Beyond Augmented Reality: Ubiquitous Media ExperiencesGene Beckertwitter @[email protected]
a view from 10 years ago Cooltown: web-based mobility & ubiquitous computing
1. Rampant diversity of mobile and embedded information products, wireless and wired communication
networks, and rich media content will be the norm, fueling an explosion of novel and sophisticated services to feed
user and business demand for everything Net.
2. The future network environment is the web. In contrast to tightly held proprietary
platforms, the web is an open, extensible, heterogeneous, standards-based network infrastructure for delivery of
services. More importantly, web protocols and conventions are already understood by almost every network,
computer and software developer on the planet. These key characteristics of openness and widespread acceptance
will continue to be the basis for a thriving global marketplace of ideas, products and services.
3. Everything has a web presence. People, places, and things in the physical world will have
increasingly complex online representations, allowing them to participate in web services. They will become first-
class citizens of the web. This will enable services to become more personalized, more spontaneous, and more
responsive to the wide variety of contexts in which people live their lives.
4. Bridging the physical and online worlds will bring the benefits of web services to the
bricks-and-mortar world where people still live most of their lives. In turn, online environments will be enriched by
access to physical places and devices, and to people that don't sit quietly at their desks.
5. Connected ecosystems of service providers will link together in creative and
productive ways; a new paradigm will emerge as diverse services are woven effortlessly together.
Digital media
Mobile
Tagging
Cloud services
Sensing
Imaging
Social media
Displays
2000 - 2020
Storage
MMO platforms
Nano3D printingPower
Robotics
Gesture
Augmented reality
Wireless
Bio
the world is our platform (and AR is just one aspect)
If the world is our platform,what is our medium?
hypothesis:
“ubiquitous media”(ubimedia)
What is the shape of ubiquitous media?
MobileConnectedEmbeddedEmbodied
SocialMultisensory
ContextualPhysical
Experiential
magic lenses
[video]
Layar demo video: http://www.youtube.com/watch?v=b64_16K2e08
invisible stories
[video]
Metaio demo video: http://www.youtube.com/watch?v=HFyqRiA33ik
querying the natural world concept design by mac funamizu
source: http://petitinvention.wordpress.com/2008/02/10/future-of-internet-search-mobile-version/
transmedia universes
crafts
clothes stickers
cardgames
toys
games
televisionvideo
movie posters
websites
bookssocial
embodied interaction
sensor
physical integration
embodied interaction
media + user interaction
embedded system
wireless PAN
media services
transmedia marketing
personal data services
participatory media
game mechanics
locative media
extension to new platforms
Siftables, Sixth Sense (MIT Media Lab)
tangible media
http://www.flickr.com/photos/bekathwia/sets/72157604624771620/
“A Tribute to Leah Buechley” Embroidery and Lilypad Arduinoby Becky Stern
mixed media
but what about…?things that tell stories
cyborg senses
image credits: flickr/yog, Quinn Norton
urban storyscapes top down approach
Amsterdam Smart City
Shenyang
New Songdo City
urban storyscapes bottom up approach
Oakland Crimespottinghttp://oakland.crimespotting.org
iSee Manhattanhttp://www.appliedautonomy.com/isee.html
Amsterdam REALTIMEhttp://realtime.waag.org/
Pigeon Bloghttp://www.pigeonblog.mapyourcity.net/
Common Sensehttp://www.communitysensing.org/
the street (view) as performance platform
Street With A View http://www.streetwithaview.com/
something to watch for
Great experiences are the killer app for the real world
what makes a compelling experience?
Challenge/
Expression
Drama/
Sensation
Dimensions of
Compelling Experience
Social
Physical / Mental
Challenge
Self-Expression
& Creativity
Physical Stimulation
(sights, sounds, touch…)
Mental / Emotional
Stimulation, Imagination
Bonding, Sharing &
Cooperation
Competing
with others
see also: Flow and the psychology of
optimal experience (Csikszentmihalyi)
ref: Hull, Reid “Experience Design for Pervasive Computing”
want more?
Exploring playful experience design with AR, sensors, physical computing, social mediascapes & transmediastorymaking.
Follow @ubistudio for updates
In theaters this summer!
AR history: sub
Gene Beckertw: @genebeckerweb: www.lightninglaboratories.commail: [email protected]
Lightning Laboratories provides Research and Consulting in augmented reality, ubiquitous computing, social media and the Internet of Things
Questions?