digitizing cultural heritage - uiahmmaenpaa/lectures/culturalheritage.pdf · virtual and material...
TRANSCRIPT
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10/29/09 1
Ma Luontotalo Arkki Mitä on museo? Mitä on museomedia? Työryhmät jakaantuminen – ideointi, Arkin kokoelmien äärellä
Ti Heureka Museon kokoelman, strategia, näyttelyn luominen, yleisö. Mo-Fun pelin tuotanto Työryhmille tehtävä kotimatkalla: mitä yleisö tekee, miten osallistuu?
Ke Nakkila, Villilän studio Animaatiotuotanto osana mediatuotantoa Case: Täällä pohjan tähden alla –elokuva- Tuotanto Työryhmille tehtävä: mikä on sisältö, millä medialla se esitetään?
To Taik – Ateljee Yo-keskus Käsikirjoittaminen, mediatuotannon käsikirjoittaminen Työryhmille tehtävä: museoiden www-sivut bechmarkkaus
Pe Taik, Ateljee Yo-keskus mediatuotanto – tuottajan työt, muut roolit Kuka pelaa ja mitä Suomessa Työryhmät – keskinäinen työnjako ja työsuunnitelma
Marjo Mäenpää, [email protected]
Digitizing Cultural and Natural Heritage
Marjo Mäenpää University of Art and Design, Helsinki School of Art and Media, Pori
Cross media Production Course 25.10.2009
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Marjo Mäenpää, [email protected]
producing mixed reality space
digital archives
museums and education
new applications, multimodality
re-presenting the history and cultural heritage
telling new stories from old material
producing digital replicas
means of participation
Marjo Mäenpää, [email protected]
1. Digitizing of cultural heritage
Tangible heritage Intangible heritage
Case Multimedia for National Museum of Finland at 2000
2. 3D models – modeling
3. Digital Devices in Museums from PDA’s to virtual space, sound and digital touch
4. Museums and social media
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Marjo Mäenpää, [email protected]
Virtual and material world – Tangible vs. Intangible Heritage
Discussions on the impact of the multimedia technologies in the museums tend to assume differences between material world and virtual world.
Digitizing cultural artifacts – archeological context, historic monuments, buildings or ruins – reconstructing the disappeared heritage or presenting the object that could not be seen in the museum
Marjo Mäenpää, [email protected]
Digital representations: • Always a representation of certain relevant characteristics of an artifact • It is not the complete artifact • The relevance depends upon the purposes creating the artifact • There could be as many digital representation of the same artifact than there is purposes for their creation
Some reasons to make digital representations: • Documentation and analysis for use by cultural heritage professionals • Applications for dissemination to the general public
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Marjo Mäenpää, [email protected]
Tangible objects:
Material world carries meanings like aura, history, social and cultural meaning, religious and nationalistic context
http://www.museosuomi.fi/item
Marjo Mäenpää, [email protected]
Intangible heritage: Material objects may produce valid culturally based interpretations like in use, history, ownership, education, cultural interpretations.
The cultural components of the material object is an example intangible heritage –
In addition stories, music, performance, dance are all examples of intangible cultural heritage.
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Marjo Mäenpää, [email protected]
Multimedia: A tool for interpreting or expression in it’s own sake (Witcomb, 2007, 36)
Multimedia presentations have been understood serving specific educational interests
Through multimedia presentation – however – museums were presenting interpretations about the history, culture, etc
Experimental multimedia in museum might act as releaser of memory in much the same way as objects can make unconscious memories conscious (Witcomb, 2007, 37)
Marjo Mäenpää, [email protected]
A concept for interactive multimedia
How to trigger experience based on knowledge? What is the expertise of museum behind the exhibitions,
how to make connections between the information, research and exhibition?
How to use added value of multimedia, does interactivity bring something more?
Design is intelligence made visible.
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Marjo Mäenpää, [email protected]
Cases to see during the lecture
http://www.brooklynmuseum.org/exhibitions/dinner_party/
Marjo Mäenpää, [email protected]
Cases to see during the lecture
Community around cultural heritage, museums:
Art Babble http://www.artbabble.org/ online video platform
Brooklyn museum
Ever wish you could remix the gallery experience?
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Marjo Mäenpää, [email protected]
3-D models and modeling: Technologies are cultural concepts (Cameron, 2007, 50) Critical distinctions between: - material and immaterial - original-material and copy-material
Valter Benjamin, Jean Baudrillard about simulations and mechanical reproduction and art “losing their auratic, iconic, and ritualistic qualities” (Benjamin 1970) - Authenticity – the historical fact or interpretation about the presence in space and time - Heritage institutions move from the collection of physical artifacts to photographic and filmic forms of reproduction and recently digital creation and delivery “As the significance of digital images has grown, the form of factual has become virtualized.” (Flynn, 2007, 349)
Marjo Mäenpää, [email protected]
Re-production of cultural heritage?
http://sketchup.google.com/3dwarehouse/details?mid=d704ada96917eee0137d9ca24aa269c
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Marjo Mäenpää, [email protected]
The space of virtual heritage is not neutral ground
Spatial representation has various standards according to culture and history – in Europe the photorealism or it’s simulated geometric 3D equivalent is taken as standard 3D Studio Max was initially designed for the viewer looking art painting form a fixed position – model form Renaissance (Flynn, 2007, 352)
Virtual environments lack the richness of association and the levels of user engagement that we find in computer games – interaction has often been used to mean a form of interpassivity, where the user has limited options within a preprogrammed menu. (Flynn 354)
Marjo Mäenpää, [email protected]
"The Matrix: Rewritten" by ScytheBoB
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Marjo Mäenpää, [email protected]
Or creating new spaces visitors to touch and participate?
Ichim / Paris 2003
Marjo Mäenpää, [email protected]
Digital Devices in Museums from PDA’s to virtual space, sound and digital touch
Digital multimedia in museums: Web sites Interactive kiosks, computer interfaces Holograms Digitized films Sound – pod casts
SF MOMA podcast
http://www.sfmoma.org/education/edu_podcasts_archive.html
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Marjo Mäenpää, [email protected]
Co-presenting museum information
Anthropological Museum in Vancouver, Canada 2005
Users are reading facts about the museum objects form PDA...
...what are they really watching?
Marjo Mäenpää, [email protected]
New interfaces? New devices? Usability?
Ichim / Paris 2003
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Marjo Mäenpää, [email protected]
http://www.zgdv.de/zgdv/ Zentrum für Graphische Datenverarbeitung w. V. Darmastad
Multimodality in museums: information for all senses
Avatars - der geist - a chost telling stories form 30year war in actual historical plases in Heidelberg castle
A telebuddy, an avatar hiden in a doll - guiding visitoris in museum - for children.
http://www.telebuddy.de/index_en.htm
Marjo Mäenpää, [email protected] The wall of evolution in the American Museum of Narural History in New York
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Marjo Mäenpää, [email protected]
http://www.youtube.com/watch?v=OUVe6VAa1cQ
Tactile Virtual Media... The City Wall in Helsinki: http://citywall.org/ and http://www.youtube.com/watch?v=IldDrCcZkZY
and Mobile Media installation
http://www.youtube.com/watch?v=bN6kRlyA3_A ShowMe tools and Smart Board in use:
Exapmples from Japan: The reconstruction of old city of Osaka to virtual mobile
Marjo Mäenpää, [email protected]
Cases to see during the lecture
Best of Web nominees 2009 – a list for benchmarking: http://conference.archimuse.com/best_web/nominees-2009
eLearning:
http://www.yksityinenkielitoimisto.net/eoppiminen/fi1.html
Art education
http://www.pbs.org/independentlens/offthemap/
Intangible cultural heritage
http://www.lib.helsinki.fi/julkaisut/kiehtovakirja/
Semantic web – tagging
http://www.digitalvaults.org http://conference.archimuse.com/forum/mw2008_announcing_best_web_2008
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Marjo Mäenpää, [email protected]
Arnold, D., Digital Artefacts Possibilities and Purpose in Niccolucci Franco (ed.) (2007). Digital Applications for Tangible Cultural Heritage. Report on the State of the Union Policies, Practices and Developments in Europe. Volume 2. Archaeolingua, Budapest 2007.
Benjamin, Walter (1970) The Work of Art in The Age of Mechanical Reproduction” translated to English
Cameron, Fiona (2007) Beyond the Cult of Replicant: Museums and Historical Digital Objects – Traditional Concerns, New Discourses in Fiona Cameron and Sarah Kenderline (eds.) Theorizing Digital Cultural Heritage. A Critical Discourse. MIT Press 2007.
Flynn Bernadette (2007) The Morphology of Space in Virtual Heritage in Discourses in Fiona Cameron and Sarah Kenderline (eds.) Theorizing Digital Cultural Heritage. A Critical Discourse. MIT Press 2007.
Milekic Slavko, (2002). Towards Tangible Virtualities: Tangialities. Proceedings of Museum & Web 2002.
Witcomb, Andrea (2007) The Materiality of Virtual Technologies: A New Approach to Thinking about the Impact of Multimedia in Museums, in Fiona Cameron and Sarah Kenderline (eds.) Theorizing Digital Cultural Heritage. A Critical Discourse. MIT Press 2007.