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Applications of Applications of Augmented Reality
Augmented Reality in Educationin Education
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Educational Applications of AR
0Play Video 1 (ARMix.WMV)
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Definition by Ron Azuma
0To avoid limiting AR to a specific technology, AR system should have the following characteristics:0Combines real and virtual elements0Interactive in real time0Registered in 3D
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Definition
0Augmented reality (AR) is a term for a live direct or an indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, such as sound or graphics.
~Wikipedia
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Milgram’s Reality-Virtuality Continuum
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History
01966 - Ivan Sutherland invents HMD 01990 – Tom Caudell coins the phrase Augmented
Reality01992 – First functioning AR systems appear (military)01999 - Hirokazu Kato creates ARToolKit at HITLab02009 – ARToolKit ported to Flash by Saqoosha
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Famous Applications of AR
0GE – Plug into the smart grid0 Ironman0BMW0Adidas0LEGO
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AR Interfaces/Displays
0Head Mounted Displays (HMD)
0Hand-Held Displays
0Spatial Displays (environmentally integrated)
0 Monitors
0 Projectors
Costs
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AR Displays - HMD
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AR Displays - Hand-Held
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AR Displays - Spatial
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AR System Design
0 Fiduciary Marker
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Spatial Display AR System
0Play video 2 (wanjuAR)
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Fiduciary Marker
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Web Camera
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PC
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AR Software
0BuildAR – Commercial license
0ARToolkit – Open source libraries (build your own)
0FLARToolKit (Flash implementation of ARToolKit)
0SLARToolKit (Silverlight implementation of ARToolKit)
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3D Tools
0Google SketchUp (free/commercial)
0Blender (Free)
0Art of Illusion (free)
0Autodesk 3D Studio Max, Maya (free/commercial)
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Workflow
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3D Models
0Google 3D Warehouse good source of 3D models
0Searching for 3D models will save you a lot of time
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Working with 2D models
02D images (JPEG, GIF), Video Clips (MPEG, MOV)
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Fiduciary Marker
• Create markers• Print Markers
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Recording with FRAPS
0To preserve AR lessons, one can record the screen output with FRAPS
0Captured video can be produced into video lectures and offered to learners via YouTube, Vimeo etc…
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Research Projects
0 In-class live AR Experiments0 Spanish 101 (Classroom, Coffee Shop and Simpsons)
0Creating AR instructional materials (online and in-class)0 Warehouse security survey0 Mechanism and progression of a building collapse0 Enclosure fire dynamics0 AR Solar system
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Theoretical Framework
0Cognitive Load Theory0Constructivism0Social Learning Theory0 Instructional Design0Multiple sensory inputs (tactile, audio and visual)0Spatial abilities and intelligence
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Findings
0Student attitudes towards learning with AR0Student performance0 Instructors feedback0AR Design issues 0Research design issues
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AR Limitations
0 AR is simulation of the real concepts/objects0 Incompatible 3D authoring environments (Blender-Sketchup)0 Requires medium-higher levels of technical expertise0 Costs increase with quality/reality of AR
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Questions?
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Bibliography0 Image Sources:
0 http://venturebeat.com/2010/01/27/augmented-reality-the-next-generation/0 http://ces.cnet.com/8301-19167_1-10127213-100.html0 http://www.jvrb.org/archiv/340 http://www.geardiary.com/2010/01/07/vuzix-announces-wrap-920-ar-at-ces-2
010/
0 http://gamesalfresco.com/2008/04/16/10-best-augmented-reality-devices-that-will-reinvent-mobile-video-games/
0 http://thenextweb.com/apps/page/60/0 http://dvice.com/archives/software/?p=60 http://www.talkandroid.com/1264-layar-mobile-augmented-reality-app/0 http://www.search-internetmarketing.com/2010/03/chevrolet-blends-mobile-an
d-desktop-augmented-reality-at-sxsw/
0 http://www.jsnet.eku.edu/ARBlog/?page_id=60 http://www.samsungtvsite.com/Logitech.html0 http://www.veryfunnycats.info/pictures/funny-cats-and-your-pc/