digital & computing education: connected world: a blueprint

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@dickyadams www.radams.co.uk [email protected] Slideshare DIGITAL & COMPUTING EDUCATION: CONNECTED WORLD: A BLUEPRINT RICHARD ADAMS

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A short presentation on how computing and digital education should be looked in the context of the new industrial revolution

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Page 2: Digital & Computing Education: Connected World: A Blueprint

@dickyadamswww.radams.co.uk [email protected]

Richard Adams

CONTEXT: 7 PILLARS OF THE CONNECTED ECONOMY

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The second economy

Machine-to-machine technologies are technologies that allow both wireless and wired systems to communicate with other devices of the same ability. As the abilities of machines increase in terms of speed, processing power and connectivity, they are fuelling the growth of the “second economy” a computer-intensive part of the economy that is largely hidden to both organizations and consumers. McKinsey Quarterly article by W. Brian Arthur “The Second Economy”.

The new economics of

money 

New ways to pay - digital “currencies” including Bitcoin, crowdfunding, loyalty points and Amazon coins, digital wallets, which are increasingly competing with traditional sources of currency and funding. H (Source: CNET)

The social economy 

In July 2012 McKinsey Global Institute released a report showing that only a small portion of the potential value of social technologies has been tapped so far as the real power of these technologies is only just beginning to be understood. In the four industries (consumer packaged goods, consumer financial services, professional services, and advanced manufacturing) analyzed in the report McKinsey suggests that US$ 900 billion – 1.3 trillion untapped value creation potential could be unlocked by social technologies.

Mobile economy

There will be more mobile subscriptions than people in the world by the end of next year (Source: BBC)Businesses can now exist and grow entirely via mobile.

Big Data/Big Analytics

A study from Centre for Economics and Business Research (CEBR) estimates the value of big data to the UK economy alone could be £216 billion and 58,000 jobs in the next 5 years. 

Security and IPR

A U.S. Government Accountability Office report published in February 2013 cites a 782% increase in the number of reported security breaches of federal agencies between 2006 and 2012.

Standardised exemplar IPR arrangements needed as collaboration can be difficult to unwind. 

Data and context driven, service based “Internet of Things”

Page 3: Digital & Computing Education: Connected World: A Blueprint

@dickyadamswww.radams.co.uk [email protected]

Richard Adams

CONTEXT: NEW LANDSCAPEEcommerce

Big Data, Maths,

Prediction

Hardware and External

Devices

New Architecture

s,

Experience and social

Services/ Cloud

Philosophy, Creativity Finance

Mobile, Context

Sensitivity

Business Models Gameplay

Behaviour and

Psychology

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Successful digital departments prepare students for work in a range of areas.

Computing is no longer a sometimes esoteric discipline, it is THE mainstream.

Students, upon leaving MUST be fluent in skills, intellectual and practical, that address at least one of these areas as shown in the top blocks, right, but their education must be underpinned by my three pillars, Creativity, Science and Business

Creativity Science Business

Page 4: Digital & Computing Education: Connected World: A Blueprint

@dickyadamswww.radams.co.uk [email protected]

Richard Adams

DIGITAL SNAPSHOTData and Emergent

TrendsOnline gaming Persistence

Mobile Multiplatform

External devices

(Occulus Rift etc.)

Services Transmedia Emergence

Intelligence/ Smartness True Agility

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• The game, entertainment and online industries are undergoing a massive evolution from rigid channels/hardware and digital versions of what went before, into new forms that are solely created from the platforms that exist.

• The current consoles will be the last of their kind, the next iteration evolving into something that give novel user experiences (Occulus Rift etc.) and combine that with service based delivery using the potential of the cloud.

• Everything will be data driven; product development, content strategy, experience

• Play and social will be at the heart of most experiences

Page 5: Digital & Computing Education: Connected World: A Blueprint

@dickyadamswww.radams.co.uk [email protected]

Richard Adams

CURRICULUM (RE)DEVELOPMENT

Matching teaching skills

and research to ambitions - retraining

Integration with key

partners/employers/ mentoring

Wiki-ization of curriculum – constantly

evolving (within regulatory framework)

More advisers, closer to the

content

Rapid Iteration of new ideas

through online and short courses

Constant feedback,

Iteration, Quality Assurance

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Page 6: Digital & Computing Education: Connected World: A Blueprint

@dickyadamswww.radams.co.uk [email protected]

Richard Adams

evaluation

Going large Straits of Necessity

the brief

Funnel of Focus

groan zone

selection

Cloud of Potential

Concept/Product V1.0

brainstorming

emergent thinking

mapping

convergentthinkingdivergent

thinking

NEW MODELS OF LEARNING

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Page 7: Digital & Computing Education: Connected World: A Blueprint

@dickyadamswww.radams.co.uk [email protected]

Richard Adams

NEW MODELS OF LEARNING

Diagrams from Gamestorming by Dave Gray Sunni Brown James Macanufo Editor Colleen Wheeler Copyright © 2010 Dave Gray, Sunni Brown, and James Macanufo O'Reilly

Gray, Dave; Sunni Brown; James Macanufo (2010-07-14). Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers . OReilly Media - A. Kindle Edition.

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Page 9: Digital & Computing Education: Connected World: A Blueprint

@dickyadamswww.radams.co.uk [email protected]

Richard Adams

NEW RHYTHMS IN LEARNING: TOWARDS AN AGILE MODEL REFLECTING BEST PRACTICE IN INDUSTRY

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Page 10: Digital & Computing Education: Connected World: A Blueprint

@dickyadamswww.radams.co.uk [email protected]

Richard Adams

STRATEGIC VIEWAudit

Is the current model future proof?

Will the current mode of operation enable the department to thrive and grow?

What segment(s) can we quickly specialise in to lay foundations?

How do we stand out/how do we sustain this?

Who should we partner with?

How do we need to change capabilities and structures to maximise our potential?

How do we make our assets optimised?

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Considerations

What does our high level 3 year plan look like?

What do we need to enable us to manage the transition?

How would we operate the new model?

How do we manage colleagues through the process?

How would we govern and ensure quality?

How would we work with partners and manage those relationships?

How do we protect our brand during the transition

University aims, objectives and mission/values

How we work with back office, admin, management functions

•Education• Courses• Attract/ retain

students• Teach• Assessment• Quality

•Research• Research bids• Secure Funding• Research• Publish• Commercialise

•Partners• Make us IP

friendly• Commercialise

our skills• Seed fund

ChannelsOn campus – Online – Worldwide –

Partners

What we createEducation. – training – research –

products

Customers

Page 11: Digital & Computing Education: Connected World: A Blueprint

@dickyadamswww.radams.co.uk [email protected]

Richard Adams

ENSURING QUALITYMatching teaching skills to

ambitions - retraining

Flexible approach to delivery to suit global reach and changing

work patterns

Increase transparency

of quality process

outputs and communicat

e results

Better collation and extrapolation form student

results, success and perceived

educational quality

Act quickly and firmly in

failing situations –

strong policies and procedures

Promote cooperation

and inclusion from all

stakeholders – feedback becomes

part of the learning and

teaching process

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Page 12: Digital & Computing Education: Connected World: A Blueprint

@dickyadamswww.radams.co.uk [email protected]

Richard Adams

DELIVERY

Multimodal/Blended learning

Short courses online

Deeper online

engagement –

leverage of existing

and private

networks

Collaborative learning –

built in course

development

New forms of

qualifications

externally delivered

In-partner delivery

New tech for

delivery

Lectures/ worskhops

Hangout tutorials

Free, Freemium, Sponsored and Paid

Iterative

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Page 13: Digital & Computing Education: Connected World: A Blueprint

@dickyadamswww.radams.co.uk [email protected]

Richard Adams

FUNDING

Research – REF and

Commercial

Commercial Courses – online and

offline

Product Development – angel, seed, VC

funding

Commercialised interface with student talent

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