They are a new Guild. Not so unlike the others in their activities, but very much so in their ideology. Being able to have observed hundreds of years of development before beginning your own venture has a tendency to allow you to avoid certain growing pains. However, the correlation is that unlike any of its rivals, the Alchemist’s Guild has yet to prove to the people that their industry is worthwhile.
I possess a tome stolen from one of their libraries, it is interesting reading. The volume chronicles each of their Guild member’s notable experiments, realistically a way to address all of the explosions that have levelled buildings, led to the mysterious disappearance of townsfolk, and cast eerie green fires that have burned their way through entire villages
The real victory in Guild Ball for the Alchemist’s Guild is a public relations one, which they can desperately use. Even if they are beaten, the crowds will likely leave with the bright lights and colours of their tricks seared into their minds, lending them legitimacy and authority. There is more at stake here for them than just the game.
- Obulus, Mortician’s Guild Team Captain
Alchemist’s Guild
Union PlayersThe following Union models may play for the Alchemist’s Guild in Season 3:
Mist
Hemlocke
Snakeskin
Decimate
Harry ‘the Hat’
Avarisse & Greede
Alchemist’s Guild
MOV TAC KICK DEF ARM INF5”/8” 6 3/8” 5+ 0 4/6
1 T 3
Lure of Gold 2/ 6” -Target other friendly Guild model may immediately make a Jog towards this model.
Midas Touch P -Target enemy model gains a burden-token. When a friendly Guild model makes an Attack against an enemy model that has a burden-token, the friendly Guild model may remove the burden-token to gain [+2] net hits.
Character Play CST RNG ZON SUS OPT
MidasMelee Zone 1”
14
2
KD1
2
Valentian, Human, Male, Striker, Captain
Character TraitsUnpredictable MovementOnce per turn when an enemy model ends an Advance in this model’s melee zone, this model may immediately make a [2”] Dodge.
ShowboatingThis model spends [1] less MP to make Teamwork actions.
i
Midas
Size 30mm
Heroic Play
Legendary Play
Promise of FortuneThis model may immediately make a [2”] Dodge.
Magnum OpusWhen this model scores a goal, enemy models within [4”] of this model suffer the snared condition.
MOV TAC KICK DEF ARM INF4”/6” 4 4/6” 4+ 1 4/6
SmokeMelee Zone 1”
16
1
T 2
Smoke Bomb 1 8” AOE 3”
Models within this ongoing-effect AOE benefit from cover.
Alchemy Mix 1 8” -Choose an ongoing-effect AOE that was positioned by a friendly model. Position a new [3”] ongoing-effect AOE in contact with the chosen AOE. The new AOE is a duplicate of the chosen ongoing-effect AOE.
Chemical Breeze 1 6” -Choose an ongoing-effect AOE that was positioned by a friendly model. The chosen AOE may be positioned within [4”] of its current location. Models within the AOE when it is positioned are considered to have entered the AOE. This Character Play may only be used once on each ongoing-effect AOE per turn.
Character Play CST RNG ZON SUS OPT
T
Ethraynnian, Human, Female, Defensive Midfielder, Captain
Character TraitsCloud JumperOnce per turn during its activation, this model may choose an ongoing-effect AOE within [4”]. This model may be placed anywhere within the chosen ongoing-effect AOE.
Momentous Inspiration [ 4” Aura ]While within this aura, friendly models that generate one or more successful hits when using a Character Play that causes damage, additionally generate [1] MP.
Unpredictable MovementOnce per turn when an enemy model ends an Advance in this model’s melee zone, this model may immediately make a [2”] Dodge.
ii
Smoke
Size 30mm
Legendary PlayChemical ShowerPosition two [3”] AOEs within [8”] of this model. Models within one or more of these AOEs immediately suffer [3] condition-damage. Models entering or ending their activation in either of these ongoing-effect AOEs suffer the poison condition.
MOV TAC KICK DEF ARM INF5”/7” 2 1/4” 3+ 2 1/2
T
FlaskMelee Zone 1”
Intensify 2/ S Pulse 3”
Enemy models that are suffering conditions and are within the pulse suffer [2] DMG.
Character Play CST RNG ZON SUS OPT
1
8
Indar, Mechanica, Mascot
Character TraitsLight Footed When this model makes an Advance it ignores the MOV penalty for rough-ground.
Overheat [ 3” Pulse ]When this model suffers the taken-out condition during the Activation Phase, all other models within the pulse suffer [3] DMG and the burning condition.
Smoke CloudOnce per turn during this model’s activation, you may place a [3”] AOE over the centre of this model. Models within this ongoing-effect AOE benefit from cover.
i
Flask
Size 30mm
MOV TAC KICK DEF ARM INF6”/8” 3 1/4” 5+ 0 1/3
NajaMelee Zone 2”
1
T
2
Hypnosis 1/ 6” -The first time target enemy model spends Influence on an Attack or Character Play this turn, the cost of the Attack or Character Play is increased by [1] Influence.
Character Play CST RNG ZON SUS OPT
7
Indar, Animal, Mascot
Character TraitsVenomous StrikeWhen damaged by this model enemy models suffer the poison condition.
Unpredictable MovementOnce per turn when an enemy model ends an Advance in this model’s melee zone, this model may immediately make a [2”] Dodge.
Assist [ Venin ]When making an Attack against an enemy model that is engaged by the friendly named model, this model gains [+1] TAC and [+1] DMG to Playbook damage results.
ii
Naja
Size 30mm
MOV TAC KICK DEF ARM INF5”/8” 4 3/6” 4+ 1 2/4
T2
3
CalculusMelee Zone 1”
15
Blind 1 8” -Target enemy model suffers [-2] TAC, [-2/-2”] KICK and [-2”/-2”] MOV.
Noxious Blast 2 8” AOE 3”
All models hit suffer [2] DMG and the poison condition. Models entering or ending their activation in this ongoing-effect AOE suffer the poison condition.
Character Play CST RNG ZON SUS OPT
1 1 2
Ethraynnian, Human, Female, Central Midfielder
Character TraitsPoisonous Fumes [ 1” Aura ]Enemy models entering or starting their activation in this aura suffer the poison condition.
i
Calculus
Size 30mm
MOV TAC KICK DEF ARM INF6”/8” 6 2/6” 3+ 1 2/4
KD
1 T
KatalystMelee Zone 1”
2KD
KD
External Combustion P Pulse 2”
Target enemy model suffers a 4” Push directly away from this model and [3] DMG. Enemy models within the pulse suffer the burning condition.
Seismic Kick 1 S -This model may make a Kick during its activation without spending Influence. When this model makes a Kick it cannot be intercepted. All other models, except the receiving model, on the ball-path from this Kick suffer the knocked-down condition.
Character Play CST RNG ZON SUS OPT
2
27
Skaldic, Human, Male, Central Midfielder
Character TraitsBurning StrikeWhen damaged by this model enemy models suffer the burning condition.
PyromaniacThis model starts the game suffering the burning condition. During the End Phase this model suffers the burning condition.
Burning EffigyWhile this model is suffering the burning condition it gains [+2] TAC and [+2”/+2”] MOV.
i
Katalyst
Size 40mm
MOV TAC KICK DEF ARM INF5”/8” 8 1/4” 2+ 1 2/2
1 3
2 T
KatalystMelee Zone 2”
KD3KD
29
Intensify 2/ S Pulse 3”
Enemy models that are suffering conditions and are within the pulse suffer [2] DMG.
Character Play CST RNG ZON SUS OPT
1
2
3 3
Skaldic, Human, Male, Attacking Midfielder, Veteran
Character TraitsFuriousThis model may Charge without spending Influence.
Chemical FrenzyThis model gains [+1] DMG to Playbook damage results when targeting an enemy model suffering at least one condition.
Deteriorating [ 4 ]At the end of this model’s activation this model suffers the stated DMG.
ii
Katalyst
Size 50mm
Heroic PlayWitness Me!If this model inflicts the taken-out condition on an enemy model, this model may immediately suffer the taken-out condition and reduce its HP to [0]. The friendly team gains an additional [+2] VP.
MOV TAC KICK DEF ARM INF5”/8” 4 4/6” 4+ 1 2/4
T 2
3
MercuryMelee Zone 1”
15
Fire Blast 2 8” AOE 3”
All models hit suffer [2] DMG and the burning condition. Models entering or ending their activation in this ongoing-effect AOE suffer the burning condition.
Flame Jet 2 6” -Target enemy model suffers [3] DMG and the burning condition.
Character Play CST RNG ZON SUS OPT
1 1 2
Ethraynnian, Human, Male, Central Midfielder
Character TraitsBurning Spirit [ 1” Aura ]Enemy models entering or starting their activation in this aura suffer the burning condition.
Tactical Advice [ Flask ]During the Maintenance Phase if the named friendly model is within [4”], this model gains [+0/+1] INF.
i
Mercury
Size 30mm
MOV TAC KICK DEF ARM INF6”/8” 5 2/8” 4+ 1 2/4
2 3
VeninMelee Zone 1”
16
Melting Body 0 S -This model suffers the poison condition and gains [+1] ARM.
Sacrificial Puppet 1/ 6” -This model suffers [1] DMG. The next time this model would suffer damage from a Playbook damage result, target enemy model suffers the damage instead.
Character Play CST RNG ZON SUS OPT
1 T
T1
2 2
Valentian, Human, Male, Attacking Midfielder
Character TraitsPoisonous Fumes [ 1” Aura ]Enemy models entering or starting their activation in this aura suffer the poison condition.
Venomous StrikeWhen damaged by this model enemy models suffer the poison condition.
ii
Venin
Size 30mm
Heroic PlayCoagulation [ 3” Pulse ]Enemy models within the pulse suffering the poison condition additionally suffer the bleed condition.
MOV TAC KICK DEF ARM INF6”/9” 5 4/8” 5+ 0 2/4
T
1 3
2
VitriolMelee Zone 2”
Smoke Bomb 1 8” AOE 3”
Models within this ongoing-effect AOE benefit from cover.
Clone 2/ S -The next time this model is hit by an enemy Attack or Character Play that targets this model, except while making an Advance, the Attack or Character Play is ignored. This model then makes a [2”] Dodge.
Character Play CST RNG ZON SUS OPT
10
Skaldic, Human, Female, Striker
Character TraitsI’ve Been Burnt Before…At the start of this model’s activation, choose a model that is suffering the burning condition or the poison condition that is within this model’s melee zone. This model may immediately make a [2”] Dodge away from the chosen model.
Skilled within ShadowWhen this model targets an enemy model that is benefiting from cover with an Attack, this model gains [+2] TAC for the duration of the Attack.
i
Vitriol
Size 30mm
MOV TAC KICK DEF ARM INF6”/8” 5 3/6” 4+ 0 2/4
3
T
2
CrucibleMelee Zone 1”
14
Nimble 1 S -This model gains [+1] DEF.
Slip Past 1/ S -Choose an enemy model within this model’s melee zone. Place this model within [1”] of the enemy model.
Character Play CST RNG ZON SUS OPT
1
Numasai, Human, Female, Attacking Midfielder
Character TraitsIncensedAt the start of this model’s activation, this model may choose to suffer either the burning condition or the poison condition.
Chemical AdmixtureWhen damaged by this model enemy models suffer all conditions this model is currently suffering.
Covalence [ 4” Aura ]An additional [+1] MP must be spent when an enemy model within this aura, that is suffering the burning condition or poison condition, uses Take a Breather! or is targeted by Come on Mate!.
Reactive SolutionAt the end of its activation, if this model is within [4”] of an enemy model that is suffering the burning condition or poison condition, this model may make a [4”] Dodge.
iii
Crucible
Size 40mm
MOV TAC KICK DEF ARM INF5”/7” 5 2/6” 3+ 1 2/4
2
CompoundMelee Zone 2”
Chemical Resist 1 4” -Target friendly model ignores the first poison or burning condition it receives this turn.
Horrific Odour 1 S 6” Aura
While within this aura, enemy models must pay an additional [1] Influence to make a Kick.
Character Play CST RNG ZON SUS OPT
20
1 T 2KDKD
T1
Figeon, Mechanica, Human, Male, Goalkeeper
Character TraitsRush KeeperWhile this model is within [4”] of a friendly goal-post, when an enemy model ends an Advance within [6”] of this model and this model is not engaged, this model may immediately make a Charge targeting the enemy model. Rush Keeper may only be triggered once per turn.
Noxious Death [ 3” Pulse ]When this model suffers the taken-out condition during the Activation Phase, all other models within the pulse suffer [3] DMG and the poison condition.
Gluttonous MassThe first time each turn this model is hit by an enemy Attack or Character Play that targets this model, except while making an Advance, the Attack or Character Play is ignored.
i
Compound
Size 40mm