direct to home tvs
TRANSCRIPT
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CHAPTER-1
INTRODUCTION
DTH stands for Direct-To-Home television. DTH is defined as the reception of
satellite programmes with a personal dish in an individual home. DTH does away with
the need for the local cable operator and puts the broadcaster directly in touch with the
consumer. Only cable operators can receive satellite programs and then they distribute
them to individual homes.
Figure (i) DTH satellite TV
When satellite television first hit the market in the early 1990s, home dishes were
expensive metal units that took up a huge chunk of yard space. In these early years,
only the most die-hard TV fans would go through all the hassle and expense of putting
in their own dish. Satellite TV was a lot harder to get than broadcast and cable TV.
Today, we see compact satellite dishes perched on rooftops all over the United States.
Drive through rural areas beyond the reach of the cable companies, and we'll find
dishes on just about every house. The major satellite TV companies are luring in more
consumers every day with movies, sporting events and news from around the world
and the promise of movie-quality picture and sound.
Satellite TV offers many solutions to broadcast and cable TV problems. Though
satellite TV technology is still evolving, it has already become a popular choice for
many TV viewers.
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A DTH network consists of a broadcasting centre, satellites, encoders, multiplexers,
modulators and DTH receivers.
A DTH service provider has to lease Ku band transponders from the satellite. The
encoder converts the audio, video and data signals into the digital format and the
multiplexers mixes these signals. At the user end, there will be a small dish antenna
and set-top boxes to decode and view numerous channels. On the user end, receiving
dishes can be as small as 45 cm in diameter.
DTH is an encrypted transmission that travels to the consumer directly through a
satellite. DTH transmission is received directly by the consumer at his end through the
small dish antenna. A set-top box, unlike the regular cable connection, decodes the
encrypted transmission.
1.1 DTH OVER CABLE TV
1. Cable Tv is analog and DTH employs digital transmission. Therefore, DTH offersbetter quality picture than cable Tv. It is less susceptible to transmission noise . DTH
offers all the advantages of digital over analog signal.
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2. DTH can reach remote areas where terrestrial transmission and cable TV havefailed to penetrate. It does away with the intermediate step of a cable operator and
wires that come from the cable operator that come to our house.
3. A big problem that broadcasters face in India is issue of underreporting ofsubscribers by cable operators.
Consider the cable operators pyramid. Right at the top is the broadcaster. Next comes
the Multi Service Cable Operator (MSOs) like Siticable, InCable, etc. Below them are
the Access Cable Operators (ACOs) or your local cable guy who actually lays the
wires to your house. The local cable operators or the ACOs then allegedly under-
report the number of subscribers they have bagged because they have to pay the MSOs
something like Rs 30-45 per household. Showing a lesser number of households
benefits ACOs.
With no way to actually cross check, the MSOs and the broadcasters lose a lot.
Broadcasters do not earn much in subscription fees and are mostly dependent on
advertisement revenue to cover their costs, which is not sustainable and does
not offer high growth in revenues for broadcasters.
The way out of this is to use a set-top box so that it will be clear how many households
are actually using cable or going for DTH where broadcasters directly connect to
consumers and can actually grow revenues with a growth in the subscriber base.
1.2 DTH OVER BROADCAST TV
Conceptually, satellite TV is a lot like broadcast TV. It's a wireless system for
delivering television programming directly to a viewer's house. Both broadcast
television and satellite stations transmit programming via a radio signal
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Broadcast stations use a powerful antenna to transmit radio waves to the surrounding
area. Viewers can pick up the signal with a much smaller antenna.
PROBLEMS WITH BROADCAST TV
1. Range: The main limitation of broadcast TV is range. The radio signals used tobroadcast television shoot out from the broadcast antenna in a straight line. In order to
receive these signals, you have to be in the direct line of sight of the antenna. Small
obstacles like trees or small buildings aren't a problem; but a big obstacle, such as
the Earth, will reflect these radio waves. If the Earth were perfectly flat, you could
pick up broadcast TV thousands of miles from the source. But because the planet is
curved, it eventually breaks the signal's line of sight.
2. Distorted signal: The other problem with broadcast TV is that the signal isoften distorted, even in the viewing area. To get a perfectly clear signal like you find
on cable, you have to be pretty close to the broadcast antenna without too many
obstacles in the way.
DTH SOLUTION
1. Satellite TV solves the problems of range and distortion by transmitting broadcastsignals from satellites orbiting the Earth. Since satellites are high in the sky, there are a
lot more customers in the line of sight. Satellite TV systems transmit and receive radio
signals using specialized antennas called satellite dishes.
2. The TV satellites are all in geosynchronous orbit, meaning that they stay in oneplace in the sky relative to the Earth. Each satellite is launched into space at about
7,000 mph (11,000 kph), reaching approximately 22,200 miles (35,700 km) above the
Earth. At this speed and altitude, the satellite will revolve around the planet once every
24 hours -- the same period of time it takes the Earth to make one full rotation. This
way, we only have to direct the dish at the satellite once, and from then on it picks up
the signal without adjustment, at least when everything works right.
CHAPTER-2
DTH SATELLITE SYSTEM
2.1 COMPONENTS OF DTH SATELLITE
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Early satellite TV viewers were explorers of sorts. They used their expensive dishes to
discover unique programming that wasn't necessarily intended for mass audiences.
The dish and receiving equipment gave viewers the tools to pick up foreign stations,
live feeds between different broadcast stations, NASA activities and a lot of other stuff
transmitted using satellites.
Early satellite TV viewers who used C-band radio for their broadcasts were able to
catch wild feeds of syndicated programs, sporting events and news. These broadcasts
were free, but viewers had to hunt them down -- they didn't get previewed or listed
like regular broadcast programming. These signals still exist, and Satellite Orbit
magazine publishes a list of today's wild feeds
Some satellite owners still seek out this sort of programming on their own, but today,
most satellite TV customers get their programming through a direct broadcast
satellite (DBS) provider, such as DirecTV or DISH Network. The provider selects
programs and broadcasts them to subscribers as a set package. Basically, the provider's
goal is to bring dozens or even hundreds of channels to your TV in a form that
approximates the competition, cable TV.
Unlike earlier programming, the provider's broadcast is completely digital, which
means it has much better picture and sound quality .Early satellite television was
broadcast in C-band radio -- radio in the 3.7-gigahertz GHz to 6.4-GHz frequency
range. Digital broadcast satellite transmits programming in the Ku frequency
range (11.7 GHz to 14.5 GHz ).
There are five major components involved in a direct to home (DTH) or direct
broadcasting (DBS) satellite system: the programming source, the broadcast centre,
the satellite, the satellite dish and the receiver.
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Figure (ii) DTH components
Programming sources are simply the channels that provide programming forbroadcast. The provider doesn't create original programming itself; it pays other
companies (HBO, for example, or ESPN) for the right to broadcast their content via
satellite. In this way, the provider is kind of like a broker between you and the
actual programming sources. (Cable TV companies work on the same principle.)
The broadcast centre is the central hub of the system. At the broadcast centre, theTV provider receives signals from various programming sources and beams a
broadcast signal to satellites in geosynchronous orbit.
The satellites receive the signals from the broadcast station and rebroadcast them toEarth.
The viewer's dish picks up the signal from the satellite (or multiple satellites in thesame part of the sky) and passes it on to the receiver in the viewer's house.
The receiver processes the signal and passes it on to a standard TV.
2.2SATELLITE TV PROGRAMMING
Satellite TV providers get programming from two major sources:
1.National turnaround channels (such as HBO, ESPN and CNN) and2. Local channels (the ABC, CBS, Fox, NBC and PBS affiliates in a particular area).
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Most of the turnaround channels also provide programming for cable TV, and the local
channels typically broadcast their programming over the airwaves.
Turnaround channels usually have a distribution center that beams their programming
to a geosynchronous satellite. The broadcast center uses large satellite dishes to pick
up these analog and digital signals from several sources.
Most local stations don't transmit their programming to satellites, so the provider has
to get it another way. If the provider includes local programming in a particular area, it
will have a small local facility consisting of a few racks of communications
equipment. The equipment receives local signals directly from the broadcaster
through fiber-optic cable or an antenna and then transmits them to the central
broadcast center.
The broadcast center converts all of this programming into a high-quality,
uncompressed digital stream. At this point, the stream contains a vast quantity of data -
- about 270 megabits per second (Mbps) for each channel. In order to transmit the
signal from there, the broadcast center has to compress it. Otherwise, it would be too
big for the satellite to handle.
2.3COMPRESSION TECHNIQUES
The two major providers in the United States use the MPEG-2 compressed video
format -- the same format used to store movies on DVDs. With MPEG-2 compression,
the provider can reduce the 270- Mbps stream to about 5 or 10 Mbps (depending on
the type of programming). This is the crucial step that has made DBS service a
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success. With digital compression, a typical satellite can transmit about 200 channels.
Without digital compression, it can transmit about 30 channels.
At the broadcast center, the high-quality digital stream of video goes through an
MPEG-2 encoder, which converts the programming to MPEG-2 video of the correct
size and format for the satellite receiver in your house. The MPEG encoder analyzes
each frame and decides how to encode it. The encoder eliminates redundant or
irrelevant data and extrapolates information from other frames to reduce the overall
size of the file. Each frame can be encoded in one of two ways:
2.3.1 INTRAFRAME COMPRESSION TECHNIQUES
Intraframe compression is compression applied to still images, such as photographs
and diagrams, and exploits the redundancy within the image, known as spatial
redundancy. Intraframe compression techniques can be applied to individual frames
of a video sequence. Various intraframe techniques are given below
1. Sub-samplingSub-sampling is the most basic of all image compression techniques and it reduces the
amount of data by throwing some of it away. Sub-sampling reduces the number of bits
required to describe an image, but the quality of the sub-sampled image is lower than
the quality of the original. Sub-sampling of images usually takes place in one of two
ways.
In the first, the original image is copied but only a fraction of the pixels from the
original are used, as illustrated below.
Alternatively, sub-sampling can be implemented by calculating the average pixel
value for each group of several pixels, and then substituting this average in the
appropriate place in the approximated image. The latter technique is more complex,
but generally produces better quality images.
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In this example the pixels in every second row and every second column are ignored.
To compensate for this, the size of the remaining pixels is doubled. The same
procedure is illustrated below.
For example, an image might be sub-sampled by 2 in both the x and y directions, thus
every second line and every second column of the image is completely ignored. When
the sub-sampled image is displayed at the same size as the original image the size of
the pixels is doubled. This is known aspixel doubling.
When coding colour images, it is common to sub-sample the colour component of the
image by 2 in both directions, while leaving the luminance component intact. This is
useful because human vision is much less sensitive to chrominance than it is to
luminance, and sub-sampling in this way reduces the number of bits required to
specify the chrominance component by three quarters.
Sub-sampling is necessarily lossy, but relies on the ability of human perception to fill
in the gaps. The receiver itself can also attempt to fill in the gaps and try to restore the
pixels that have been removed during sub-sampling. By comparing adjacent pixels of
the sub-sampled image, the value of the missing in-between pixels can beapproximated. This process is known as interpolation. Interpolation can be used to
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make a sub-sampled image appear to have higher resolution than it actually has and is
usually more successful than pixel doubling. It can, however, result in edges becoming
blurred.
2. Coarse Quantization
Coarse quantization is similar to sub-sampling in that information is discarded, but the
compression is accomplished by reducing the numbers of bits used to describe each
pixel, rather than reducing the number of pixels. Each pixel is reassigned an
alternative value and the number of alternate values is less than that in the original
image. In a monochrome image, for example, the number of shades of grey that pixels
can have is reduced. Quantization where the number of ranges is small is known
as coarse quantization.
These three images have different numbers of colors. The first has thousands of
different colored pixels. The middle has 64 different colors and the rightmost uses
only 8 different colors.
Photographic quality images typically require pixels of 24 bits, but can be reduced to
16 bits with acceptable loss. Images with 8 bits, however, are noticeably inferior to
those with 16 bits per pixel. Coarse quantization of images, often called bit depth
reduction, is a very common way of reducing the storage requirements of images.
3. Vector quantization
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Vector quantization is a more complex form of quantization that first divides the input
data stream into blocks. A pre-defined table contains a set of patterns for blocks and
each block is coded using the pattern from the table that is most similar. If the number
of quantization levels (i.e. blocks in the table) is very small, as in Figure 2.5, then the
compression will be lossy. Because images often contain many repeated sections
vector quantization can be quite successful for image compression.
In this example of vector quantization a sequence of symbols is divided into blocks of
four symbols and the blocks are compared to those in a table. Each block is assigned
the symbol in the table entry it most resembles. These symbols form the compressed
form of the sequence. On decompression an approximation of the original sequence is
generated.
4. Transform Coding
Transform coding is an image conversion process that transforms an image from the
spatial domain to the frequency domain. The most popular transform used in image
coding is the Discrete Cosine Transform (DCT). Because transformation of large
images can be prohibitively complex it is usual to decompose a large image into
smaller square blocks and code each block separately.
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Instead of representing the data as an array of 64 values arranged in an 8x8 grid, the
DCT represents it as a varying signal that can be approximated by a collection of 64
cosine functions with appropriate amplitudes. The DCT represents a block as a matrix
of coefficients. Although this process does not in itself result in compression, the
coefficients, when read in an appropriate order, tend to be good candidates for
compression using run length encoding or predictive coding.
The most useful property of DCT coded blocks is that the coefficients can be coarsely
quantized without seriously affecting the quality of the image that results from an
inverse DCT of the quantized coefficients. It is in this manner that the DCT is most
frequently used as an image compression technique.
2.3.2 INTERFRAME COMPRESSION TECHNIQUES
Interframe compression is compression applied to a sequence of video frames, rather
than a single image. In general, relatively little changes from one video frame to the
next. Interframe compression exploits the similarities between successive frames,
known as temporal redundancy, to reduce the volume of data required to describe the
sequence.
There are several interframe compression techniques, of various degrees of
complexity, most of which attempt to more efficiently describe the sequence by
reusing parts of frames the receiver already has, in order to construct new frames.
1. Sub-samplingSub-sampling can also be applied to video as an interframe compression technique, by
transmitting only some of the frames. Sub-sampled digital video might, for example,
contain only every second frame. Either the viewers brain or the decoder would be
required to interpolate the missing frames at the receiving end.
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2. Difference CodingDifference coding, or conditional replenishment, is a very simple interframe
compression process during which each frame of a sequence is compared with its
predecessor and only pixels that have changed are updated. In this way only a fraction
of the number of pixel values is transmitted. The images below are successive frames
from the table tennis sequence and illustrates how, frequently, very little changes from
one frame to the next.
Figure (iii) Consecutive frames from the Table Tennis sequence.
If the coding is required to be lossless then every changed pixel must be updated.
There is an overhead associated with indicating which pixels are to be updated, and if
the number of pixels to be updated is large, then this overhead can adversely affect
compression.Two modifications can alleviate this problem somewhat, but at the cost of introducing
some loss. Firstly, the intensity of many pixels will change only slightly and when
coding is allowed to be lossy, only pixels that change significantly need be updated.
Thus, not every changed pixel will be updated. Secondly, difference coding need not
operate only at the pixel level, but at the block level.
3. Block Based Difference Coding
If the frames are divided into non-overlapping blocks and each block is compared
with its counterpart in the previous frame, then only blocks that change significantly
need be updated. If, for example, only those blocks of the Table Tennis frame that
contain the ball, lower arm and bat were updated, the resulting image might be an
acceptable substitute for the original.
Updating whole blocks of pixels at once reduces the overhead required to specify
where updates take place. The 160x120 pixels in the Table Tennis frame can be split
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into 300 8x8 pixel blocks. Significantly fewer bits are required to address one of 300
blocks than one of 19200 individual pixels. If pixels are updated in blocks, however,
some pixels will be updated unnecessarily, especially if large blocks are used. Also, in
parts of the image where updated blocks border parts of the image that have not been
updated, discontinuities might be visible and this problem is worse when larger blocks
are used. Clearly the choice of block size must be an informed one so as to achieve the
best balance between image quality and compression.
Block Based Difference Coding can be further improved upon by compensating for
the motion between frames. Difference Coding, no matter how sophisticated, is almost
useless where there is a lot of motion. Only objects that remain stationary within the
image can be effectively coded. If there is a lot of motion or indeed if the camera itself
is moving, then very few pixels will remain unchanged. Even a very slow pan of a still
scene will have too many changes to allow difference coding to be effective, even
though much of the image content remains from frame to frame. To solve this problem
it is necessary to compensate in some way for object motion.
4. Based Motion Compensation
Block based motion compensation, like other interframe compression techniques,
produces an approximation of a frame by reusing data contained in the frame's
predecessor. This is completed in three stages.
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Figure(iv) Past Frame - Current frame to be coded
First, the frame to be approximated, the current frame, is divided into uniform non-
overlapping blocks, as illustrated below (left).
Then each block in the current frame is compared to areas of similar size from the
preceding orpastframe in order to find an area that is similar. A block from the
current frame for which a similar area is sought is known as a target block.
The location of the similar ormatching blockin the past frame might be different from
the location of the target block in the current frame. The relative difference in
locations is known as the motion vector. If the target block and matching block are
found at the same location in their respective frames then the motion vector that
describes their difference is known as azero vector. The illustration below shows the
motion vectors that describe where blocks in the current frame (below left) can be
found in past frame (above left).
Current frame to be coded divided into blocks. Motion vectors indicating where
changed blocks in the current frame have come from. Unchanged blocks are marked
by dots. .
Finally, when coding each block of the predicted frame, the motion vector detailing
the position (in the past frame) of the target blocks match is encoded in place of the
target block itself. Because fewer bits are required to code a motion vector than to
code actual blocks, compression is achieved.
During decompression, the decoder uses the motion vectors to find the matching
blocks in the past frame (which it has already received) and copies the matching
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blocks from the past frame into the appropriate positions in the approximation of the
current frame, thus reconstructing the image. In the example used above, a perfect
replica of the coded image can be reconstructed after decompression. In general this is
not possible with block based motion compensation and thus the technique is lossy.
The effectiveness of compression techniques that use block based motion
compensation depends on the extent to which the following assumptions hold.
Objects move in a plane that is parallel to the camera plane. Thus the effects ofzoom and object rotation are not considered, although tracking in the plane parallel
to object motion is.
Illumination is spatially and temporally uniform. That is, the level of lighting isconstant throughout the image and does not change over time.
Occlusion of one object by another, and uncovered background are not considered.Bidirectional motion compensation uses matching blocks from both a past frame and
a future frame to code the current frame. A future frame is a frame that is displayed
after the current frame. Considering the chess board example, suppose that a player is
fortunate enough to have a once lost queen replace a pawn on the board. If the queen
does not appear on the board before the current move then no block containing the
queen can be copied from the previous state of play and used to describe the current
state. After the next move, however, the queen might be on the board. If in addition to
the state of play immediately before the current move, the state of play immediately
following is also available to the receiver, then the current image of the chess board
can be reproduced by taking blocks from both the past and future frames.
Bidirectional compression is much more successful than compression that uses only a
single past frame, because information that is not to be found in the past frame might
be found in the future frame. This allows more blocks to be replaced by motion
vectors. Bi-directional motion compensation, however, requires that frames be
encoded and transmitted in a different order from which they will be displayed.
Motion Compensated Video Compression Overview
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Figure(v) Flow of information through the motion compensation process.
As described in the section on Interframe Compression techniques, block based
motion compensation uses blocks from a past frame to construct a replica of the
current frame. The past frame is a frame that has already been transmitted to the
receiver. For each block in the current frame a matching block is found in the past
frame and if suitable, its motion vector is substituted for the block during transmission.
Depending on the search threshold some blocks will be transmitted in their entirety
rather than substituted by motion vectors. The problem of finding the most suitable
block in the past frame is known as the block matching problem.
Block based motion compensated video compression takes place in a number of
distinct stages. The flow chart above illustrates how the output from the earlier
processes form the input to later processes. Consequently choices made at early stages
can have an impact of the effectiveness of later stages. To fully understand the issues
involved with this type of video compression it is necessary to examine each of the
stages in detail. These stages can be described as:
Frame Segmentation Search Threshold Block Matching Motion Vector Correction
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Vector Coding Prediction Error Coding
1. Frame SegmentationThe current frame of video to be compressed is divided into equal sized non-
overlapping rectangular blocks. Ideally the frame dimensions are multiples of the
block size and square blocks are most common. Chan et al. used rectangular blocks of
16 x 8 pixels, claiming that blocks of this shape exploit the fact that motion within
image sequences is more often in the horizontal direction than the vertical.
Block size affects the performance of compression techniques. The larger the block
size, the fewer the number of blocks, and hence fewer motion vectors need to be
transmitted.
However, borders of moving objects do not normally coincide with the borders of
blocks and so larger blocks require more correction data to be transmitted .Small
blocks result in a greater number of motion vectors, but each matching block is more
likely to closely match its target and so less correction data is required. Lallaret et al.
found that if the block size is too small then the compression system will be very
sensitive to noise. Thus block size represents a trade off between minimising the
number of motion vectors and maximising the quality of the matching blocks. The
relationship between block size, image quality, and compression ratio has been the
subject of much research and is well understood.
For architectural reasons block sizes of integer powers of 2 are preferred and so block
sizes of 8 and 16 pixels predominate. Both the MPEG and H.261 video compression
standards use blocks of 16x16 pixels.
2. Search ThresholdIf the difference between the target block and the candidate block at the same position
in the past frame is below some threshold then it is assumed that no motion has taken
place and a zero vector is returned. Thus the expense of a search is avoided. Most
video codecs employ a threshold in order to determine if the computational effort of a
search is warranted.
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3. Block MatchingBlock matching is the most time consuming part of the encoding process. During
block matching each target block of the current frame is compared with a past frame in
order to find a matching block. When the current frame is reconstructed by the
receiver this matching block is used as a substitute for the block from the current
frame.
Block matching takes place only on the luminance component of frames. The colour
components of the blocks are included when coding the frame but they are not usually
used when evaluating the appropriateness of potential substitutes orcandidate blocks.
Figure (vi) Corresponding blocks from a current and past frame, and the search
area in the past frame.
The search can be carried out on all of the past frame, but is usually restricted to a
smallersearch area centred around the position of the target block in the current frame
(see above figure). This practice places an upper limit, known as the maximum
displacement, on how far objects can move between frames, if they are to be coded
effectively. The maximum displacement is specified as the maximum number of pixels
in the horizontal and vertical directions that a candidate block can be from the position
of the target block in the original frame.
The quality of the match can often be improved by interpolating pixels in the search
area, effectively increasing the resolution within the search area by allowing
hypothetical candidate blocks with fractional displacements.
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The search area need not be square. Because motion is more likely in the horizontal
direction than vertical rectangular search areas are popular. The CLM460x MPEG
video encoder for example, uses displacements of -106 to +99.5 pixels in the
horizontal direction, and -58 to +51.5 pixels in the vertical. The half pixel accuracy is
the result of the matching including interpolated pixels. The cheaper CLM4500, on the
other hand, uses 48 pixels in the horizontal direction, and 24 in the vertical, again
with half pixel accuracy.
If the block size is b and the maximum displacements in the horizontal and vertical
directions are dx and dy respectively, then the search area will be of size
(2dx + b)(2dy + b). Excluding sub-pixel accuracy it will contain (2dx + 1)(2dy+1)
distinct, but overlapping, candidate blocks. Clearly the larger the allowable
displacement the greater the probability of finding a good match. The number of
candidate blocks in the search area, however, increases quadratically as the
displacement increases, which can result in a large number of candidate blocks being
compared to the target block. Considering every candidate block in the search area as
a potential match is known as an Exhaustive Search,Brute Force Search,
orFullSearch
Matching Criteria
In order for the compressed frame to look like the original, the substitute block must
be as similar as possible to the one it replaces. Thus a matching criterion, ordistortion
function, is used to quantify the similarity between the target block and candidate
blocks. If, due to a large search area, many candidate blocks are considered, then the
matching criteria will be evaluated many times. Thus the choice of the matching
criteria has an impact on the success of the compression. If the matching criterion is
slow, for example, then the block matching will be slow. If the matching criterion
results in bad matches then the quality of the compression will be adversely affected.
Fortunately a number of matching criteria are suitable for use in video compression.
Sub-Optimal Block Matching Algorithms
The exhaustive search is computationally very intensive and requires the distortion
function (matching criteria) to be evaluated many times for each target block to be
matched. Considerable research has gone into developing block matching algorithms
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that find suitable matches for target blocks but require fewer evaluations. Such
algorithms test only some of the candidate blocks from the search area and choose a
match from this subset of blocks. Hence they are known as sub-optimal algorithms.
Because they do not examine all of the candidate blocks, the choice of matching block
might not be as good as that chosen by an exhaustive search. The quality-cost trade-off
is usually worthwhile however.
4. Motion vector correctionOnce the best substitute, ormatching block, has been found for the target block, a
motion vector is calculated. The motion vector describes the location of the matching
block from the past frame with reference to the position of the target block in the
currentframe.
Motion vectors, irrespective of how they are determined, might not correspond to the
actual motion in the scene. This may be due to noise, weaknesses in the matching
algorithm, or local minima. The property that is exploited in spatially dependent
algorithms, can be utilised after the vectors have been calculated in an attempt to
correct them. Smoothing techniques can be applied to the motion vectors that can
detect erratic vectors and suggest alternatives. The alternative motion vectors can be
used in place of those suggested by the BMA. Usually the candidate blocks to which
they refer are first evaluated as potential matches and the corrected motion vector used
only if the block is suitable
Smoothing motion vectors, however, can add considerable complexity to a video
compression algorithm and should only be used where the benefits outweigh these
costs. If frames are going to be interpolated by the receiver then motion vector
correction is likely to be worthwhile. Smoothing can also reduce the amount of data
required to transmit the motion vector information, because this information is
subsequently compressed and smooth vectors can be compressed more efficiently.
Vector smoothing causes problems of its own. Smoothing can cause small objects to
be coded badly because their motion vectors might be considered erroneous when they
are in fact correct. Smoothing such motion vectors can adversely affect the quality of
the compressed image. Stiller found that averaging schemes blurred sharp
discontinuities in image sequences. Because these discontinuities might be the result
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of object boundaries they should be preserved .To correct these problems Kim & Park
developed a sophisticated correction process that yielded better results than other
methods .Lallauret & Barba devised a technique that reconsidered every motion vector
that did not concur with its immediate neighbours to the left and above .
5. Vector coding
Once determined, motion vectors must be assigned bit sequences to represent them.
Because so much of the compressed data will consist of motion vectors, the efficiency
with which they are coded has a great impact on the compression ratio. In fact up to
40% of the bits transmitted by a codec might be taken up with motion vector data.
Fortunately, the high correlation between motion vectors and their non-uniform
distribution makes them suitable for further compression. This compression must be
lossless.
Efficient coding of motion vectors is a subject of research in its own right and many
authors have offered suggestions on which techniques work best. Any one of the
lossless general purpose compression algorithms are suitable for coding vectors.
Akansu et al investigated the relative efficiency of Arithmetic, Adaptive Huffman, and
Lewpel-Ziv Coding .They found that the arithmetic and Huffman techniques
performed best and that adaptive techniques using short term statistics performed
better than those using long term statistics. The ISO/IEC video compression standard
known as MPEG specifies variable length codes to be used for motion vectors. The
zero vector, for example, has a short code, because it is the most frequently occuring.
Lallauret & Barba tested two methods of coding motion vectors. The first was a
predictive method where a prediction of the motion vector was calculated based on its
predecessors in the same row and column. The prediction errors were then Huffman
coded. The second technique grouped the motion vectors into blocks. If all the vectors
in a block were the same, then only one was transmitted. Blocks that did not contain a
homogenous set of vectors were labelled and the vectors described as per as their first
method.
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6. Prediction Error codingAlthough the battery of techniques described thus far can code video very
successfully, they rarely generate perfect replicas of the original frames. Thus the
difference between a predicted frame and the original uncompressed frame might be
coded. Generally this is applied on a block by block basis and only where portions of
the coded frame are significantly different from the original. Transform coding is most
frequently used to achieve this and completely lossless coding is rarely a goal.
2.4 SATELLITE TV SIGNAL
Satellite signals have a pretty long path to follow before they appear on your TV
screen in the form of your favourite TV show. Because satellite signals contain such
high-quality digital data, it would be impossible to transmit them
without compression. Compression simply means that unnecessary or repetitive
information is removed from the signal before it is transmitted. The signal is
reconstructed after transmission.
2.4.1 STANDARDS OF COMPRESSION
Satellite TV uses a special type of video file compression standardized by the Moving
Picture Experts Group (MPEG). With MPEG compression, the provider is able to
transmit significantly more channels. There are currently five of these MPEG
standards, each serving a different purpose. DirecTV and DISH Network, the two
major satellite TV providers in the United States, once used MPEG-2, which is still
used to store movies on DVDs and for digital cable television (DTV). With MPEG-2,
the TV provider can reduce the 270-Mbps stream to about 5 or 10 Mbps (depending
on the type of programming).
Now, DirecTV and DISH Network use MPEG-4 compression. Because MPEG-4 was
originally designed for streaming video in small-screen media like computers, it can
encode more efficiently and provide a greater bandwidth than MPEG-2. MPEG-2
remains the official standard for digital TV compression, but it is better equipped to
analyze static images, like those you see on a talk show or newscast, than moving,
dynamic images. MPEG-4 can produce a better picture of dynamic images through use
of spatial (space) and temporal (time) compression. This is why satellite TV using
MPEG-4 compression provides high definition of quickly-moving objects that
constantly change place and direction on the screen, like in a basketball game.
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2.4.2 MPEG STANDARDS
All MPEG standards exist to promote system interoperability among your computer,
television and handheld video and audio devices. They are:
MPEG-1: the original standard for encoding and decoding streaming video andaudio files.
MPEG-2: the standard for digital television, this compresses files for transmissionof high-quality video.
MPEG-4: the standard for compressing high-definition video into smaller-scalefiles that stream to computers, cell phones and PDAs (personal digital assistants).
MPEG-21: also referred to as the Multimedia Framework. The standard thatinterprets what digital content to provide to which individual user so that media
plays flawlessly under any language, machine or user conditions.
2.4.3 ENCRYPTION AND TRANSMISSIONAfter the video is compressed, the providerencrypts it to keep people from accessing
it for free.Encryption scrambles the digital data in such a way that it can only
be decrypted (converted back into usable data) if the receiver has the correct
decryption algorithm and security keys.
Once the signal is compressed and encrypted, the broadcast center beams it directly to
one of its satellites. The satellite picks up the signal with an onboard dish, amplifies
the signal and uses another dish to beam the signal back to Earth, where viewers can
pick it up.
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CHAPTER-3
DTH SATELLITE RECEIVER
3.1 SATELLITE DISH
When the signal reaches the viewer's house, it is captured by the satellite dish. A
satellite dish is just a special kind of antenna designed to focus on a specific broadcast
source. The standard dish consists of aparabolic (bowl-shaped) surface and a
central feed horn. To transmit a signal, a controller sends it through the horn, and the
dish focuses the signal into a relatively narrow beam.
Figure (vii) The curved dish reflects energy from the feed horn, generating a
narrow beam
The dish on the receiving end can't transmit information; it can only receive it. The
receiving dish works in the exact opposite way of the transmitter. When a beam hits
the curved dish, the parabola shape reflects the radio signal inward onto a particular
point, just like a concave mirror focuses light onto a particular point.
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Figure (viii) The curved dish focuses incoming radio waves onto the feed horn.
In this case, the point is the dish's feed horn, which passes the signal on to the
receiving equipment. In an ideal setup, there aren't any major obstacles between the
satellite and the dish, so the dish receives a clear signal.
In some systems, the dish needs to pick up signals from two or more satellites at the
same time. The satellites may be close enough together that a regular dish with a
single horn can pick up signals from both. This compromises quality somewhat,
because the dish isn't aimed directly at one or more of the satellites. A new dish design
uses two or more horns to pick up different satellite signals. As the beams from
different satellites hit the curved dish, they reflect at different angles so that one beam
hits one of the horns and another beam hits a different horn.
The central element in the feed horn is the low noise blockdown converter, or LNB.
The LNB amplifies the radio signal bouncing off the dish and filters out
the noise (radio signals not carrying programming). The LNB passes the amplified,
filtered signal to the satellite receiver inside the viewer's house.
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3.2 SATELLITE RECEIVER
Figure (ix) Satellite Receiver
The end component in the entire satellite TV system is the receiver. The receiver has
four essential jobs:
It de-scrambles the encrypted signal. In order to unlock the signal, the receiverneeds the proper decoder chip for that programming package. The provider can
communicate with the chip, via the satellite signal, to make necessary adjustments
to its decoding programs. The provider may occasionally send signals that disruptillegal de-scramblers as an electronic counter measure (ECM) against illegal users.
It takes the digital MPEG-2 or MPEG-4 signal and converts it into an analog formatthat a standard television can recognize. In the United States, receivers convert the
digital signal to the analog National Television Systems Committee (NTSC)
format. Some dish and receiver setups can also output an HDTV signal.
It extracts the individual channels from the larger satellite signal. When you changethe channel on the receiver, it sends just the signal for that channel to your TV.Since the receiver spits out only one channel at a time, you can't tape one program
and watch another. You also can't watch two different programs on two TVs
hooked up to the same receiver. In order to do these things, which are standard on
conventional cable, you need to buy an additional receiver.
It keeps track of pay-per-view programs and periodically phones a computer at theprovider's headquarters to communicate billing information.
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Receivers have a number of other features as well. They pick up a programming
schedule signal from the provider and present this information in an onscreen
programming guide. Many receivers have parental lock-out options, and some have
built-in digital video recorders (DVRs), which let you pause live television or record it
on a hard drive.
These receiver features are just added bonuses to the technology of satellite TV. With
its movie-quality picture and sound, satellite TV is becoming a popular investment for
consumers. Digital cable, which also has improved picture quality and extended
channel selection, has proven to be the fiercest competitor to satellite providers. The
TV war is raging strong between satellite and digital cable technologies as well as
between the providers who offer these services. Once considered luxuries in most
households, satellite and digital cable are becoming quite common as providers bundle
TV with Internet and phone services to offer competitive deals and win over
customers.
4. CONCLUSION
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DTH projects in India are just a beginning and we are taking the advantage of DTH
revolution. Direct to home connects urban,
rural and remote areas of the country and provides desire
information communication, education and entertainment at the
click of a button.
1. Broadband noise will have negligible effect on GMRTObservations, as the minimum separation distance is 90
meters with the assumption that there is no DTH system in 100
meter circle from any of the GMRT antennas. Care must be
taken for arm antennas.
2. Narrow band noise can cause RFI, in spectral line observations below 400MHz, iflocated at about 2 km from a GMRT antenna.
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5. FUTURE SCOPE
1. To view pay & free-to-air TV channels of various DTH platform on our home TV.
2. Doordarshan free-to-air services providing 40 TV channels withno subscription fees is an attractive preposition to people in
urban and rural areas. These channels comprises of DD channels and popular
channels of news, sports, information, entertainment etc.
3. One can scan the entire globe with a motorized dish using a CIset top box with CAM modules and watch TV channels of several
DTH platforms visible to the dish terminals.
4. A number has started IP broadcast with return channel on PSTN line and this wouldbe for education and other applications.
6. REFERENCES
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[1]. EN 50221: Common Interface Specifications for conditionalaccess and other Digital video broadcasting decoder
applications.
[2]. IS 15377-2003: Digital Set Top Box for Direct to Home services.[3]. http://www.newmediarepublic.com/dvideo/compression/adv06.html
[4]. http://www.newmediarepublic.com/dvideo/compression/adv07.html[5]. The digital satellite TV handbook by Mark E. Long[6]. www.howstuffworks.com/satelliteTV[7]. Satellite Direct-to-Home - IEEE[8]. Development of satellite TV distribution and broadcasting-IEEE-
Electronics & Communication Engineering Journal-August 1992.
http://www.newmediarepublic.com/dvideo/compression/adv06.htmlhttp://www.newmediarepublic.com/dvideo/compression/adv06.htmlhttp://www.newmediarepublic.com/dvideo/compression/adv07.htmlhttp://www.howstuffworks.com/satelliteTVhttp://ieeexplore.ieee.org/iel5/5/33232/01566626.pdf?arnumber=1566626http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=2219http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=2219http://ieeexplore.ieee.org/iel5/5/33232/01566626.pdf?arnumber=1566626http://www.howstuffworks.com/satelliteTVhttp://www.newmediarepublic.com/dvideo/compression/adv07.htmlhttp://www.newmediarepublic.com/dvideo/compression/adv06.html