Transcript

Characterizing the emotional impacts of haptic-emotional impacts of haptic-enhanced mobile mediaAmaya Becvar Weddle, Ph.D. | UX Research Managery , | gImmersion Corporation, San Jose, CA

© 2013 Immersion Corporation - Confidential

UXPA 201312 JULY

What is ‘haptics?’at s apt cs?The study of how people sense

their environment through touch

Feeling a Feeling a real bump on a

Feeling a haptic simulation of a bump

Vs.

on a surface

of a bump on a surface

© 2013 Immersion Corporation - Confidential 2

Haptic interfaces simulate real-world tactile interactionsOVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Immersion Haptic TechnologyImmersion Haptic Technology

© 2013 Immersion Corporation - Confidential 3OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

A UX Value of Haptics = RealismpMultimodal experiences feel

more realistic and immersivemore realistic and immersive

Haptics can reinforce the illusion of tangible reality

Interactions feel natural and Interactions feel natural and intuitive

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Realism

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Haptic Video Enhancement Feature

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Haptic effects generated from audio signal in real-time

Audio signal sourceud o s g a sou ce

Low frequency,

Haptic outputi

high amplitude

Haptic outputImmersion’s “Reverb” feature

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Mobile video consumption is consumption is on the rise

The overall time spent The overall time spent watching video on mobile devices (tablets & smartphones) grew by 19% in Q1 2013*

© 2013 Immersion Corporation - Confidential *Ooyala Global Video Index Report, June 2013

© 2013 Immersion Corporation - Confidential

© 2013 Immersion Corporation - Confidential

How does haptic-How does haptic-enhancement impact enhancement impact the video viewing the video viewing experience?p

© 2013 Immersion Corporation - Confidential

HypothesisHypothesis

Mobile video enhanced by haptics is y pmore realistic, immersive, and emotionally involvingemotionally involving.

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

ApproachApproachCompare emotional response to haptic enhanced videos versus haptic-enhanced videos versus control videos with no haptics.

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

What do we mean by What do we mean by emotional response?e ot o a espo se?

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Arrousal

Valence

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Why is emotion important in UX?

In some contexts, usability is less relevant.Sometimes, two experiences are comparable usability-

i b i ll *wise, but not emotionally*.Emotion is always part of human experience.*Agarwal, Anshu, and Andrew Meyer. "Beyond usability: evaluating emotional response as an

© 2013 Immersion Corporation - Confidential

g , , y y y g pintegral part of the user experience." CHI'09 Extended Abstracts on Human Factors in Computing Systems. ACM, 2009.

How can we measure i l emotional response

i UX t di ?in UX studies?

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Two methods:Two methods:1. Self-report. Se epo t2. Physiological y gmeasurements

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Two methods:Two methods:1. Self-report. Se epo t2. Physiological y gmeasurements

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Self-ReportSe epo tAffect Grid

Product Reaction Cards

Emo-cards

Wells R ScaleWells R Scale

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Self-ReportSe epo tAffect Grid

Product Reaction Cards

Emo-cards

Wells R ScaleWells R ScaleRussell James A Anna Weiss and Gerald A Mendelsohn "Affect grid: a single-item scale of pleasure and Russell, James A., Anna Weiss, and Gerald A. Mendelsohn. Affect grid: a single item scale of pleasure and arousal." Journal of Personality and Social psychology 57.3 (1989): 493.Benedek, J., & Miner, T. (2002). Measuring desirability: New methods for evaluating desirability in a usability lab setting. Proceedings of UPA 2002 Conference, Orlando, FL, July 8-12, 2002. Desmet, Pieter, Kees Overbeeke, and Stefan Tax. "Designing Products with Added Emotional Value: Development and Appllcation of an Approach for Research Through Design." The design journal 4.1 (2001): 32-47.

© 2013 Immersion Corporation - Confidential

Wells, W. D. (1986). Three useful ideas. In R. J. Lutz (Ed.), Advances in ConsumerResearch (Vol. 13, pp. 9–12). Provo, UT: Association for ConsumerResearch.

OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Self-ReportSe epo tAffect Grid

Product Reaction Cards

Emo-cards

Wells R ScaleWells R ScaleRussell James A Anna Weiss and Gerald A Mendelsohn "Affect grid: a single-item scale of pleasure and Russell, James A., Anna Weiss, and Gerald A. Mendelsohn. Affect grid: a single item scale of pleasure and arousal." Journal of Personality and Social psychology 57.3 (1989): 493.Benedek, J., & Miner, T. (2002). Measuring desirability: New methods for evaluating desirability in a usability lab setting. Proceedings of UPA 2002 Conference, Orlando, FL, July 8-12, 2002. Desmet, Pieter, Kees Overbeeke, and Stefan Tax. "Designing Products with Added Emotional Value: Development and Appllcation of an Approach for Research Through Design." The design journal 4.1 (2001): 32-47.

© 2013 Immersion Corporation - Confidential

Wells, W. D. (1986). Three useful ideas. In R. J. Lutz (Ed.), Advances in ConsumerResearch (Vol. 13, pp. 9–12). Provo, UT: Association for ConsumerResearch.

OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Self-ReportSe epo tAffect Grid

Product Reaction Cards

Emo-cards

Wells R ScaleWells R ScaleRussell James A Anna Weiss and Gerald A Mendelsohn "Affect grid: a single-item scale of pleasure and Russell, James A., Anna Weiss, and Gerald A. Mendelsohn. Affect grid: a single item scale of pleasure and arousal." Journal of Personality and Social psychology 57.3 (1989): 493.Benedek, J., & Miner, T. (2002). Measuring desirability: New methods for evaluating desirability in a usability lab setting. Proceedings of UPA 2002 Conference, Orlando, FL, July 8-12, 2002. Desmet, Pieter, Kees Overbeeke, and Stefan Tax. "Designing Products with Added Emotional Value: Development and Appllcation of an Approach for Research Through Design." The design journal 4.1 (2001): 32-47.

© 2013 Immersion Corporation - Confidential

Wells, W. D. (1986). Three useful ideas. In R. J. Lutz (Ed.), Advances in ConsumerResearch (Vol. 13, pp. 9–12). Provo, UT: Association for ConsumerResearch.

OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Self Report – Affect Gridp

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Self Report – Affect Gridp

x

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Self Report – Affect Gridp

Participants seem to learn

x

pto use Affect Grid quickly & intuitively

Possible to derive Possible to derive quantitative measures of two dimensions of emotion, allowing for statistical comparisons

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Self Report – Wells R ScalepEmotional Involvement & “Being There”

“I felt like I was right there in the video, experiencing the situation.”f g , p g“I really got involved in the emotions provoked by the video.”

Typically used to assess audience involvement in

© 2013 Immersion Corporation - Confidential

yp yadvertising messages

OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Two methods:Two methods:1. Self-report. Se epo t2. Physiological y gmeasurements

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Physiological Measurementsy g

Electrodermal Response

H t R t

Facial Expression

Heart Rate

TemperatureTemperature

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Physiological Measurementsy g

Electrodermal Response

H t R t

Facial Expression

Heart Rate

TemperatureTemperature

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Physiological Measurementsy gElectrodermal Response• Measure of physiological arousal

Q SensorAffectiva, Inc.• Measure of physiological arousal

• # of “peaks” increase in heightened arousal state

ff ,

videos viewed on HD phoneSCR

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

St d DesignStudy Design

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Study Participantsy p

23 ti i t23 participantsGender balancedOwn Android or iOS device 2 years old or lessAll watch media on smartphone or tablet regularly (2 3 times/week)

© 2013 Immersion Corporation - Confidential

All watch media on smartphone or tablet regularly (2-3 times/week)

OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS©2013 Immersion Corporation - Confidential

Test ContentTest Content

8 videos40 – 90s in lengthDownloaded from YouTube

Music VideosCommercials

Downloaded from YouTube

Movie Trailers User Created

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Test Content

Played on Nexus S smartphonesy pReverb feature enabled/disabled in

counterbalanced presentation

Genre /# ContentM i T il 1 “M l’ Th A ”Movie Trailer 1 “Marvel’s The Avengers”Movie Trailer 2 “House at the End of the Street”Commercial 1 BudweiserCommercial 2 Mercedes C63 AMG Black SeriesMusic Video 1 “Put Your Graffiti on Me” – Kat GrahamMusic Video 2 “The Veldt” - Deadmau5User-Created 1 SkydivingUser Created 2 Motocross race

© 2013 Immersion Corporation - Confidential

User-Created 2 Motocross race

OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Laboratory Set-Upy pHeadphones

GSR SensorPaper survey Smartphone

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Video App

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Research methodsExperimental Design

Training/BaselineTraining/Baseline

Session 1. Session 1.

Watch 8 videos; do Watch 8 videos; do Watch 8 videos; do ratings

•Haptic Condition

Watch 8 videos; do ratings

•Haptic Condition p•Control

p•Control

© 2013 Immersion Corporation - Confidential

Feature AssessmentsFeature Assessments

OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Research methodsExperimental Design

Training/BaselineTraining/Baseline

Session 1. Session 1.

Watch 8 videos; do Watch 8 videos; do

Watch video

Complete questionsWatch 8 videos; do

ratings

•Haptic Condition

Watch 8 videos; do ratings

•Haptic Condition

Rest period

X 8p

•Controlp

•Control

© 2013 Immersion Corporation - Confidential

Feature AssessmentsFeature Assessments

OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Research methodsExperimental Design~7 days

Training/BaselineTraining/Baseline

Session 1. Session 1.

Warm-UpWarm-Up

Session 2. Session 2.

Watch 8 videos; do Watch 8 videos; do Watch 8 videos; do Watch 8 videos; do

Watch video

Complete questionsWatch 8 videos; do

ratings

•Haptic Condition

Watch 8 videos; do ratings

•Haptic Condition

Watch 8 videos; do ratings

•Control

Watch 8 videos; do ratings

•Control

Rest period

X 8p

•Controlp

•Control •Haptic Condition•Haptic Condition

ll

© 2013 Immersion Corporation - Confidential

Feature AssessmentsFeature Assessments Final AssessmentsFinal Assessments

OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Research Methods - Data Haptic Enhancement No Enhancement

• Physiological measure – arousal (GSR)• Self-Reportsp

• Affect Grid – valence & arousal• Wells R Scale - involvement with content• Quality of Experience (QoE)Quality of Experience (QoE)• Descriptive, qualitative feedback

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Res ltsResults

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Physiological DataPhysiological DataEDR

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Physiological DataPhysiological DataPhysiological data reflect y ghigher arousal levels in response to videos with Reverb appliedReverb applied.

Heightened psychological aro sal has been linked to arousal has been linked to ad effectiveness and persuasion*

Reverb Control

© 2013 Immersion Corporation - Confidential

p = 0.006*(Sanbonmatsu and Kardes, 1988)

OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Affect Grid DataAffect Grid Data

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Affect Grid DataAffect Grid Data

Avg. Valence = 6.3 Avg. Valence = 5.8A A l 5 1

© 2013 Immersion Corporation - Confidential

Avg. Arousal = 6.1 Avg. Arousal = 5.1

OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Affect Grid DataAffect Grid Data

Avg. Valence = 6.3 Avg. Valence = 5.8A A l 5 1

p < 0.05

© 2013 Immersion Corporation - Confidential

Avg. Arousal = 6.1 Avg. Arousal = 5.1

OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Affect Grid DataAffect Grid Data

Avg. Valence = 6.3 Avg. Valence = 5.8A A l 5 1

p < 0.05

© 2013 Immersion Corporation - Confidential

Avg. Arousal = 6.1 Avg. Arousal = 5.1p < 0.004

OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Emotional Involvement Data“I felt like I was right there in the video, experiencing the situation.”“I really got involved in the emotions provoked by the video.”

Users reported feeling more immersed and more emotionally involved with

- Reverb- Control

emotionally involved with video content enhanced by haptic effects.

© 2013 Immersion Corporation - Confidential

p < 0.003 p < 0.008

OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

QoE DataQoE DataQuality of Experience

R b

QoE ratings on average 15% higher for

- Reverb- Control

higher for Reverb videos vs. controls.

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Qualitative Data“It’s like the difference of

ki t t

“It was like supplementingor helped me recall true

experience It brought me

Qualitative Datamaking you want to

dance and not dance.”experience. It brought me

back to the memory of something, like driving a

cool car or skydiving.”

“It totally enhances the experience. It kicks it up a

© 2013 Immersion Corporation - Confidential

p pnotch. I feel like I’m in a movie

theater.”

OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

SummaryH ti E h d

SummaryHaptic Enhanced Mobile Video

More positive and enthusiastic response to video content Higher level of emotional involvement Higher quality of experience ratings

© 2013 Immersion Corporation - Confidential

Higher quality of experience ratings

OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

ImpactHaptic Content Strategic Initiative

F d

ImpactFor end-users:Haptics as a value-added feature to mobile experiences

For content producers:Haptics as a new medium for creative expression

For advertisers:Haptics as a novel mechanism to engage customers

For Immersion:A new business unit!

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Measuring Emotion gin User Experiences

T E l Di d Ad t ( ) Di d t ( )Type Examples Discussed Advantages (+) Disadvantages (-)

Physiological Measures

Electrodermal Activity

Powerful & persuasive data, “objective” measure

Requires rigorous experimental design, very sensitive to objective measure very sensitive to exposure, expensive equipment & software, takes significant time & effort to analyze data; effort to analyze data; arousal, not valence

Self-Report Affect Grid, Involvement (Wells R

Easy to trainparticipants to use

Ultimately, a subjective measure; effect size can Involvement (Wells R

Scale)participants to use, arousal & valence, relatively easy to analyze, quantitative analysis possible

measure; effect size can be hard for subjects to estimate

© 2013 Immersion Corporation - Confidential

analysis possible.

OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Thank [email protected]

© 2013 Immersion Corporation - Confidential OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

DiscussionDiscussionInteractive Exercise – Using Emotion Measures in UX

Imagine using emotion measures in your own UX work. What would represent an ideal outcome? (Your island paradise)

© 2013 Immersion Corporation - Confidential

What would represent an ideal outcome? (Your island paradise). What is holding you back from achieving that goal? (Your anchors).

OVERVIEW | EMOTION| USER STUDY| RESULTS| TAKEAWAYS

Appendix.© 2013 Immersion Corporation - Confidential

Self Report – Emocardsp

© 2013 Immersion Corporation - Confidential

Image from Agarwal and Meyer, 2009, p. 2923

Self Report – EmocardspParticipants have a hard

time understanding time understanding cartoon faces without textual labels

Comparisons are qualitative

© 2013 Immersion Corporation - Confidential

QoE Timeline Data

64.6

LFE

71.9

Authored

54.8

No Haptics

54.8

© 2013 Immersion Corporation - Confidential

Mean opinion scores of all participants (including “outliers”) is plotted as a bold, colored line.Grey shading represents the 95% confidence interval for each rating point. (Rating data was gathered at a rate of one rating/s).Overall grand mean of all ratings is represented as a dotted line.

© 2013 Immersion Corporation - Confidential


Top Related