Download - Daniel Siegel-Full Sail University
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Dr. FunDr. Daniel M. Siegel
Professor Game Strategies and
Motivation/ Weapon X Reject/Consultant
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Popular Models of Motivation • How can you make a game if you
don’t know why people will play it?• Workshops mean work.• Build a game with me....
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Grand Theft Education (Curriculum)
• I don’t want to make educational games, they are not sexy.
• How can we incorporate machine guns, cash money, Farmville coins, and candy in our game?
• We forget the basics...Hopefully, you will leave with a quick and easy model.
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McClelland’s acquired needs theory
• Achievement (Drive to excel)• Power (Cause other to behave in a
way they would not behave otherwise)
• Affiliation (friendly, close interpersonal relationships and conflict avoidance)
Presentation
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Achievement
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Power
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Affiliation
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CaNE Commitment and Necessary Effort
• Value? • What is the worth?
• Emotions?• How do I feel?
• Personal Agency• Am I able to achieve this goal?
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Value
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Emotions
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Personal Agency Can I DO IT? YES YOU
CAN!!!!
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Hertzberg
• Hygiene Factors/Satisfiers: Money, security, work conditions, blah blah blah
• Motivators: Achievement, growth, recognition, job satisfaction
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Self Determination
• Competence: Control • Relatedness: Interaction/connection• Autonomy: act in harmony with self
With permission from Wikipedia
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With permission from Wikipedia
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How to Gamify
• Ways to make it fun!
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Dr. Fun’s approach to gamify:
•Pick a Seat
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Pick a Seat
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Pacing• How fast or slow is the game?
– Is it turn based?– Is it played in teams?
• Who goes first and how much time do they have?
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Instructions
• How will the players learn to play?• How fast does it take to learn how to
play?• What if they forget the rules?
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Controls
• What do the players manipulate?– What do the players have control over?– What do they NOT have control over?
• Is there randomization of play?
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Knowledge• What do you want the players to
know before they play?• What do you want the players to
know/learn while they play?• What do you want the players to
know after the game?
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Example• Monopoly teaches us that humans are
greedy and cruel to our fellow human beings…
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This leads to an important point…• We all learn SOMETHING from playing
a game.
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Sorry to all the parents…
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For 100 points:
What letter are we on in PICK A SEAT?•100
POINTS
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Letter “A ” Achievements• What are the big goals and
little goals?– What are the rewards?– What are the punishments?
• You need to break it down to smaller rewards..– A cool weapon? A small
victory?
• If you want to lose 100 pounds… You need to enjoy losing 5…
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Story• Story is a major driving force in human
learning…• How is most religion taught?• How is most culture taught?• How is family history taught?
• What do we say when we refer to relatives of our past?• If you can’t think of a story,
make your training more human!
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Endgame• What is the final
outcome?• Is the game win or
lose?– Can everyone win?– Can everyone lose?– Team wins?
• What is the reward?• What do they learn?
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Assessment• Assessment is built into
every game– How do you know if a
player is winning?– How do you know if a
player has won?
• What are some ways games assess?
• How do you measure performance?
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Timing
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Hope You Had Fun
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Come back for the workshop!