Download - Arlg workshop-at-jtelss12
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Augmented Reality
for Learning Games
JTEL Summer School 2012 Estoril
Tuesday, 22 May 12
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Who are you? Where are you from? What is your research background? Why have you selected this workshop. What are your expectations?
M.C. Escher’s ‘Labyrinth’
Introduce yourself
Tuesday, 22 May 12
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Augmented Reality
What scholars say about AR
Augmented Reality mixes the real world with virtual objects
to create a mixed reality.
Tuesday, 22 May 12
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AR is not Augmented Virtuality
Tuesday, 22 May 12
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Stand up and walkTuesday, 22 May 12
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Mobile devicesTuesday, 22 May 12
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Augmented Capabilities and Ideas
MoodleDroid www.pulso.uniovi.es/mobilelearning/moodledroid/
The traditional approach
Tuesday, 22 May 12
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Augmented Capabilities and Ideas
Arianewww.pulso.uniovi.es/mobilelearning/ariane/
Augmented ideas
Tuesday, 22 May 12
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Augmented Capabilities and Ideas
AwarenessAwareness is the state or ability to perceive, to feel, or to be conscious of events, objects or sensory patterns.
Ambient-awareness
Self-awareness
Ambient-awarenessAmbient-awareness
Event-awareness
Tuesday, 22 May 12
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Augmented Capabilities and Ideas
Know more about..
where we are where we know
Ambient-awarenessAmbient-awareness
what we like us
Tuesday, 22 May 12
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..our daily activities
Tuesday, 22 May 12
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..our daily activities
Tuesday, 22 May 12
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Using sensors
Tuesday, 22 May 12
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Mobile sensorsTuesday, 22 May 12
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ExerciseSupported Sensors
Determine which sensors, and sensor-types, are available on a given mobile device
Tuesday, 22 May 12
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ExerciseHandling Sensors
Multi-sensor context awareness in mobile devices
Tuesday, 22 May 12
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Music Learning at the Museum of Musical
Instruments
The Musical Instruments Museum - Brussels
www.pulso.uniovi.es/mobilelearning/mim/
Tuesday, 22 May 12
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ExerciseMusic Learning
Combine context-awareness with audiovisual features to support the
learning of musical instruments
Sight-awareness Multimedia
Tuesday, 22 May 12
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Step1: Barcode Scanner
App main activity QR Scanner
Zebra Crossinghttp://zxing.appsport.com/
QR Codehttp://qrcode.kaywa.com/
Scanned TextTuesday, 22 May 12
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Step2: Multimedia
App main activity Images Videos
Tuesday, 22 May 12
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Step3: Assessment (versus active participation)
App main activity Questions Scores
Tuesday, 22 May 12
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Cyberneticsof ARLG
DesignUseExperimentation
Tuesday, 22 May 12
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Augmented Capabilities and Ideas
Why talk about Cybernetics? Wrong Workshop! Error! Wrong Workshop! MEEEP! ERROR!
Ambient-awarenessAmbient-awareness
Wikipedia:"Cybernetics!is!the!interdisciplinary!study!of!the!structure!of!regulatory!systems.!As!an!oversimplification,!Cybernetics!is!information!theory,!control!theory!and!systems!theory,!at!least!in!its!first;order!form.!(Second;order!cybernetics!has!crucial!methodological!and!epistemological!implications!that!are!fundamental!to!the!field!as!a!whole.)!Both!in!its!origins!and!in!its!evolution!in!the!second!half!of!the!20th!century,!cybernetics!is!equally!applicable!to!physical!and!social!(that!is,!language;based)!systems.!
Tuesday, 22 May 12
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What?
Tuesday, 22 May 12
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Augmented Capabilities and Ideas
Cybernetics? Oh, well..
Ambient-awarenessAmbient-awareness
•1st order: clash of different antagonistic control structures (design)
•0th order: sounds nice, looks nice, but practical to use? (use)
•2nd order: observer‘s paradox, design/use induced data paradox (experimentation)
Tuesday, 22 May 12
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Augmented Capabilities and Ideas
Design
Ambient-awarenessAmbient-awareness
Composition of 2 antagonist pairs.Composition)of)2)antagonist)pairs.)
Design)
A u g m e n t e d ) R e a l i t y ) L e a r n i n g ) G a m e s)
A u g m e n t e d ) R e a l i t y) L e a r n i n g ) G a m e s)
Augmented) Reality) Learning) Games)
Artificial)elements))
The)real)world) Nasty))(=)not)so)funny)))
Nice)(Simulation)&)Motivation,)Fun))
Tuesday, 22 May 12
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Augmented Capabilities and Ideas
Design (cont.): Learning
Ambient-awarenessAmbient-awareness
Learning: Bloom taxonomy, Kolb Learning cycle, Keller‘s ARCS, Shuell & Moran‘s Learnig/Teaching functions, and so on and so forth.
Tuesday, 22 May 12
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Tuesday, 22 May 12
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Augmented Capabilities and Ideas
Game design
Ambient-awarenessAmbient-awareness
Gaming: Björk & Holopainen‘s game design patterns, Schell‘s design principles (as seen in Carolina‘s workshop yesterday if you were there ;)
•Space•Objects and attributes•Actions•Rules•Skills (at least, knowing the game rules)•Chance
Tuesday, 22 May 12
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Augmented Capabilities and IdeasMatching learning and game design
Ambient-awarenessAmbient-awareness
•What do you want to learn? Use context and content!
•What kind of learning activities / functions etc. are possibly needed?
•Use taxonomies to identify them (this saves time).
•Find game design patterns that are likely to support the desired function/activity.
•Put everything together but try not to forget basic Game design principles
•Explain it. If you can‘t explain it: try it another way.
Pedagogical Function
Linkage to educational taxonomies
(Combination of) Game design
patterns matching the educational requirements
Game Element1:m m:n 1..n:1
Tuesday, 22 May 12
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Augmented Capabilities and Ideas
Design: Augmented Reality
Ambient-awarenessAmbient-awareness
•Reality: It‘s already there, but what part of it to focus on to augment?
•Temporal reality . Augment? easy. Use a timer
•Geospacial reality. Augment? less easy. Needs devices. Open field vs. Inside buildings
•Social reality. Augment? hard. Uncertainty in social dynamics, physiognomies etc.
Tuesday, 22 May 12
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Augmented Capabilities and Ideas
Design: Augmented Reality (cont.)
Ambient-awarenessAmbient-awareness
•Physiological reality (Augment? harder.): hungry, thirsty, toilet, need sleep! Generally: impatience
•Technomorphic reality (can it be so hard? Yes it can.): Running out of battery power, system failure, bugs, bugs, bugs..
•Related: Sensorial reality. Light conditions, Ambient noise, Infrared
•Meteorological Reality. Temperature, Weather
Tuesday, 22 May 12
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Augmented Capabilities and IdeasExperimentation
Ambient-awarenessAmbient-awareness
•Observer‘s paradox: Inquiry causes the experimentator to influence the game experience unless everything is completely self-explanatory and/or controlled environment (but augmented reality is generally not)
•Data paradox: the more virtualization the more data you get – the more reality the less control/data
• Augment the game with data mining things without user awareness (ethical problem)
Clear design necessary about what is the desired outcome. (Knowledge gain, user experience, retention, usability, accessibility etc.). Number of participants? How to get participants? How what why?
Tuesday, 22 May 12
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Augmented Capabilities and IdeasName Game
Ambient-awarenessAmbient-awareness
Simple ruleset: •2 players, gamble who starts, the winner is player A and starts•Player A asks Player B: “Who is this guy“?•Case 1: Player B: “I don‘t know“.. Player A gets one point (or player B has to drink one shot).➡Case 2: Player B: “This is Chlodwig“ -> Player B gets one point (or player A has to drink one shot)•Case 3: Player B: “I refuse to answer this question, and I challenge you!“➡Gamble if challenge is allowed. If not: go to start. If challenge is allowed:
•Case 3a: Player A: “I don‘t know“ -> Player B gets 2 points (or player A has to drink 2 shots)Case 3b: Player A: “This is Chlodwig“ -> Player A gets 2 points (or player B has to drink 2 shots)
Tuesday, 22 May 12
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AR 4 Learning Games design Use sensors
AugmentedArtificial objects
RealityReal World Learning Games
Use sensors (camera, accelerometer, digital compass)Computerised content (text, images, video).
Sensors in a physical setting (building, city, park). Learning setting (formal/informal/non-formal).
Clear goal (end) and reward (score, achievement).
Tuesday, 22 May 12
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Presentation round
Image from movie ‘No one less”
Tuesday, 22 May 12
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Obrigado! Víctor & Sebastian
Use
Try it out.
For example try flying with Rufus the helicopter.
Try using Victor‘s Music education game.
Tuesday, 22 May 12