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    Digital Multimedia, 2nd edition

    Nigel Chapman & Jenny ChapmanChapter 1

    This presentation 2004, MacAvon Media Productions

    https://sites.google.com/site/drahmedsalimxpress/digital-multimedia

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    A storyteller might use these portentous words to captureyourattention and draw you into a tale.

    The dark and stormynight can be represented in differentmedia,each of which tells the story through different means, appealing todifferent senses.

    One of the keyinsights in computing is that all these media can be

    represented digitally,as a structured collection of bits, and can thenbe manipulated byprograms on a computer, stored on disks andother storage devices, and transmitted over networks.

    Their shared digital representation means that different media can

    be combined into what is loosely called multimedia.

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    Digital multimedia can be interactive, in a way that, for example, aTV news bulletin is not, and that goes far beyond the simple controlafforded by a VCR.

    By clicking on an icon on the screen, the user could cause the scene

    to play as a video clip, or add sound effects, according to their choice.

    Differentinterface options might be offered for users with differenttastes and needs.

    Programs can manipulate data in response to user input, so digitalmultimedia can be interactive

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    Digital multimedia may be used for manythings besides stories andforensic reconstructions.

    The most prominent and economicallysignificant uses ofmultimedia at present are in the fields ofentertainment and

    education.

    Multimedia is also being used educationally in schools, and forextra-curricular and pre-school learning, where multimedia teachingmaterials can be used to present information in more direct ways

    than traditional books and lessons.

    For example, filmclips and original recordings of radio broadcastsMultimedia teaching materials can be bought in as complete CD-ROM titles, or they can be made by teachers in their own schools.

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    Several successful multimedia CD-ROMs use elements ofgames foran educational purpose.

    Multimedia is also used in salespresentations and promotions forexample, computers on sale in showrooms often run multimedia

    presentations describing their capabilities, and Web pages oftenfunction as sales brochures.

    Graphic designers produce interactive presentations oftheirwork asa supplement to, or even as a substitute for, a conventional portfolio.

    The electronic portfolio can be inexpensively duplicated on CD-ROM and sent to potential clients, or posted on aWeb site as avirtual exhibition.

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    One area in which computation plays a more active part isvisualization.

    In which graphics and animation are used as a means ofpresentingcomplex data.

    for example, a program that simulates atmospheric dynamics.

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    One area in which computation plays a more active part isvisualization.

    In which graphics and animation are used as a means ofpresentingcomplex data.

    for example, a program that simulates atmospheric dynamics.

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    Applications of multimedia require a means of delivery todistribute this material from the producer to the user.

    It is useful to distinguish between online and offlinedelivery.

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    Uses a network(usually the Internet) to sendinformation from one computer to another

    World Wide Web is commonest form of online delivery ofmultimedia

    Often a server machine providing centralized storage of bulky data.

    Network may be a LAN in a single organisation ormore often the public Internet.

    Bandwidth requirements. Delivery of multimedia content via streaming.

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    Removable secondary storage required with significantstorage capacity and data transfer performance.

    Widespread deployment of CDROM drives in mid

    1990s partly accounted for surge in interest inMultimedia.

    Current trend in DVD (Digital Versatile Disk) mirrors

    CDROM related factors leading to different applicationsof multimedia, in particular widespread use in homemovie industry.

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    Some dates: CD-ROM specification published 1985

    CD-ROM drives on desktop machines from ~1989

    WWW publicly available at start of 1992

    Handful of servers; line-based browser

    HTML 3.2 adopted as W3C Recommendation in January1997

    Audio and video proprietary extensions

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    The making ofmultimedia requires software not only for thepreparation of individual media elements, but for their integrationinto a finished production.

    Programs that allow a designer to assemble different media elements

    in space and time, and add interactive behavior to them, are usuallycalled authoring systems.

    Multimedia authoring systems take manyforms, though: if we arecurrently unsure about the form of multimedia, we are equally

    uncertain about the best means of producing it.

    Director, storyboard and Photoshop.

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    Multimedia production display and presentation isthe sole purpose

    Multimedia application display is driven bycomputation e.g. Web application presenting data stored in a database

    Multiple media user must switch between modalities(read, watch, listen,) instead of combining them

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    Digital multimedia: any combination of two or moremedia, represented in a digital form, sufficiently wellintegrated to be presented via a single interface, or

    manipulated by a single computer program

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    There are many precedents for the integration of media,

    but the addition ofinteractivityis a novel contribution ofdigital multimedia.

    Interactivityis frequently cited as the feature thatdistinguishesdigital multimedia from other forms of

    combined media. Fundamentalcontrol offered to user is limited within

    parameters established by the multimedia producer sinceinteraction takes place within a finite system as defined by

    the controlling computer program. Interactivityembedded in a richenvironment provided by

    a multimedia enhanced program can however create newuserexperiences eg. some types of multimedia games.

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    Text, images laid out in 2-D arrangement as in book ormagazine

    Time-based elements embedded as if they wereimages Playback controls may be provided

    Pages combined using links (hypermedia)

    Essentiallystatic

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    Elements arranged in time Presented in sequence on a timeline

    Elements may be frames or discrete pages (slideshow)

    Often incorporatesparallelism Parallel elements may be synchronized

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    Film: fixed order of frames defines a single playbacksequence

    Book: physical arrangement of text and pages impliesa linear reading order

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    Flash: jumps between frames, controlled by

    interactivity, permit branching and loops

    Hypermedia: links between pages permit multiplearbitrary reading orders

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    Means of presenting choices and accepting user inputcan vary enormously from Stylized interface elements used by mainstream OSs

    and applications

    to Free-form, dynamically changing interaction of games

    Conventions are predictable, but limited to (static)context in which they were developed

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    If access to multimedia is the norm, those denied accessbecome marginalized ('digital divide')

    Access may be limited by lack of: Access to equipment and skills

    Network infrastructure

    Literacy and education

    Physical and cognitive abilities

    These factors may depend on wealth, geographicallocation,

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    Access to production of traditional media highlyrestricted

    Books: distributed through publishers, subject to editorialscrutiny; barriers to newcomers

    Film: very high cost; studios prefer safe bets

    Music: mostly distributed by few labels controlled bysmall number of multinationals; hard to break in to thebusiness

    TV: video production relatively low cost, but access tobroadcast rigidly controlled

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    Potentially anyone with Internet access can have theirown Web site ISPs provide free Web space

    Free and inexpensive tools are adequate

    WWW has potential for revolution in access to themeans of production and distribution of digitalmaterial

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    All sufficiently complex societies seek to control whatpeople may see or hear, either by explicit policing,economic or other means

    Rapid growth of the Internet and its potential fordisseminating unacceptable content has given newimpetus to debates about censorship

    Complicated ethical issues with no enduringconclusion or consensus despite thousands of years ofdebate

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    WWWisglobalnetwork, hence material reachesmany different societies and cultural and religiousgroups within those societies

    Many different models of censorship none, rigidcentralized control, self-regulation,

    Unrealistic to expect a single model of censorship to

    be acceptable everywhere Difficult to assign responsibility for dissemination of

    content on Internet

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    Platform for Internet Content Selection

    Attempt to provide a mechanism that supports adiversity of attitudes towards content and censorship

    Labels attached to each page, providing a rating of itscontents

    PICS only defines standard label format

    Screening software rejects material deemed unsuitableaccording to user's criteria

    Defers the difficult decisions