development post-mortem and research results for mecanika

23
Mecanika Development post-mortem and research results for Mecanika, a game to learn Newtonian concepts

Upload: games-for-learning-institute-g4li

Post on 18-Dec-2014

278 views

Category:

Education


2 download

DESCRIPTION

G4LI Games for Learning Day at G4C 2011

TRANSCRIPT

Page 1: Development Post-mortem and Research Results for Mecanika

MecanikaDevelopment post-mortem and research results for Mecanika, a

game to learn Newtonian concepts

Page 2: Development Post-mortem and Research Results for Mecanika

The state of science education

• OECD (2008)– Students in physics and mathematics– Change how we teach physics• More attractive• Focus on conceptions

• Force Concept Inventory

Page 3: Development Post-mortem and Research Results for Mecanika

Direct instruction

Page 4: Development Post-mortem and Research Results for Mecanika

G3. Heavier objects fall faster

Mecanika

I5. Circular impetus

CI3. Last force to act determines motion

CI2. Force compromise determines motion

Page 5: Development Post-mortem and Research Results for Mecanika

Methodology

FCI pretest

FCI posttest

Control group

Experimental group

Page 6: Development Post-mortem and Research Results for Mecanika

Results (Paired samples t-test)

+1.9%• Effect size: d = 0.19• N = 82• p = 0.08

+9.2%• Effect size: d = 0.95• N = 51• p < 0.001

Page 7: Development Post-mortem and Research Results for Mecanika

What this means

• Gain obtained in a short period• No training required• The game + debriefing + guides are the only

factor• Is this only due to playing Mecanika?

Page 8: Development Post-mortem and Research Results for Mecanika

Played 10/50 levels

Kinematics 1st Law 2nd Law 3rd Law Forces - Gravitation

Forces - Contact

-5%

0%

5%

10%

15%

20%

25%

Diff

eren

ce in

gai

n (e

xp-c

trl)

Page 9: Development Post-mortem and Research Results for Mecanika

Played 20/50 levels

Kinematics 1st Law 2nd Law 3rd Law Forces - Gravitation

Forces - Contact

-5%

0%

5%

10%

15%

20%

25%

Diff

eren

ce in

gai

n (e

xp-c

trl)

Page 10: Development Post-mortem and Research Results for Mecanika

Played 30/50 levels

Kinematics 1st Law 2nd Law 3rd Law Forces - Gravitation

Forces - Contact

-5%

0%

5%

10%

15%

20%

25%

Diff

eren

ce in

gai

n (e

xp-c

trl)

Page 11: Development Post-mortem and Research Results for Mecanika

Played 40/50 levels

Kinematics 1st Law 2nd Law 3rd Law Forces - Gravitation

Forces - Contact

-5%

0%

5%

10%

15%

20%

25%

Diff

eren

ce in

gai

n (e

xp-c

trl)

Page 12: Development Post-mortem and Research Results for Mecanika

What this means

• Focused impact• Does not replace teachers• Does the learning happens when playing, or

outside of the game?

Page 13: Development Post-mortem and Research Results for Mecanika

FCI post- posttest

Methodology

FCI pretest

FCI posttest

Page 14: Development Post-mortem and Research Results for Mecanika

Classroom integration

+9.2%

+7.3%

• What this could mean– Teachers are changing– Debriefings done poorly– Game works by itself

Page 15: Development Post-mortem and Research Results for Mecanika

The future

• Available now for free (French/English)www.gameforscience.ca/physica• Research projects• Mecanika 2?

Page 17: Development Post-mortem and Research Results for Mecanika

Force Concept Inventory

• Multiple choice questionnaire• No mathematics• Validated tool• Allows comparison

Page 18: Development Post-mortem and Research Results for Mecanika

Previous work

• White (1984)

• SpaceFart: Potvin et al. (2010)

• Surge: Clark et al. (2011)

Page 19: Development Post-mortem and Research Results for Mecanika

0

5

10

15

20

25

30

ControlExperimental

gai

n (%

)

Compared to other experiments

• Compare difference in gain %• Modeling Instruction Project

– “an intensive 3-week Modeling Workshop that immerses them in modeling pedagogy and acquaints them with curriculum materials designed expressly to support it.”

– Modelers: N = 3394, 66 teachers

• Gain difference: 10% VS 7.4%

Page 20: Development Post-mortem and Research Results for Mecanika

Detailed FCI items

• Game design didn’t focus on all misconceptions

• Expected items– From 42% to 96%

after playing the game

• Other items we didn’t expect to improve

Page 21: Development Post-mortem and Research Results for Mecanika

Postmortem

• Assess learning potential earlier• Manipulate multiple force types

Page 22: Development Post-mortem and Research Results for Mecanika

Additional findings

• Retention after 1 month: no significant decrease

• Boys thought the game was more fun, and the guides were more useful than girls (p < 0.01)

• No significant difference between genders on gain

Page 23: Development Post-mortem and Research Results for Mecanika

Limitations

• Number of players– Play mandatory, but not reinforced– Technical problems

• Number of teachers– 8 classrooms, but only 2 teachers– Teachers were recruited by interest