developments, technologies and trends · learninginnovaonchallenges 23september2013 4!...
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Copyright © 2013 Raytheon Company. All rights reserved. Customer Success Is Our Mission is a registered trademark of Raytheon Company.
Training Media Developments,
Technologies and Trends
Talat Riaz Senior Training & Development Specialist
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AGENDA
! Introduc/on to Training Development
! Challenges to Learning Innova/on
! Applica/on of Blended Learning
! Examples
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THE LEARNING SOLUTIONS GROUP
LEARNING SOLUTIONS GROUP EMEA
CURRICULUM MANAGEMENT
CONTENT DESIGN & DEVELOPMENT DEPLOYMENT
TRAINING SUPPORT SYTEMS
TRAINING NEEDS ANALYSIS, CURRRICULUM DESIGN &
MAINTENANCE
CREATION OF TRAINING IN MULTIMEDIA FORMATS
CONTENT TRANSLATION & LOCALISATION
TRAINING PORTALS, LEARNING MANAGEMENT SYSTEMS, DELIVERY PLATFORMS
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Learning Innova/on -‐ Challenges
23 September 2013 4
! Improve the learning experience by making smart use of the most innova:ve technologies
! Ensure viability by introducing opera:onal and ac:onable concepts that ensure profitability and long-‐term sustainability
! Respond with flexibility to the diverse requirements of par:cular learning situa:ons while increasing the produc:vity of the overall learning model
Facing the challenge of a fast
moving technology environment in the
learning area
© Picture “Gear Gold” by Idea go / FreeDigitalPhotos.net
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DELIVERY METHODS LINKED TO LEARNING OUTCOMES
Simulations
Know How IDL Seminars
TECHAssist
Training facilityDealer
Certification Assessment
Hands-on Training
Interactive Distance Learning
Print Based Training
Computer Based Training
Video Know How
Delivery Method
Location
Update emerging
issues
Test knowledge and skills
Practice skills
Teach diagnostic procedures
Teach function
and theory
Raise awareness
Objectives
Simulations
Know How IDL Seminars
TECHAssist
Training facilityDealer
Certification Assessment
Hands-on Training
Interactive Distance Learning
Print Based Training
Computer Based Training
Video Know How
Delivery Method
Location
Update emerging
issues
Test knowledge and skills
Practice skills
Teach diagnostic procedures
Teach function
and theory
Raise awareness
Objectives
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MEDIA SELECTION
Instructor Based Training (IBT)
Web Based Training (WBT)
Virtual Classroom Training (VCT)
Where Training room, training center
Anywhere Anywhere
When Fix Time (full day) Any:me Fix :me (hours)
Produc:on cost
High High Low: server and network infrastructure
Delivery cost High: logis:cs venue, trainer, travel cost
Low: server and network infrastructure
Low: trainer at VCT room, central infrastructure, phone costs
Maintenance cost
Low Medium: IT opera:on and maintenance
Medium: IT opera:on and maintenance
Interac:vity Full Low-‐Medium Medium-‐High
Complexity No Medium: standard PC and a good internet connec:on. Moderate technical understanding needed
Medium: standard PC and a good internet connec:on. Moderate technical understanding needed
Suitable for Personal and direct interac:ve learning, role plays, learning by doing (use tools, hands on), behavioural training
Self learning, contents which can be structured and understood in a linear sequence. Good for informa:on on methods and processes
Exposi:on of structured informa:on. Interac:ve learning, addressing ques:ons in wriXen or spoken form or over exercises. Short communica:ons on hot topics. Fastest to market solu:on.
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BLENDED LEARNING
7
! Combine IBT with other media like WBT, Video and VCT to optimize learning and reduce cost
! Trends beyond ILT/WBT/Video/VCT: mobile, gaming, augmented reality, social media.
Complementing face to face learning
with technically supported
delivery methods
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EXAMPLES OF DIGITAL MEDIA TRAINING
! Mobile Learning
! 3D Graphics
! Virtual Classroom Training
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MOBILE LEARNING
QR Codes
! A QR Code is a matrix barcode (or two-‐dimensional code), readable by QR scanners, mobile phones and tablets with a camera that links to a web page
! The applica/on and importance of QR-‐codes is growing with the use of camera equipped mobile devices
! Typically leveraged for retail and consumer markets, this informa/on sharing technology can be extended to provide valuable learning content
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MOBILE LEARNING
QR Codes
! Can be leveraged for on-‐the-‐job access to quick reference instruc/ons to operate equipment or complete tasks in real /me
! Can extend learning by providing instant access to digital resources, loca/ons, instruc/ons and informa/on
! Links the physical world to the virtual world
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MOBILE LEARNING
Challenges to mobile learning
! Tracking of the learning
! The sequencing of the content
! Version management
! Access control
! Diversity of devices
! The suitability of the contents
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MOBILE LEARNING
! Tracking of user/device profiles
! Targeted campaigns per user/job group
! Crea/on and delivery of content specifically forma\ed for users device
! Free access to content via phone, PC or tablet device
! Automated and fully controlled distribu/on of content to the device
! Directed learning ac/vi/es through sequencing of content nuggets
! Collabora/on through forum & blog usage
! Tracking of content interac/ons on the device
! Synchroniza/on of results to the variety of Learning Management Systems
! Central repor/ng of mLearning results
RPS Mangaged mLearningTM
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MOBILE LEARNING
Mobile Solu/on / Mobile Event Support
Mobile applica/on and infrastructure with full event management and support capabili/es
! Follows the mobile trend of IT supported services
! It supports events in a mobile and mul/media format
! Allows the use of other media in the event
! Allows for more par/cipa/on and interac/on
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MOBILE LEARNING
Interes/ng Facts
1.3 million Android devices ac/vated every day
Mobile is the fastest technology shi` in history By the end of 2013, number of connected mobile devices will exceed the number of people on earth
Mobile web users to surpass desktop users in 2014
2005
2010
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3D DEVELOPMENT
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Integra/on of 3D elements into WBTs, VCTs and IBTs
3D DEVELOPMENT 3D Graphics and Anima/on
! Interac/ve Explora/on of Parts, Processes and Systems
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Applica/on in IBTs and product launches
3D DEVELOPMENT Augmented Reality
! Superimposing digital contents into a real context
! Learners control their own learning
! Geo-‐tagging allows display of digital informa/on into users’ real world view
! Emergence of advanced wearable equipment – Google Glass. AR could revolu/onise the way we teach and learn
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VIRTUAL CLASSROOM TRAINING
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VIRTUAL CLASSROOM TRAINING
! Reduced costs
! Higher comple/on rates
! Faster to design and deploy
! As part of a blended learning approach -‐ excellent complement to IBT and WBT training
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VIRTUAL CLASSROOM TRAINING
! “How to use VCT” broadcast to all users
! U/lizing phone or voice over IP (VOIP) connec/on
! Cer/fying VCT instructors to ensure consistency and quality of delivery
! Dedicated VCT studio or similar broadcas/ng environment
! Crea/ng specific content with clearly defined objec/ves
Making VCT a success
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QUESTIONS
? Further informa/on and demonstra/ons available at the Raytheon stand