digital practice and pedagogy: student generated oers using xerte in art, design and media

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Digital Practice and Pedagogy Student generated OERs using Xerte in Art, Design and Media #mjm22 Dr Sarah Atkinson Adam Bailey

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Presentation by Adam Smith and Dr Sarah Atkinson from University of Brighton for Xerte Talking workshop at University of Lincoln, 26th June 2014: http://makingdigitalhistory.co.uk/projects/xerte-talking-students-producing-interactive-learning-resources/art-design-and-media-workshop-26th-june-2014/

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Page 1: Digital Practice and Pedagogy: student generated OERs using Xerte in Art, Design and Media

Digital Practice and PedagogyStudent generated OERs using Xertein Art, Design and Media

#mjm22

Dr Sarah AtkinsonAdam Bailey

Page 2: Digital Practice and Pedagogy: student generated OERs using Xerte in Art, Design and Media

Session Outline

11:10 Presentation.• Background & Context.• Module Delivery & Requirements.• OERs & Using Xerte.

11:30 Review Xerte learning objects.

11:45 Student experience.• Questions.

Page 3: Digital Practice and Pedagogy: student generated OERs using Xerte in Art, Design and Media

Background

• HEA Digital literacies in the disciplines.• Pilot module – MA Creative Media.• Art, Design and Media.• Stand alone module.• Delivered online.• Embed digital practice & pedagogy.• Open Practice.

Image: Ministry of Defense, http://www.defenceimagery.mod.uk/fotoweb/Grid.fwx?archiveId=5042&search=45147873.jpgOGL http://www.nationalarchives.gov.uk/doc/open-government-licence/version/2/

Page 4: Digital Practice and Pedagogy: student generated OERs using Xerte in Art, Design and Media

Module Aims

• Raise levels of digital literacy.

• Introduce a range of technologies.

• Understanding and critical awareness.

• Working knowledge of principles, practices and techniques.

• Discuss emerging pedagogies.

• Design and create online content.

• Educational and disciplinary contexts.

Page 5: Digital Practice and Pedagogy: student generated OERs using Xerte in Art, Design and Media

“To start, press any key.

Where’s the ANY key!”

Homer Simpson, The Simpsons

Any key on keyboard, Fikcyjny Klawisz, 2006, http://commons.wikimedia.org/wiki/File:Keyboard-anykey.jpg

Page 6: Digital Practice and Pedagogy: student generated OERs using Xerte in Art, Design and Media

Open scholarship

Pedagogy of abundance, Weller (2009).

Page 7: Digital Practice and Pedagogy: student generated OERs using Xerte in Art, Design and Media

“The web of the future isn’t about visiting sites, it’s about connecting resources.”

Stephen Downes (2009).

Image: Neuron connection pattern, Patrick Hoesly http://www.flickr.com/photos/zooboing/4743616313/

Page 8: Digital Practice and Pedagogy: student generated OERs using Xerte in Art, Design and Media

Assessment

OER Portfolio (60%)• Produce an Open Educational Resource.

– Educate others about specific digital tool or practice.

– Creative and interactive.– Demonstrate critical understanding.

Image by Weesam2010. Country Road, Sussex, UKOn Ditchling Beacon looking east. http://www.flickr.com/photos/weesam/5668918339

Page 9: Digital Practice and Pedagogy: student generated OERs using Xerte in Art, Design and Media

OER requirements

• Suitable learning objectives.

• A video that you have produced – for example a talking head introduction.

• A screencast of your chosen technology or practice.

• An interactive activity.

• An evaluation or test.

• A relevant OER produced by someone else. (e.g. a Youtube video).

• Links to other relevant quality resources or further information.

Page 10: Digital Practice and Pedagogy: student generated OERs using Xerte in Art, Design and Media

Literacies & skills

1. Digital identity.

2. Concepts in e-learning.

3. Open educational resources.

4. Resource discovery.

5. Layout & format (Storyboarding).

6. Creative Commons & copyright.

7. Accessibility.

8. Digital media.

9. Quizzes & gamification.

10. Assessment & feedback.

Page 11: Digital Practice and Pedagogy: student generated OERs using Xerte in Art, Design and Media

Delivery

• Reflective practice (Blog).• Online Lecture (Webinar).• Communication (Twitter).• Module content (VLE).• Student authored OER (Xerte).• Screen Capture (Camtasia Relay).

Page 12: Digital Practice and Pedagogy: student generated OERs using Xerte in Art, Design and Media

http://bit.ly/mjm22-blog

Page 13: Digital Practice and Pedagogy: student generated OERs using Xerte in Art, Design and Media

http://bit.ly/mjm22-mindmap

Page 14: Digital Practice and Pedagogy: student generated OERs using Xerte in Art, Design and Media
Page 15: Digital Practice and Pedagogy: student generated OERs using Xerte in Art, Design and Media

Choosing Xerte

Xerte

Open source

Actively developed

Supported

Institutional

Apply licences

Easily modified &

re-used

Easily shared

Interactive

Accessible

Page 16: Digital Practice and Pedagogy: student generated OERs using Xerte in Art, Design and Media

Production

Digital assets

Information objects

Objects

Activities

Design

Learning

JISC, Open educational resources infokit. https://openeducationalresources.pbworks.com/w/page/24836860/What%20are%20Open%20Educational%20Resources [Accessed October 2013].

Page 17: Digital Practice and Pedagogy: student generated OERs using Xerte in Art, Design and Media

Support

• Basic introduction (online).• Personal experimentation.• Directed to support materials:

– Step by step guides & tutorials.– Resources– Showcase examples– Page type descriptions

Page 18: Digital Practice and Pedagogy: student generated OERs using Xerte in Art, Design and Media

Issues

• Pilot installation.

• Technical issues / bugs.– Pop up blocker.

– Uploading & Embedding media.

– Publishing objects.

– Interactivity design.

• Conceptual understanding.

• Steep learning curve

• Experience of the software.

• Design & format.

• Assessment.

Page 19: Digital Practice and Pedagogy: student generated OERs using Xerte in Art, Design and Media

Findings

• Simple to install & get started.

• Non-technical.

• Requires some training.

• Developing familiarity takes time.

• Time-consuming.

• Unintuitive & limiting.

• Structured and convenient.

• Need to know:

– Basic HTML formatting.

– File formats.

• Accessible.

Page 20: Digital Practice and Pedagogy: student generated OERs using Xerte in Art, Design and Media

Conclusions

• Offers creative potential.• Immersive learning experience.• Useful vehicle for working digitally.• Requires the acquisition of digital literacies.• Emphasizes the importance of:

– Digital production.– Open practice.

• Not universally appropriate.

Page 21: Digital Practice and Pedagogy: student generated OERs using Xerte in Art, Design and Media

Lessons learnt

• Introduce Xerte earlier.• Encourage practice & offer examples.• Submit draft Learning Objects for review.• Provide opportunities for peer sharing.

Page 25: Digital Practice and Pedagogy: student generated OERs using Xerte in Art, Design and Media

Review the OERs

• Look at the students’ OERs.

• Read their assignment blog posts.

• Consider:– How have they approached using Xerte?– What aspects have they considered?– What do you think they have learnt?– What questions do you have for them?

• The students will be joining us remotely so you can ask them questions.

Page 26: Digital Practice and Pedagogy: student generated OERs using Xerte in Art, Design and Media

“Having been introduced to Xerte in the module, its seemed to tick a lot of the boxes but was a bit of an uphill struggle to get familiar with it.”

“… part of its limitations are also its strengths, having spent a fair while writing swathes of text to include on the pages of the OER I discovered that a great deal would not fit… but this made me also think that some people might be put off by a lot of text and it encouraged me to look for other ways to impart the information.”

Page 27: Digital Practice and Pedagogy: student generated OERs using Xerte in Art, Design and Media

“While my final OER has both problems and limits, Xerte has enabled me to pull together a range of digital material and my own ideas and content into a structured and coherent educational resource that illustrates my learning in both digital practice and pedagogy.”

Page 28: Digital Practice and Pedagogy: student generated OERs using Xerte in Art, Design and Media

“Defining digital literacy as a premise for my OER has helped me examine my progress in this module; not only have my digital skills and knowledge of tools grown, but also, as often happens with increased fluency, my enjoyment.”

Page 29: Digital Practice and Pedagogy: student generated OERs using Xerte in Art, Design and Media

Dr Sarah Atkinson

[email protected]@drsarahatkinson

Adam Bailey

[email protected]

@adamrgb

Digital practice and pedagogy blog

#mjm22

http://bit.ly/mjm22-blog