A Richer Blend:Integrating web-based and 3D virtual learning environments
Daniel LivingstoneUniversity of Paisley
Learning Support in VLEs
• Different learning environments provide very different support
• VLEs typically include:– Asynchronous & synchronous
discussion– Document sharing/submissions– Assessments– Ability to integrate learning objects– Management tools/tracking
Affordances of 3D MUVEs
• ‘Presence’– Exploration, discovery (Experiential
Learning)• Synchronous work
– Shared experiences, discussion (Constructivist Learning)
• Second Life (& Open Croquet)– Imagining, developing & sharing own
creations (Constructionist Learning)• Potentially: Distracting, Confusing,
Hard to Navigate
Blended Learning with 3D virtual worlds• Case study: Collaborative Virtual
Environments– Students from Animation/Game
Technology backgrounds– High percentage f-2-f blended learning
delivery (nominally a standard campus based delivery)
– Distance elements: Remote teamwork, guest lectures & tuition, tutorials, some lectures
– Coursework: Blogs, group Wikis, group project in Second Life
Issues
• Assumed technically proficient audience would be adept at self-starting in MUVE environment– Virtual world too open-ended, lacks obvious
goals, rich social & technical environment• Assumed students would develop own
ideas for projects– A lot to take in; Students floundered until more
specific project ideas were suggested• Surprise: Biggest resistance was to blogs• Technical issues• Learning support in MUVE
Sloodle
• Integrate 3D & web based learning environments to provide more effective learning support in 3D virtual worlds– Open Source
• Tools to support reflection, asynchronous communication, assessment, user management
Approaches to integration
• The 3D classroom– Original conception
• UI integration– The Sloodle toolbar
• The Rich 3D Learning Environment– Learning & assessment built into
a rich 3D interactive virtual landscape
The 3D Classroom
Sloodle Toolbar
ChatCast/Bridge
Summary
• Second Life can work well in a blended learning environment– Technical issues; User Acceptance
• Need for external applications to support learning experience– Currently a mix and match collection of
web-technologies
• Sloodle aims to provide integrated support and management features to educators and learners
Sloodle Architecture
MoodleDB
MoodlePhp
SloodlePhp
HTTP
Web Browser
Second Life
LSLObject
Moodle/SloodleWeb-server