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My Portfolio in EducationalTechnology
Sheila PatriarcaBEEd III-C
TOPIC OUTLINEThe StudentWhat is Educational Technology?Is technology a Boon or Bane?The roles of Educational Technology in LearningRoles of Technology in LearningSystematic Approach to TeachingCone of ExperienceConceptual Model of Learning
The Student
I am Shiela P. Patriarca. I was born on January 02, 1990. 26 years of age. I'm a third year student taking up Bachelor of Elementary Education at Cebu Technological University- Moalboal Campus.
What is EducationalTechnology?
EDUCATIONAL TECHNOLOGY
Is a complex, integrated process involving people, procedures,
ideas, devices and organization for analyzing problems and
devising, implementing, evaluating and managing
solutions to those problems involved in all aspects of human
learning.Is a field study which is
concerned with the practice of using educational
methods and resources for the ultimate goal of the
facilitating learning process.
Consists of the designs and environment that engage
learners and reliable techniques or method for
engaging learning: cognitive learning and critical thinking
skills.
Is a field involved in applying a complex, integrated process to analyze and solve problems in
human learning.
Is a profession like teaching. It is made up of organized effort
to implement the theory, intellectual technique and
practical application of educational technology.
Is a theory about how problems in human learning
are identified and solved.
Is technology a Boon
or Bane?
BoonIt means a blessing.-something pleasant, benefit or
advantage.
BaneIt means a course.- a source of harm, ruin, death and
destruction.
Technology is boon:
You can have constant or instant communication with someone. Easy access to information. Encourages innovation and creativity.Convenience of travelling. Better housing and lifestyle.
Technology is bane:
Poor proxy for face-to face communication.Can lead to teens using email to deceive parents their activities.Job loss due to human work force being replaced by machine.Can cause laziness or being too dependent. Teens are prone to get addicted to computer.
Technology is a blessing for man. With technology, there is a lot that we can do which we could not do then. However, when not used properly, technology becomes a detriment to learning and development. It can destroy relationships . The abuse and misuse of the technology will have far reaching unfavorable effects to the human life as well to the environment.
The roles of EDUCATIONAL TECHNOLOGY
in Learning
1. Technology as tools to support knowledge construction:
For presenting learner’s ideas, understanding and beliefs.For producing organized, multimedia knowledge bases by learners.
2. Technology as information vehicles for exploring knowledge to
support learning-by-constructing:
For accessing needed information.For comparing perspectives, beliefs and world views
3.Technology as context to support learning-by-
doing:For representing and simulating meaningful real-world problems, situations and contexts.For representing beliefs, perspectives, arguments and stories of others.For defining a safe, controllable problem space for student thinking.
4.Technology as social medium to support
learning-by-conversing:For collaborating with others.For discussing, arguing and building consensus among members of a community.For supporting discourse among knowledge-building communities.
5.Technology as intellectual partner to support learning-
by-reflecting:For helping what learners to articulate and represent what they know.For reflecting on what they have learned and how they came to know it.For supporting learners internal negotiations and meaning making.For constructing personal representations of meaning.For supporting mindful thinking.
TECHNOLOGYTraditional Way
i.e. as a delivery vehicles for instructional lessons.Constructivist Way
i.e. as partner in the learning process
TRADITIONAL WAYThe learner learns from the technology and the technology serve as a TEACHER.
TraditionalTechnology serves as source and presenter of knowledge.It is assumed that “knowledge is embedded in the technology and the technology presents that knowledge to a student”.Technology like computers is seen as productivity tool.
CONSTRUCTIVIST WAYTechnology serves as a PARTNER IN LEARNING.
ConstructivistEducational technology serves as learning tools to learn with.It engages learners in active, constructive, intentional, authentic and cooperative learning.It provides opportunities for technology and learner interaction for meaningful learning.
Systematic approach
to teaching.
DO •Define Objective - setting of a specific goal that needs to be achieved.•Example: The students will be able to enumerate, relate, and apply the Systematic Approach to teaching.
CAM •Choose Appropriate Method- selecting the appropriate methods of teaching including the strategies and technique that you will use. Will you use inductive or deductive approach.
•Example: General to specific. Mnemonics technique.
CAE •Choose Appropriate Experience- selecting the appropriate experiences of the students and the right activities for the students.•Example: Listening, reading and writing
SMEF •Selecting Materials, Equipment and Facilities- selecting the best instructional material to achieved the best learning outcome.•Example: Laptop, LED TV, Book, Power point presentation
APR • Assigned Personnel Roles- assigning or delegating task to the person in charge to help you meet your objective.• Example: None
ITI •Implement The Instruction- application of all the things you planned and prepared in order to meet your objective. Engaging with students.•Example: Lesson proper.
EO •Evaluate Outcomes- evaluating the outcome of the discussion for us to know if our objective is achieved or not. It can written or oral evaluation.• Example: Quiz.
RP •Refine The Process- it is a process wherein if the students passed the evaluation and you achieved your objective then you can proceed to the new lesson and if the objectives is not met or achieved then you will again go back to the process.
Cone of Experience by Edgar Dale
CONCEPTUAL MODEL OF LEARNING
Constructivism
Generative Learning
Discovery Learning
Meaningful Learning
Conceptual Model of LearningConstructivism
Is a learning theory found in psychology which explains how people might acquire knowledge and learn. Here, the learner builds a personal understanding through appropriate learning activities and a good learning environment.
The most accepted constructivism principles are:Learning consists in what a person can actively assemble for himself and not what he can just ask for someone else.Role of learning is to help the individuals to live his personal world.
Generative LearningIs a theory that involves the active integration of new ideas with the learners existing schemata.Here, we have active listeners who attend to learning events and generate meaning from his experience and draw inferences thereby creating a personal model of explanation to the new experience in the context of existing knowledge.This is viewed as different from the simple process of storing information. Motivation an d responsibility are crucial to this domain of learning.Examples are result driven; creativity and resiliency.
Discovery LearningIs a technique of inquiry-based learning and is considered a constructivist based approach to education.In discovery learning, students perform tasks to uncover what is to be learned. New ideas and new decisions are generated in the learning process.
Meaningful LearningIt is learning with a purpose, learning which allows those who engage in it to attach more meaning to the world around them, learning in which things make more sense.
The student after
Educational Technology
With educational technology one could learn more about computers- not only merely about computer itself but with how this thing could be very useful in our daily lives. It will serve as an eye opener and mind booster on making thing work more effectively. Technology could be a very effective and convenient tool in letting younger students gain and receive the ideas and knowledge we want to impart to them since the younger generations today belong to the 21st century learners. They are more engage with the modern life as well as the latest gadgets invented by the experts. We should help them realize that these valuable things are not just for fun but could also be a great help in their learning and development.
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