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6 August 2012 DIGHUMLAB

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DIGHUMLAB. 6 August 2012. Are there new ways of engaging students and the public in history?. One can use actors as roleplayers. Vikingtræffet , Moesgård Strand, Aarhus, 2012 http://www.moesmus.dk/da/besoeg-os/stoerre-events/vikingetraeffet-ved-moesgaard-strand/. - PowerPoint PPT Presentation

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6 August 2012

DIGHUMLAB

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Are there new ways of engaging students and the public in history?

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Integrate library resources with 3D visualizationNTNU Uni. Library MUBIL project@TrondheimCreate dynamic linkages between the public and its collections and spread knowledge. Gather data on how people interact with 3D technology and virtual objects in a library environment.

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Sagas in voice & camera tracked gamesSkyrim, -This game can host virtual recreations (of Nordic stories or any other), the human player see top right) can control the avatar, and issue voice commands recognised by the game). Inhabitants can be easily reprogrammed to share stories. Trading, praying, conversing healing etc are possible, not just violence.(Bottom picture c/o Eric Fassbender)

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Use smartphone games with GIS to create history games for students in the classroomTurfHunt - New way of active Learning (Icelandic game company, shown at Nordunet conference 2012).URL http://www.locatify.net/?id=52Video http://vimeo.com/25901467

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Retell with puppet controlled gamesIn the PublicVR-”Egyptian Oracle” Project puppeteers and the audience interact with and control game-based avatars to recreate historic events and cultural rituals.A 3D interactive recreation of ancient Egypt’s Late Period is projected onto the walls using CAVE UT (a cheap game engine projects onto 1 -6 walls simultaneously).

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Work with or train via heritage partnersV-MusT Virtual Museum Transnational Network:an EU FP7-funded network of excellence that aims to provide the heritage sector with the tools and support to develop virtual museums that are educational, enjoyable, long-lasting and easy to maintain.Offers internships, courses and seminars.

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Denmark has a burgeoning industry in serious games and 3D technology..Tribal trouble (left) is a Viking resource management and civilization building game from DenmarkSerious Games Interactive is Danish and creator of “Playing With History”Unity is a world famous interactive 2D and 3D creation tool with educational discounts

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Other labs are teaching inscriptions via 3Dhttp://blog.humlab.umu.se/

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Calligraphy, painting, music and cultural games can be playfully instructiveShown at Vsmm2012 conferenceChinese Taoism Touch Screen by Neil Wang and Erik Champion

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Get students to learn about historic events and literature through simple game designJourney to the West, recreated in NeverWinter Nights, a 12 week project by 3 students in 2006.Involved their translation from the original Chinese text. They included the text in the games, created game mechanics and levels from the text, and tested Chinese and Australian students.

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Students can be blue-screened or videoed into their own historic game levelRecreation of Maltese temples, the students created ghost narrators by videoing themselves recreating imagined rituals and inserting these translucent videos into the game level. This was done in less than 12 weeks part-time by 3 students (undergraduate) in 2005. CAVI (lower left) at Aarhus can do this and project videos onto 3D statues and monuments.

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Game design forces students to read material and choose the importance of events and charactersThis recreation was based on the Popol Vuh, if players navigated the archaeological recreation correctly, they could be teleported to Xibalba, the mythic Mayan underworld.In 2006 two students recreated this in 6 weeks, featuring 3D joystick, surround projection, and a dancemat that the player walked on in order to move about the virtual environment.

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Videoconference with Second Life characters via mixed realityThanks to special glasses and magic trackers virtual characters can appear in real worlds or vice versa. This is not expensive or difficult to do. These characters can also use free text to speech engines and free seemingly intelligent AI to engage people in conversations or events.http://virtual.vtt.fi/virtual/proj2/multimedia/projects/mrconference.htmlhttp://ael.gatech.edu/lab/research/arsecondlife/using-the-ar-second-life-client/

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UCL Centre for Digital Humanities “at the intersection of digital technologies and humanities.” http://www.ucl.ac.uk/dh

For UCLA DH “interprets the cultural and social impact of new media and information technologies—the fundamental components of the new information age—as well as creates and applies these technologies to answer cultural, social, historical, and philological questions, both those traditionally conceived and those only enabled by new technologies.”http://www.cdh.ucla.edu/about/what-is.html

What is Digital Humanities?http://www.cdh.ucla.edu/instruction/dhcourses.html

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DANISH ROAD MAP

SOCIAL SCIENCES AND HUMANITIES

 

CESSDA - Council of European Social Science Data Archives

Considerations going forward concerning Danish participation in and funding of CESSDA will be included in the planned efforts to reorganise and strengthen Danish register research.

CLARIN - Common Language Resources and Technology Infrastructure

Danish membership of CLARIN will be funded by the anticipated grant for the Digital Humanities Lab (DigHumLab) project.

DARIAH – Digital Research Infrastructure for the Arts and Humanities

Danish membership of DARIAH will be funded by the anticipated grant for the Digital Humanities Lab (DigHumLab) project.

ESS - European Social Survey Upgrade

Considerations going forward concerning Danish participation in and funding of ESS-Survey will be included in the planned efforts to reorganise and strengthen Danish register research.

SHARE - Upgrade of the Survey of Health, Ageing and Retirement in Europe

Denmark will be participating in SHARE with a view to execution of phase 1 of the project. The cost of participation will be covered by the University of Southern Denmark. Considerations going forward concerning Danish participation in and funding of SHARE will be included in the planned efforts to reorganise and strengthen Danish register research.

http://www.fi.dk/filer/publikationer/2011/Danish_roadmap_for_research_infrastructures_2011/html/kap02.htm

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Theme 1: Language-based materials and tools, CLARIN, see http://clarin.dk Theme 2: Mediatools (the Net Archive, Net Lab) AU, (subcontractor: State Library) and Developing tools for audio and visual media AUTheme 3: Interaction labs AAU and SDU

DIGHUMLAB Research Themes

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DARIAH’s mission and DIGHUMLAB

Enhance and support digitally‐enabled research across the humanities and arts

To develop, maintain and operate an infrastructure in support of Humanities (ICT) based research practices

To work with communities of practice to: Explore and apply ICT-based methods and

tools to enable new research questions to be asked and old questions to be posed in new ways THATCAMP WEB-PORTAL MASTER CLASS&WORKSHOPS

Improve research opportunities and outcomes via linking distributed digital source materials of many kinds LARM CLARIN-DK NETLAB

Exchange knowledge, expertise, methodologies and practices across domains and disciplines 4 universities 2 Danish libraries & museums

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DARIAH-EU Map

Zagreb/Croatia

Copenhagen/Denmark (VCC2)

Ljubljana/Slovenia

Vienna

Goettingen

Den Haag/Netherlands(VCC3)

Dublin

Paris

Athens

Germany(VCC1/

VCC4/DCO)

France(VCC3/DCO)

Austria(VCC1)

Ireland(VCC2)

London

UK

VilniusLithuania

Swit-zerland

Bern

Italy

NorwayOslo

Tirana/Albania

Belgrade

Austrian Academy of Sciences (AAS)

Institute for Corpus Linguisticsand Text Technology

Institute of Contemporary History (ICH)

Ruđer Bošković Institute (RBI)Centre for Information and Computer Science

Serbia Center for Digital Humanities (CDH)

Ministry of Tourism Culture Youth and Sports

Academy of Athens (AA)Research Centre for the Study

of Modern Greek History

Digital Curation Unit (DCU)Institute for the Management

of Information Systems

Digital Renaissance Foundation (FRD)

Florence

Swiss Academy of Humanities and Social Sciences (SAGW)

National Center for Scientific Research (CNRS)TGE ADONIS

University of GoettingenGoettingen State and University Library (SUB)

Irish Research Council for the Humanities and Social Sciences (IRCHSS)

King's College LondonCentre for e-Research (CeRcH)

Data Archiving and Networked Services (DANS)

University of Oslo Museum of Cultural History (KHM)

Vilnius University (VU)

Hosted at Aarhus University

MemberObserverCooperating PartnerNon-EU (Cooperating Partner)

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Digital Humanities Lab Denmark

DIGHUMLAB will serve as the single virtual access point to all relevant digitised resources of relevance to the research areas of the humanities and social sciences in both Danish and European research infrastructures.

Contact Project leader Dr Erik [email protected]