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©2011 WIZKIDS/NECA, LLC TM & © DC Comics. (s11)

ARKHAM ASYLUM CHARACTER CARDSOriginal Text

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©2011 WIZKIDS/NECA, LLC TM & © DC Comics. (s11)

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©2011 WIZKIDS/NECA, LLC TM & © DC Comics. (s11)

TABLE OF CONTENTS

Amanda Waller, 18Amon Sur, 36Anarky, 26Arkillo, 34Batgirl, 58Batman (Future), 22Batman, 69Batman (Sinestro Corps), 70Bizarro #1, 54Black Manta, 55Calculator, 49Captain Gordon, 37

Chang Tzu, 64Circe, 51Clown Prince of Crime, 67-68Cosmic King, 45Count Vertigo, 30Crispus Allen, 71Despero, 60Doctor Destiny, 46Edward Nigma, 75Element Lad, 43Firefly, 33The Flash, 62

©2011 WIZKIDS/NECA, LLC TM & © DC Comics. (s11)

Floronic Man, 11Frankenstein, 47Ghost Fox Killer, 41Gorilla Grodd, 16Gotham City Detective, 12Grodd, 74Harvey Dent, 72Henchman, 73Hitman, 28Human Bomb, 19Johnny Sorrow, 31The Joker, 65Kid Devil, 15Lashina, 25Lightning Lord, 38

Lyssa Drak, 52Mad Hatter, 57Man-Bat Assassin, 23Manhunter, 8Metron, 56Miss Martian, 27Multiplex, 9Nightshade, 32The Penguin, 44Per Degaton, 35Plasmus, 21The Question, 10The Riddler, 17Robin, 40Sabbac, 61

©2011 WIZKIDS/NECA, LLC TM & © DC Comics. (s11)

Saturn Queen, 63Scandal Savage, 20Solomon Grundy, 24Street Thug, 14Superman Prime, 66Thinker, 39The Top, 59Two-Face, 13Ultra-humanite, 53Ventriloquist, 48White Martian, 7Wonder Woman, 29Yellow Lantern, 50Zoom, 42

©2011 WIZKIDS/NECA, LLC TM & © DC Comics. (s11)

Stealth

RAGE (Flurry)

Mercy or Murder: The Coin Decides Once per turn, before you give an action to Two-Face during your turn, roll a d6. On a result of 1–3, Two-Face can use Incapacitate until the end of the turn; on a 4–6, he can use Penetrating/Psychic Blast until the end of the turn. (Two-Face is not required to be given an action after you make this roll.)

Mastermind

GUIDED BY THE COIN (Perplex)

POINT VALUE: 75

Leap/Climb

DEMONIC STRENGTH (Super Strength)

SULFURIC SKIN (Poison)

DEMON’S BREATH (Penetrating/Psychic Blast)

Toughness

BLOOD OF THE DEMON (Regeneration)

POINT VALUE: 55

WHAT DO YOU CALL A MAN WHO ISN’T THERE? (Stealth)

Leap/Climb

Riddle Me This The Riddler can use Incapacitate once per turn. He can use it normally or as a free action targeting a single opposing character if he has been given and will take no other free actions that turn. When he uses Incapacitate as a free action and successfully hits a target, choose a number from 1 to 6 and roll 2d6. If the chosen number comes up on either die, Incapacitate resolves normally; if the chosen number comes up on both dice, give the target enough action tokens so that it has two action tokens.

Mastermind

They’ll Never Get This One The Riddler can use Outwit and Perplex. When the Riddler uses Perplex, he can only modify a combat value (other than damage) of an opposing character by –2.

POINT VALUE: 90

LASHINAApokolips, Female Furies, Suicide Squad, Warrior

ASSASSIN (Stealth)

Guns Blazing Give Hitman a power action. He makes two separate ranged combat attacks as free actions (making two separate attack rolls against two different target opposing characters). Resolve the first attack before making the second; if he loses Guns Blazing before making the second attack, he can’t make the second attack.

ACE OF WINCHESTERS (Penetrating/Psychic Blast)

TELEPATHY (Super Senses)

Willpower

POINT VALUE: 61

Subspace Transfer Johnny Sorrow can use Phasing/Teleport and the Carry ability.

Phasing/Teleport

REMOVE THE MASK (Pulse Wave)

LOOK UPON MY FACE (Penetrating/Psychic Blast)

Visage of Sorrow Johnny Sorrow can use Pulse Wave (as if he had a range of 10); his damage value becomes 2 for the attack.

INTANGIBLE (Super Senses)

POINT VALUE: 55

FASTER! FASTER! BURN! BURN! (Running Shot)

Flamethrower Firefly can use Energy Explosion. He can use it normally, or use it as if he possessed only one and after the attack resolves use Smoke Cloud as a free action, but he must put the first hindering terrain marker in the same square that the target occupied at the time of the attack.

CAN’T YOU SEE THE BEAUTY IN THE FLAMES? (Energy Explosion)

DANCING ON THE HEAT (Energy Shield/Deflection)

ARMORED SUIT (Toughness)

POINT VALUE: 68

TIME DISC (Phasing/Teleport)

I Will Watch You Die Per Degaton can use Psychic Blast. Once during your turn, Per Degaton can use Incapacitate as a free action if he has no action tokens.

TIME VISION (Super Senses)

1947 (Regeneration)

Time Stealer Per Degaton can use Outwit and Probability Control.

POINT VALUE: 90

BRAVADO (Running Shot)

Phasing/Teleport

Energy Explosion

YELLOW SHIELD (Energy Shield/Deflection)

Self Preservation Amon Sur can use Toughness. When Amon Sur takes damage from an attack, if he possesses Self Preservation after the attack resolves you can immediately move him up to half his speed value (he breaks away automatically).

POWER RING (Perplex)

POINT VALUE: 70

IN WRATH’S NAME (Running Shot)

INHUMAN STRENGTH (Plasticity)

THE MONSTER’S STEAM GUN (Super Strength)

SWORD OF THE ARCHANGEL (Blades/Claws/Fangs)

YOU CANNOT KILL WHAT DOES NOT LIVE (Invulnerability)

AGENT OF S.H.A.D.E. (Toughness)

POINT VALUE: 98

042VENTRILOQUIST

Gotham City

POINT VALUE: 70

REAL NAME: Armold WeskerFIRST APPEARANCE: Detective Comics #583 (1988)BACKGROUND: A quiet child born into a Mafia family, Arnold Wesker “escaped” his violent surroundings using ventriloquism. Unfortunately, his hobby encouraged his multiple personality disorder, and when he acquired a gangster dummy carved of wood from a prison gallows, he named it “Scarface”—and finally found an outlet for his latent rage. Yet Wesker still appears to be a meek, stuttering man goaded into action by the abusive, tommy-gun wielding Scarface—Scarface’s pronunciation of the letter B as G the only sign of Wesker’s weakness in the dummy’s murderous personality. Wesker often appears horrified by Scarface’s actions and claims he is powerless to stop him, making many wonder which of them is truly the puppet, and which is the master.

©2008 WizKids/NECA, LLC TM & © DC Comics. (s08)

MEEK (Stealth)

RUN, YA GIG GALOOT! (Running Shot)

Scarface Ventriloquist can use Incapacitate, but his damage value becomes 1 instead of 0 until the action is resolved.

GALLOWS WOOD (Toughness

I’M DA GOSS HERE (Perplex)

TAKE DAT, GAT-MAN! (Ranged Combat Expert)

Men Are Pigs Circe can use Mind Control, but the damage value of a successfully hit target becomes 2 (if it is greater than 2) until the end of the action; Circe takes a maximum of 1 damage due to the targets’ combined point value when using Mind Control.

Phasing/Teleport

LIVING FLAME (Penetrating/Psychic Blast)

Super Senses

AENEAN SORCERESS (Energy Shield/Deflection)

GODSBLOOD (Regeneration)

POINT VALUE: 149

Mental Might The Ultra-Humanite can use Mind Control, Outwit, and Penetrating/Psychic Blast.

Flurry

GORILLA STRENGTH (Super Strength)

Quake

Invulnerability

Mastermind

POINT VALUE: 177

EYEBEAMS (Penetrating/Psychic Blast)

ENHANCED STRENGTH (Super Strength)

EYEBLAST (Energy Explosion)

DIVING SUIT (Toughness)

Combat Reflexes

Willpower

POINT VALUE: 68

BOOM TUBE (Phasing/Teleport)

The Price of Knowledge Metron can use Quake, Penetrating/Psychic Blast, and Pulse Wave. Immediately after the resolution of an action in which Metron uses any of these powers, roll a d6; on a result of 1 or 2, deal Metron 1 unavoidable damage.

Impervious

Super Senses

Mobius Chair Metron can use Outwit and Probability Control. Once per turn, Metron can use one of the following powers: Leadership, Perplex, or Support.

POINT VALUE: 195

Psionics Despero can use Mind Control and Telekinesis.

Dangerous Game Despero can use Penetrating/Psychic Blast. Give Despero a power action and choose a target opposing character 6 or fewer squares from Despero to which he can draw a clear line of fire. Put the target in a square of clear unoccupied terrain 8 or fewer squares from Despero to which he has a clear line of fire.Penetrating/Psychic Blast

MENTAL ILLUSIONS (Barrier)

Tyrant Despero can use Leadership and Outwit.

Outwit

POINT VALUE: 88

Stealth

CYBERNETIC MANIPULATORS (Plasticity)

Energy Explosion

SURGICAL LASER (Penetrating/Psychic Blast)

BONESAW (Blades/Claws/Fangs)

TOXIC EMISSIONS (Poison)

POINT VALUE: 107

SNEAKY-LIKE (Stealth)

CLIMB LIKE BATSY (Leap/Climb)

A BIT OF JOKER VENOM (Poison)

DUM-DUMS FOR THE DUMB-DUMB! (Penetrating/Psychic Blast)

EXPLORATORY EVISCERATION (Blades/Claws/Fangs)

BANG! (Ranged Combat Expert)

POINT VALUE: 97

Superman Prime can’t use the Carry ability.

NOBODY’S FASTER THAN ME! NOBODY! (Hypersonic Speed)

YOU CAN’T STOP ME! (Charge)

I’m a Hero! Superman Prime can use Charge and Flurry. When he uses Flurry, he deals penetrating damage

Get out of My Way! Superman Prime can use Quake and Super Strength.

BURN, STUPID! (Penetrating/Psychic Blast)

GET AWAY FROM ME! (Quake)

POINT VALUE: 318

099

REAL NAME: Bruce WayneFIRST APPEARANCE: Detective Comics #27 (1939)BACKGROUND: After his parents were killed by a mugger on the streets of Gotham City, Bruce Wayne took a vow to defend the innocents of the city. As Batman, he moves from rooftop to rooftop watching everyone below, but is so rarely seen by those he protects that he is an urban legend to many. Yet whether they are threatened by a common street thug like the one who took his parents or a madman like the Joker, even those who don’t believe in Batman will find him swinging out of the shadows to save them.

BATMANDetective, Gotham City, JLA

POINT VALUE: 120©2008 WizKids/NECA, LLC TM & © DC Comics. (s08)

From Among the Gargoyles Batman can use Charge and Leap/Climb. When Batman uses Stealth, he considers the rim of elevated terrain to be hindering terrain.

BATLINE (Leap/Climb)

Dark Knight Batman can use Flurry and Smoke Cloud. If Batman has no action tokens when he uses Smoke Cloud, he can use it as a free action.

PROTECTOR OF GOTHAM CITY (Defend)

DETECTIVE (Outwit)

UTILITY BELT (Perplex)

100

Combat Reflexes

IN BLACKEST DAY (Outwit)

UTILITY RING (Perplex)

REAL NAME: Bruce WayneIMPORTANT APPEARANCE: Green Lantern #17 (2007)BACKGROUND: When a yellow power ring came to sector 2814 to induct a sentient being capable of causing great fear into the Sinestro Corps, it went straight to Earth, and to Batman. Even Batman’s great will was unable to overcome the temptation of the ring’s power, and he ignored the protests of the Green Lanterns by using the ring and the power of fear to scour crime from the streets of Gotham City—much like Sinestro had once used force to bring order to his home planet of Korugar.

Cloud of Yellow Bats Batman can use Running Shot and Stealth. Once per turn, Batman can use Smoke Cloud as a free action.

CAPABLE OF CAUSING GREAT FEAR (Flurry)

Yellow Constructs Batman can use Barrier, Incapacitate, and Super Strength.

CLEANING UP THE STREETS (Pulse Wave)

IN BRIGHTEST NIGHT (Energy Explosion)

FORCE FIELD (Invulnerability)

BATMANGotham City, Sinestro Corps

POINT VALUE: 208©2008 WizKids/NECA, LLC TM & © DC Comics. (s08)

BRACHIATE (Running Shot)

FURY OF GRODD (Flurry)

Giant Yellow Paws Grodd can use Barrier, Force Blast, and Plasticity. Immediately after Grodd resolves a use of Force Blast against a target opposing character, Grodd can use Barrier as a free action, but he must place blocking terrain markers such that the line of fire from Grodd to the target character is blocked.

Weaponer’s Ring Grodd can use Barrier, Ranged Combat Expert, Super Strength, and Telekinesis.

FLYING YELLOW SLEDGEHAMMERS (Penetrating/Psychic Blast)

THE YELLOW UNLEASHED (Pulse Wave)

POINT VALUE: 161


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