do artworks really contribute to social prosperity, and is there any way to prove it? michael hutter...
TRANSCRIPT
Do artworks really contribute to social prosperity,
and is there any way to prove it?
Michael Hutter Social Science Research Center Berlin
Technical University Berlin
Prague, March 27, 2009
The „Relevance of Size“ Method
• Increase the size of the cultural sector by including all products based on „creative acts“
• Do so preferably by applying the DCMS/NESTA definition
• Show the relative size of the Creative Sector in your political domain, using national or regional GDP or revenue data
0
20
40
60
80
Mec
hani
cal c
onstr
uctio
n
Autom
otive
Indu
stry
Creat
ive In
dustr
ies
Chem
ical I
ndus
try
Energ
y su
pply
2.6%
German gross value added in bn €, Source: Söndermann 2009
Relative sizes of economic sectors in terms of Euro-measured added value, Germany 2006
2.1% 1.9%3.2% 3.1%
„Creative Economy“ Method
• Smith 1998: creative industries drive the growth of Britain‘s economy
• Potts/Cunningham 2008: creative industries drive the „development and adoption of new knowledge“ in any economy
• Hutter: artworks contain a kind of new knowledge that adds value to any economy because it is unexpected, and therefore surprising, offensive or overlooked
Artworks contribute about one third to CI value
Creative IndustriesArtworks:
Art objectsFiction booksMusicTheaterArchitectureDesignFilm/Video
Calculation based on Söndermann 2009
Creative Industry Products
Creative Economy
Artworks and creative industry products drive the economyby generating changes in the minds and institutions of those who participate in economic transactions
Artworks
Is there a way to prove this claim?
• Separate different levels on which artworks might impact on economic products
• Select concrete historical and empirical episodes
• Identify the effects of artworks in these cases
Artworks
Creative Industry Products
Organisations
Attitudes
Perceptions
Separation of the four levels of effects on which artworks drive the economy
Examples from my research program
Out of nine examples used in the following slides • Seven are chosen from studies that are either
completed or currently in progress
• Two are chosen from planned projects
Creative Industry Productsuse artistic techniques and patterns
Computer games: GTA4, 2008
Advertising: Bloomingdale‘s 1972
Organisations
Artistic intervention increases effectiveness
Motivation and reputation:Würth 1995
Interactive skills:Arts in Business 2009
AttitudesArtworks change attitudes
towards consumption
Instructions for a „commercial society“:Hogarth 1732
Codification of new consumption cultures:
Beatles 1963
Perceptionsalter the ability to make and use visual products
Convention of singular space
1427
Convention of fragmented space
1906
Convention of mixed cultural spaces
2004
14001500
16001700
Effects of Linear Perspective on
Space Perception Products
Masaccio, 1427
Le Notre, 1688
Bosse, 1643Besson, 1578
Sixtus V, 1585
Perceptionsalter the ability to make and use visual products
Convention of singular space
1427
Convention of fragmented space
1906
Convention of mixed cultural spaces
2004
Conclusion
There is a way to prove the impact of artworks on the value creation of an entire economy:
• Distinguish between impacts on mental perceptions, personal attitudes, active organisations and real products
• Use a reasoned combination of historical evidence, empirical fact, expert opinion and plausible inference to demonstrate the effects