digital technologies at confluences museum yves-armel martin erasme / confluences museum

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Digital technologies at Confluences Museum Yves-Armel Martin Erasme / Confluences Museum Role of technologies in the Confluences Museum A digital environment for the benefit of visits and cultural explanations Fully integrated with museography Specially where and when they are the most useful Principles No screen, no keyboard, no mouse No cumbersome technologies A building to react to the patrons Several levels and ways to access information To take away the content of the exposition Internet extents the accessibility of the museum in time an space. Particularly for teachers and students To reveal the invisible To enthrow visitors through sensory experience Method Possibilities offered by technologies are ahead of the demand Reviewing technologies, inventing and testing usages. Identifying wrong paths, evaluating visitor's benefit and understanding. Taking into account digital ecosystem : digital culture is spreading and getting commonplace. Method Museolab : a museography lab in Erasme Technology review, demonstrators Collaborations with museum professionals Real tests during expositions Study of visitors reactions + work with partners (research centers, institution, digital artists) and results dissemination + design of the museum information system Museolab 1 : first works RFID on entrance ticket : To personalize the visit To take back home the content of the exposition Digital ink Physical (tangible) interactions Example : RFID Many applications : For a personalized visit (language, level,...) To bookmark items To create interactive objects To better know the visitors flow in the museum Results Museolab 1 Enhanced RFID ticket : Main interested in bookmarking content to find it online afterwards Long range detection of visitors isn't accurate and doesn't engage them. Stats about paths followed by visitors seem very useful Personal content : very difficult in a crowded space. Autopublication tools for museum professionals help them to adapt content to the visitors reaction. New interactions : lots of interests for interactive objects, and for immersive interactions (using body movements) but very dependant of the creative design. More useful for fun and evocation than for creating knowledge. Other issues (on going) Understanding complexity phenomenons by moving Classification table : multitouch / multiusers Electronic ink / a new interactive text support Sound diffusion Sound beam technologies Panoplans Audio transductors Follow us on :Technology review results prototypes and open source softwares You can contribute! (Delicious flickr dailymotion : museolab tag) And also