c). In the

first question, the graph shows that 60% answer correctly. However, in the second

question only 20% knew the right answer. In third question, 40% was answered

incorrectly. In general, there was a large number of students who did not answer correctly.

0

2

4

6

8

10

Escoja la respuesta correcta

she like to listenmusic.

He works in thefactory.

She swims in thepool.

He play soccer

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52

Figure 9. Complete the sentences with a verb in the correct form.

Source: Author

According to the figure, the answer b the 60% answered correctly. And 20%

demonstrated several mistakes to conjugate in third person. 10% chose conjugation with

going and the other 10% presented difficulties with conjugating others verbs.

Figure 10. Complete the sentences with a verb in the correct form.

Source: Author

20%

60%

10%

10%

1. On Saturday Jack___(go) to the cinema with his friends.

a

b

c

d

20%

60%

10%

10%

2. My husband never _______(watch) t.v.

a

b

c

d

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53

In this question, the option b 60% students answered incorrectly and only 20% answered

well, and other 20% needed to improve the use of the third person.

Figure 11. Complete the sentences with a verb in the correct form.

Source: Author

The answers in numeral 1, 2 and 3, the 60% of students continue to made mistakes

adding the s in the third person, 10% answered correctly, and other 30% continue making

mistakes. Therefore, it was necessary to implement effective strategies with virtual means

that helped participants to improve their grammatical difficulties.

Journal Analysis. In the implementation of the pre-survey, I explained to them they

were asked to answer some related questions.

Based on the results obtained in the pre-survey, it is important to highlight in this first

moment I started working on those instruments that I needed to apply in order to get

results to help me to see how students strengthen their basic writing skills which is the

ability everybody needs to develop when learning a foreign language.

When applying the pre-survey 1 and pre-survey 2, I followed some steps in the

introduction of the pre-surveys. First, I explained the importance the Internet, second

30%

60%

10%

3. She usually _____(eat) dinner at about seven o´clock in the evening

a

b

c

d

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54

basic writing. It also talked to them about pre-surveys and those items they needed to

do in two parts, because the pre-survey 1 has six questions and pre-survey 2 has ten

questions, filling the gaps with a multiple choice answer system. The questions were

given in Spanish.

While students were working on the pre-survey 1, it was observed that some of them

answer well, the evidence of this is observed through learner’s wrong answer of the pre-

survey 2. Thus, it can be said that it was not easy for participants to work in this pre-

survey2 because many of them were not able to understand the questions.

After checking the pre-surveys and observing student’s results, It can say that they

performed better in some parts of this, for example, they worked better on pre-survey 1

questions 1 to 6, they had to choose the correct answer according to the speakers said

in each conversation, the pre-survey 2 participants had problems with the answer

because they didn’t know the grammar, but It could notice that the worst part in the pre-

survey when they had to fill the complete information.at the end of the exam, I started

asking participants for the most difficult part on the pre-survey, so it was confirmed for

them that the most difficult part of working was correct mistakes and make these

sentences negative because they did not understand what the speaker was talking about

and it was the main reason, then it means that they need to work on more writing activities

in which they have to look for specific information.

Pre-survey 2

About the three questions where learners had to correct the mistakes, the following chart

shows the results. The table below shows the students’ answers and their difficulties to

write and apply rules of third person.

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55

Table 5. Sentences applied using third person.

Sentences Correct Writing Incorrect Writing

Correct the mistakes. 2 8

Make these sentences

negative

1 9

Source: Author

For this part of the survey one of the variables to check out how students used the third

person, they had to rewrite.

100% of participants showed that they had some problems with the writing and application

of the third person. So, it showed the needs to implement a new strategy as ToonDoo

Edu tools.

English language teaching in rural areas is developed with some difficulties for learners,

given that it did not have the greatest relevance to their learning because they did not

acknowledged the importance in their lives. However, there are innovative ways to

improve the English proficiency level. Therefore the needed analysis allows to observe

existing shortcomings in order to look for solutions that contribute to a continuous

improvement of language strategies that were applied. With the implementation of this

analysis, it may provide assistance to some student’s grammatical level. Collecting

information served as the foundation for the creation of new strategies to be implemented

with surveyed students.

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56

Figure 12. Pre-Survey

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57

Source: Author

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58

6.1.2 Analysis of the Midterm Survey. For the midterm survey, students were asked six

rating questions related to their perception of the ToonDoo Edu Tool and one question

where they had to describe what they thought about the tool. Finally, they were asked to

write four sentences about the Characters lifestyle they have been working out. See

annex (C).

The following graphs let us to know the rates obtained from each question:

Figure 13. ¿Qué tanto te motivas cuando elaboras tus diseños de tiras cómicas en

ToonDoo?

Source: Author

Before knowing about ToonDoo Edu Tool, 90% of the students were pleased with the

design and work that is done with the ToonDoo Edu Tool and more with the design of

characters’ lifestyles, the other 10 is not so motivated in the development of ToonDoo

Edu Tool. Therefore, it had to look for more strategies. In the same way, the totality of

students wanted to work more in the creation of characters’ lifestyles with ToonDoo Edu

Tools.

410%

590%

¿Qué tanto te motivas cuando elaboras tus diseños de tiras comicas en Toondoo?

1

2

3

4

5

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59

Figure 14. ¿La herramienta virtual ToonDoo te ha ayudado a mejorar la escritura de las

frases en tercera persona en inglés?

Source: Author

70% of the students said that ToonDoo Edu Tool contributed to improve the writing. 30%

did not consider so. However, it was remarkable to mention that this perception increased

its percentage in comparison with the pre-surving first question answer (4%) where they

were asked about how they use internet. That is to say, that they were more familiar with

the tool. According to perception of the researcher, they showed improving the writing

despite of this tool, because they wrote more about their favorite character.

Figure 15. ¿Crees que los libros virtuales son una forma llamativa de expresar tus ideas?

Source: Author

470%

530%

¿Las herramienta virtual TOONDOO te ha ayudado a mejorar la escritura de las frases

en tercera persona en inglés?

1

2

3

4

5

450%

550%

¿Crees que los libros virtuales son una forma llamativa de expresar tus ideas?

1

2

3

4

5

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60

A part of the students (50%) agree that by applying virtual tools they could express their

likes, desires and organize them to their liking. Others 50 believed that it was not a good

way to express their ideas, implying looking for continuous improvement strategies to

develop the ToonDoo Edu tools.

Figure 16. ¿La herramienta ToonDoo te ha motivado para aprender inglés en forma más

divertida?

Source: Author

90% of students were motivated to learn English in the use of Virtual media, interactive

options and interfaces allow participants to motivate themselves in creative work, and

even more the environment had options in English that allow them to reinforce the English

language. The other 10 were not motivated in learning the English language, being

necessary to detect what would be the shortcomings for that motivation.

10%

90%

¿La herramienta TOONDOO te ha motivado para aprender inglés de una forma mas

divertida?

1

2

3

4

5

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61

Figure 17. ¿Cuándo diseñas y escribes en ToonDoo tienes presente reglas

gramaticales de la tercera persona?

Source: Author

All students had grammatical rules present in creating small paragraphs and the

consultation and elaboration of characters’ lifestyles on their favorite characters, that is

why the tool had allowed them to improve the application of grammar in simple sentences.

Figure 18. ¿Consideras apropiado implementar el uso de herramientas virtuales en las

clases para que estas sean más motivadoras?

Source: Author

100%

¿Cuándo diseñas y escribes en TOONDOO tienes presente reglas gramaticales de la

tercera persona?

1

2

3

4

5

100%

¿Consideras apropiado implementar el uso de herramientas virtuales en las

clases para que estas sean mas motivadoras?

1

2

3

4

5

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62

All students were sure that virtual environments allow them to learn in a motivating

environment. The graphic illustrates the opinions of learners about perceptions about

when using ToonDoo Edu tools in applying the correct conjugation of simple present in

third person way for the elaboration of their characters’ lifestyles. Around 90% got right

answers.

As a strategy for students to experience satisfaction when managing the implementation

of ToonDoo Edu Tools, the survey could prove progress and difficulties present on the

design and development with conjugation of verbs in singular form (third person).

According to the analysis of the first question, they were motivated to design using comics

90%, as chosen according to their likes and for them is great and fun to design, their

mood towards work in elaborating of sentences in third person. 70% of learners answered

that this tool helps them to make better writing, and another 30% said they strongly agree

with the implementation of the ToonDoo Edu tools.

Regarding the stage phase, it was necessary to use the rubric of Levels of writing (see

Annex E) that includes four basic aspects: capitalization and punctuation, grammar and

spelling, content and ideas, and length. To score students’ writing production the

categories are: unsatisfactory, need improvement, good and excellent.

6.1.3 Analysis of the Final Survey. Students were asked two questions to determine how

useful was that tool to make better their writing production and what they learned from

the options provided by the tool aimed to create characters’ lifestyles.

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63

Figure 19. Pienso que mi trabajo con los libros virtuales fue:

Source: Author

80% of the students had a positive position in front of the work with virtual tools, being a

preponderant factor that contributes to the good implementation of the Research Project.

the other 20 thought that the work was good for learning the English language and even

more in the creation of characters’ lifestyles.

Figure 20. El uso de los libros virtuales para la elaboración de oraciones en tercera

persona fue

Source: Author

80%

20%

Pienso que mi trabajo con los libros virtuales fue:

E

B

R

M

80%

20%

Mi progreso en el inglés utilizando ToonDoo fue:

E

B

R

M

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64

80% of the students considered they got great progress in writing sentences referred to

the creation of characters’ lifestyle according to their favorite ones. The other 20% of the

participants thought that the use of ToonDoo Edu Tools was good.

Figure 21. Marca con una X cuáles de las siguientes acciones aprendiste a hacer en

ToonDoo.

Source: Author

As a result of the progress of learners in the development of virtual tools and the

application of the third person most students noticed a great advance. According to the

analysis of the first question, they were motivated so they thought that the work with

ToonDoo Edu tools.

The table below shows the second step, the advances to elaborate sentences with

characters’ lifestyles.

8,48,68,8

99,29,49,69,810

10,2

Descargar ypegar

imágenes,guardándolasen el ToonDoo

Insertarimágenes

prediseñadasen cada hoja

del libro virtual.

Diseñarimágenes

propias creadasa tu gusto.

Utilizar iconosde acuerdo a sufunción escritos

en inglés.

Elaborarcambios de

tamaño a lasimágenescreadas.

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65

6.1.4 Analysis of Students’ Artifacts (Writing Production).

Figure 22. Writing production.

Source: Author

Table 6. Student Characters’ lifestyles: writing extension, common used verbs and

mistakes

0

2

4

6

8

10

12

Writing production

Never Seldom Sometimes Often Almost always

Characters’

lifestyles

Numbers

of Bullets

The most use verbs Most common mistakes

1 Shakira 14 Have, sing, walk, love, like,

ride, share, eat, dance,

wear.

Many, through a bridge,

share-wears, at many,

rides a boat.

2 Fanny Lu 11 Like, use, dance, wear,

travel, eat, drink, go, does,

sing, help, choose, visit,

have, use, train.

Many.

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66

Characters

lifestyle

Numbers

of Bullets

The most use verbs Most common mistakes

3 Cristiano

Ronaldo

10 Like, relax, wins, receive,

walk, have, stay, go, wear,

travel, listen, do, swim,

share, play, practice, eat,

love, have.

Cristiano travel

4 Maluma 20

Like, travel, design, relax,

has, cook, play, do, live,

eat, sing, drink, wear,

watch, love, go, share, win,

wear, love, have, take.

Maluma like, Maluma sing,

Maluma love, other

singers, he sing, use

Google Translator.

5 Martin

Garrix

10 Love, like, listen, start, buy,

give, work, eat, win,

become, decide, move,

consider, announce.

Martin Garrix studying.

6 James

Rodriguez

11 Drink, practice, have, like,

go, win, belong, play, love,

listen, know, dance, study,

live, eat.

7 Romeo

Santos

13 Become, share, begin, like,

wear, play, have, eat,

record, sing, have, love,

write, dress, win, run.

He begin to sing

He like to wear

Romeo like to play.

8 Albert

Einstein

14 Love, like, play, read,

create, get, die, publish,

investigate, explain,

smoke, proclaim,

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67

Source: Author

Regarding the final stage, the teacher researcher applied the rubric again to determine

students’ progress in writing their preferred processes. The information related to what

they wrote in the final version of character’s lifestyle created the tool to score with

parameters to provide and set the level of advance and needs as capitalization and

punctuation, grammar and spelling, content / ideas and length take into account

unsatisfactory, needs improvement, good and excellent.

In the following chart below, it can be seen the number of bullets, the most verbs using

and the most common mistakes made by the students.

With this table, it was possible to observe the mistakes made and the similarities between

the verbs used in the elaboration of the characters’ lifestyles. This same table is applied

to the middle and the final phase.

As a result, students elaborated their own characters’ lifestyles, someone wrote a few

bullets, one learner created more bullets, it showed that they used common verbs. Also,

they had mistaken in the elaboration of their tasks. Just a learner showed good results.

Characters

lifestyle

Numbers

of Bullets

The most use verbs Most common mistakes

9 Papa 12 Speak, pray, live, love,

want, celebrate, help,

belong, consider, accept,

arrive, eat, use.

House the papa, written in

Spanish.

10 Karol G 9 Show, begin, make, like,

sing, write, eat, have, visit,

wear, Paint, share.

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Figure 23. Final Survey

.

Source: Author

The experience with the creation of student's characters’ lifestyles with the use of the

ToonDoo Edu Tool had positive implications both in the improvement of the writing and

the correct implementation of the third person. A more assertive interpretation is with the

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69

application of a rubric whose parameters allow determining the advance values of the

process of application of the project. Fernández, (2009) states: “learning tools in teaching

are the new training scenarios that demand pedagogical and technological challenges”

(p. 34). So, it was demonstrated that with the implementation of a virtual tool like the

ToonDoo Edu tool, the students make better their level of writing.

Relating all characters’ lifestyles elaborated by students, the majority achieved good

results at level of capitalization and punctuation, where effectiveness was demonstrated

at the beginning and end of the sentences; regarding grammar and spelling results were

at a good level inferring that a degree of improvement is lacking. However, grammar is

enriched as the students worked on the elaboration of the characters’ lifestyles from their

first designs to the last ones. With the content and ideas, they consulted the life and habits

of their characters, detail by detail, and these data was used for their didactic creations in

combination of good designs and drawings appropriate to the theme. Fronkin, (2000)

argues that “the sentence is included into a part of language” (p. 32). Celce, Murcia and

Freeman (1998), explain that there are three components of language, they are sound,

structure, and vocabulary, and those are should be learned by people in doing

communication”. With these contributions, the grammar's involvement in writing was

strengthened and how they with this experience strengthen their shortcomings as they

elaborated the characters’ lifestyles.

In the same way it was observed that, as they were elaborating the characters’ lifestyles,

they increased their level of creativity when making sentences, this being a positive and

preponderant factor in the progress of their writing, especially in the improvement of third

person use. (See annexes G-P).

According to Krashen, (1982), “English verbal agreement is commonly described as

“easy” (p. 85) and the 3rd person singular – s is considered to be one of the most

understandable concepts to learn of English grammar.

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According to the determined objectives, students with the application and creation of

characters’ lifestyle with ToonDoo Edu Tool felt more motivated to learn and to write about

characters’ lifestyles. 100 % of participants showed that they had very serious problems

with writing and application of the third person. So, it showed the need to implement a

new strategy as ToonDoo Edu tools. With the implementation of this analysis, it may

provide assistance to some student’s grammatical level. With the collection of information

served as a basis for the creation of new strategies to be implemented with the surveyed

students.

6.1.5 Analysis of the Students’ Artifacts (Final Writing Production)

Figure 24. Sentences

Source: Author

0

2

4

6

8

10

12

Sentences

Never Seldom Sometimes Often Almost always

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We can see from the graph that 8 students 80% out of 10 were excellent, and 2 students

20% were good. These results showed advance in their writing, there being a very positive

result in the application of virtual tool,

80% of they answered that their progress in English was excellent, 20% was good; this

result showed that the interest in improving English was high. In the elaboration of the

characters’ lifestyles with the use of the options of the ToonDoo Edu tool, they additionally

could take actions like downloading and pasting images, saving them in the ToonDoo

Edu Tools, inserting clipart in each sheet, designing their own images. 90% of the

students used icons according to their function written in English being a great advance

for the elaboration of sentences in simple present in the third person.

In conclusion, the progress of participants was quite satisfactory through the process of

elaboration the character’s lifestyle, they conjugated the verbs in third person correctly,

and managed the virtual tool appropiately

The chart below shows the proficiency level that students had in the final phase to

produce of sentences using rule of third person.

Table 7. Writing Production – Checklist

Item Never Seldom Sometimes Often Almost

always

Uses capital letters 10

Uses full stop at the end of

the sentence

3

7

Applies the third person

correctly

10

Writes sentences with a

subject and a verb

10

Writes sentences with

appropriate verbal tense

10

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Item Never Seldom Sometimes Often Almost

always

Writes complete sentences 10

Writes sentences with

appropriate vocabulary

10

Writes sentences that make

sense

10

Source: Author

In this phase, the students surpassed all aspects such as using capital letters, full stop at

the end of the sentence, applied the third person correctly, wrote sentences with a subject

and a verb, wrote sentences with appropriate verbs and vocabulary, the progress was

highly evidenced in “often”, showed within the parameters of the listed items. Regarding

the above table 7, they showed improvement in their writing production.

6.1.6 Analysis of the Teacher’s Research Diary 1

Diary 1.

Date: August 8.th/ 2016.

Hour: 9:20 a.m.

This was the first stage in which the implementation of ToonDoo Edu tool started. At the

beginning of the work various instructions were given in order to follow some steps that

helped students to participate actively.

As it can be seen from the sample, there were difficulties in the writing of simple

sentences, since basic grammatical concepts are not clear enough for students, like the

conjugation of the third person, in the first practice of the realization of the character's

lifestyles, there were obstacles with the use of the tool and download information as well

as images. It was observed that for boys were easier to start using the tool than for girls,

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so much so that during the first designs they helped each other, and they learned how

to use the tool.

The teacher made emphasis on the grammatical basis of the present simple tense and

the conjugation of the verbs. It was evidenced that the implementation of the workshop

permitted them the recognition of third person. Also it was e an enriching activity.

6.1.7 Analysis of the Teacher’s Research Diary 2

Diary 2.

Date: September 7.th/ 2016.

Hour: 10:30 a.m.

In this stage, I observed that the students continued to have problems with the instructions

of the basic sentences. So, I explained grammatical topics to some participants who

received feedback about rules and function of the tools. Students were very attentive and

dynamic in the elaboration of the comic book, because in this occasion they have more

mastery of the procedures of the virtual tool as well as the applicability of the basic rules

for writing in the simple present tense.

In some conversations with the students, it was identified from the doubts presented in

the elaboration of the comic book characters’ lifestyles, that they received support and

collaboration in the design, and in the elaboration of their basic writing considering a

significant progress in the application of grammatical rules.

6.1.8 Analysis of Teacher’s Research Diary 3

Diary 3.

Date: November 9.th/ 2016.

Hour: 10:30 a.m.

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74

By finalizing the character´s lifestyle, most of the students demonstrated good results. It

could determine a quite agreeable attitude towards the proper use of virtual tools; some

they mentioned that, it was better to work online with the internet, since traditional classes

do not seem very pleasing. In general, It observed that the practical work, with virtual

environments and consultation with characters chosen by them, it is an effective way that

contributes to their learning and more specifically to the strengthening of basic writing.

When students finish their work, they had a favorable attitude with their presentations for

their designs and the most important thing that these works are in the tool and anyone in

any part of the world can observe their creations because their names appear in their

presentations. They expressed in their conversations that the last doubts were overcome

with the support of their classmates and the counselor of the research.

6.2 ANALYSIS OF THE STUDENTS’ WRITING PRODUCTION

At the end of the work, It could observe learners motivated with elaboration character’s

lifestyles they engage to write at the grammar level as the presentation of the comic book.

Some rubrics were applied to demonstrate some mistakes in the basic writing. Although

in this stage students worked in pairs.

Table 8. Results about writing characters’ lifestyles

Students Characters’

lifestyle

Level Unsatis

factory

Needs

Improvement

Good Excellent

1 Karol G Capitalization

and

punctuation

X

Grammar and

spelling

X

Content/ ideas X

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75

Length X

2 Papa

Francisco

Capitalization

and

punctuation

X

Grammar and

spelling

X

Content/ ideas X

Length X

3 Albert

Einstein

Capitalization

and

punctuation

X

Grammar and

spelling

X

Students Characters’

lifestyle

Level Unsatis

factory

Needs

Improvement

Good Excellent

Content/ ideas X

Length X

4 Martin

Garrix

Capitalization

and

punctuation

X

Grammar and

spelling

X

Content/ ideas X

Length X

5 Romeo

Santos

Capitalization

and

X

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punctuation

Grammar and

spelling

X

Content/ ideas X

Length X

6 James

Rodriguez

Capitalization

and

punctuation

X

Grammar and

spelling

X

Students Characters’

lifestyle

Level Unsatis

factory

Needs

Improvement

Good Excellent

Content/ ideas X

Length X

7 Shakira Capitalization

and

punctuation

X

Grammar and

spelling

X

Content/ ideas X

Length X

8 Maluma Capitalization

and

punctuation

X

Grammar and

spelling

X X

Content/ ideas

X

Length

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9 Cristiano

Ronaldo

Capitalization

and

punctuation

X

Students Characters’

lifestyle

Level Unsatis

factory

Needs

Improvement

Good Excellent

Grammar and

spelling

X

Content/ ideas X

Length X

10 Fanny Lu Capitalization

and

punctuation

X

Grammar and

spelling

X

Content/ ideas X

Length X

Source: Author

It can be seen in the chart above that ten students need improvement in aspects such as

grammar, spelling, content, ideas, length, capitalization and punctuation. So, with this

analysis, it is necessary to implement better strategies to make better the construction of

simple sentences.

The table below shows the difficulties and advances in the elaboration of sentences with

characters’ lifestyles.

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78

Table 9. Checklist on grammar about the characters’ lifestyles

Item Never Seldom Sometimes Often Almost always

Uses capital letters 3 7

Uses full stop at the end of

the sentence

5 5

Applies the third person

correctly

7 3

Writes sentences with a

subject and a verb

1

Writes sentences with

appropriate verbal tense

10

Writes complete sentences 2 8

Writes sentences with

appropriate vocabulary

3 7

Writes sentences that

make sense

10

Source: Author

In this step, the students presented difficulties in applying the third person, the vocabulary,

the full stop at the end of the sentence and appropriate verbs.

Analysis of students’ artifacts (writing production).

In this stage, students finished their character’s lifestyles, in this opportunity, they

demonstrated advance in their writings. The researcher compared midterm and final

writing characters’ lifestyles with rubrics.

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Table 10. Final results of writing characters’ lifestyles

Students Character

lifestyle

Level Unsatis

factory

Needs

Improvement

Good Excellent

1 Karol G Capitalization

and punctuation

X

Grammar and

spelling

X

Content/ ideas X

Length X

2 Papa

Francisco

Capitalization

and punctuation

X

Grammar and

spelling

X

Content/ ideas X

Length X

3 Albert

Einstein

Capitalization

and punctuation

X

Grammar and

spelling

X

Content/ ideas X

Length X

4 Martin

Garrix

Capitalization

and punctuation

X

Grammar and

spelling

X

Content/ ideas X

Length

X

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Students Character

lifestyle

Level Unsatis

factory

Needs

Improvement

Good Excellent

5 Romeo

Santos

Capitalization

and punctuation

X

Grammar and

spelling

X

Content/ ideas X

Length X

6 James

Rodriguez

Capitalization

and punctuation

X

Grammar and

spelling

X

Content/ ideas X

Length X

7 Shakira Capitalization

and punctuation

X

Grammar and

spelling

X

Content/ ideas X

Length X

8 Maluma Capitalization

and punctuation

X

Grammar and

spelling

C X

Content/ ideas X

Length X

9 Cristiano

Ronaldo

Capitalization

and punctuation

X

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Students Character

lifestyle

Level Unsatis

factory

Needs

Improvement

Good Excellent

Grammar and

spelling

X

Content/ ideas X

Length X

10 Fanny Lu Capitalization

and punctuation

X

Grammar and

spelling

X

Content/ ideas X

Length X

Source: Author

According to these results, in this phase students strengthen the elaboration of simple

sentences using better aspects as: capitalization, punctuation, content, ideas and length,

when they created the sentences in characters’ lifestyles.

The table below shows comparisons between table 8 and table 10. It showed in the first

table participants who had difficulty with capitalization, punctuation, grammar/spelling,

content and length. In addition, there was advance in the writing process.

Table 11. Comparison of midterm and final writing characters’ lifestyles

Students Characters’

lifestyle

Analysis

1 Karol G In the two processes, the first table 6 in capitalization

showed difficulty with grammar and content were the

satisfactory level and length needed to improve. The

table 10 showed improvement in the capitalization,

grammar and spelling, content/ideas, and length.

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Students Characters’

lifestyle

Analysis

Hence, with the application of grammar strategies the

students could strengthen their writing process.

2 Papa

Francisco

The analysis of the results on the table 6 shows

capitalizations, punctuation, grammar, spelling,

content/ideas and length; the results were erroneous

during the elaboration of sentences. They could

strengthen these deficiencies; it was evidenced in the

table 10; these aspects were overcome.

3 Albert Einstein With tables 6 and 10, the first one showed mistakes in

capitalizations, punctuation, grammar and spelling, non-

significant errors in content/ideas and length. The

second table evidenced advance in the foregoing

aspect.

4 Martin

Garrix

Comparing the two tables 6 and 10, the first difficulties

arose in aspects such as capitalization, punctuation,

grammar, spelling, content/ideas and length. The

second presented satisfactory results in the writing

process.

5 Romeo Santos With this artist, the table 6 also showed difficulty in

capitalization, punctuation, grammar/spelling,

content/ideas and length. Comparing the table 10

showed advance and strengthen in the writing process.

6 James

Rodríguez

The analysis of the results on the table 6 were

capitalization, punctuation, grammar, spelling,

content/ideas and length; the results were erroneous in

the elaboration of sentences. They could strengthen

these deficiencies, it was evidenced in table 10, those

aspects were overcome.

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Students Characters’

lifestyle

Analysis

7 Shakira According to tables 6 and 10, the first one presented

difficulty when writing with elements as capitalization,

punctuation, grammar/spelling, content/ideas and

length. The second table showed advance in the writing

process.

8 Maluma Comparing the two tables 6 and 10, the first one

presented problems with elements such as

capitalizations, punctuation, grammar, spelling,

content/ideas, and length. The second table presented

advance in the writing process.

9 Cristiano

Ronaldo

In both processes, the first chart, table 6 presented

difficulty in capitalization; grammar and content had a

satisfactory level; and length needed to be improved.

Table 10 showed improvement in capitalization,

grammar and spelling, content/ideas and length; hence,

with the application of grammar strategies, the students

could strengthen their writing process.

10 Fanny Lu With this singer, table 6 presented problems in

capitalization, punctuation, grammar/spelling, content

/ideas, and length. Compared to table 10, the last one

showed advance and strengthen the writing process.

Source: Author

With the application of the Researcher’s students started to know the function of ToonDoo

Edu tools. Then, when they began their elaboration of characters' lifestyles, they first

consulted about their favorite character. In the first time, they had difficulties with grammar

use concerning the third person. As time passed with the creation of their characters’

lifestyles, they were advancing in the correct use of third person, carrying out their task

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with the help of other colleagues, as well as the teacher's suggestions. They could

improve and strengthen grammar application of the third person use with the incidence

of common verbs, related to daily actions and habits of their characters. They were

shocking for them. At first, it was observed that some students used translators for

accomplishing their task, reflecting a very erroneous work, which was improved with the

development and application of the ToonDoo Edu tools. Joy and satisfaction were also

observed by writing with the help of virtual media, which is a different way of learning

English.

Figure 25. Researchers’ diary

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Source: Author

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7. FINDINGS

When the students began their task with the development of the characters' lifestyles,

some progress was observed in each stage with the intervention of the researcher and

with the applicability of the ToonDoo Edu Tool to reinforce their basic writing.

It was evidenced with the intervention of a virtual tool, that the learners could explore their

basic writing skills and internet access possibilities. In each stage they advanced

gradually while they were shaping their illustrated text. Moreover peers and researcher’s

support, helped participants to obtain better results in the simple present tense, using

capitalization and punctuation, grammar and spelling, content/ideas and length.

It was a great experience where students could produce their own ideas and they could

use a virtual tool as a useful instrument to strengthen their writing skills in English. This

tool offered learner other options to learn English, because they were used to receiving

the same traditional classes, such as translating, completing exercises etc. It was another

way to learn and innovate according to their creativity, and design. The objectives were

reached. They improved the use of the third person in 7Th graders through the

implementation of ToonDoo Edu tool in La Aguadita public High School. In addition, they

could describe the stages of students’ writing when creating the character’s lifestyle.

Considering the use of technology, specifically with digital tools, students demonstrated

a good attitude towards writing. They felt free to create and use different elements,

images, options written in English; also, they had good perceptions about ToonDoo Edu

for enhancing their writing with their favorite characters.

Compared to other research works, where virtual media and processes are used, both in

terms of writing and reading, ICTs become a fundamental part of this stimulus towards

teaching the English language. As well as researcher and others teachers see the internet

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and digital technologies as a way of encouraging teens to write more. Also, with the use

of the ToonDoo tool in another research, it is also confirmed that this tool is very

motivating for students to generate writing and design with great creativity works made

by themselves.

About this research project, results were positive according to other experiences as

Learning Tools and Teaching Approaches through ICT advancements and practice digital

tools as:

Purcell, Buchanan and Friedrich, (2013) stated that “A survey of 2,462 Advanced

Placement (AP) and National Writing Project (NWP) teachers finds that digital

technologies are shaping participant writing in myriad ways and have also become helpful

tools for teaching writing to middle and high school students. These teachers see the

internet and digital technologies such as social networking sites, cell phones and texting,

generally facilitating teens’ personal expression and creativity, broadening the audience

for their written material, and encouraging teens to write more often in more formats than

may have been the case in prior generations”. So, in this era the best way to teach

English specially to motivate writing is by using a digital Tool like ToonDoo Edu tools to

elaborate, create an apply different options when writing in English.

There is another example given by D Coniam, (2008): “This paper investigates authentic

writing through the use of wikis by Year 7 ESL learners in a secondary school in Hong

Kong. The wikis were used as a collaborative writing platform to produce – with minimal

input and support from their teachers – wiki content that describes the different facilities

and features of their school. Over a period of two months, as an integral part of their ESL

homework, groups of students designed and put together, through a series of successive

drafts, a description of their secondary school which they had joined from primary school

a few months previously”. When a teacher has the opportunity to use different options is

an excellent way to motivate students to write and create, especially in the elaboration of

characters’ lifestyles with ToonDoo Edu tools.

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At the same time, González, (2017) confirms us that “The objective of this paper is to

determine how the implementation of visual literacy tools such as comics created through

ToonDoo (digital tool) evidences in an EFL group of seventh graders at a Cajicá School

to use vocabulary with emphasis in action verbs. This document explains an action

research proposal with implementation. The process involved diagnostic tests in written

and oral forms, a journal, visual literacy activities involving a comic design, an interview

and rubrics for data collection. The results demonstrated that visual literacy tools such as

comic created in ToonDoo evidence the use of vocabulary”. This is a good example when

students use ToonDoo Edu tools, they feel very motivated to write and create their own

styles and improve grammar especially using the third person.

7.1 ADVANTAGES

One of the advantages in the elaboration of characters’ lifestyle was that students had

the opportunity to choose their topics of interest allowing them to favor their level of

creation, innovation and all the creativity in the design of their work, especially in the

preparation of their characters’ lifestyle with ToonDoo Edu tools. In this way, they felt

more motivated to design and write in another language such as English.

Another great contribution to improve the learning of English is that ToonDoo Edu tools

had different options and instructions in English which allows learning other words in

English.

This project is a great example of using ICT where students and teachers use

technological resources as aids in teaching English language.

7.2 DISADVANTAGES

To develop a type of research project like this one implied that the Educational Institution

had an excellent Internet service, but unfortunately for most of the schools across the

country this was not the ideal service.

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Another disadvantage for students is the way to use the tool and its learning linked to

the functionality of the options and operation of the same virtual tool as ToonDoo Edu

tool. They took some time for the comprehension of the virtual tool management.

The virtual tool to be written in the English language implied that students were a bit more

delayed in the application of this tool to create their designs.

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8. CONCLUSIONS

Students evidenced progress by associating a greater sense of their own responsibility

with the goal setting and self-assessment practices. Also, experiencing and exploring

their abilities to set their own goals and strategies in order to strengthen the third person

use in the writing process.

Through this study, conceptions about teaching English, like traditional teaching habits,

changed. It was an excellent opportunity for students, because they are immerse in a

digital era, so they like using permanently technology elements.

During the process, they demonstrated with the implementation of ToonDoo Edu tool the

improvement in the proficiency level of English writing, especial with the use of third

person. Currently, the use of the internet has contributed to teaching Also this research

project has been motivated towards writing through virtual media as a new and a didactic

strategy in the teaching of the English language. Besides applying ICT in teaching another

language, like English, which motivates students to experience a more assertive learning

of this language.

The use of virtual tools promoted a pleasant work in the class and encouraged

participants to write sentences based on logical sequences of activities and online

service. Throughout the development of the pedagogical proposal we could detect an

increase in students’ motivation and awareness in relation to their own language learning

when they were writing; since they learned how to use the language in contexts and give

a purpose to their writings.

They started to see their characters’ lifestyles as created ways to communicate with the

others students to express habits, life of their preferred character. The results of the study

showed that a virtual tool can help learners to know about new vocabulary. In the first

stage they collected some information about their character; likes and dislikes, daily

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activities, places to go, family, among others. They wrote the first draft of their preferred

character, they showed a lack of vocabulary to use the third person in present tense. In

the second stage they could teach and learn from the others and their own mistakes in

relation to the language use when writing. Feedback took place when students had to

carry out this stage in which they corrected their classmates to get more coherent and

cohesive sentences and achieve the goals of the given examples.

In the final products that learners submitted their characters’ lifestyles, they used content

and formal aspects such as coherence and cohesion plus they learned how to join ideas

in whole and logical meanings. These aspects made their characters’ lifestyles more

comprehensible and significant to the readers and let learners to go beyond the

reproduction of rules as conjugation of verbs in singular way (third person) and isolated

sentences that they used to write as a way to represent how a specific verbal tense is

made up.

Relating all characters’ lifestyles elaborated by students, the majority achieved good

results at level of capitalization and punctuation, where effectiveness was demonstrated

at the beginning and end of the sentences; regarding grammar and spelling results were

at a good level inferring a degree of improvement. In the same way it was observed that,

as they were elaborating characters’ lifestyles, they increased their level of creation of

sentences, this being a positive and preponderant factor in the advancement of writing

especially in the improvement of third person use.

During the research process and as the students began their research with the

development of the characters' lifestyles, there was progress observed in each stage

applied with the intervention of the researcher and with the applicability of the ToonDoo

Edu Tool to reinforce basic writing. Similarly, the effects of the stage design to make

better writing can be observed on how through the interventions and support of their peers

and researcher, they managed to reach a little higher level than the one students had

when they were previously applying grammar rules related to conjugated verbs in third

person in the simple present tense, and showed an improvement in basic writing. In the

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same way, it was analyzed to explore students’ perceptions towards the entire writing

process and the use of a virtual tool to improve it. Also Foreign language teachers should

be encouraged to explore and experiment with the Internet to fully exploit the possibilities

for language learning by means of this resource that opens pathways to authentic

materials and dynamic communications with other people around the world.

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RECOMMENDATIONS

With this research, it is a great example of how teachers should take advantage of

technology applied to the teaching of the English language. With the development of

characters' lifestyle, students have the possibility to write by being motivated with the

application of digital tools such as the ToonDoo Edu tools.

Allowing participants to choose topics of interest is one of the best strategies for students

to write, produce ideas, be more creative and innovative in the preparation of their work,

especially in learning another language.

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ANNEXES

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Annex A. Pre-survey 1.

INSTITUCIÓN EDUCATIVA “LA AGUADITA”

Corregimiento La Aguadita - Fresno Tolima

Resolución de Aprobación No. 05174 de octubre 31 de 2013

Registro DANE 273283000245

Pre-Survey

1. Tienes frecuente acceso a computadores.

SI___ NO____

Donde:

En casa

En el colegio

En la casa de un familiar o un amigo.

2. Acceso a internet

SI___ NO____

3. Enumerar cual actividad es más o menos frecuente:

a. Acceso a redes sociales.

b. Para hacer consultas y tareas del colegio.

c. Enviar y recibir información a través de correos electrónicos.

d. Entretenimiento.

e. Para leer.

f. Para mejorar tu inglés.

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4. Conoces alguna herramienta virtual para elaborar libros de caricaturas virtuales

SI ___NO_____

Si contestaste si, ¿cuál?

_______________________________________________

5. ¿Estarías interesado en conocer una herramienta para crear tus propios libros

de caricaturas virtuales para mejorar tu inglés?

SI ___NO____

6. Escoja la respuesta correcta:

a. She like to listen music. b she likes to listen music.

a. He works in the factory b he work in the factory.

a. She swims in the pool. B she swim in the pool.

a. He play soccer. B he plays soccer

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Annex B. Pre-survey 2

INSTITUCIÓN EDUCATIVA “LA AGUADITA”

Corregimiento La Aguadita - Fresno Tolima

Resolución de Aprobación No. 05174 de octubre 31 de 2013

Registro DANE 273283000245

A- Complete the sentences with a verb in the correct form:

1. On Saturday Jack_______(go) to the cinema with his friends.

a. Going b. goes c. gos d. gone

2. My husband never______(watch) TV

a. Watches b. watchs c. watching d. watchings

3. She usually_______(eat) dinner at about seven o`clock in the evening.

a. Eating b. eat c. eats d. eates

B. Correct the mistakes.

4. My brother live in Berlin.

_________________________

5. He don’t speak English

_________________________

6. Do she work for a big company?

___________________________

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C. Make these sentences negative

7. Mario likes studying grammar.

___________________________

8. It rains in summer.

___________________________

9. My brother likes getting up at seven o’clock.

_____________________________

10. Tony buys all his food at the supermarket.

_____________________________

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Annex C. Midterm survey.

INSTITUCIÓN EDUCATIVA “LA AGUADITA”

Corregimiento La Aguadita - Fresno Tolima

Resolución de Aprobación No. 05174 de octubre 31 de 2013

Registro DANE 273283000245

MIDTERM SURVEY

Nombre: __________________________________________________Grado:_______

Califica las siguientes preguntas de 1 a 5, siendo 1 el menor valor y 5 el mayor valor:

1 2 3 4 5

¿Qué tanto te motivas cuando elaboras tus diseños de tiras

cómicas en ToonDoo?

¿La herramienta virtual ToonDoo te ha ayudado a mejorar la

escritura de las frases en tercera persona en inglés?

¿Crees que los libros virtuales son una forma llamativa de

expresar tus ideas?

¿La herramienta ToonDoo te ha motivado para aprender

inglés en forma más divertida?

¿Cuándo diseñas y escribes en ToonDoo tienes presente

reglas gramaticales de la tercera persona?

¿Consideras apropiado implementar el uso de las

herramientas virtuales en las clases para que estas sean más

motivadoras?

Describes lo que más te ha gustado de usar ToonDoo para mejorar el uso de la tercera

persona en inglés.

__________________________________________________________________

_________________________________________________________________

Escribe 4 de las frases en tercera persona, que has utilizado en tus libros virtuales.

__________________________________________________________________

________________________________________________________________

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Annex D. Final survey.

INSTITUCIÓN EDUCATIVA “LA AGUADITA”

Corregimiento La Aguadita - Fresno Tolima

Resolución de Aprobación No. 05174 de Octubre 31 de 2013

Registro DANE 273283000245

FINAL SURVEY

1. Califica las siguientes afirmaciones con Excelente, bueno, regular, malo.

E B R M

Pienso que mi trabajo con los libros virtuales fue:

El uso de los libros virtuales para la elaboración de oraciones en

tercera persona fue:

Mi progreso en el inglés utilizando ToonDoo fue:

2. Marca con una X cuáles de las siguientes acciones aprendiste a hacer en ToonDoo:

Descargar y pegar imágenes, guardándolas en el ToonDoo. X

Insertar imágenes prediseñadas en cada hoja del libro virtual.

Diseñar imágenes propias creadas a tu gusto.

Utilizar iconos de acuerdo a su función escritos en inglés.

Elaborar cambios de tamaños a imágenes creadas.

3. Escribe palabras que aprendiste durante la elaboración de tu libro virtual:

_________________________________________________________________

_________________________________________________________________

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4. Ponga las palabras en el correcto orden:

a. Writes/newspaper/a/ she.

__________________________________________

b. Plays/every day/He/tennis

__________________________________________

c. Culture/learn/to/she/more/about/likes

_________________________________

d. Drives/a/He/car.

___________________________________________

5. Escriba 3 oraciones:

_________________________________________________________________

_________________________________________________________________

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Annex E. Writing Rubric.

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Category Unsatisfactory Need improvement Good Excellent Points

Capitalization

and

punctuation

Student makes more

than 5 errors in

capitalization and

punctuation.

Student makes

3-4 errors in

capitalization and

punctuation

Student

makes

1-2 errors in

capitalization

and

punctuation

Student makes

no

errors

in capitalization

and

punctuation.

Grammar and

spelling

Student makes more

five errors with

subject/verb

agreement and

writers complete sent

ences that make

sense

Student makes 4-

5 errors with subject

/verb agreement an

d writers complete

sentences that

make sense.

Student has

Little problem

with subject/verb

agreement and

writers complete

sentences that

make

sense.

Student uses

subject/verb

agreement and

writers

complete

sentences that

make sense.

Content/

ideas

Student writes less 5

errors on topic and

adds details.

Student writes 5-

6 errors on topic

and adds

details.

Student writes

with little errors

son topic and

adds details.

Student writes on

topic

and adds details.

Category Unsatisfactory Need improvement Good Excellent Points

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Length

The sentences

are less than 5

The sentences are 5-8. The sentences are 8-

9

The sentences

are 12 or more

sentences

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Annex F. Stage to elaborate the Character’s lifestyles.

Stage Aim Procedure Time Materials

Presentation of video To know which the

function of conjugate

correctly the verbs in the

third person.

First teacher explains

with a few video in the

animate form to

motivate to learn this

grammar.

10 minutes Video beam

Internet

Computer

video

Explanation of the third

person with the rules of

conjugate verbs.

To learn the grammar and

different ruler to conjugate

irregular and regular verb

with third person.

The teacher explains

with a little paragraph,

some rules to

conjugate the verbs

and its exceptions.

15 minutes Board

Text

Market

Copy

Colors.

Workshop about

exercise to complete

and conjugate verb in

the third person.

To apply the rule of the

third person in different

texts.

The students must

answer a workshop

with several activities

relate to apply the third

person.

30 minutes Copy

Colors

Pens

notebooks

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Annex G. Maluma Character’s lifestyle.

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¨

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Annex H. Shakira Character’s lifestyle.

|

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Annex I. Albert Einstein Character’s lifestyle

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Annex J. Papa Character’s lifestyle.

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Annex K. Karol G Character’s lifestyle

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Annex L. Martin Garrix Character’s lifestyle

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Annex M. Romeo Santos Character’s lifestyle.

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Annex N. James Rodriguez Character’s lifestyle.

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Annex O. Cristiano Ronaldo Character’s lifestyle

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Annex P. Fanny Lu Character’s lifestyle.

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Annex Q. Links Characters’ lifestyles.

Links to find Characters’ lifestyles in Internet. Characters

http://www.toondoo.com/cartoon/10508644 Albert Einstein

http://www.toondoo.com/cartoon/10537036 Papa Francisco

http://www.toondoo.com/cartoon/10508644

Karol G

http://www.toondoo.com/cartoon/10506607

Martin Garrix

http://www.toondoo.com/cartoon/10512604

Romeo Santos

http://www.toondoo.com/cartoon/10529728 James Rodríguez

http://www.toondoo.com/cartoon/10753978 Cristiano Ronaldo

http://www.toondoo.com/cartoon/10587068

Maluma

http://www.toondoo.com/cartoon/10755418 Shakira

http://www.toondoo.com/cartoon/10590786 Fanny lu

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Annex R. Researcher’s diary.

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