digital media sectors & audiences

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Kmccabe2014 @mediaradarguru BTEC Level 2: DIGITAL MEDIA SECTORS & AUDIENCES Glossary of Terms Term Meaning Example or Explanation Sectors Different industries of the Media which produce different forms of Media texts Film Sector, Television, Print Publishing etc. Synergy The copromotion of a media text by two or more texts/companies Despicable Me & Pharrell Williams ‘Happy’ co promoting each other Crossmedia A text which has a presence across media sectors Hobbit Film, PC Game, Fan Magazine, Original Soundtrack, Mobile app. Analogue Media products which are usually in a physical form Print newspaper, Old Video cassettes, Vinyl records, old television broadcasts Digital Media products which are in a digital/virtual form Digital photographs, Websites, Online/streamed television, downloads etc. Platform The means by which a media product distributed to audiences Text A media product Heat magazine, Eastenders, CoD, Trailer for Hobbit, Ed Sheeran Music Video etc. Multimedia product A product which includes several media technologies Youtube video containing sound, moving image, text etc. Process: Preproduction Production PostProduction Distribution & Exhibition The planning stage Creating and producing the text Editing and finishing the product Giving the product to others to sell Showing audiences the product Scripting, Sketching, brainstorming Filming, recording, coding, photographing Adding sound, CGI, Titles, Anchorage Making available for download Screening in cinema, Broadcast on TV Devices Tools/technology used to access media Smartphone, Laptop, PC, Tablet, Game Console, Digital Radio etc. Technological Convergence The coming together of different media technology in a single device/media text Laptop to access messages, internet, DVD etc. Youtube to access Moving Image/ Music on Internet Impact of Digital Technology: Immediacy Convenience Portability Connectivity Personalisation Interactivity Speed, instant messaging, local & global Free content on internet, ondemand Hand held devices, flexible, always connected Globally connected, digital groups, social network Avatars, backgrounds, fonts, playlists etc. Gameplay, usergenerated content, red button tv, following links etc. Twitter for breaking news Web content of magazine, Netflix for Film IPhone, iPad, Fans Forums and Blogs, Internet groups Facebook profile pic, cover photo etc, Youtube, Minecraft, BBC1 red button Individual Audiences Solo Enjoyment Engages with the digital media alone Privacy, control, convenience Gamer, web browsing, On Demand Group Audiences – Collective Enjoyment Shares the media experience with others Interaction, competition, belonging Cinema, instant messenger, gamer

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Page 1: Digital Media Sectors & Audiences

Kmccabe2014  @mediaradarguru  

BTEC  Level  2:  DIGITAL  MEDIA  SECTORS  &  AUDIENCES  

Glossary  of  Terms    

 

 

Term   Meaning   Example  or  Explanation  Sectors  

 Different  industries  of  the  Media  which  produce  different  forms  of  Media  texts  

Film  Sector,  Television,  Print  Publishing  etc.  

Synergy    The  co-­‐promotion  of  a  media  text  by  two  or  more  texts/companies  

Despicable  Me  &  Pharrell  Williams  ‘Happy’  co  promoting  each  other    

Cross-­‐media    A  text  which  has  a  presence  across  media  sectors     Hobbit  Film,  PC  Game,  Fan  Magazine,  

Original  Soundtrack,  Mobile  app.  Analogue  

 Media  products  which  are  usually  in  a  physical  form  

Print  newspaper,  Old  Video  cassettes,  Vinyl  records,  old  television  broadcasts  

Digital    Media  products  which  are  in  a  digital/virtual  form   Digital  photographs,  Websites,  

Online/streamed  television,  downloads  etc.  

Platform    The  means  by  which  a  media  product  distributed  to  audiences  

 

Text    A  media  product   Heat  magazine,  Eastenders,  CoD,  Trailer  for  

Hobbit,  Ed  Sheeran  Music  Video  etc.  Multi-­‐media  product   A  product  which  includes  several  media  

technologies  Youtube  video  containing  sound,  moving  image,  text  etc.  

Process:  Pre-­‐production  

Production  Post-­‐Production  Distribution  &  

Exhibition    

 The  planning  stage  Creating  and  producing  the  text    Editing  and  finishing  the  product  Giving  the  product  to  others  to  sell  Showing  audiences  the  product  

 Scripting,  Sketching,  brainstorming  Filming,  recording,  coding,  photographing  Adding  sound,  CGI,  Titles,  Anchorage  Making  available  for  download  Screening  in  cinema,  Broadcast  on  TV  

Devices    Tools/technology  used  to  access  media   Smartphone,  Laptop,  PC,  Tablet,  Game  

Console,  Digital  Radio  etc.    Technological  Convergence  

The  coming  together  of  different  media  technology  in  a  single  device/media  text    

Laptop  to  access  messages,  internet,  DVD  etc.  Youtube  to  access  Moving  Image/  Music  on  Internet  

Impact  of  Digital  Technology:  Immediacy  

Convenience  Portability  

Connectivity  Personalisation  

Interactivity  

   Speed,  instant  messaging,  local  &  global  Free  content  on  internet,  on-­‐demand  Hand  held  devices,  flexible,  always  connected  Globally  connected,  digital  groups,  social  network  Avatars,  backgrounds,  fonts,  playlists  etc.  Game-­‐play,  user-­‐generated  content,  red  button  tv,  following  links  etc.  

   Twitter  for  breaking  news  Web  content  of  magazine,  Netflix  for  Film    IPhone,  iPad,    Fans  Forums  and  Blogs,  Internet  groups  Facebook  profile  pic,  cover  photo  etc,  Youtube,  Minecraft,  BBC1  red  button  

Individual  Audiences  Solo  Enjoyment  

Engages  with  the  digital  media  alone  Privacy,  control,  convenience  

Gamer,  web  browsing,  On  Demand    

Group  Audiences  –  Collective  Enjoyment  

Shares  the  media  experience  with  others  Interaction,  competition,  belonging  

Cinema,  instant  messenger,  gamer  

 

Page 2: Digital Media Sectors & Audiences

Kmccabe2014  @mediaradarguru  

 

 

Primary  Audience    The  target  audience  the  media  text  was  created  for      

Males  aged  18yrs  +  playing  Call  of  Duty  

Secondary  Audience    The  unexpected  or  additional  audience   Teenagers    watching  children’s  movies  

Despicable  Me,  Frozen        Passive  Audience  

 Audience  who  do  not  interact  with  the  media  in  any  way  –  producing  content,  commenting  etc.  

Television  viewing,  Print  magazines,  Film    etc  

Active  Audience    Audience  who  do  interact  with  the  media  through  contribution,  viewing  control,  comment  

Youtube  comment,  Web  browsing,    

Active  audience  Theory  

 

Uses  &  Gratifications  Theory  -­‐  A  theory  that  argues  that  audiences  actively  use  media  for  4  main  different  purposes  –  information,  interaction,  identity,  entertainment  Disadvantage    We  do  not  always  know  why  we  consume  media  We  may  not  always  have  choice  over  the  media  we  consume  

News  programmes  –  information  I’m  a  Celebrity  –  Entertainment  Who  wants…  millionaire  –  interaction  Facebook  -­‐  identity  

Passive  Audience  Theory  

 

Hypodermic  Needle  Theory  -­‐  A  theory  that  argues  that  audiences  passively  absorb  media  and  accept  the  content.  Disadvantage  Theory  suggests  audience  have  no  power  or  control  Only  some  people  respond  to  what  they  see/hear    

Playing  violent  games  makes  you  become  more  violent  

Learn  the  difference  between  Active  Audience/Passive  Audience  &  Active/  Passive  Audience  Theory:  eg.  A  Passive  audience  (watching    Eastenders)  can  be  analysed  using  Active  Audience  Theory  (Uses  and  Gratifications  –  people  use  the  text  to  be  entertained)  

onsumer  generated  Content  

 

Content  which  the  audience  produce  by  themselves  Advantage:  cheap,  original,  instant,  access  to  events  Disadvantage:  Lower  quality,  truthful?,  opinion  led  

Blogs,  Facebook,  youtube  etc.  

Regulatory  Bodies  BBFC  ASA  PEGI  

OFCOM  

Organisations  who  control  &  censor  media  content  British  Board  of  Film  Classification  Advertising  Standards  Authority  Pan  European  Games  Information  Office  for  Communications  

 Age  ratings  eg.  15,  18  Advert  complaints    Age  Ratings  eg.  3+  Television  &  Radio  Complaints  

Primary  Research  Primary  Research  

methods  

Research  which  you  carry  out  yourself  The  tools  you  use  to  carry  out  primary  research  

 Questionnaire,  Interview,  Focus  Group  

Secondary  Research  Secondary  Research  

methods  

Research  which  has  been  collected  &  carried  out  by  someone  else.  The  tools  used  to  carry  out  this  research  

Web  searches,  library  research  

Qualitative  research    Research  and  data  which  gives  information  about  people’s  feelings  and  emotions  

What  kind  of  films  do  you  like  watching?  Horror  

Quantitative    research  

Research  and  data  which  gives  information  about  number,  facts  and  statistics    

How  many  times  do  you  go  to  the  cinema  per  month?  2  

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Kmccabe2014  @mediaradarguru  

Objective    Questions  or  research  which  has  no  bias  and  is  open  to  any  conclusions  

Rate  this  advert  out  of  5  

Subjective    Questions  or  research  which  has  a  bias  and  tries  to  promote  a  particular  opinion  

What  do  you  like  about  my  advert?  

Valid  &  reliable    Research  which  is  a  ‘Fair’  test  –  which  has  asked  a  good  number  of  people,  using  the  right  tools  etc  

Asking  people  who  are  not  just  your  friends,  asking  questions  which  are  not  subjective  etc.  

Audience  profiling  Purpose  of  Audience  

Profiling  

Gathering  information  about  the  age,  gender,  occupation  of  the  audience  To  successfully  aim  your  product  at  the  audience  

Females  aged  14-­‐16    

Consumer  behaviour    The  habits  of  the  audience  in  terms  of  genre  preference,  platform  preference  etc.  

‘I  like  to  watch  action  film’  ‘I  usually  watch  on  my  laptop’  

 

 Codes/Signs    Elements  that  are  used  to  create  meaning  for  audiences  

Dark  lighting,  scary  music,  sound  effects  etc.  create  suspense  &  horror  

Denotation    The  literal  meaning  of  a  code/sign   An  apple  is  a  piece  of  fruit  

Connotation    The  suggested  or  symbolic  meaning  of  a  code/sign  

An  apple  symbolises  health  and  well  being  

Colour   Perhaps  the  most  symbolic  code  used  to  target  audiences  &  create  (stereotypical)  meaning  

Pastels  –  girls,  nature  Neons  -­‐  fun,  older  teenage,  energy  etc.  

Mise-­‐en-­‐scene    Everything  in  the  frame  of  a  shot:  The  location,  the  organisation  of  elements  within  the  shot,  the  lighting,  props,  clothing,  weather  etc.  

Romantic  comedy  scene:  bright  lighting,  professional  clothes,  city  background,  medium  shits  etc.  

Framing/Shot  Size    The  organisation  of  the  shot  and  how  close  or  far  away  the  camera  is  

Extreme  close-­‐up,  close-­‐up  for  emotion,  wide  shot  for  establishing  the  scene  etc.  

Angle    The  position  of  the  camera  in  terms  of  height,  balance  

High  angle,  low,  birds  eye,  titled  etc  

Lighting    Use  of  lighting  and  lighting  effects  to  communicate  meaning  

Low  –  mysterious/  tense,  Natural  –  warm/bright,    

Editing    The  way  the  production  material  has  been  put  together  to  create  meaning  for  the  audience  

Long  slow  editing  to  build  tension  in  horror  films,  quick  cut  edits  (shots  lasting  1-­‐2  seconds)  to  show  energy,  chaos,  frantic  events  at  moments  when  bad  things  are  happening  

Sound    Diegetic  sound  –within  the  action  Non-­‐diegetic  sound  –  added  on  to  the  action  

The  radio  in  the  background,  a  cough  Soundtrack,  voiceover,  sound  effects  

Representation    The  way  a  person  or  group  is  presented  to  the  audience    –  includes  stereotypes  &  exaggerations  of  characters:  how  media  shows  a  group  rather  than  how  they  actually  are.  People  are  represented  through  their  clothes,  body  language,  colours  used,  facial  expression  etc  

Girls  –  like  pink,  like  make-­‐up,  feminine  Teenagers  –  hoodies,  asbo,  gangs  Rock  –  black,  grungy,  scruffy,  anarchy    Businessman  –  smart,  competitive,    Women  –  beautiful,  slim,      

Genre    A  ‘group’  of  media  texts  which  are  of  a  similar  type  or  category  

Horror,  rom  com,  action,  pop,  indie,  reality  tv,  soap,  news  etc  

Narrative    

Narrative  structure  

The  organisation  of  the  story  presented  to  the  audience    Equilibrium,  Disequilibrium,  New  Equilibrium  

Happy  beginning,  problem  occurs,  problem  solved  for  a  happy  ending.  Images  can  show  a  stage  of  the  narrative  structure  –  Advert  can  show  happy  ‘girl’  after  buying  product  –  new  equilibrium:  problem  solved  by  buying  product.