distributed large scale retrospectives
TRANSCRIPT
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Play time: Hands-On workshop "Distributed Large Scale
Retrospectives” using
Luke Hohmann Innovation Games
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Producer: MadhaviFacilitators: Antara and Arun
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Agenda
15 Min.
30 Min.Introduction Workshop:
Distributed Large Scale Retrospective
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About Innovation Games
Conteneo provides online and in-person serious games to help organizations:
• Develop and align strategy• Create, market and sell products & services• Prioritize project portfolios• Prioritize product features• Improve organizational performance
Source: www.conteneo.co
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Why do we need large distributed team retrospective?
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To improve performance of the enterprise you need to conduct an enterprise retrospective – not just one team – but every team.
To strive for a Collaborative WIN.
Source: www.conteneo.co
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Game Types
Visual collaboration games leverage powerful visual metaphors and well-known strategy and decision-making models as the foundation of collaborative problem solving.
Visual Collaboration Games
Speed Boat Buy a Feature / Buy a Project
Virtual Market Games
Virtual market games use virtual currency to identify shared priorities among the players.
Prune the Product Tree
Source: www.conteneo.co
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Visual Retrospective Games
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Visual Retrospective games help teams in their retrospectives.
Circles and Soup: Identify the scope of control for teams.
Speed Boat: Speed Boat is a well-known retrospective technique in which teams collaboratively identify the anchors slowing them down
Diana Larsen’s Circles and Soup
Speed Boat
Nick Oostvogel’sActions for
Retrospectives
Source: www.conteneo.co
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Some of my Visual Collaboration Retrospective Games published on Innovation Games Cloud
- based on some realistic scenarios that enable the teams to really think and relate to what they are doing in their teams!
Collaboration Game(Metaphor)
Description
Fly High Enables teams identify impediments at different levels.
Team Journey Enables teams emphasize teamwork as they undertake their journey together.
Mountain Trekking Enables teams identify risks and opportunities.
Team Craft Enables teams to brainstorm and identify the driving forces and impediments.
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Step 1: Identify the Teams
Identify the teams and the facilitators.
Source: www.conteneo.co
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Creating a PartySpecify the name of your
Forum and when you want it to start.
You can facilitate the forum or you can specify a third-party facilitator.
Third party facilitators must have accounts!
Specify the guest list.
Specify forum duration.
Specify when the lobby opens.
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Notifying Participants
9-digit code removed
Source: www.conteneo.co
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Step 2: Play the Retrospective gamePlay the game that is facilitated by a Producer and few facilitators.
Mountain Hiking Fly High
Team JourneyTeam Craft
PLAY NOW
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Step 3: Analyzing Results
Team & Enterprise Projects
1. Analyze for patterns and trends
2. Identify specific actions
Game results are downloaded into Excel for post processing.
Microsoft Excel Worksheet
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Categorize: People, Process, Technology
People
Tools / TechnologyProcess
“We should use GitHub”
“My PO doesn't attend planning meetings”
“We aren’t clear on the meaning of Done, Done”
Source: www.conteneo.co
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Categorize: Scope of Control
“We should use GitHub”
“My PO doesn't attend planning meetings”
“We aren’t clear on the meaning of Done, Done”
We use Diana Larsen’s Circles and Soup framework to help analyze results. This helps
This is also an excellent online retrospective tool!
www.innovationgames.com/circles-and-soup
Source: www.conteneo.co
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Feedback about teams was mostly
positive.
Significant opportunities for highly
impactful improvements.
Step 4: Identify Patterns
“POD” and “product” were ultimately not high-impact
scope categories.
Source: www.conteneo.co
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Step 5: Patterns are shaped into Potential Projects and projects are initiated
We review our data-driven recommendations with you and help you select the highest-impact projects.
Summary results are shared with the team to increase trust and build expertise with the process.
Specific action plans are then created and implemented in the teams resulting in continuous improvement.
Source: www.conteneo.co
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Time Estimates
Planning / Goal Setting2-3 weeks
Game Play1 week
Post-Processing2-3 weeks
Source: www.conteneo.co
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Thank You
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