distributed scrum: dangerous waters-be prepared!

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AT8 Concurrent Session 11/8/2012 2:15 PM "Distributed Scrum: Dangerous Waters-Be Prepared!" Presented by: Brian Saylor Scripps Networks Interactive Brought to you by: 340 Corporate Way, Suite 300, Orange Park, FL 32073 8882688770 9042780524 [email protected] www.sqe.com

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Even though team collocation is strongly recommended in agile methodologies, a distributed team is often required in the real world today. What is so important about collocating anyway? Can you overcome the challenges of a distributed Scrum team and still remain agile? What are the solutions? Brian Saylor tackles these important questions and more. While Brian realizes that implementing Scrum and agile practices in a distributed team is not easy, he found that it is possible if you understand the inherent problems and work hard-every day-to overcome them. Brian walks you through the reasons collocating is important for agile teams and the extra challenges distributed agile teams face. Then he dives into practical, real-world tools, tips, and techniques that organizations should research and consider before jumping into distributed waters-and don’t forget your life jacket.

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Page 1: Distributed Scrum: Dangerous Waters-Be Prepared!

 

    

AT8 Concurrent Session 11/8/2012 2:15 PM 

       

"Distributed Scrum: Dangerous Waters-Be Prepared!"

   

Presented by:

Brian Saylor Scripps Networks Interactive

        

Brought to you by:  

  

340 Corporate Way, Suite 300, Orange Park, FL 32073 888‐268‐8770 ∙ 904‐278‐0524 ∙ [email protected] ∙ www.sqe.com

Page 2: Distributed Scrum: Dangerous Waters-Be Prepared!

Brian Saylor Scripps Networks Interactive

As the software development manager for Scripps Networks Interactive, Brian Saylor oversees a number of geographically dispersed development teams, which enhance and maintain the company's consumer websites and supporting platforms. The Scripps portfolio of websites includes HGTV.com, FoodNetwork.com, TravelChannel.com, and dozens of others. Brian's career has included work at start-up companies as well as large corporations as a developer, consultant, team lead, and manager. He is recognized for his ability to solve complex technical challenges in a practical manner for all aspects of Internet-based systems.

 

Page 3: Distributed Scrum: Dangerous Waters-Be Prepared!

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Distributed Scrum: Trials and Tips from the TrenchesBrian SaylorSoftware Development ManagerScripps Networks InteractiveScripps Networks Interactive

Scripps Networks Interactive Today

Food Travel &Country MusicHome Country Music

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Scripps Networks Interactive Digital

Travel &Country MusicHome Food Country Music

170 million peopleconsume our content each month

Source: Nielsen Media Research, Three-Way Interaction Table of Scripps Networks Interactive networks, websites and magazines, average monthly reach, Persons 2+, 2Q12.

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Our Locations

Primary Team Locations

Knoxville, TN

Chevy Chase, MD

New York

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Reasons for Geographically Dispersed Teams

Cost• Hire from cheaper/more competitive labor poolTalentTalent• Easier to find special skills in a different locationCustomer proximity • Keep some staff closer to customers & stakeholders

build relationships and respond fasterOffice space • Place people where there is available real estateClient support• Placing employees across time zones allows for

24-hour/extended support

There is no silver bullet!

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Why Collocate?

Communications/Collaboration• Lowering barriers to collaboration

• Reducing risk of miscommunication

• Align with LEAN principles and minimizes inefficiencies

Team Identity • Unity

• Respect

• Trust

Binary DistributionTwo Scrum rooms

Distributed Team Arrangements

Fully DistributedIndividuals in many locations

Hybrid DistributionScrum room with remote individuals

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Communications Tools

Audio Conferencing

Video Conferencing

Instant Messaging & Chat Rooms

Collaboration Tools

Screen Sharing

Document Sharing

SmartboardsDigital Wallboards

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Team Identity Tools

Communications Tools

Audio Conferencing

• Someone puts the conference “on hold”, and we all get to listen to hold music.

• Someone on the conference will be unaware that their passionate side discussion is being heard by everyone.

• People “on the phone” get ignored.

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Communications Tools

Audio Conferencing

• Brian’s Law of Teleconferencing• The more important the meeting, the more likely that

some one will put their line on hold. With hold music.

Communications Tools

Video Conferencing

• Video lag

• Poor quality

• High client bandwidth / CPU requirementsHigh client bandwidth / CPU requirements

• Limited participants

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Communications Tools

Instant Messaging & Chat Rooms

• Everyone uses a different client

• Mix personal and business accounts

Team Identity Tools

Team Identity

• Communications

• Face time

• Kick-off / wrap-up eventsKick off / wrap up events

• Swag

• Success

Page 12: Distributed Scrum: Dangerous Waters-Be Prepared!

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Instant MessagingClients

Instant MessagingClients

• Skype / Skype for business

• AIM

• Trillian Astra

• Thompson Reuters Messenger• Windows Live/MSN

Messenger

• Microsoft Lync

• Yahoo Messenger

• Google Talk

• Atlassian HipChat

Messenger

• IBM Sametime

• Cisco Jabber

• Facebook Chat

• Novell GroupWise Messenger

• Mxit• Atlassian HipChat

• Yammer

• Convo

• Campfire

• Mxit

• ICQ Messenger

• KiK

• WhatsApp

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Instant MessagingGroup Chat Rooms

• Persistent group chat– Use it!– Even when collocated– Less disruptive to context

switching then verbal.

Instant MessagingGuidelines

1. Privacy: Group membership should be by invitation. No casual snoopers. Remember that the chat belongs to the team.

2 Visible Membership: Membership list should be visible2. Visible Membership: Membership list should be visible.

3. Administration: Remove members from the group when necessary.

4. Member Status: Members currently online or offline should be visible.

5. Offline: Should see messages that were sent while they were offline.

6. File Sharing: Should be able to post files to the group. Shared files6. File Sharing: Should be able to post files to the group. Shared files can be downloaded by group members even if the member sharing is offline.

7. Hosting: No single “Owner” that must be online for group to function.

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Instant MessagingGuidelines

8. Clients: Support Windows, Mac, and Linux.

9. Mobile: Full support for mobile devices. iOS and Android, Phones and T blTables.

10.Continuous: Continue chats while switching between devices. Should be able to continue a conversation while switching from a desktop to a laptop to a tablet and to a phone.

11.History: Keep track of old conversations.

12.Timestamp: It should be clear the date/time what any message is postedposted.

13.Security: Chat traffic carried over the Internet should be encrypted.

14.Ad Free: Client should be free of distracting ads.

Document Sharing

• Real-time document collaboration or Pair-programming

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Smartboards

• Smart whiteboards: SMART, E-Beam• Digital agile wall boards

Distributed Development

• Project Development Problems– 70% Communication– 20% Technical– 10% Other

– Note: Other may not equal stupidityy q p y

– Warning: This figures are made up

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Putting it together: Binary Distribution

Two Scrum Rooms

Putting it together: Binary Distribution

• One Virtual Room– Room to room video– IM and group chat– SMART board– Digital Wallboard

• TravelKi k ff i i l l ti– Kick offs in single location

– Exchange developers between locations periodically

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Putting it together: Fully Distributed

No Central Scrum Room

Putting it together: Fully Distributed

• One Virtual Room– Multi point video– IM and group chats– No SMART boards– No Digital Wallboard

• TravelKi k ff d i i l l ti– Kick offs and wrap ups in single location

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Putting it together: Hybrid Distribution

Scrum Room with Remote Developers

Putting it together: Hybrid Distribution

• One Virtual Room– Multi point video– IM and group chats– No SMART boards– No Digital Wallboard

• TravelKi k ff d i i l l ti– Kick offs and wrap ups in single location

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Developer Quality vs Efficiency

Dev

elop

er Q

ualit

y

Developer Efficiency

Summary

Don’t do it

Pick out your communication tools

Keep them close together

Pick out your collaboration tools

Hand pick your developers

Arrange a team kick-off

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If you expect to save time and

There is no technological replacement for direct human interaction

money by distributing your team, be prepared to be disappointed

THOUGHTS

Q&AQ&AContact MeEmail: [email protected]: http://www.chaosincomputing.com/

Careers: http://www.scrippsnetworksinteractive.com

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