Transcript
Page 1: AMIGA - Deliverance Manual

Deliverance© 1992 21st Century Entertainment

Manual Scenario --------

The future of Llzn Cerrig had looked bleak. The evil and twisted Queen Bahd had imprisoned the Fairy guardians of the Realm, a place of great natural beauty and wonder, so that she could set about draining the very life-force from the land to sustain her aged body. In desperate attempt one fairy had managed to enlist the help of the Stormlord to free them from the clutches of the evil Crone and rid the land from the threat of desolation she imposed. He succeeeded in his mission but was unable to slay the Queen, who managed to escape to lands unknown.

Many years of peace and harmony passed, and all was well within Llyn Cerrig. Little did the Fairies know, but the harmony of The Realm was soon to be broken by a terrible Darkness which smothered the land for a full 40 days. Panic and confusion spread throughout and was added by the sudden realisation that as each darkened day passed the colony was getting smaller - Fairy-folk were simply vanishing. Word soon spread through the remaining Fairies that the Evil Queen Bahd had returned to ravish the land, this time in league with the Devil himself! Together with his many evil minions they were again snatching and imprisoning The Realms' Fairy guardians in order to leave it bare of defence, and their ultimate mercy...

The days passed and eventually all the Fairy-folk were captured and imprisoned deep within Satan's Palace. The Darkness was lifted from the land and the Crone Queen set about draining the precious life- force from it, transforming it into wasteland...

Aim of the Game ---------------

As the Stormlord, you have been given the task of locating, freeing and then delivering the inprisioned Fairies from Satan's Palace, through the Pits of Hell, the Enchanted Forest and the Devil-ridden skies of Heaven where the amassed power of the rescued Fairy-folk and the pure energy of goodness can join to overcome the forces of Evil which are destroying The Realm.

To help you in your task you have geen given an unlimited supply of Battle-axes and a set of Opal markers to help you navigate your way out of Hell and into Heaven.

You will be attacked by many of the Devils varied henchmen who will try different ways to kill you. You have 3 lives with which to com- plete your task. At the end of every section of your quest you will face a fearsome guardian who must be slain for you journey to conti- nue - each of these has a week-spot where it can be destroyed. It is up to you to identify it.

If you lose energy you can take a rest (stand still) - your energy will them slowly build up. A better way to gain energy is to collect the coins that are dropped by dying enemies or are found in clusters. To collect a coin simply walk into it. To collect a Fairy, once it is visible simply touch it.

Collect the Cherubs in Level 4 to power up your weapons! (simply fly into them).

Controls --------

To control Stormlord use a Joystick in port 2 as follows:

Joystik: Action:

Left Walk/fly left Right Walk/fly right Up Jump/fly upwards Up Clim a ladder Up Turn to face a closet/transporter door Up Open a closet/door (if facing one) Up Pick up a key (if facing one) Up Go through a transporter door (if holding a key for one) Down Crouch/fly downwards Up + Right Jump to the right/fly up and to the right

Page 2: AMIGA - Deliverance Manual

Up + Left Jump to the left/fly up and to the left Up + Fire Swing axe in all directions (battle mode) Down + Right Turn to the right while crouching Down + Left Turn to the left while crouching Down + Fire Throw an axe (halv-distance) Fire Throw an axe (full-distance) Fire + Right Thorw an axe to the right when on a ladder Fire + Left Thorw an axe to the left when on a ladder

Keys: Action:

F1 Drop/collect Opal Marker (You have to be standing in front of an Opal to pick it up) SPACE-BAR Pause (any keypress except ESC to continue) ESC Quit game (pause needs to be activated)

The Status Panels -----------------

From left to right the Amiga panel shows:

Lives Remaining Energy lefel for current life shown as a fading head> A full-face indicates full energy A skull indicates zero-energy Your current score (below the axe) Number of fairies collected (to the right of the fairy)

--- Typed by SLASH & INSPECTOR

For more Amiga documents, visit www.lemonamiga.com


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