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Digital Learning Landscapes

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“Serious Games—Beyond Games,” “The Age of Science Nonfiction” and “Convergence Technopolei,” Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006.

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Page 1: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Digital Learning Landscapes

Page 2: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

What is this?

Page 3: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

TERAFLOP SUPER COMPUTER for $300!

Page 4: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006
Page 5: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006
Page 6: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006
Page 7: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

What is

Page 8: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Entertainment Software Association (ESA), 2005 Essential Facts About the Computer and Video Game Industry, May 18, 2005.

Page 9: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

“My 66 year old mom

Page 10: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

What percent

Page 11: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Entertainment Software Association (ESA), 2005 Essential Facts About the Computer and Video Game Industry, May 18, 2005.

Page 12: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

“It’s not true that

Page 13: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

“The

Page 14: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

What is the message?

Page 15: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Lineage

Games are a medium—not content.

Page 16: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Case 4: Disaster Configurator for the Rotterdam Port Authority

Case study: Emergency Response Training, Pjotr van Schothorst

VSTEP BV, Rotterdam, The Netherlands

The medium of gaming represents a qualitative shift in learning systems.

Page 17: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Games are an extension of the physical environment.

Page 18: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Games are an extension of the human nervous system.

Page 19: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

The physical world is an extension of games.

Page 20: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

This is about much, much more than fun and games. On 10.19.2006, the MacArthur Foundation announced a $50MM fund for digital learning and games.

Page 21: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

A robust program of research and experimentation is needed to enhancedevelopment of educational games by stimulating transfer of the art andtechnologies of video games to education and learning systems.

High development costs in an uncertain market for educational innovationsmake developing complex high-production learning games too risky for videogame and educational materials industries.

Educational institutions need to transform organizational systems andinstructional practices to take greater advantage of new technology, includingeducational games.

Outcome data from large-scale evaluations of educational games are needed to demonstrate that these technologies are equal to or offer comparative advantage vs. conventional IM.

Page 22: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006
Page 23: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

• Serious Games• Models and Differentiation• The Next Wave of HSI-HCI• Workforce Implications • Stavanger Opportunities

Digital Learning Landscapes

Page 24: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Games for…

Games for Health

Serious Games

Games for Change

Learning Games

Page 25: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Case study: Emergency Response Training, Pjotr van Schothorst

VSTEP BV, Rotterdam, The Netherlands

Page 26: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

USC ISI and Tactical Language Training

(ITSEC 2005)

Page 27: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

NETC – 24 Blue

(ITSEC 2005)

Page 28: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Games for…

Games for Health

Serious Games

Games for Change

Learning Games

Page 29: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

www.food-force.com

Page 30: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006
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seriousgames.dk

Page 32: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Games for…

Games for Health

Serious Games

Games for Change

Learning Games

Page 33: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006
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VRPHOBIA.COM Fear of flying, fear of

driving, fear of heights, fear of public

speaking, fear of thunderstorms, claustrophobia,

agoraphobia, social phobia, panic disorder, and

posttraumatic stress disorder due to motor

vehicle accidents

Page 38: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

http://www.hopelab.org/remission.html

Page 39: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

$7.5 million project that immerses students in the hectic environment of a hospital's intensive care unit and places them in a first-person role as a health-care professional. Funded by the U.S. Office of Naval Research, Pulse!! is being developed by Texas A&M-Corpus Christi, which in turn hired Hunt Valley (Md.)-based BreakAway to produce and design the platform. –Business Week

http://www.businessweek.com/innovate/content/apr2006/id20060410_051875.htm

Pulse!!

Page 40: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Games for…

Games for Health

Serious Games

Games for Change

Learning Games

Page 41: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006
Page 42: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

COPYRIGHT 2003-2005 CRITICAL MASS INTERACTIVE, INC. ALL RIGHTS RESERVED.

USAF: AIR DOMINANCEACTION FLIGHT SIMULATOR

Page 43: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006
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French Budget Minister Jean-Francois Cope has announced the launch of an online game for the country's taxpayers to have a go at balancing the books.

http://news.bbc.co.uk/1/hi/world/europe/4946496.stm

Page 45: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

ctlss.com/treasure_hunt/html/main.html

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www.in-duce.net

Page 47: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

www.pacmanhattan.com

Page 48: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

www.tele-actor.net

Page 49: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006
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• Serious Games• Models and Differentiation• The Next Wave of HSI-HCI• Workforce Implications • Stavanger Opportunities

Digital Learning Landscapes

Page 51: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006
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Source: Brazell, IC2 Institute, 2004

Yang Cai, Ingo Snel, Betty Chenga, Suman Bharathi, Clementine Klein d, Judith Klein-Seetharaman; Carnegie Mellon University, University of Frankfurt, Research Institute, University of Pittsburgh School of Medicine.

www.andrew.cmu.edu/~ycai/biogame.pdf

BIOSIM 1.0

Page 53: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Recommendation #1: Increase emphasis on evaluating the effectiveness of new learning technologies and approaches to designing and implementing such systems. Use an adaptive learning approach that integrates real world problems, data, processes and systems; empirical research and human performance; and instructional design and delivery. The key is to integrate empirical research into the design and implementation of new modes of learning in order to inform future selection and variation of learning systems.

Page 54: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

GlucoboyThe video game that runs on blood.

Page 55: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

www.virtual-u.org

Page 56: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

DMC Lab Project: Medical “Joe Medic”

UT Austin DMC and Fort Sam Houston AMED

NCO Academy

Page 57: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006
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http://www.ojp.usdoj.gov/odp/docs/trngexercise_vol3productreviews.pdf

Page 60: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

How are games

Page 61: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Population: 1.4MM Growth: 1200/day

Educational Sites 3 - 5 minutes EA online games 9 minutesAOL Entertainment 10 minutesWhyville.net 59 minutesYahoo! Games 78 minutes

MEAN TIME PER USER LOGIN Discovery.com: 96 million Whyville.net: 58.4 million BigChalk: 11 million Time for Kids: 8 million New York Times Learning Net: 1.2 million Cosmogirl: 425,000

PAGE VIEWS

© num

edeon, inc. 2003

The average time per log in July was 3.8 hours making it second to Neopets.

Page 62: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

© num

edeon, inc. 2004

SPACE STATION

Page 63: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Whyville City Hall

© num

edeon, inc. 2004

WhyvilleSenators

OrEoBaBy

Sooner

Page 64: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

© num

edeon, inc. 2003

0 clams

80 clams

20 clams

50 clams

100 clams

Progressive Involvement

Page 65: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Feb. 14- March 13, 2002 3,000 BBS postings

Y-POX

Page 66: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

achoo

Page 67: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

www.watercoolergames.org

Page 68: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006
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• Serious Games• Models and Differentiation• The Next Wave of HSI-HCI• Workforce Implications • Stavanger Opportunities

Digital Learning Landscapes

Page 72: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006
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NOSE

Page 78: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Vienna University of Technology Players operate track switches and adjusting the speed of virtual trains to prevent virtual trains from colliding. Researchers Daniel Wagner, Thomas Pintaric and Dieter Schmalstieg

Page 79: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006
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Improved Target Acquisition System Trainer

Page 83: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006
Page 84: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Augmented Human Cognition

Sandia National Laboratories, 2002

BMH, Delta 3D, DARPA, 2005

Page 85: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Machine Reality

Page 86: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Video games are leading us to

new affective, cognitive and psychomotor

domains of HSI…

A new relationship

between humans and

machines.

Page 87: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

• Serious Games• Models and Differentiation• The Next Wave of HSI-HCI• Workforce Implications • Stavanger Opportunities

Digital Learning Landscapes

Page 88: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Player

Incr. hand-eye coordreaction timespatial visualizationneuro-psych. testsvisual attentivenessand mental rotation

http://www.wehealnewyork.org/BI%20Surgeon%20teams%20up%20with%20Hollywood.htm

James “Butch” Rosser, M.D., Chief of Minimally Invasive Surgery,Director of the Advanced Medical Technology Institute (AMTI)Beth Israel Medical Center in Manhattan

According to Rosser’s study, surgeons who currently play or previously played video games had a 37% reduction in errors and accomplish laparoscopic

surgical tasks 27% quicker.

Page 89: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

US Nano Soldier FCS 2020

defenselink.mil/news/Jul2004/n07272004_2004072705.html

Game Builder – Nano Soldier

Page 90: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

US Nano Soldier

FCS 2020

Page 91: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006
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UT, DMC: NERO

Game Builder – AI for Sensors

Page 93: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Game

Operators

Page 94: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

http://www.itsdocs.fhwa.dot.gov/JPODOCS/REPTS_TE/13599.htmlhttp://www.roadtraffic-technology.com/contractors/traffic_man/electrosonic/electrosonic1.html

BACK FLIP

C4 Operations CentersAirLandSeaSpaceCyber

Page 95: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

One World View –

Integrating physical, virtual and imaginary

worlds.

TEAMS –

Transdisciplinary communities of practice.

SWARMING –

Network socialization and learning (communal).

GROUP –

Global Generation?

1980

Emergence of the 5th World

198219641946

Boomers

Generation X

Millennials

46-64

65-79

82-Present

5th World

4th World = Digital

Divide

Page 96: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

4th World MillennialsLow Socio-Economic Status

What separates 4th World from 5th World?

Page 97: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Game Builders – 5th World’ers

Page 98: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

The toys we play with as

children!

Page 99: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

The number of jobs requiring technical training is growing at five times the rate of other occupations.Innovate America, U.S. Council on Competitiveness

Page 100: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

GAME TEAMS

Games have captured millennials imagination

and time.

Leverage the attention economy of games to

develop next generation workforce.

We need to pierce the veil of play and support

game-based constructivist learning.

Transdisciplinarity is the common

denominator.

Games NANO BIO INFO NEURO

Game Builder = System Builder

TEAMS Educational Pull

Page 101: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006
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SpaceTEAMS

Page 103: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Gameboy Video Game BRAIN

Vision System

Lego Actuators and Building Blocks

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MechatronicsThe synergistic combination of mechanical engineering, electronics, control systems and computers.Mechanical, Aerospace, and Nuclear Engineering Departments at RPIAll Contents Copyright(C) 2001 Mechatronics Lab at RPI

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“spaceTEAMS can return San Antonio to the path of human development and space exploration making it in the realm of possibility that the first person to walk on Mars will be from San Antonio.”--General Robert F. McDermott and Dr. Francis “Duke” Kane

Page 114: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

• Serious Games• Models and Differentiation• The Next Wave of HSI-HCI• Workforce Implications • Stavanger Opportunities

Digital Learning Landscapes

Page 115: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Experiment with

learning systems

that integrate physical,

virtual, imaginary

and machine realities.

Page 116: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Case 4: Disaster Configurator for the Rotterdam Port Authority

Case study: Emergency Response Training, Pjotr van Schothorst

VSTEP BV, Rotterdam, The Netherlands

Embrace MS&G to solve petro needs and then cross appropriate to other

industries.

Page 117: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Take this idea to the next level!

Page 118: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Consider open source game engines.

Page 119: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Embrace competitive robotics 3rd-12th grades to cultivate the STEM workforce

today.

Page 120: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Newtonium

www.newtonium.com

Page 121: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Join emerging global education networks such as NMC to develop collaboration and to learn.

Page 122: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

Population: 1.4MM Growth: 1200/day

Educational Sites 3 - 5 minutes EA online games 9 minutesAOL Entertainment 10 minutesWhyville.net 59 minutesYahoo! Games 78 minutes

MEAN TIME PER USER LOGIN Discovery.com: 96 million Whyville.net: 58.4 million BigChalk: 11 million Time for Kids: 8 million New York Times Learning Net: 1.2 million Cosmogirl: 425,000

PAGE VIEWS

© num

edeon, inc. 2003

The average time per log in July was 3.8 hours making it second to Neopets.

Leverage free world-class learning environments such

as whyville, squeak and alice.

Page 123: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006
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Start by modeling what is working in US and other regions of the world and COMMIT to evaluation and effectiveness research from the beginning.

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Culture

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• Serious Games• Models and Differentiation• The Next Wave of HSI-HCI• Workforce Implications • Stavanger Opportunities

Digital Learning Landscapes

Page 129: Digital Learning Landscapes Conference, Stavanger Economic Development, Lysee Telecom and University of Stavanger, Stavanger, Norway, October 23-25, 2006

What is this?

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Learning Machine

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21st Century Teacher

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Can you make the shift?

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The End