digital media sectors & audiences
TRANSCRIPT
Kmccabe2014 @mediaradarguru
BTEC Level 2: DIGITAL MEDIA SECTORS & AUDIENCES
Glossary of Terms
Term Meaning Example or Explanation Sectors
Different industries of the Media which produce different forms of Media texts
Film Sector, Television, Print Publishing etc.
Synergy The co-‐promotion of a media text by two or more texts/companies
Despicable Me & Pharrell Williams ‘Happy’ co promoting each other
Cross-‐media A text which has a presence across media sectors Hobbit Film, PC Game, Fan Magazine,
Original Soundtrack, Mobile app. Analogue
Media products which are usually in a physical form
Print newspaper, Old Video cassettes, Vinyl records, old television broadcasts
Digital Media products which are in a digital/virtual form Digital photographs, Websites,
Online/streamed television, downloads etc.
Platform The means by which a media product distributed to audiences
Text A media product Heat magazine, Eastenders, CoD, Trailer for
Hobbit, Ed Sheeran Music Video etc. Multi-‐media product A product which includes several media
technologies Youtube video containing sound, moving image, text etc.
Process: Pre-‐production
Production Post-‐Production Distribution &
Exhibition
The planning stage Creating and producing the text Editing and finishing the product Giving the product to others to sell Showing audiences the product
Scripting, Sketching, brainstorming Filming, recording, coding, photographing Adding sound, CGI, Titles, Anchorage Making available for download Screening in cinema, Broadcast on TV
Devices Tools/technology used to access media Smartphone, Laptop, PC, Tablet, Game
Console, Digital Radio etc. Technological Convergence
The coming together of different media technology in a single device/media text
Laptop to access messages, internet, DVD etc. Youtube to access Moving Image/ Music on Internet
Impact of Digital Technology: Immediacy
Convenience Portability
Connectivity Personalisation
Interactivity
Speed, instant messaging, local & global Free content on internet, on-‐demand Hand held devices, flexible, always connected Globally connected, digital groups, social network Avatars, backgrounds, fonts, playlists etc. Game-‐play, user-‐generated content, red button tv, following links etc.
Twitter for breaking news Web content of magazine, Netflix for Film IPhone, iPad, Fans Forums and Blogs, Internet groups Facebook profile pic, cover photo etc, Youtube, Minecraft, BBC1 red button
Individual Audiences Solo Enjoyment
Engages with the digital media alone Privacy, control, convenience
Gamer, web browsing, On Demand
Group Audiences – Collective Enjoyment
Shares the media experience with others Interaction, competition, belonging
Cinema, instant messenger, gamer
Kmccabe2014 @mediaradarguru
Primary Audience The target audience the media text was created for
Males aged 18yrs + playing Call of Duty
Secondary Audience The unexpected or additional audience Teenagers watching children’s movies
Despicable Me, Frozen Passive Audience
Audience who do not interact with the media in any way – producing content, commenting etc.
Television viewing, Print magazines, Film etc
Active Audience Audience who do interact with the media through contribution, viewing control, comment
Youtube comment, Web browsing,
Active audience Theory
Uses & Gratifications Theory -‐ A theory that argues that audiences actively use media for 4 main different purposes – information, interaction, identity, entertainment Disadvantage We do not always know why we consume media We may not always have choice over the media we consume
News programmes – information I’m a Celebrity – Entertainment Who wants… millionaire – interaction Facebook -‐ identity
Passive Audience Theory
Hypodermic Needle Theory -‐ A theory that argues that audiences passively absorb media and accept the content. Disadvantage Theory suggests audience have no power or control Only some people respond to what they see/hear
Playing violent games makes you become more violent
Learn the difference between Active Audience/Passive Audience & Active/ Passive Audience Theory: eg. A Passive audience (watching Eastenders) can be analysed using Active Audience Theory (Uses and Gratifications – people use the text to be entertained)
onsumer generated Content
Content which the audience produce by themselves Advantage: cheap, original, instant, access to events Disadvantage: Lower quality, truthful?, opinion led
Blogs, Facebook, youtube etc.
Regulatory Bodies BBFC ASA PEGI
OFCOM
Organisations who control & censor media content British Board of Film Classification Advertising Standards Authority Pan European Games Information Office for Communications
Age ratings eg. 15, 18 Advert complaints Age Ratings eg. 3+ Television & Radio Complaints
Primary Research Primary Research
methods
Research which you carry out yourself The tools you use to carry out primary research
Questionnaire, Interview, Focus Group
Secondary Research Secondary Research
methods
Research which has been collected & carried out by someone else. The tools used to carry out this research
Web searches, library research
Qualitative research Research and data which gives information about people’s feelings and emotions
What kind of films do you like watching? Horror
Quantitative research
Research and data which gives information about number, facts and statistics
How many times do you go to the cinema per month? 2
Kmccabe2014 @mediaradarguru
Objective Questions or research which has no bias and is open to any conclusions
Rate this advert out of 5
Subjective Questions or research which has a bias and tries to promote a particular opinion
What do you like about my advert?
Valid & reliable Research which is a ‘Fair’ test – which has asked a good number of people, using the right tools etc
Asking people who are not just your friends, asking questions which are not subjective etc.
Audience profiling Purpose of Audience
Profiling
Gathering information about the age, gender, occupation of the audience To successfully aim your product at the audience
Females aged 14-‐16
Consumer behaviour The habits of the audience in terms of genre preference, platform preference etc.
‘I like to watch action film’ ‘I usually watch on my laptop’
Codes/Signs Elements that are used to create meaning for audiences
Dark lighting, scary music, sound effects etc. create suspense & horror
Denotation The literal meaning of a code/sign An apple is a piece of fruit
Connotation The suggested or symbolic meaning of a code/sign
An apple symbolises health and well being
Colour Perhaps the most symbolic code used to target audiences & create (stereotypical) meaning
Pastels – girls, nature Neons -‐ fun, older teenage, energy etc.
Mise-‐en-‐scene Everything in the frame of a shot: The location, the organisation of elements within the shot, the lighting, props, clothing, weather etc.
Romantic comedy scene: bright lighting, professional clothes, city background, medium shits etc.
Framing/Shot Size The organisation of the shot and how close or far away the camera is
Extreme close-‐up, close-‐up for emotion, wide shot for establishing the scene etc.
Angle The position of the camera in terms of height, balance
High angle, low, birds eye, titled etc
Lighting Use of lighting and lighting effects to communicate meaning
Low – mysterious/ tense, Natural – warm/bright,
Editing The way the production material has been put together to create meaning for the audience
Long slow editing to build tension in horror films, quick cut edits (shots lasting 1-‐2 seconds) to show energy, chaos, frantic events at moments when bad things are happening
Sound Diegetic sound –within the action Non-‐diegetic sound – added on to the action
The radio in the background, a cough Soundtrack, voiceover, sound effects
Representation The way a person or group is presented to the audience – includes stereotypes & exaggerations of characters: how media shows a group rather than how they actually are. People are represented through their clothes, body language, colours used, facial expression etc
Girls – like pink, like make-‐up, feminine Teenagers – hoodies, asbo, gangs Rock – black, grungy, scruffy, anarchy Businessman – smart, competitive, Women – beautiful, slim,
Genre A ‘group’ of media texts which are of a similar type or category
Horror, rom com, action, pop, indie, reality tv, soap, news etc
Narrative
Narrative structure
The organisation of the story presented to the audience Equilibrium, Disequilibrium, New Equilibrium
Happy beginning, problem occurs, problem solved for a happy ending. Images can show a stage of the narrative structure – Advert can show happy ‘girl’ after buying product – new equilibrium: problem solved by buying product.