digisport helleu
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Présentation intitulée "Sport and Social Media - #Digisport #SMsports - State of Play, issues and challenges". "Colloque Management du Sport", le 14 juin à l'ISC/Paris. Boris Helleu, Maitre de Conférences, Université de Caen Basse-NormandieTRANSCRIPT
« Management du Sport» Conference, 13-14 June 2013, ISC Paris
Sport and Social Media(#Digisport #Smsports)
State of Play, Issues & Challenges
Boris Helleu ( @bhelleu)Université de Caen Basse-Normandie (France), EA 4260 CesamS
1. Sport and Social Media, how it works and Fits
2. 2P/2C/2E Model
3. Future Prospects in Academic Research and Teaching
Plan :
1. I’m not (only) a geek and I’m not a prophet, I won’t speak about the so-called digital revolution
2. An overview in order to understand the academic space of #digisport
3. This work is based on Helleu & Karoutchi in Beech & Chadwick (2013) and tries to go further
4. Exploration work based on curation, strategic monitoring and interviews
Goals :
Plan and usual caution
Top 15 ratings 2012 in France
Its a Whole New Ballgame (Sanderson, 2011)
•81% of people prefer the internet for their sports news (41% Twitter/Facebook – 40% websites)
•When the game is on TV, 83% of people will check sports social media
•63% will even check updates while they’re sitting in the stadium
•88% of NHL team Fans are multi-screeners (online via computer or cell phone while watching a game on TV)
•94% of NHL team Fans have purchased a product or service as a result of following a brand on Twitter
•79% of sports fans have used their device for watching or following sports this past year
Social Media Usage
•Euro 2012 : 11,9 million tweets
•NBA Finals : Twitter @ Facebook mentions : 19,13 million
•Superbowl XLVI : 5,67 million tweets, 215 000 Facebook likes
•Usain Bolt garnerded 80 000 tweets/minute during his gold medal winning 200m sprint
•Camp Nou is the most socialized place in the world according to Facebook
In 2012
Percentage of French People on at leat one social media
How many social media per french people?
Sports Fans using social media for sport experience
•blogs (weblogs): a personal journal published on the World Wide Web
•Online communities: the discussion forum remains the best-known and oldest form of online discussion
•Websites for sharing video content (YouTube, Dailymotion, etc.), photos (Flickr), links (Delicious), and music
•Socio-digital systems such as Facebook, Orkut and professional tie-ins like LinkedIn and Viadeo.
•New platforms such as Foursquare, Instagram, Pinterest, Vine, Bobler, Snapchat…
Social network / Social media
Social Media : notoriety in France
I’m making my presentation at #ISC . Unable to speak english #KMN
I like the ISC Sports Management Conference
I’m at ISC
Here’s a vintage photo of Simon Chadwick making his presentation at ISC Conference
Here I’m making my presentation
I was at ISC Conference. I got skills in #digisport
Here’s a funny mini video of Michel
Social & Technology
Listen to me at ISC conference
The Digital Strategy of the NBA
Melissa Rosenthal Brenner, NBA Vice President of Marketing
“Our mission for All-Star is the same as our goal every day of the year, which is to enhance our fans' engagement and enjoyment of the game. And that's really what social media is for us. It's a way for fans to interact with each other on a global basis. We look at everything from trending topics to individual post engagement on Facebook, as well the volume and sentiment of mentions across all platforms. We'll put out a pretty robust analysis post All-Star on volume, sentiment, as well as key tweets or Facebook status updates that really tell the story of what fans feel about our game and feel about the event itself.”
To put the Fans front and center
Increase the level of engagement, experience and loyalty
Exemple : FFF and Facebook
Exemple : La NBA sur Instagram
Exemple : NBA on Instagram
My instagram account
Callaway and LinkedIn
“This partnership and concept are exciting because no other company has used LinkedIn’s API in this way before, and we’re using it to connect passionate golfers. It furthers our commitment to being the most transparent, most connecting, most engaged brand in golf.”
• The Monopoly Generation (1900-1950) is identified with the emergence of modern sport. You had to go to a stadium to see a match.
• The television generation (1950-1990). It became possible to watch an event outside the stadium and around the world.
• The Highlight Generation (1990-Present) is the internet generation generation
The Elusive Fan (Rein & al., 2006) and The Digital Fan
• A fourth stage ?: the Online Digital Experience Generation. Fans themselves can now create content and share it with a community.
Exemple : Second Screen Canal Football App
“the Canal Football App Stat Center. The new feature allows fans to compare players and access detailed match and club data, which, until now, has only been available to Coaches and Journalists.”
Exemple : Nike+
Exemple : Nike+
Exemple : I was there !
4P (supply)4C
(constumer)
4E (experienc
e)
3C (digital)
4C (social media)
ProductPricePlacePromotion
ConsumerCostConvenienceCommunication
EmotionExperienceEngagementExclusivity
ContentCommunityConstance
ContentCommunityConnectionsConversation
If the Fans evolve, so must do the marketing
What to do? Where? How? Benefit
ParticipationPartage (share)
Community Content EngagementExperience
•Fans are not only consumers: they want to be involved
•Fans both act and react: they want to share their emotions
• The experience is not limited to match day: fans can create it whenever they want
• Second Screen
• Big Data
• Connected Stadium/Geolocalisation
• Fail, Regulation & Digital Ambush
• Marketing Strategy & Digital Mix
• Fan Content and Fan Sourcing
• Monetisation, Valorisation and Sociometrics
• Mega Events Digitalisation
• Gaming/Fantasay
• ICTE / A digital Community in Sports Academics
10 major trends
Majors trends
MarketingSports
Economics
human resource
management
managing facilities and
stadia
Event Management
Sports Law
Second Screen
Integrated Fan App MarketConnected Stadium
App
Big Data Datatainment Worth Collect Information
Connected StadiumGeolocalisation
B2FB2C
FinancingStadia
ManagerEuro 2016 Wifi
Regulation Ambush
Ambush CBATraining
EducationFans
Guidelines Policy
Marketing strategyDigital Mix
ContentTeam
ValuationTraining
EducationFan Reward Online/offline
Fan ContentFan Sourcing
Co-brandingNew business
ModelFan Content Valorisation
Co productionGuidelines
Policy
MonetisationValorisationSociometrics
Branding New revenue DriveSocial Media
Rights
Mega Event sponsoringConceptionRenovation
Social Media Center
Guidelines Policy
Gaming/Fantasy
B2FB2C
New revenuesGuidelines
Policy