divine brawl - harpgames€¦ · challenge an opponent in the world-widely known concept of rock...
TRANSCRIPT
DIVINE BRAWL
0 . UNIVERSE
. CONCEPT
. MAIN GAME LOOP
. Planning
. DUEL
. Round Sequence
. REWARDS
. Upgrades
. PRODUCT GOAL
. ROAD MAP 2019/2020
. OUR NEEDS !
. TEAM
GAME TYPE . Heroes fight
. Upgrades
. Player Versus Player
Target. All Age
. Competitive
Challenge an opponent in the world-widely known concept of Rock Paper Scissor.
Choose Amongst multiple heroes to create the best team
During fights Tip The balance in your favor with simple, fun and quick mini-games
DIVINE BRAWL
CONCEPT
Strong PointsPVP Games
Simplicity
Proven business model
cartoon and colorful graphic universe
PLATFORMAndroid /Apple/ Mobile
TargetPEGI ALL
DIVINE BRAWL
DUELS
REWARDS
TABLETOPENING
PLANNING
Main GAME LOOP
UPGRADES LEAGUES
. PLANNINGChose heroes amongst a large choice. Assemble the right combination to optimize your success.
. DUELSFace an opponent in 2 winning rounds
. REWARDSWin trophies, to progress in leagues and increase your rewards.
. TABLET OpENINGWin new heroes and resources to upgrade them
. LEAGUESjoin leagues and compare your rank against other people.join the competition.
. UPGRADESIncrease your heroes’ power to take the advantage.
DIVINE BRAWL
Planning
STELIOS, CRUSHEvery type of family is superior or inferior to another type (based on ROCK/PAPER/SCISSOR)
FIGHTERSTRIKER MYSTIC SUPPORT
CLASSES
! !ASSEMBLE a team to
Go into Battle
RPS GAMEROCK/PAPER/SCISSORAdvanced
. PLANNINGAssemble a team of 3 heroes amongst a large choice. Achieve the right combination to optimize your success.
. CLASSESPrepare your team among 4 classes. Each class is superior or inferior to another.
. BASE POWERChoose the right family and take the lead on the score. Be cunning and guess the choice of your opponent.
. PASSIVE POWEREvaluation of the hero and his family against its opponent to increase its power.
. ACTIVE POWERIncrease your power score, by participating to the minigame. Quick and addictive.
. TOTALE POWERFind out the final score, and watch your hero knock out its opponent.
. SkillsThe Skills give precious power points all along every steps to increase the final score.
DIVINE BRAWL
DUELS : 2 winning Rounds
Score of the hero’s rarity
and of the number of star
achieved.
SCORE 01 BasE POWER
AT THE BEGINNING OF EACH TURN, THE PLAYERS CHOSE A HERO AMONG THE THREE OF THEIR TEAM
SCORE 02PASSIVE POWER
SCORE 03ACTIVE POWER
SCORE 04TOTAL POWER
POWER EVOLUTION DURING THE TURN
THE HERO WHO reaches THE HIGHEST POWER
WINS THE ROUND
Score of the strongest
class in the duel
?
Score in the minigame
Total score, taking into
account the bonus of the
skills during the previous
steps
+ + =
? Every hero has a specific
abilities
. SELECTIONGuess or predict the hero your opponent will chose, to counter him.
. BASE POWERIntroduction of the heroes and beginning of the power calculation
. SkillsThe skills give precious points all along each step to increase the final score.
. TOTAL POWERFind out the final score and watch your hero knock out its opponent.Choose your hero for the round
ROUND SEQUENCESELECTION
VICTORY/NEW ROUND
DIVINE BRAWL
SCORE 01 BasE POWER
SCORE 03ACTIVE POWER
SCORE 04TOTAL POWER
SCORE 02PASSIVE POWER
. GAINSEvery victory gives a particular amount of trophies and tablet fragments
. TROPHIESIt is possible to lose trophies while losing a game
. Tablet fragmentsParts allowing to craft a tablet.
. TABLETsObject containing a selection of rewards
. LEAguESRanking of the player against others.
DIVINE BRAWL
REWARDS
Trophies
LEAGUES
LEAGUE 01
LEAGUE 02
LEAGUE ...
? ?HEROS ELIXIR GOLD HERO
EMBLEMS
REWARDSon victory
Tablet Fragments
The league’s level influences the tablet’s content
Tablets
. Hero’s RarityDefine the number of Stars a hero can reach
5 Rarity level :Common/Rare/Epic/Legendary/Mythic
. ELIXIRResource to increase the hero’s rarity.
. EmblEMSpecific object for every hero, the player have to accumulate it to be able to buy stars
. Total POWERFind out the final score and watch your hero knock out its opponent.
DIVINE BRAWL
UPGRADES
COMMON
144
(POWER)
ELIXIR
Emblems
Common 2 stars bought
Based on the stars, increase the power of the skills
MYTHIC
EXAMPLE :
+2%
GOLD
+
GOLD
+
+4% +6% +8% +10%
100
173 207 249 299
Reduce the power the opponent win by succeeding each step of the mini game
Based on the stars, increase the power of the hero
Buy stars to increasethe power level
Upgrade rarity to unlock new stars
(POWER BASE)
+
Impact the power of the hero or his opponent during the duel
Skills:
HERO’S RARITY
+ +
PVP Game→ Competitive
. build your team of heroes
. Duel 1 vs 1
Graphical universe
. Cartoon, suitable for all and colorful
SimplicitY → SUITABLE FOR ALL
. Concept RPS
. mini game system with unique mechanics, simplicity of comprehension and ergonomics.
Proven economic system
. Based on an economic system that has a proven track record (Gacha)
DIVINE BRAWL
PRODUCT GOAL
PVP game(Player vs Player)
2
1
3
4
Q2 (2019)
DIVINE BRAWL
ROAD MAP 2019/2020
SOFT LAUNCH
MINI-RELEASE
Q3 Q4 Q1 (2020)
DEVELOPMENT DEVELOPMENT FULL RELEASE
DIVINE BRAWL12 Heroes
2 Mini-games(6 declinations)
LeaderBoard
economy system
2 Leagues
PARTNeRSPublishers research
Financings research
1 Artist
1 Programmer
FINANCEMENTCrowdfunding
Self financing
DIVINE BRAWL+4 Heroes
+1 Mini-game (3 declinations)
+1 Game Mode
Daily quests
MARKETINGPublisher’s Establishment
Defining Budget
BUDGET PRODUCTION
Q3/Q4/Q1(2020)
340k€
PARTENAIRESHire 1 Artist
Hire 1 Programmer
DIVINE BRAWL+4 Heroes
+1 Mini-games (3 declinations)
+1 Game Mode
+1 League
Clans
Accomplishments
MARKETINGPublisher
BUDGET MARKETING
Q4/Q1(2020)
R&DNew game study
DIVINE BRAWL24 Heroes
5 Mini-games(15 declinations)
2 Game mode
3 Leagues
MARKETINGPublisher
PRE-PRODUCTIONNew Game
DIVINE BRAWL
OUR NEEDS
Make the game
Known
1Acquire
targeted
players
2
Marketing
Support
3
Financing Help
4?
PARTNERS
DIVINE BRAWL
THE TEAM
.GAME DESIGNERFlorent AssiéGraduated from Supinfogame Rubika, Junior Game designer, Game Jam Regular, bring a fresh look to the mobile's video game's world
.ProjEct LEad/ 3D Artist GEnEralistRenaud de BellefonTrained as a designer, 20 years of experiences in numerical arts, cinema, advertising and video games. Specialised in video game mobile since 2013
.GAME DESIGNERXavier PoirierGraduated from Supinfogame Rubika, Game Designer in the video game industry for 6 years, worked in different studios across the world on different projects ranging from mobile to PC
.3D artist GENERALIST /WEBMASTERFranck RomeoGraduated from Studio M Montpellier, former freelance responsible for various SMEs online presence. Eclectic player and passionate about 3D technique.
.3D Animator / FX ARTISTGuillaume MarianiGraduated from Aries school with honors, has 2 years of experience in mobile games production as an 3D animator and FX artist
.GAMEPLAY PROGRAMMERPierre HuilletTrained and specialized in video game at Objectif 3D Montpellier, versatile developer. Always on the lookout for new trends in the mobile gaming world