Connecting Learners and Museums through Educational Metadata Initiatives Museums and the Web April 4, 2014 Paper: bit.ly/edumetadata Darren Milligan Senior Digital Strategist Smithsonian Institution, Center for Learning and Digital Access @darrenmilligan Melissa Wadman Manager of Program Evaluation Smithsonian Institution, Center for Learning and Digital Access James Collins Digital Media Project Manager Smithsonian Institution, Center for Learning and Digital Access @jamescollinsjr
Game Plan
Why Digital?
Let’s Take a Look at Metadata
Share It: Metadata Distribution
Case Study: Smithsonian
Create It: Tag-athon
Game Plan Why Digital? Let’s Take a Look at Metadata Share It: Metadata Distribution Case Study: Smithsonian Create It: Tag-athon
Pew Research Teachers Survey Report February 2013 92%: Internet has “major impact” on their ability to access content, resources, and materials for their teaching 90%: use search engines to find info 84%: use Internet weekly to find content that will engage students 80%: use Internet weekly to help them create lessons
Pew Research Teachers Survey Report February 2013 83%: teachers agree that “amount of info online today is overwhelming for most students” 71%: teachers agree that “digital tech discourage students from finding and using a wide variety of sources for their research” 60%: teachers agree that “digital tech makes it harder for students to find and use credible sources of information”
LRMI Educators Survey Report August 2013 Update 44%: search online several times a week 31%: search online daily 65%: report “irrelevant results” 87%: more satisfied if they could filter
1995 23.6 million non-digital visits to museums 72,942 digital visits
1995 23.6 million non-digital visits to museums 72,942 digital visits 2013 30 million non-digital visits to museums 140 million digital visits
1995 23.6 million non-digital visits to museums 72,942 digital visits 2013 30 million non-digital visits to museums 140 million digital visits Non-Digital: 30,000,000-23,600,000 / 23,600,000 X 100 = 27.12% increase Digital: 140,000,000-72,942 / 72,942 X 100 = 191,833.32% increase
1995 23.6 million non-digital visits to museums 72,942 digital visits 2013 30 million non-digital visits to museums 140 million digital visits Non-Digital: 30,000,000-23,600,000 / 23,600,000 X 100 = 27.12% increase Digital: 140,000,000-72,942 / 72,942 X 100 = 191,833.32% increase
Why Internet for Edu. ( Everything) ? Reporting Year
Smithsonian Non-Digital Visitors (in millions)
Smithsonian Digital Visitors (in millions)
Global Population using Internet (% of population)
Developed World using Internet (% of population)
1995 23.6 0.1 <2 <11 2005 24.0 59.3 16 51 2010 30.2 97.2 30 67 2013 30.0 140.0 39 77
Audience Participation Time
Image adapted from the Department of Educa3on, h5p://www.flickr.com/photos/departmentofed/9602545478/, used under a CC BY 2.0 license.
Survey responses from educators indica3ng the rela3ve importance of descrip3ve metadata for learning resources (LRMI Survey Report August 2013 Update, Ease and Discoverability: Educators and Publishers on the Search for Educa3onal Content).
How Can We Make Search Easier?
Game Plan Why Digital? Let’s Take a Look at Metadata Share It: Metadata Distribution Case Study: Smithsonian Create It: Tag-athon
Game Plan Why Digital? Let’s Take a Look at Metadata Share It: Metadata Distribution Case Study: Smithsonian Create It: Tag-athon
LE
LRMI Learning Registry Interfaces (ISLE, BoE, etc.)
Image adapted from the Learning Registry, h5p://www.learningregistry.org
Image adapted from the Learning Registry Technical Specifica3on, h5ps://docs.google.com/document/d/1msnZC6RU9N72Omau0F4FNBO5YCU6hZrG1kKRs_z42Mc/edit?hl=en_GB
Image via the San Diego Zoo, h5p://animals.sandiegozoo.org/animals/fishing-‐cat Newspaper clipping via: h5p://www.fodey.com/generators/newspaper/snippet.asp
PARADATA
http://jimklo.github.io/EasyPublish/
Game Plan Why Digital? Let’s Take a Look at Metadata Share It: Metadata Distribution Case Study: Smithsonian Create It: Tag-athon
based on The Content Developers Guide to the Learning Resource Metadata Ini3a3ve and Learning Registry, 2013
Train and Share Training Workshops Training Video Virtual Tag-athons LRMI Guide
Game Plan Why Digital? Let’s Take a Look at Metadata Share It: Metadata Distribution Case Study: Smithsonian Create It: Tag-athon
Audience Participation Time, Part II tagger.inbloom.org
Image adapted from the Department of Educa3on, h5p://www.flickr.com/photos/departmentofed/9602545478/, used under a CC BY 2.0 license.
tagger.inbloom.org
Recommendations GLAM educators can: ● Create LRMI metadata for their existing resources ● Work with Web staff to embed LRMI metadata on resource HTML pages ● Develop LRMI for emerging resources as they are developed GLAM technologists can: ● Assist GLAM educators in utilizing tagger tools ● Work with GLAM education staff to embed LRMI metadata on resource HTML
pages ● Publish LRMI metadata to the Learning Registry ● Play an active role in the LRMI and the Learning Registry communities to ensure
that the needs of their institutions are well represented as these initiatives continue to develop and mature
Thanks! Connecting Learners and Museums through Educational Metadata Initiatives Museums and the Web April 4, 2014 How-to Session Paper: bit.ly/edumetadata Darren Milligan Senior Digital Strategist Smithsonian Institution, Center for Learning and Digital Access @darrenmilligan Melissa Wadman Manager of Program Evaluation Smithsonian Institution, Center for Learning and Digital Access James Collins Digital Media Project Manager Smithsonian Institution, Center for Learning and Digital Access @jamescollinsjr