Download - EVO Custom Moves Sheet
Transcript
EVO MovesPortrait#CharacterSize (Miis)SpecialsSpecial
MovesIn-Game DescriptionKnown ProsKnown ConsCurrent
NotesAnonymous-added ProsAnonymous-added ConsAnonymous-added
Notes1Mario11111FireballThrows a fireball that bounces along the
ground.1Mario2312Neutral2Fast FireballThrows a faster, slightly
weaker fireball straight ahead.+Fast-WeakJab locks
-Gunnzer1Mario23323Fire OrbThrows a big ball of fire. Slow, but
hits repeatedly before disappearing.+Damage; +Multihit-Slow start;
-Long endlag1Mario22121CapeWhips out a cape to spin opponents
around and reflect projectiles.1Mario2232Side2Shocking CapeWhips
out a cape that zaps opponents. Doesn't reflect projectiles.+Fast;
+Kill move-Long endlagDestroys Projectiles1Mario13123Gust
CapeCreate a gust of wind with low attack power that can push
opponents.+Windbox; +Recovery-Slow startup; -Low
damage1Mario13131Super Jump PunchA rising punch that hits
repeatedly.1Mario1332Up2Super JumpMore jump than the Super Jump
Punch, but with none of the punch.+Recovery-No
Damage1Mario12123Explosive PunchLess jump than the Super Jump
Punch, but with an explosive punch at the top.+Kill move-Poor
Recovery1Mario12131F.L.U.D.D.Blasts opponents with water. It can be
charged and aimed at an angle.1Mario2213Down2Scalding
F.L.U.D.D.Shoots hot water a short distance. Burns opponents on
contact.+Damage; +Charges faster; +Hitstun-Very little Knockback;
-Less RangePossibly a good counter vs Sonic1Mario88883High-Pressure
F.L.U.D.D.Takes a while to fully charge, but blasts opponents with
torrents of water.+Added knockback-Recoil; -Slower water speed;
-Charges slowly2Luigi11111FireballThrow a fireball straight ahead.
It will bounce if it hits a wall or the
ground.2Luigi1311Neutral2Bouncing FireballThrow a fireball that
bounces along the ground. Gradually loses power.+Bounces-Long
endlagDamage stagnates similar to Mario's
fireball.2Luigi12113IceballThrow a slow-moving, icy ball at your
foes.+Freezes-Slow startProjectile is slow2Luigi33111Green MissileA
sideways dive that can be charged. It's Luigi, so this move can
backfire.2Luigi3211Side2Floating MissileFlies sideways in a
straight line. Charges up quickly but doesn't do a lot of
damage.+Fast charge-Low DamageDoesn't drop until
endlag2Luigi31113Quick MissileFly faster and farther than normal,
sliding across the ground if you miss.+Speed; +Distance-Long
endlag; -Less Damage; -Higher chance to stick to wallsWill also
stick to walls longersucks2Luigi13121Super Jump PunchPunch up
through the air. Stronger at the start of the
move.2Luigi3312Up2Fiery Jump PunchEasier to get a critical hit at
the start, but you don't jump as high.+Ease of use-Low Damage;
-Poor Recovery2Luigi32123Burial HeaderCan bury opponents on the way
down, but no critical hits on the way up.+Buries; +Damage;
+Vertical recovery-No crits; -Even worse Horizontal RecoveryWill
fall very fast after peak. Useful for offense, bad for
recovery2Luigi23111Luigi CycloneA spinning attack that can be moved
sideways. Tap the button quickly to rise.2Luigi3231Down2Mach
CycloneA spin that pushes opponents. Not much sideways movement but
can rise quite far.+Vertical recovery; +Wind; +Very strong
knockback at end-Horizontal movement; -No Damage until endCan't
gimp with this version.2Luigi88883Clothesline CycloneA slow but
powerful whirlwind slap that sends opponents flying
sideways.+Damage-No Recovery; -Slow3Peach11111ToadUse Toad as an
unwilling shield. If he gets hit, he spreads
spores.3Peach2111Neutral2Sleepy ToadA counter that puts opponents
in front of you to sleep. Launches airborne opponents.+Sleep-Low
Damage-Has longer endlag3Peach22113Grumpy ToadNot a counterattack.
Releases spores that deal minor damage.+Not-a-counterattack-Less
Damage3Peach23111Peach BomberJump sideways and deliver a powerful
hip bash.3Peach2112Side2Flower BomberA hip bash that plants flowers
on enemies' heads. If you miss, you're left open to
attacks.+Flowers; +Speed-Low Range; -Long endlag3Peach22123Flying
Peach BomberRise into the air and deliver a hip bash. Harder to
land, but it's more powerful.+Damage; +Added knockback-Weird
trejectory3Peach23121Peach ParasolJump high into the air and open
your parasol. Keep it open to slowly float
down.3Peach1211Up2Parasol High JumpJump high into the air quickly,
but you can't open your parasol.+Vertical recovery-No Horizontal
Recovery; -No Damage3Peach13113Light ParasolThe jump isn't very
high, but opening the parasol lifts you a little bit
higher.+Recovery(technically)-No start Damage; -Less parasol
DamageCan 'flap' the parasol to gain height, for about 3
seconds3Peach23311VegetablePluck a veggie if on the ground. The
veggie's power depends on its mood.Can pull Bob-ombs and Mr.
Saturns at random3Peach2332Down2Light VeggiePluck a slow-flying
veggie from the ground. Can only be used so many times in a
row.+Floaty; +Range-Low Damage; -No Bombs or
Mr.Saturns3Peach88883Heavy VeggiePluck a heavy veggie that doesn't
go far but can launch opponents.+Damage; +Added knockback-Slow
startup; -Low Range; -No Bombs or Mr.Saturns4Bowser11111Fire
BreathBreathe fire. Power decreases if used too much. You can
control the angle a little bit.4Bowser1211Neutral2Fire ShotSpit out
a fireball. Power won't change even if used in rapid
succession.+Range-Long endlagTranscendent
projectile4Bowser13113Fire RoarMore powerful than Fire Breath, but
it runs out quickly and takes longer to recharge.+Damage;
+Range-Fizzles Fast; -Long recharge4Bowser32111Flying SlamGrab
opponents, jump into the air, and slam them to the ground.All
Bowser Side-B's have 0 landing lag if used just above the
ground.Kill move, especially when landing on a
platform.4Bowser3311Side2Dash SlamDash and grab an opponent. The
jump isn't high, but there's more sideways movement.+Range-Height;
-Less DamageWaveslashing4Bowser12123Dash SlashCharge and slash
opponents with your claws. Low damage, but high launch power.+Very
good range; +Attack instead of grab-No command GrabWaveslashingGood
boost in momentum4Bowser12131Whirling FortressDuck inside your
shell and spin. You can move sideways while spinning.Height can be
boosted with timed button mashing.4Bowser1312Up2Flying
FortressSpins high into the air but doesn't deal damage.+Vertical
recovery-Horizontal movement; -Poor damageslower startup, can't be
boosted.4Bowser13133Sliding FortressSpin while sliding quickly to
send opponents flying. Less vertical range.+Horizontal movement-No
multi-hitCan also boost height, but to a lesser degree.slower
startup4Bowser22111Bowser BombButt-stomp your enemies. On the
ground, you can lift opponents with your
horns.4Bowser2311Down2Turbulent BombJump up diagonally, and push
opponents with a gust of wind when you land.+Windbox-Intermediate
lag; -Low knockback; -Poor shield damage4Bowser88883Slip BombDrop
down and shake the ground, causing nearby opponents to fall
over.+Trips; +Wide splash damage; +Startup speed in air-No upwards
Damage5Yoshi11111Egg LayGrab opponents with your tongue, swallow
them, and trap them in eggs.5Yoshi3111Neutral2LickJump forward and
attack with your tongue. Surprisingly effective.+Damage-No eggsCan
be used for horizontal recovery5Yoshi21113Egg LaunchTurn foes into
eggs and launch them. This egg is easier to break out of.+Gimp;
+Hilarious-Easy to break out of1 frame faster than Egg
Lay5Yoshi12111Egg RollTurn into an egg and roll into enemies. You
can jump once while in the egg.5Yoshi1311Side2Heavy Egg RollSlow,
but deals a lot of damage when you roll into opponents.+Damage;
+Super armor-Lousy Speed5Yoshi32113Light Egg RollA bouncing version
of Egg Roll. Doesn't last very long.+Speed-Can't controlBounce is
higher if used in the air5Yoshi33111Egg ThrowLob an egg. You can
set the angle of the throw with directional
inputs.5Yoshi2211Up2High JumpJump really high. In midair, you can
use the move more than once.+Yoshi gets a recovery move!-Yoshi
loses Egg Throw...5Yoshi23113Timed Egg ThrowLob an egg that goes
right through opponents as it flies and then explodes.+Explosion
damage-No Damage on Impact; -Longer startup5Yoshi21131Yoshi
BombJump up quickly and slam to the ground, shooting stars out left
and right.5Yoshi3112Down2Star BombDeals less damage with the
bombing motion, but the stars are powerful and fly far.+Horizontal
projectiles-Kill move; -Impact Damage5Yoshi88883Crushing BombA
full-power slam attack. So powerful, in fact, that the stars forget
to fly out.+Impact damage; +Added knockback-No safeguard; -Very
Slow6Rosalina & Luma11111Luma ShotFling Luma forward. Press the
button again to call Luma back. This attack can be
charged.6Rosalina & Luma2311Neutral2Luma WarpWarp Luma forward.
What this move lacks in attacking power it makes up for in sheer
speed.+Warp; +Low endlag-Low Damage (Luma reappearance);
-Dabuz6Rosalina & Luma23133Power Luma ShotSend Luma spinning
forward like a drill. Luma travels slowly but has serious
power.+Damage; +Kill move-Very Slow; -Very Poor Range6Rosalina
& Luma23211Star BitsCommand Luma to fire three Star Bits
forward. Works at any range.6Rosalina & Luma2323Side2Floaty
Star BitLuma fires one slower Star Bit that doesn't go far but is
good at getting in the way.+Lingers; +Won't clank with other
projectiles-Slow6Rosalina & Luma21113Shooting Star BitLuma
fires a single, high-powered Star Bit in a straight line. Travels
far.+Speed; +Range-Singular; -Reflection leaves Luma Very
vulnerableEssentially Falco Laser but faster6Rosalina &
Luma21211Launch StarFly into the air at an angle. You can adjust
the angle a bit by pressing left and right.6Rosalina &
Luma2211Up2Launch Star PlusSends you skyward quicker, but you can't
control the angle of ascent.+Speed-Control; -PredictableYou lose
momentum, extra distance to close the gap.6Rosalina &
Luma22213Launch Star AttackYou travel a shorter distance than
normal, but hitting opponents will launch them.+Damage-Poor
Recovery; -Kinda sucksYou lose momentum upon finisher6Rosalina
& Luma13111Gravitational PullDraw items and projectiles safely
toward you. While being drawn in, they can damage foes.6Rosalina
& Luma2331Down2Catch & ReleasePull foes in and damage them.
Has no effect on items or projectiles.+Gravity; +Damage-No item or
projectile Control; -Long startup6Rosalina & Luma88883Guardian
LumaCauses Luma to grow bigger and protect you from attacks. Also
does a bit of damage.+Protection; +Damage-Does Not pull in regular
projectiles7Bowser Jr.11111Clown CannonFire a slow, heavy
cannonball. Charge it to boost the cannonball's speed and
power.7Bowser Jr.1113Neutral2Piercing CannonFire a smaller,
less-powerful cannonball that can bash through multiple
fighters.+Fast; +Pierces-Less Damage; -Less knockback; -Move
Downward in the air7Bowser Jr.11213Air CannonBlast opponents with
wind. In the air, you can also use it to move backward
quickly.+Wind; +Move upward in the air-No Damage; -Recoil;
-Range7Bowser Jr.11231Clown Kart DashTransform the Junior Clown Car
into a kart that speeds forward. Change direction to spin.7Bowser
Jr.1211Side2Koopa DriftWhen spinning, the kart careens forward,
hitting opponents multiple times.+Multihit; +Recovery-Less
knockback7Bowser Jr.12133Grounding DashA Clown Kart Dash that
buries foes. Doesn't go far, and ends in an auto spin.+Buries;
+Super armor-Range7Bowser Jr.13131Abandon ShipEject from the Junior
Clown Car just before it explodes. You can attack while you
fall.7Bowser Jr.3111Up2Meteor EjectionJump out of the Junior Clown
Car, and send it crashing to the ground.+Fast, falling projectile;
+Super armor; +Meteor-Height7Bowser Jr.31133Koopa MeteorLaunch high
into the air before the Junior Clown Car explodes, firing you
downward.+Height; +Impact damage-Plummet Downward7Bowser
Jr.32131MechakoopaDeploy a Mechakoopa that will explode if thrown,
attacked, or just left alone.7Bowser Jr.1112Down2Impatient
MechakoopaLaunch a Mechakoopa a fair distance. It explodes shortly
after landing.+Fast; +Long range-No pickup; -Weird angleHard for
foes to use it against you7Bowser Jr.88883Big MechakoopaA large,
powerful Mechakoopa. Walks past enemies, so throw it to make it go
boom!+Damage; +Explosion range-Slow walk; -Pierces; -Short
timerShort timer renders certain mechakoopa techs
unusable8Wario11111ChompA big, toothy bite that can be used to eat
enemies, projectiles, and items.8Wario1211Neutral2Inhaling
ChompPull enemies in, and then bite down. Slightly less powerful
than normal.+Suction-Less Damage; -Long endlag on whiffSuction can
launch opponents offstage8Wario12123Garlic BreathWario's breath is
rancid enough to cause enemies to fall over and pass out.
Ugh.+STUNS at touch-range-Very Slow; -No chomp; -Knockback at
mid-Range8Wario12131Wario BikeRide around on a bike and crash into
enemies. Takes some time to recharge.8Wario1112Side2Speeding
BikeThe bike is faster and lighter, but it does less damage and
falls apart easier.+Very fast-Less Damage; -Cannot change direction
-1/4 Bike HP8Wario11133Burying BikeThe bike is slower and heavier.
Run over enemies to bury them.+Buries; +Fast wheelie; +Fast
dismount; +2x Bike HP-Slow; -Very heavyHas a different taunt
8Wario13131CorkscrewJump while spinning, hitting opponents multiple
times.8Wario2211Up2WidescrewLess damage and range than Corkscrew,
but you can change the angle.+Horizontal movement-Less Height;
-Slow8Wario21113Corkscrew LeapTakes longer to charge and doesn't
deal damage, but goes much higher.+Height-No Damage8Wario12211Wario
WaftRelease noxious gas from your rear end. It, uh... "charges"
automatically.8Wario1122Down2Rose-Scented WaftRelease noxious gas
that makes flowers grow on opponents' heads.+Flowers; +Pink; +Large
range-Less damage; -Poor knockback8Wario88883Quick WaftThe noxious
gas charges more quickly, but it's less offensive.+Very fast charge
(~30 seconds)-Less damage; -Less knockbackOnly provides about half
the recovery height.9Donkey Kong11111Giant PunchA mighty punch.
Press the button once to wind up and then again to unleash it.Back
hit of punch kills extremely early9Donkey Kong3233Neutral2Lightning
PunchCharges up much faster, but isn't quite as mighty. Deals
electrical damage.+Fast charge-Poor damage; -Less knockback9Donkey
Kong32313Storm PunchA punch that's not very strong, but it pushes
opponents away with a gust of wind.+Wind; +Fast charge-Poor
damageMakes opponents recover low.Wind is usless without
sweetspot,.9Donkey Kong32321HeadbuttHeadbutt opponents in front of
you, and bury them if they're on the ground.Decent planking
tool9Donkey Kong1233Side2Jumping HeadbuttJump up before
headbutting. Buries opponents for a shorter time.+Suprise; +Snaps
to ledge-Bury lengthWill drop straight down from the airreacjes
platform on several stages from ground. Can snap to ledgeshi9Donkey
Kong12313Stubborn HeadbuttA slow but powerful headbutt. Being
attacked won't interrupt this move.+Superarmor; +Damage; +Shield
damage-SpeedVulnerable to dash grabs.9Donkey Kong12321Spinning
KongA whirlwind of punches. You can move left and right while
spinning.Not Kong Cyclone9Donkey Kong2233Up2Chopper KongSpins high
into the air like a helicopter. Doesn't deal any damage to
opponents.+Recovery-No DamageNot Kong Cyclone9Donkey Kong22313Kong
CycloneSuck opponents in as you spin, and then launch them with a
single punch.+Suction; +Wind; +Immediate damage; +Added
knockback-Few hits; -Poor Recovery; -Can be grabbed between hits2nd
hit can be airdodged. No landing lag if it ends against the
ground.9Donkey Kong22321Hand SlapSlap the ground to cause shock
waves that send opponents into the air.one hit = 25 % of opponents
shield. shieldpokes easily and dtilt combos to it at higher
percents.9Donkey Kong1333Down2Focused SlapSmaller shock waves, but
opponents will be stunned and sent flying.+Added
knockback-Range9Donkey Kong88883Hot SlapCreates flame pillars that
can hit airborne fighters.+Multihit; +Fire; +Vertical range-Long
endlag10Diddy Kong11111Peanut PopgunDiddy's trusty peanut shooter.
Don't charge it for too long, or it'll blow up in your face!10Diddy
Kong1121Neutral2Exploding PopgunCharges quickly and explodes,
damaging nearby enemies. Doesn't actually fire any peanuts.+Diddy
explodes; +Charge speed-No peanuts; -Poor damage; -Poor
knockback10Diddy Kong11233Jumbo PeanutsShoot giant peanuts that
don't travel as far but pack a real punch.+Damage-Slow10Diddy
Kong11131Monkey FlipLeap forward to grab whomever you contact, or
press the button again to kick.10Diddy Kong1131Side2Back FlipA
backward leap that switches to a flying forward kick if you press
the button again.+Kick damage (17% close range!)-Cannot Grab10Diddy
Kong11333Flying Monkey FlipA higher jump with a weaker kick, but
the grab attack is stronger.+Grab damage-Kick Damage; -Weird
trejectory10Diddy Kong12111Rocketbarrel BoostRocket through the air
and tacle opponents. Can be charged for extra distance.10Diddy
Kong3111Up2Rocketbarrel AttackHits harder than the Rocketbarrel
Boost, but doesn't fly quite as well.+Damage; +Added knockback-Bad
Recovery10Diddy Kong12133Rocketbarrel KaboomCharges faster and
steers better, but you'll explode if you hit terrain.+Diddy
explodes; +Recovery control-Explosions are bad[citation needed];
-Recovery distanceCannot ride up stage ledges10Diddy
Kong11121Banana PeelThrow a banana peel behind you to trip foes.
Only one peel can exist at a time.10Diddy Kong3121Down2Shocking
Banana PeelA banana peel that paralyzes foes. More effective if
stepped on.+Stuns-No trip; -Stun duration too Short to be
useful10Diddy Kong88883Battering Banana PeelThrow a banana peel
straight up. The peel launches foes straight up as well.+Poor man's
Hoo-Hah-No trip11Mr. Game&Watch11111ChefFling inedible food
from a frying pan. Hold down the button to fling five foods in a
row.11Mr. Game&Watch3331Neutral2XXL ChefFlings massive food
(still inedible). Lower range and slower, but more
powerful.+Damage; +Size-Very SlowSausage KOs at high percents11Mr.
Game&Watch33213Short-Order ChefQuickly flings mini bits of food
from a frying pan. Lower attack power but longer range.+Speed;
+Consistent low trajectory-Weak; -Low hitstun ratePan deals set
knockback11Mr. Game&Watch33111JudgeSwing your hammer. The power
changes depending on the number displayed.11Mr.
Game&Watch1331Side2Extreme JudgeOnly "1" or "9" will appear,
but the latter isn't quite as devastating as usual.'+[9]'s appear
25% of the time; +[1]'s deal less recoil and more knockback-[1]'s
appear 75% of the time; -[9] has less effect11Mr.
Game&Watch13213Chain JudgeThe number shown on the card equals
the number of continuous hits dealt.+All numbers are useful-[9]'s
seem to occur less often; -[9] has less effectAll numbers deal [x]
standard blows in a row11Mr. Game&Watch13111FireLaunch into the
air and open a parachute, allowing you to glide down.11Mr.
Game&Watch3323Up2Heavy TrampolineLower vertical distance, but
you do more damage on the way up.+Damage-Poor RecoveryKO Power11Mr.
Game&Watch31313Trampoline LaunchLaunches you and any foes next
to you into the air. No parachute included.+Recovery-No parachute
includedHitbox comes out at start of the moveHigh KO Power11Mr.
Game&Watch23311Oil PanicCollect energy-based projectiles in a
bucket. Once it's full, do the move again to throw oil.11Mr.
Game&Watch2311Down2Efficient PanicThe bucket fills more
quickly, but it deals less damage.+Fast charge-Less knockback; -Low
Damage, Very Low capUseful against weaker projectile
characters11Mr. Game&Watch88883Panic OverloadThe bucket has a
smaller absorption area, but the attack area is larger.+Range-Poor
Range, vulnerable; -Less Damage & Knockback; -Long
endlag"Change poor range to reflect it doesn't hit
point-blank"12Little Mac11111Straight LungeBlast forward with a
powerful punch. Press once to charge and again to strike.Best for
use on shield breaks when no KO punch is availableunfortunately
makes it only useful against players who rely on shield12Little
Mac2111Neutral2Flaming Straight LungeBlast forward with a flaming
punch that hits multiple times before launching
opponents.+Multihit; +Charge speed; +More super armor-Poor Damage;
-Whiffs at point-blankHas aerial super armor. Charges fast enough
to be used for recoveryResets stage positioning at any amt. of
charge due to knockback angle12Little Mac21133Stunning Straight
LungeBlast through opponents at high speed. Will stun and launch at
full charge.+Speed; +Range; +Added knockback-Less Damage; -No Super
armorHas additional knockback behind Little Macgrounded version
travels the farthest.stuns victim on a full charge. But Mac cannot
followup in time.12Little Mac21121Jolt HaymakerLeap forward,
dodging low attacks, and deliver a punch. Press again to punch
early.Great range from the ground.12Little Mac2211Side2Grounding
BlowJump high into the air to whack opponents downward and bury
them.+Buries; +Meteor; +Recovery-Weird trejectory; -Poor Range; -No
projectile immunityCan be used as a recovery moveCan be used to
combat platform campers12Little Mac22133Guard BreakerA slower but
more powerful Jolt Haymaker that can't be blocked by
shields.+Damage; +Unblockable; +Super armor-Slow; -Less Range;
-Cannot control punchSuper armor starts on frame 9Can be used to
get through zones......but its only useful for this only if you're
trying to kill with it due to move staling12Little Mac22121Rising
UppercutPunch upward while twisting into the air. Hits opponents
multiple times.Great OoS move, good vertical killing power.
Anti-air option. Incredible at interruptiong combos.Invulnerable
from Frame 1 to first hitbox12Little Mac2311Up2Tornado UppercutA
twisting uppercut that reaches greater heights. Knocks foes away,
only hitting them once.+Very slight boost to recovery-Poor
damageCannot kill.Invulnerable from Frame 1 to first hitbox12Little
Mac23133Rising SmashPop up foes, and then leap up to deliver an
extra-powerful punch. Doesn't go very high.+Damage; +Kill move-Poor
Recovery; -Very SlowInsane vertical killing power. (second only to
KO punch)No frame 1 invulnerability. Slow startup.Good shield
damage&Kill power makes it cgood against platform
campers12Little Mac23121Slip CounterWait for your opponent to
attack, and then counter with an uppercut.Kill move12Little
Mac2121Down2Compact CounterA weaker counterattack that doesn't
knock foes very far, allowing for easy follow-up
combos.+Follow-ups-Poor damageNot a kill move12Little Mac88883Dash
CounterThe counter window is shorter, but you dash forward to
strike, making it useful at range.+Range-Counter windowHelps for
recovery against projectiles, resets the NeutralNot a kill
moveCounter window begins 1 frame early, and ends four frames
early.13Link11111Hero's BowFires an arrow. The longer you hold the
button, the stronger the shot.13Link1211Neutral2Power
BowShorter-range arrows, but if you draw the bow fully, they'll
deal a hefty blow.+Damage; +Added knockback-Long recharge; -Drops
like a rock unless fully charged13Link12133Quickfire BowRapid-fire
arrows that can pass through enemies to hit others.+Speed;
+Pierces-Poor damage; -Low Range13Link22111Gale BoomerangDeals
damage on its way out, and can pull opponents toward you on its way
back.13Link2213Side2BoomerangA normal boomerang with good attack
power, but it won't pull opponents.+Damage-No WindNo WindCan't use
against ledge for ledge gaurds13Link13113Ripping BoomerangA
short-range boomerang that passes through opponents, dealing
multiple hits.+Piercing-Range; -Slow start; -Limited
angling13Link13131Spin AttackStrike opponents while spinning. Acts
as a jump if used in midair.13Link2311Up2Shocking SpinStrong and
electrical, but sideways motion is reduced, and it leaves you
vulnerable.+Damage-Poor Recovery; -Long endlag13Link23133Whirling
LeapSends you soaring high into the air but doesn't deal any damage
to opponents.+Recovery-No Damage; -Cannot sweetspot ledge while
active13Link12311BombPull out a throwable bomb that explodes on
impact or when the fuse runs out.13Link3211Down2Giant BombPull out
a huge bomb that makes a huge boom. (Where the heck does Link keep
these things?!)+Damage-Does Not explode on Impact13Link88883Meteor
BombPull out a short-fused bomb that has a meteor effect on
airborne foes.+Meteor-Short fuse; -Bad for resetting
Recovery14Zelda11111Nayru's LoveEnvelop yourself in a crystal that
deals damage and reflects projectiles.14Zelda1213Neutral2Nayru's
RejectionSimilar to Nayru's Love, but instead of hitting opponents,
it spins them around.+Spin-Less Damage14Zelda13133Nayru's
PassionSpin to pull opponents in and then deal fire damage. Won't
reflect projectiles.+Vacuum; +Damage-Doesn't
reflect14Zelda12121Din's FireFire magic that explodes after a time
or when the button is released.14Zelda1312Side2Din's FlareTravels
farther, but can't be aimed up or down. Damage is the same at all
distances.+Consistant damage; +Range-Cannot Aim14Zelda12233Din's
BlazeA steady fireball that floats in the air and explodes after a
bit.+Damage; +Aiming-Delay before ExplosionDelay can be used as
frametraps or mines.420 blaze it14Zelda13231Farore's WindTeleport
in any direction. Deals damage when disappearing and
reappearing.14Zelda3212Up2Farore's SquallTeleporting doesn't deal
damage, but a gust of wind will push foes away.+Wind-No Damage; -No
killmoveWind occurs on frame 1, can be used to escape
combos14Zelda33123Farore's WindfallWill only teleport upward, but
foes hit when reappearing are meteor smashed.+Meteor-Cannot Aim;
-No killmove; -Cannot sweetspot ledge while
active14Zelda22131Phantom SlashSummon a Phantom that slashes foes
in front of you. Can be charged.14Zelda2312Down2Phantom BreakerThe
Phantom travels a set distance and wears down enemy shields
rapidly.+Shield pressure; +Breaks shield at full charge-Less
DamageSame distance at all charges14Zelda88883Phantom StrikeThe
summoned Phantom strikes harder than normal but will not move
forward much.+Damage; +Hits point-blank; +Charges faster-RangeSame
distance at all charges15Sheik11111Needle StormThrow needles
forward if on the ground or diagonally down if in the air. Can be
charged.1 needle: 1%, all needles:
11%15Sheik2211Neutral2Penetrating NeedlesThrow needles that go
through enemies. You can throw only up to three at a time.+Shield
pressure; +Pierces-Only three1 needle: 2%, all needles:
6%15Sheik21113Paralyzing NeedleThrow needles that deal slightly
less damage but paralyze opponents. Charges more
slowly.+Paralysis-Less Damage; -Charges slowly; -Long startup;
-Cannot store charge15Sheik12111Burst GrenadeThrow a stealthy
grenade that pulls opponents in before
exploding.15Sheik2311Side2Gravity GrenadeHas a smaller explosion
radius, but foes hit by the burst will be knocked toward you.+Combo
setups-Small ExplosionSets up sweetspot u-smash15Sheik13113Skimming
GrenadeThrow a small, bouncing grenade. The longer it takes to
explode, the less damage it deals.+Range-Stale DamageMost
flexible15Sheik12131VanishThrow a bomb to the ground and warp in
any direction. Deals some damage.15Sheik3213Up2GaleAn ultra-swift
teleport. No attacking ability at all, but makes up for it in sheer
speed.+Speed-No Damage15Sheik22123AbyssA stealthy leap that has a
meteor effect on any opponents in its path.+Meteor-Telegraphed;
-Low Range; -Slow15Sheik23121Bouncing FishFlip through the air and
strike foes with your heel. If you land the kick, you bounce
back.15Sheik2231Down2JellyfishFlip higher and slam downward with
your heel. Land the kick to bounce straight up.+Combos into itself
easily-Very SlowUse at the edge for a very fast
SD!15Sheik88883PiscesFlip lower and press the button again to kick.
Land the kick to bounce forward.+Speed; +Kill power-No
Follow-up16Ganondorf11111Warlock PunchChannel dark energy into a
devastating punch. Difficult to
interrupt.16Ganondorf2121Neutral2Warlock BladeDraw a sword and
thrust it forward. The blade's tip deals the most damage.+Range;
+Tipper; +Shield breaks-Poor damage; -Less knockbackGanondorf uses
a sword!16Ganondorf21223Warlock ThrustA faster, explosive Warlock
Punch. Make sure your fist hits home for max damage.+Speed;
+Explosion-Poor damage; -Less knockback16Ganondorf23211Flame
ChokeRush forward to grab an enemy. Grabbed enemies will be thrown
straight down.16Ganondorf2322Side2Flame WaveDash forward to grab
enemies and blast them into the air into other enemies.+Damage;
+Kill move-Difficult to Follow-up; -Slow start-up; -Less
distance16Ganondorf21323Flame ChainDash forward and strike enemies
repeatedly rather than grab them.+Breaks projectiles; +Distance-No
command-Grab16Ganondorf23321Dark DiveJump up and grab enemies, and
then shock and launch them.16Ganondorf2222Up2Dark FistsPunch
opponents into the air, and then hit them in midair to send them
higher.+Kill move; +Slightly more horizontal distance-SlowExcellent
kill potential especially OOS; powerful threat in
disadvantage16Ganondorf31223Dark VaultJump extra high, but you can
only grab at the beginning or end of the attack.+Recovery-Difficult
to attack with; -Poor Damage16Ganondorf31211Wizard's FootA magic
kick that flies straight when on the ground and diagonally down
when airborne.16Ganondorf3112Down2Wizard's DropkickJump low into
the air before doing the flying kick.+Approach; +Recovery-Less
Damage; -Longer startupFollow-upsNo B-Reversal No
Meteor16Ganondorf88883Wizard's AssaultA faster flying kick that
goes through foes. In the air, the kick goes straight down.+Range;
+Speed-Long startup; -Less DamageGoes straight down in the air.
Nearly useless, as a result.17Toon Link11111Hero's BowFire an arrow
with your bow. Charge it up for more power and range.17Toon
Link2111Neutral2Fire ArrowSets fire to the ground where the arrow
lands, but the range is reduced.+Damage; +Zoning-Arrow falls like a
rock17Toon Link21213Piercing ArrowFire a piercing arrow at high
speed. Does less damage than normal arrows.+Speed; +Piercing-Poor
damage; -Range17Toon Link21311BoomerangDeals damage on its way out
and on its way back. Can be thrown diagonally.17Toon
Link2113Side2Floating BoomerangThrow a boomerang that's slow to
return. It'll vanish if it hits anything on its way back.+Homing
(towards Toon Link); +Disappears on return hit-Poor damage; -Very
Slow return Speed17Toon Link21333High-Speed BoomerangThrow a
high-speed boomerang that passes through fighters. Deals less
damage than normal.+Speed; +Pierces-Poor damage; -Slow startup; -No
homing (towards Toon Link)17Toon Link21121Spin AttackSpin with your
sword. Can hit opponents more than once and can be charged.17Toon
Link2211Up2Sliding Spin AttackSlide forward while spinning. If used
in the air, you'll move more sideways than up.+Horizontal recovery;
+Ground movement-No Vertical Recovery17Toon Link22133Flying Spin
AttackA spin attack that ends in an upward slash, sending both you
and the slashee into the air.+Vertical recovery; +Vertical
killmove; +Super armor-Less Horizontal Recovery17Toon
Link31311BombPull out a throwable bomb. It'll explode after a while
or when it hits something.17Toon Link1113Down2Time BombThe bomb
explodes only when its fuse runs out. Does less damage but launches
foes.+High set knockback-Poor damage; -Poor explosion radius; -No
knockback scalingDoes NOT explode on impact17Toon
Link88883Short-Fuse BombA powerful bomb with a very short fuse. The
explosion sends fighters flying upward.+Damage; +Vertical
knockback; +Explosion radius-Very Short fuse; -More likely to Kill
yourselfExplosion smoke is large enough to use as a
smokescreenGreat for recovery18Samus11111Charge ShotAn energy blast
that shoots straight. Can be charged and stored for
later.18Samus1211Neutral2Dense Charge ShotA Charge Shot with even
more power, but at the expense of range and speed.+Damage; +Added
knockback-Charges slowly18Samus12213Melee Charge ShotA point-blank
Charge Shot that isn't a projectile. Charging expands its
range.+Lower launch angle; +Charges faster-Short RangeNot actually
her charge shot from Melee.18Samus12311MissileLaunch a homing
missile. Perform like a smash attack to launch a Super
Missile.18Samus1212Side2Relentless MissileLaunch a slower, more
persistent missile. Also, the Super Missiles decelerate after a
bit.+Lasts longer; +Better Homing-Super missile Speed decays over
timeHoming missiles move very slowly18Samus12223Turbo MissileLaunch
a missile that takes a second to get going. Its direction can be
adjusted.+Speed-Homing Missiles Only Aim at the
start18Samus12321Screw AttackSpin into the air. Any opponents
caught by the move get hit several times.18Samus2211Up2Screw
RushSpin forward through the air, launching opponents
sideways.+Damage; +Large Out-of-shield range-Poor Recovery;
-Slow18Samus22313Apex Screw AttackHits at the start and peak of the
jump. The force at the peak can launch foes.+Kill move at end-Less
overall Damage; -Slow18Samus32111BombDrop a bomb in Morph Ball
form. You'll fly upward if you're hit by the
explosion.18Samus1213Down2Slip BombDrop a bomb that can knock foes
over but does less damage.+Trips; +Spikes-Less Damage; -Hard to hit
due to Short fuse18Samus88883Mega BombDrop a stronger bomb with a
longer fuse. Only one can exist at a time.+Damage; +Explosion
radius-Only one; -Long fuseCannot bomb jump. Fuse is too long to
utilize it, anyway...19Zero Suit Samus11111ParalyzerFire an energy
blast that stuns enemies. Can be charged.19Zero Suit
Samus1311Neutral2Blast ShotShoot farther and faster than normal,
but it's slightly less powerful and won't stun.+Speed; +Range-Less
Damage; -No stun19Zero Suit Samus13123Electromagnetic NetThe energy
blast expands after being fired, but it has reduced
range.+Multihit, followed by stun-Less Range19Zero Suit
Samus11121Plasma WhipAttack foes with an energy whip. Can also be
used to grab on to edges.19Zero Suit Samus2311Side2Plasma DashA
dashing strike with your gun. Doesn't use the whip, so it can't
grab on to edges.+Multihit-No whip19Zero Suit Samus21113Whip
LashKnock foes toward you with the very end of the whip. The rest
of the whip does nothing.+Follow-ups-No push-back; -Deadzone near
ZSS19Zero Suit Samus23121Boost KickRise into the air, striking
multiple times, and then finish with a spinning kick.19Zero Suit
Samus2112Up2Impact KickKick opponents into the air, and then finish
with a powerful spinning kick.+Vertical recovery; +Damage-Slow
startup; -Horizontal KnockbackOnly hits twice19Zero Suit
Samus12113Lateral KickLift opponents into the air at an angle, and
then dash forward with a spinning kick.+Horizontal
recovery-Difficult to use on-stage19Zero Suit Samus13321Flip
JumpFlip through the air. If you land on opponents, they'll be
buried in the ground.19Zero Suit Samus1132Down2Shooting Star Flip
KickThe flip itself doesn't attack, but press the button again to
do a descending kick.+Higher jump-Slow before Kick; -No Meteor
until Kick19Zero Suit Samus88883Low FlipA flip that doesn't go very
high but quickly covers a lot of ground.+Faster horizontal jump-Low
Damage20Pit11111Palutena BowFire a guidable arrow. While charging,
you can aim the bow straight up.20Pit3111Neutral2Piercing BowFire a
stronger arrow that can pierce through foes. Charging takes longer.
Can't be guided.+Damage; +Pierces-Slow; -Cannot
Aim20Pit31123Guiding BowFire an arrow that can be guided much more
easily but has less power.+Aim-Poor damage;
-Speed20Pit11131Upperdash ArmDash forward and uppercut opponents.
Can deflect projectiles.20Pit2113Side2Interception ArmActs as a
counter, allowing you to uppercut enemies if they try to hit you.
No dash.+Super armor; +Damage-No Dash; -Requires close proximity to
activateNot actually a counter20Pit31133Quickdash ArmA faster,
longer dash that continues after the uppercut, making it hard to
control.+Speed-Slow startup; -Weak20Pit21111Power of FlightFly high
through the air. The flight angle can be changed while
charging.20Pit2112Up2Striking FlightThe angle of flight can't be
controlled as much, but you deal damage at takeoff.+Damage-Cannot
Aim20Pit11123Breezy FlightDoesn't fly as far, but creates a
whirlwind around Pit that can push enemies away.+Wind-Less
Recovery20Pit33111Guardian OrbitarsShields your front and back and
reflects projectiles, but you're vulnerable from
above.20Pit3121Down2Impact OrbitarsThe Orbitars damage foes and
knock them back. Won't shield you or reflect projectiles.+Damage-No
Reflection20Pit88883Amplifying OrbitarsBoosts the power of
projectiles it reflects, but the Orbitars can be broken more
easily.+Stronger reflect-No push-back; -Breaks from physical
attack21Palutena11111AutoreticleFire energy blasts from your staff
directly at an opponent in front of
you.21Palutena2322Neutral2Explosive FlameCreate a blast in front of
you that can hit opponents multiple times.+Multihit; +Last hit
unblockable-Set distance21Palutena23123Heavenly LightSurround
yourself in rays of light that damage opponents.+Surround-No
hitstun21Palutena13221Reflect BarrierCast a reflective wall that
moves forward for a short distance. Can be used to push rivals.Used
for spammy matchups, eg Villager/ROB21Palutena1312Side2Angelic
MissileHurtle forth and collide with enemies to send them
flying.+Added knockback-Slow21Palutena21223Super SpeedDash
headfirst into opponents. You can even jump and attack while
dashing.+Super speedy; +Follow-ups-5 second
cooldown21Palutena11221WarpTeleport in any direction. You can't
attack or be attacked while warping.21Palutena2332Up2Jump GlideJump
into the air and glide around. Move faster by pressing left or
right.+Recovery; +Speed-Vulnerability21Palutena13323Rocket
JumpCreate an explosion at your feet that blasts you into the air.
Also damages opponents.+Damage; +Kill move-Only go straight
up21Palutena23131CounterPrepare for an opponent's attack, and
strike back when struck.21Palutena2323Down2LightweightMakes you
lighter and significantly faster, but you'll also be easier to
launch as a result.+Doubled speed and jump height-Very light during
duration; -Very slow for 5 secs after expiryTakes an additional 5
seconds after the slow period to recharge21Palutena88883Celestial
FireworkShoot a firework into the air. The firework explodes when
hit or after a short time.+Multihit; +Vertical projectile;
+Invincibility-Not Lightweight22Marth11111Shield BreakerThrust your
sword forward. Can be charged. Great for breaking
shields.22Marth3113Neutral2Storm ThrustThrust your sword forward,
creating a gust of wind that knocks opponents back.+Wind-Only
Damages at point-blank; -Poor Damage; -Poor Shield
Damage22Marth31233Dashing AssaultThrust while dashing forward.
Deals slightly less damage than normal.+Dash forward-Less Shield
DamageLarger hitbox radiusNo tipper bonus; More ending lagTipper
mechanic appears to be absent from this move, with less damage and
shield damage overall.22Marth11231Dancing BladePress repeatedly to
unleash a sword combo. Press up or down to change the
attacks.22Marth3133Side2Effortless BladeYou can't change the combo
type, but you can wait longer between attacks. Lower damage.+Can
mash button and get hits out fast-Low Damage; -No
mix-ups22Marth11333Heavy BladeEach strike is stronger but launches
foes, making it hard to pull off a combo.+Damage; +Added
knockback-No Follow-up22Marth31211Dolphin SlashStrike upward with
your sword as you rise into the air. Deals most damage at the
start.22Marth1121Up2Crescent SlashRise in an arc while attacking.
Deals most damage at the midpoint. Doesn't go as
high.+Follow-ups-Poor Recovery; -Angle prevents it from sliding up
ledgesSweeps ledge to prevent edgeguarding; decent kill potential
off grab releases after 85?%22Marth31113Dolphin JumpJump really
high, but you won't deal any damage.+Recovery-No
Damage22Marth11311CounterPrepare for an attack and strike back if
hit. The power depends on your enemy's attack.22Marth3131Down2Easy
CounterYour counter stance lasts longer, but the attack power is
lower.+Ease of use-Low Damage22Marth88883Iai CounterA successful
counter knocks opponents behind you. Faster but does less
damage.+Speed; +Trejectory; +Damage-Smaller Counter windowComes out
on frame 323Ike11111EruptionPlunge your sword into the ground,
triggering a fiery burst. Hurts you when fully
charged.23Ike2222Neutral2TempestPlunging the sword into the ground
creates a wind gust that pushes opponents away.+Wind; +No self-harm
at full charge-Blast Deals Less Damage23Ike21223Furious EruptionThe
eruption covers a wide area the more you charge it, but it also
harms you.+Range-Self-harm; -Additional Self-harm at full chargeFar
easier to land and kill with (if you use it as a kill
move)23Ike22121Quick DrawLunge forward and slash at any foe in your
path. Can be charged.23Ike2232Side2Close CombatA faster forward
lunch that ends with a body blow that launches foes.+Speed; +Added
knockback; +Passes through foes-Less Damage23Ike32223Unyielding
BladeGrants super armor during the charge and lunge, but the lunge
is slower and shorter.+Super armor-Slow; -Less
Range23Ike31221AetherThrow your sword up, jump to grab it, and then
swing it on the way down.23Ike3212Up2Aether DriveThrow your sword
diagonally up, jump to grab it, and then swing it on the way
down.+Diagonal-Recovery Deadzone23Ike32323Aether WaveCreates a
shock wave when hitting the ground, but it's less powerful than
normal.+Speed; +Splash damage; +Landing super armor-Does Not draw
foes into the Spin23Ike21111CounterBlock and counter an attack. The
strength of your strike depends on your foe's
attack.23Ike3111Down2Paralyzing CounterA counter that paralyzes
enemies instead of dealing damage.+Paralysis-No DamageAlmost
guaranteed F-Smash follow-up at kill %'s23Ike88883Smash
CounterDeliver a slower, more powerful attack when
countering.+Damage; +Added
knockback-Slow24Robin11111ThunderLightning magic that can be
charged to cast Elthunder, Arcthunder, and Thoron.20 Thunder, 10
El, 4 Arc, 3 ThoronMight be better to state durability used/wasted
with respect to a constant tome durability of 20, rather than max
uses of one spell level only, so Thunder = 1, Elthunder = 3,
Arcthunder = 5, Thoron = 824Robin2111Neutral2Thunder+Cast stronger
lightning magic. Can't be used as many times in a row as
Thunder.+Damage-Fewer uses; -Charges slowly; -Slower attack10
Thunder, 4 El, 3 Arc, 1 ThoronThunder = 2, Elthunder = 5,
Arcthunder = 8, Thoron = 2024Robin31113Speed ThunderCharges and
travels faster than Thunder, but it isn't quite as strong.+Speed;
+Charges faster-Lower Damage; -Cannot extend Thoron; -Thoron only
hits once20 Thunder, 7 El, 4 Arc, 3 ThoronSame durability cost as
default24Robin23111ArcfireCast a spell to throw a ball of fire.
When it hits, it triggers a pillar of
flames.24Robin3311Side2Arcfire+Cast a spell that causes a large
explosion when it lands. Slower to cast than Arcfire.+Damage;
+Explosion-Slow; -Doesn't stay24Robin13113Fire WallCast a giant
flame pillar in front of you that can be used to guard against
attacks.+Zoning; +Doesn't fizzle below Robin-Drops almost straight
downOnly hits onceThe angle of descent can actually be a positive
in the air. 24Robin21321ElwindCast wind magic downward, dealing
damage and boosting you into the air twice.24Robin3132Up2Soaring
ElwindThe second Elwind will send you higher than the
first.+Vertical recovery-Horizontal Recovery; -Slow second
shot24Robin11323Gliding ElwindThe first shot sends you up at a
forward angle, and then the second fires straight down.+Horizontal
recovery-Vertical Recovery24Robin31131NosferatuA dark curse that
steals the life force of enemies.24Robin3131Down2Distant
NosferatuCan ensnare opponents farther away, but it's less powerful
than normal.+Range-Less Damage; -Healing Does Not
scale24Robin88883GoetiaPulls opponents in before trapping them. No
healing effect, but it deals more damage.+Vacuum; +Damage-No
Healing25Duck Hunt11111Trick ShotKick an explosive can. Press the
button to shoot it, bouncing it and boosting its power.25Duck
Hunt3121Neutral2High-Explosive ShotKick a can into the air more
quickly. Explodes as soon as you shoot it.+Speed-No utility-Able to
spawn cans repeatedly in a smaller amount of time.-Nearly unusable
in neutral game compared to other can types.This can is quick and
covers space well, but is highly punishable.25Duck Hunt31233Zigzag
ShotKick a can that moves back and forth as you shoot it. The shots
knock foes into the air.+Combos into itself-No explode on
Impact-Because it doesn't explode on impact, it's much safer to
use.-No ability to break combos by spawning it near opponents.It is
most likely the safest can, and is most preferred by players.25Duck
Hunt31221Clay ShootingToss a clay pigeon. Press the button again to
fire a volley of three shots at its position.25Duck
Hunt1121Side2Rising ClayToss a clay pigeon that can't be shot. The
farther it goes, the more it hurts.+Range; +Pierces; +Progressive
damage-No shots; -Arcs UpwardAims very low when input as a
smash-Covers a broad arc of range, impact hitbox is much
stronger.-Less safe due to no ability to shoot, gains more startup
time.It's great to hit foes offstage, but risky onstage due to
startup.25Duck Hunt11233Clay BreakToss a clay pigeon that's harder
to shoot, but the shots deal more damage.+Speed; +Damage-No Impact;
-No MultihitEasier to get shots out, less reliable to hit what you
want to hit-Shots deal much more damage, much larger sized
shots.-No comboability due to a loss of clay pigeon's impact
hitbox.It's much more unsafe than other types, and harder to use
too.25Duck Hunt31321Duck JumpUse the duck's wings to fly. You can
control which direction you fly in.25Duck Hunt1132Up2Duck Jump
SnagThe duck flies and the dog bites nearby fighters. You can't fly
for long, though.+Damage; +Control-Less Recovery-Much faster
-Multihits can easily send foes down when offstage.-Recovery is
shortened somewhat, but the Duck posesses a hurtbox, and can snap
DH to ledges, giving DH a recovery boost.25Duck Hunt31113Super Duck
JumpFly high into the air, causing a gust of wind that pushes
opponents aside.+Wind; +Recovery-Vulnerability-Windbox can send
attackers away, is harder to punish at times.-Very vulnerable on
the way up, brief delay when DH uses upB.Usable, but most players
will understand how to punish it easily.25Duck Hunt32211Wild
GunmanCall one of five gunmen who each shoot at different speeds.
They can be defeated.25Duck Hunt3323Down2Quick Draw AcesCall one of
five gunmen. They fire more quickly, but their shots don't travel
very far.+Speed-Range25Duck Hunt88883Mega GunmanCall a bigger but
slower gunman with high defense to aid you.+Shield projectiles,
damage, etc.-Takes an eternity to shoot26Kirby11111InhaleInhale
opponents. You can then copy one of their abilities or spit them
out as a star.26Kirby3231Neutral2Ice BreathBreathe cold air to
freeze nearby opponents.+Freezes-No copy ability; -No
Kirbycide26Kirby32323Jumping InhaleLeap forward and inhale an
opponent. The star you can spit out won't do damage,
though.+Recovery; +Forward leap-Less Damage; -Leaps over some
charactersThe star won't damage other players26Kirby32331Hammer
FlipA powerful hammer attack that can launch foes. Dangerous when
fully charged.26Kirby1231Side2Hammer BashA hammer swing that sends
victims flying skyward. Powerful, but can't be charged.+Immediate
damage; +Vertical knockback-No charge26Kirby11313Giant HammerSwing
an enormous hammer. It's slow but deals a lot of damage.+Super
armor; +Autokill-Very Slow26Kirby31331Final CutterJump high into
the air, striking on the way up and down. Creates a shock wave when
landing.26Kirby3131Up2Wave CutterJump high into the air, and then
slam down to the ground, sending rocks flying.+Splash range;
+Splash damage-No Damage on blade itself26Kirby22313Upper
CutterStrike powerfully as you rise through the air. You can't
attack on the way down.+Added knockback; +Horizontal recovery;
+Kill move-VulnerabilityThere's very little reason not to use this,
really. Poor Wave Cutter...26Kirby32211StoneTurn into a heavy
object and plummet. You'll take no damage while
transformed.26Kirby3331Down2Grounding StoneTakes longer to
transform, but you can bury opponents.+Bury-Long
startup26Kirby88883Meteor StoneHas a meteor effect on foes you hit
while falling, but it takes longer to transform back.+Meteor-Long
endlag27King Dedede11111InhaleInhale opponents and spit them out as
stars.27King Dedede3112Neutral2Dedede StormA cyclone from King
Dedede's mouth that pulls foes in, hits repeatedly, and launches
upward.+Multihit; +Knock upward-Long startup; -Blockable27King
Dedede31223Taste TestInhale opponents quickly, and spit them out as
stars instantly.+Fast-Cannot turn around27King Dedede33121Gordo
ThrowThrow a Gordo. If opponents attack it with the right timing,
they can hit it back.27King Dedede3322Side2Topspin GordoThrow a
Gordo that moves slowly at first, then kicks into high gear after
it bounces.+Very fast after bounce-Easy to hit while Slow27King
Dedede11223Bouncing GordoThrow a Gordo that bounces back and forth.
Lasts awhile, but each hit doesn't hurt much.+Zoning-Poor
damage27King Dedede13121Super Dedede JumpA big jump, and then a
downward crash. Press up to cancel it.27King Dedede1322Up2Rising
DededeA big jump that attacks on the way up instead of the way
down.+Upward attack-No Bury or Downward Damage27King
Dedede21123Quick Dedede JumpA jump and crash that's extra fast but
doesn't go as high or hit as hard.+Speed-Less Damage; -Poor
Recovery27King Dedede21221Jet HammerYou can charge it while walking
around, but if you charge for too long, you'll take damage.27King
Dedede2312Down2Armored Jet HammerCharging gives you super armor,
but charging fully hurts you more. Also deals less damage.+Super
armor-Less Damage; -More recoil27King Dedede88883Dash Jet
HammerPushes you backward while charging, and sends you dashing
forward when you attack.+Dash-Difficult to Aim28Meta
Knight11111Mach TornadoTwirl and hit enemies multiple times. Press
repeatedly to increase spin.28Meta Knight1211Neutral2Entangling
TornadoPull enemies in, and then hit them straight up into the
air.+Knock straight up-Can't follow-up very well28Meta
Knight13113Dreadful TornadoA more powerful Mach Tornado, but the
amount of spins can't be increased.+Faster damage; +Kill move-No
Recovery28Meta Knight22111Drill RushSpin into opponents with your
sword. You can change the angle a bit.28Meta
Knight2111Side2High-Speed DrillFaster than Drill Rush, but the
angle can't be changed.+Speed-No aiming28Meta
Knight23113Shieldbreaker DrillA Drill Rush designed to break
shields. Attack power and distance are reduced.+Shield
breaking-Less Damage; -Less distance28Meta Knight12121Shuttle
LoopFly into the air and strike, and then strike again after
looping.Hits opponents hanging on ledge after a ledge trump28Meta
Knight1312Up2Blade CoasterFly forward instead of up. Enemies hit
will be launched at a lower angle.+Less vulnerable after
attacking-Low angle; -Poor RecoveryCombos out of throws at varied
percentagesComboing out of throws can lead to early kills at the
edge, DI dependant.28Meta Knight11213Lazy Shuttle LoopDo a slow
loop, and then strike hard while rising quickly.+Added knockback;
+Recovery-No first hit; -Very Slow28Meta Knight11121Dimensional
CapeVanish, teleport in any direction, and then attack while
reappearing.28Meta Knight3111Down2Shield PiercerThe attack
penetrates shields, but the power and distance are lower.+Ignore
shields-Less Damage; -Less distance28Meta Knight88883Stealth
SmasherLonger travel distance, but you're left vulnerable for
longer.+Longer distance-Telegraphed; -Long
endlag29Fox11111BlasterRapid-fire lasers that deal damage but don't
knock opponents back.29Fox2132Neutral2Impact BlasterSlower lasers
that deal damage and knock opponents back.+Damage; +Added
knockback-Long endlag29Fox23323Charge BlasterCharge up to fire a
single, powerful laser. It's slow but deals a lot of
damage.+Damage; +Added knockback-Long startup29Fox31321Fox
IllusionDash through opponents at great speed to knock them into
the air.29Fox2122Side2Fox BurstThe dash itself deals no damage, but
an explosion occurs where you stop.+Damage; +Explosion-Slow
startup; -Long endlag29Fox23223Wolf FlashDash into the air at an
angle. When it hits, it sends opponents crashing
downward.+Spike-Slow startup29Fox33221Fire FoxEngulf yourself in
flames and rocket skyward. You can change the direction while
charging.29Fox1131Up2Flying FoxSends you high into the air at high
speed, but deals no damage.+Recovery; +Speed-No
Damage29Fox13313Twisting FoxSpin to pull opponents in; then rise
into the air, hitting multiple times on the way.+Multihit; +Kill
move-Slow startup; - Slow movement29Fox21311ReflectorA shield that
reflects projectiles, upping their speed and
power.29Fox3131Down2Big ReflectorA larger reflective shield that
doesn't power up reflected projectiles.+Speed; +Coverage; +Wind-No
Amp29Fox88883Amplifying ReflectorSends projectiles back with twice
the speed and power, but it takes longer to activate.+Amp-Slow
start30Falco11111BlasterA blaster shot that can't be fired very
rapidly but makes enemies flinch.30Falco1123Neutral2Explosive
BlasterFires a shot that slows down as it travels and explodes just
before it stops.+Damage; +Follow-ups-Slow start; -Poor
Range30Falco11213Burst BlasterFires faster shots, but the power and
range are decreased.+Speed-Low Damage; -Poor Range30Falco11331Falco
PhantasmDash forward with incredible speed, knocking opponents into
the air.30Falco1131Side2Falco PhaseYou can't be hit while dashing,
but the move doesn't hit opponents, either.+Invulnerable-No
Damage30Falco31233Falco ChargeA shorter dash that hits much harder
at the beginning of the move.+Damage-Very Poor Range; -Slow
startup30Falco31211Fire BirdWrap yourself in flame, and dash
through the air in the direction of your
choosing.30Falco3133Up2Fast Fire BirdSame as Fire Bird, but you can
dash instantly. You don't go as far, though.+Wiked fast-Poor
RecoveryCan cancel endlag at certain angles30Falco31313Distant Fire
BirdTakes longer to charge but flies farther and hits enemies
harder.+Damage; +Range-Slow startup30Falco21231ReflectorKick out an
energy shield that reflects projectiles and deals
damage.30Falco2133Down2Accele-ReflectorOnly reflects when moving
forward, but sends them back stronger than normal.+Amp-Less Damage;
-No Knockback30Falco88883Reflector VoidDestroys shots rather than
reflecting them. The reflector itself does more damage.+Damage;
+Added knockback-Voids energy projectilesOnly voids energy
projectiles. Still reflects thrown
projectiles.31Pikachu11111Thunder JoltSend a ball of electricity
bouncing along the stage.31Pikachu1311Neutral2Thunder WaveThe ball
of electricity paralyzes foes but does less damage.+Paralysis-Poor
Damage; -Poor Range31Pikachu23113Thunder ShockShoot a ball of
electricity horizontally. Triggers a small blast as it
disappears.+Damage-Poor Range; -No
floor-crawling31Pikachu23121Skull BashA flying headbutt that can be
charged up.31Pikachu1312Side2Shocking Skull BashA flying headbutt
that deals multiple hits. The last hit has added launch
power.+Multihit; +Drags foes-Long endlag31Pikachu13133Heavy Skull
BashDives sideways. Deals more damage if it hits near the start of
the attack.+Speed; +Damage at start; +Kill move at start-Less
Range; -Damage and knockback stagnate rapidly with distanceA
momuntum glitch makes this the best for recovery31Pikachu13311Quick
AttackA fast attack in any direction. Change direction midmove to
move a second time.31Pikachu2313Up2Meteor Quick AttackA Quick
Attack with a meteor effect. Potent at the start and when changing
direction.+Meteor-Slow31Pikachu23313Quick FeetDoesn't move twice,
but moves much farther than Pikachu's other up specials.+Recovery;
+Added knockback-Cannot change direction31Pikachu33111ThunderA
lightning strike that deals more damage to opponents if the bolt
hits you.31Pikachu1321Down2Thunder BurstAn electrical burst around
you that sends opponents flying.+Faster; +Multihit; +Damage-No
thunder bolt; -No mid-air brake31Pikachu88883Distant ThunderThe
thundercloud will appear higher up. Deals more damage near the
cloud.+Strong damage and knockback near cloud-Very SlowSourspot as
the thunderbolt approaches the
ground32Charizard11111FlamethrowerBreathe fire on your opponents.
Can be aimed slightly. The longer you use it, the weaker it
gets.Can be used to gimp fast fallers. Good spacing
tool32Charizard1311Neutral2Fire FangA short-range fire-breathing
attack. Hits quickly and continuously to rack up damage.+Multihit;
+Damage-Very little Range32Charizard13133Fireball CannonFires
distinct balls of fire that travel far but do less damage than
Flamethrower.+Range-Low Damage; -Must always shoot threeLose almost
all ability to gimp foes32Charizard13311Flare BlitzHurtle sideways
in an explosive assault. Damages both you and your foes.Very
important to punishing foes. Reliable kill move if you can read
well32Charizard1333Side2Blast BurnSlower but more explosive than
Flare Blitz. Deals more damage to both you and your foes.+Damage;
+Added knockback-Slow; -Very little Range; -Additional
Self-harmAdditional start up lag makes it all too easy to
avoid32Charizard11133Dragon RushLess powerful than Flare Blitz, but
you don't take damage while using it.+Multihit; +Drags foes; +No
recoil-Less DamagePossible to drag opponents off the screen to
their deathYou will kill yourself if done off the edge at all. Lose
an important kill move32Charizard12111FlySpiral into the sky. Can
hit opponents multiple times while soaring upward.Guarenteed KO at
100%. Sheild or jab to lead safely into.32Charizard1213Up2Rising
CycloneThe movement distance is reduced, but it sucks in enemies
and launches them.+Vacuum; +Added knockback-Poor Recovery; -Very
Slow32Charizard33113Fly HighYour flight distance is increased, but
you don't deal any damage.+Recovery-No DamageIf paied with Dragon
Rush, it can greatly imrpove the off stage game32Charizard23111Rock
SmashHeadbutt a rock to send fragments flying. Both the headbutt
and the fragments can hurt rivals.Excellent protection at the
front. Good for damage and soaking hits.32Charizard1321Down2Sinking
SkullPound opponents into the ground, where they'll be stuck for a
while.+Bury-No rock fragments; -No Super armorEverything. Never use
this.32Charizard88883Rock HurlSimilar to Rock Smash. The rock
shards fly higher, but they cause less damage.+Vertical coverage;
+Frame 1 super armor(!)-Less fragment Damage33Lucario11111Aura
SphereCharge a ball of energy that can damage foes even while
powering up. Press again to launch it.33Lucario2111Neutral2Snaring
Aura SphereCharge a slow-moving energy ball that draws opponents in
and damages them.+Vacuum; +Edgeguarding-Long
endlag33Lucario31113Piercing Aura SphereCharge a faster, weaker
energy ball that passes through foes.+Charge speed; +Projectile
speed; +Pierces-Poor Damage33Lucario11121Force PalmA punch that
unleashes concentrated energy. Will grab enemies if they're close
enough.33Lucario2112Side2Advancing Force PalmDash forward while
using Force Palm. If it doesn't connect, you're left open to
attacks.+Suprise-Very low 'actual' range33Lucario31123Long-Distance
Force PalmA Force Palm attack with more range but less
damage.+Range-Less Damage; -Damage stagnates with
Range33Lucario12111Extreme SpeedA dash through the air that ends in
an attack. You can swerve midflight with directional
input.33Lucario2211Up2Ride the WindFly through the air longer but
slower than Extreme Speed. Doesn't do damage.+Excellent recovery-No
Damage33Lucario11213Extreme Speed AttackLeaves you vulnerable at
the start, but sends opponents flying at any point during the
dash.+Damage; +Much shorter endlag-Less Range; -Slightly longer
startup33Lucario31211Double TeamPrepare for an incoming attack, and
counterattack with a sliding kick if
struck.33Lucario1311Down2Glancing CounterDodge to avoid taking
damage, and then immediately strike with a strong
punch.+Not-a-counterattack; +Avoid all damage-Vulnerability after
dodge33Lucario88883Stunning Double TeamA counter move that can
paralyze your opponent if timed correctly.+Paralysis; +Easy
follow-up at higher percents-Difficult to Follow-up at Low
percents34Jigglypuff11111RolloutA rolling attack that can be
charged to achieve incredible
speeds.34Jigglypuff1121Neutral2Relentless RolloutAn unstoppable
rolling attack that keeps going even after bumping into
enemies.+Pierces(!); +Multihit; +Faster charge-Poor
damage34Jigglypuff11223Raging RolloutA rolling attack that can't be
turned around. When fully charged, it has serious power.+Damage;
+Added knockback; +Shorter roll time-Charges slowly; -Cannot
turnEasy to lose stock34Jigglypuff13211PoundStep forward and slap
your opponents so hard they fly straight into the
air.34Jigglypuff1322Side2Sideways PoundSlap opponents, and launch
them sideways.+Good off-stage pressure-Slightly longer startup;
-Less Damage; -No forward boostSemi-spike34Jigglypuff21213Pound
BlitzA lunging strike that sends you sliding across the ground. Can
hit multiple times.+Multihit; +Perfect trjectory for Leaping
Rest-Slow; -VulnerableHas potential to setup (true) combo into
Leaping Rest (forget at what percent)34Jigglypuff21221SingA
soothing song that causes extreme drowsiness in nearby opponents.Is
sing34Jigglypuff2321Up2Hyper VoiceA funky tune that sends opponents
reeling backward if they get too close.+Is not Sing; +Knock away
foe-No Sleep34Jigglypuff23223SpinphonyA thrilling melody that
somehow spins enemies around where they stand.+Is not Sing; +Foes
always face away-No Sleep; -Very Long startup; -Very Long move
time34Jigglypuff31211RestA well-earned nap. Use it while touching a
foe to unleash its hidden power.34Jigglypuff1221Down2Leaping RestA
well-earned nap...with added altitude. No one will disturb you all
the way up there.+Follows up very well with other moves; +Active
for duration of the leap-Less Damage and Knockback; -Long endlagAnd
if you thought Hoo Hah was bad...34Jigglypuff88883Wakie WakieA
short yet peaceful nap. Oh, and you explode when you wake up. Not
so peaceful, I guess.+Insanely large hitbox; +Windbox-Self-harm;
-Less Damage35Greninja11111Water ShurikenFire a shuriken of water
straight ahead. Charge it up to make the shuriken
grow!35Greninja1112Neutral2Stagnant ShurikenFires a water shuriken
that hovers in place wherever it is created.+Zoning-No More
Range35Greninja31123Shifting ShurikenFire two different types of
shurikens depending on whether you tap the button or hold it.+More
flexible; +Tap knocks into air; +Hold knocks towards you-Poor
Damage; -Cannot charge for DamageCan Shuriken to U-Smash on High %
or to F-Smash on Low %35Greninja31111Shadow SneakSend a shadow
along the ground. Release the button to warp to that point and
strike!35Greninja1312Side2Shadow StrikeA slower, more powerful form
of Shadow Sneak that delivers a truly decisive
blow.+Damage-Slow35Greninja13113Shadow DashInstantly warp a set
distance. Less flexible than the standard Shadow Sneak, but more
speedy.+Speed-Set distance; -Poor Damage35Greninja33121Hydro
PumpFire a powerful water jet, propelling you in whichever
direction you have pressed.35Greninja3311Up2High-Capacity PumpFire
two jets for a bigger boost. Slower than Hydro Pump, but easier to
control.+Recovery; +Ease of use-Slow; -Weaker pushback on
streams35Greninja31133Single-Shot PumpRocket skyward with a single
short blast. Travels high, but you can't change direction.+Insane
recovery in any one direction-Only Vertical; -No More gimping;
-Shorter total Recovery distanceWater does not hitstun, so water
gimps aren't possible35Greninja21121SubstituteEvade an incoming
enemy attack by summoning a substitute, and then
counterattack.35Greninja2111Down2Exploding AttackVanish
momentarily, and then reappear with a powerful explosion. Not a
counterattack.+Not-a-counterattack; +Avoid all damage-Long
endlag35Greninja88883Substitute AmbushEvade an enemy attack with a
substitute, and then launch a slow but extra-powerful
counter.+Damage; +Added knockback; +Shield
damage-Slow36R.O.B.11111Robo BeamFire a laser beam, but only when
the LED on your head is flashing. It can bounce off the
floor.36R.O.B.1231Neutral2Wide-Angle BeamA Robo Beam that can be
fired at a wider range of angles but doesn't do quite as much
damage.+Angle-Less DamageCan adjust the angle during move
startupLonger to charge to max36R.O.B.12333Infinite Robo BeamNever
runs out of charge, but isn't as strong as the standard Robo
Beam.+Spam-Less Damage on partial charge; -Less Range; -No
pierceTakes 25 seconds to charge to tier 2. Good
luck~36R.O.B.13311Arm RotorHop forward with an arm-spinning attack.
Can also be used to reflect projectiles.36R.O.B.1333Side2Reflector
ArmA longer arm spin that makes it easier to reflect projectiles.
No forward movement.+Ease of use-Cannot move; -Does not combo into
itselfArm angle makes reflection easier36R.O.B.13323Backward Arm
RotorSpin opponents around while knocking them away. Its slow start
leaves you open to attacks.+Foes always face away-Only Does a
single roation PunchLast hit does 1% more damage36R.O.B.22331Robo
BurnerUse your thrusters to fly or hover in the air. You can also
attack while airborne.36R.O.B.1131Up2Robo RocketQuickly sends you
high into the air. Unable to hover like Robo Burner.+Recovery;
+Instant recharge on landing-Only Recover straight up; -Doesn't
recharge when hitWeak Meteor, Easily gimpable and hurts off stage
game36R.O.B.11333High-Speed BurnerYou can fly around faster, but it
burns through your fuel more quickly.+Faster thrust-Less
fuel36R.O.B.12211GyroFire a spinning top. You can have only one on
the stage at a time. This attack can be
charged.36R.O.B.1223Down2Fire GyroFire a flaming top. Deals more
damage, but doesn't travel as far.+Damage-Distance; -SlowLess
distance means it's easier to pick back up36R.O.B.88883Slip
GyroFire a slippery top that slides across the ground instead of
bouncing.+Slip-Poor Damage; -Low trejectoryDeals slightly more
damage when thrown, but still less than normal37Ness11111PK FlashAn
electrical blast that explodes after a while or when you release
the button.37Ness1112Neutral2Rising PK FlashA PK Flash that just
keeps rising. Lower on power and sideways motion.+Very fast
vertical attack-Very Difficult to actually use it37Ness11213PK
FreezeLike PK Flash, but freezes opponents when it hits.+Freezes-No
More Kill move37Ness11221PK FireA lightning bolt that erupts into a
flame pillar when it hits an opponent.37Ness1311Side2PK BonfireThe
lightning bolt doesn't travel as far, but the flame pillars stick
around longer.+Lingers; +TONS of damage-Poor Range; -Easy to
escapeUp to 52% if all hits connect, but it isn't very
likely37Ness13123PK Fire BurstA lightning bolt that releases a
single flame when it hits. Knocks opponents farther.+Shoots
straight in the air-Can't really follow-up37Ness13211PK ThunderFire
a steerable ball of lightning. Hit yourself with it to go
flying.37Ness1322Up2Lasting PK ThunderDoesn't disappear when it
hits an opponent, but deals less damage.+Multihit; +Combos into
itself-No More Kill move; -Poor juggling37Ness12123Rolling PK
ThunderA more powerful PK Thunder, but the lightning ball moves
more slowly.+Hits like a freight train-Really, really
Slow37Ness21111PSI MagnetAbsorb projectiles to heal damage. Blows
opponents away at the end of the move.37Ness1113Down2PSI VacuumPull
in opponents, and then deal damage at the end of the move. Does not
pull in projectiles.+Vacuum; +Does damage-No More
Healing37Ness88883Forward PSI MagnetThe field appears in front of
you. It can launch foes when vanishing, as well as absorb
projectiles.+Launchs foes; +Frontal range-Vulnerable from behind;
-Less HealingCan turn around38Captain Falcon11111Falcon PunchCharge
up for a moment, then strike. The direction can be changed while
charging.38Captain Falcon2111Neutral2Falcon Dash PunchDash forward
and punch. Slightly weaker, and you're vulnerable just before
striking.+Dash forward-Less Power38Captain Falcon21123Mighty Falcon
PunchA bigger, more powerful Falcon Punch, but the buildup leaves
you more open than ever.+Giant sized Falcon Punch-Very Slow; -Less
KnockbackThe wings of the punch can hit the top platform on
BattlefieldLooks manly as hell. All that should matter as a Falcon
main.38Captain Falcon21131Raptor BoostDash forward, and uppercut
when you reach an opponent.38Captain Falcon2121Side2Heavy Raptor
BoostA dashing punch that's slow but is difficult to
interrupt.+Damage; +Super armor(???)-Slow; -Less Range38Captain
Falcon21223Wind-Up Raptor BoostStep back before dashing forward.
Charges up faster than the other moves.+Speed-Slow startup;
-Slightly Less RangeGlitch sometimse causes suicide when used off
stage38Captain Falcon21231Falcon DiveJump up and grab foes. If you
connect, you'll explode off of them.38Captain Falcon2221Up2Falcon
StrikeJump higher than with the Falcon Dive, but you won't grab
opponents.+Recovery-No GrabHit opponents above ledges38Captain
Falcon22113Explosive Falcon DiveDoesn't jump as high as the Falcon
Dive, but it's more explosive.+Damage; +Added knockback-Poor
Recovery38Captain Falcon21331Falcon KickOn the ground, does a
flying sideways kick. In the air, kicks diagonally
downward.38Captain Falcon3111Down2Falcon Kick FuryA Falcon Kick
that hits multiple times and can launch opponents at the
end.+Multihit; +Added knockback-Less Range; -Very long landing
lag38Captain Falcon88883Lightning Falcon KickA quick, electrical
flying kick that goes straight through enemies.+Pierces; +Stuns on
air-to-ground hit-Slow startup; -Long endlagTrue combos into
KNEE... If you hit the shockwaveVery
fast39Villager11111PocketPocket an item or projectile to use later.
Press the button again to take it back
out.~1.9x39Villager1122Neutral2GardenYou can only pocket items in
front of you, but it can hit foes and place flowers on their
heads.+Deals damage; +Flowers-Poor Range; -No projectile
Amp~1.0x39Villager13223Pocket PlusStash items and projectiles more
easily, but they become slightly less effective.+Range-Less
projectile Amp; -Long endlag~1.3xLonger Invincibility framesSlower
I-frames, higher endlag, I-frames end faster.39Villager23221Lloid
RocketFire Lloid forward like a rocket. Hold the button to ride on
top of Lloid.39Villager1121Side2Liftoff LloidFire Lloid forward,
but he'll soon shoot up into the air, letting you ride to great
heights!+Recovery-No More wall move39Villager13213Pushy LloidLloid
will hit opponents multiple times, pushing them before
exploding.+Multihit; +Doesn't break as easily-Poor
Range39Villager13121Balloon TripDon a balloon hat and fly around.
You have a lot of control, but the balloons can be
popped.39Villager3322Up2Extreme Balloon TripFly using special
balloons that don't rise as fast but cause an explosion when they
burst.+Explosive balloons-Slower balloon-state movementPress (A) to
detonate balloons. Villager pops up a long distance.Less
height/distance, balloon explosion makes you miss ledge (unable to
ledge snap on ascent)39Villager13323Balloon High JumpRise to an
incredible height. Any foes you hit will take
damage.+Damage-Vertical Only39Villager21221TimberPlant a seed,
water it, and chop the tree down. Each step has a different effect
on foes.39Villager2121Down2Timber CounterA fresh sprout trips
opponents, and the fully grown tree fights back if attacked!+Trips;
+Counters-Low tree HP and Damage; -Axe has No Kill PowerTree
doesn't counter hits that kill itiirc the tree has
15HP39Villager88883Super TimberSlower but stronger. Use lots of
water to grow a huge tree. The axe has high launching
power.+Damage; +Added knockback-Very Slow to grow or cut
tree40Olimar11111Pikmin PluckPluck a maximum of three Pikmin in
this order: red, yellow, blue, white,
purple.40Olimar1112Neutral2Hardy Pikmin PluckPluck Pikmin that have
more durability. It takes longer to pluck them, though.+Pikmin
durability-Slow pluck; -Less throw distance; -Less grab
range40Olimar13113Explosive PluckTrigger an explosive effect when
you pluck a Pikmin, but Pikmin are less resilient.+Explosive kill
move-Less Pikmin durability; -Slow pluck; -Less grab rangePurple
plucks kill earlier. Useful as a ledge guard.40Olimar13121Pikmin
ThrowThrow your Pikmin. Most colors will stick to opponents, but
purple Pikmin will slam them.40Olimar1212Side2Sticky Pikmin
ThrowThrow Pikmin that are harder to shake off, but their attacks
do less damage.+Harder to remove-Less Damage; -Less throw
distance40Olimar21123Tackle Pikmin ThrowAll Pikmin will behave like
purple Pikmin; they'll slam into opponents instead of
sticking.+Immediate damage-No stick; -Less overall damageWario can
eat them. Rosalina can Grav. Pull them40Olimar22121Winged
PikminSummon Winged Pikmin to fly you around. Less effective if you
have more Pikmin.40Olimar2211Up2Winged Pikmin JumpWinged Pikmin
pull you straight up very quickly, pushing any opponents
aside.+Faster recovery; +Wind-Only Vertical; -Less RecoveryGoes the
height of 2 carried Pikmin on the regular
recovery40Olimar23123Mighty Winged PikminYou can fly just as far
with Pikmin in tow as without, but you can't fly as far to begin
with.+Recover all Pikmin-Slower start; -Less RecoveryGoes the
height of 2 carried Pikmin on the regular recoveryTiring effect
doesn't happen.40Olimar21311Pikmin OrderBlow your whistle to recall
your Pikmin and change their order.40Olimar3312Down2Order
TackleRecalled Pikmin will deal damage when returning, but you're
left vulnerable.+Deal damage-Long endlagCan hit multiple timesMore
Super Armor framesGreat combo tool, Reflector
Glitch.40Olimar88883Dizzy WhistleSpin nearby opponents around as
you recall your Pikmin, but you're left open to attack.+Foes face
away-Slow startupNo armor on startup, hits opponents out of Free
FallCan be used vs Yoshi's second jump, hilarious on Kirby's
Stone41Wii Fit Trainer11111Sun SalutationCharge a ball of energy.
Press again to launch it. Heals you slightly when fully
charged.41Wii Fit Trainer2321Neutral2Enriched Sun SalutationCharge
a ball of energy that condenses while charging. Press again to
launch it. Won't heal.+Damage; +Larger uncharged projectile-No
Healing; -Condenses with charge, making hitbox Smaller41Wii Fit
Trainer13213Sweeping Sun SalutationThe energy ball travels slowly
but hits foes multiple times, pushing them away.+Multihit;
+Sweep-Slow41Wii Fit Trainer33211HeaderHead a soccer ball at
opponents. Press the button again to head the ball early.41Wii Fit
Trainer3221Side2Huge HeaderHead a larger ball that's slightly
slower and less powerful but easier to hit with.+Size;
+Lingers-Slow; -Poor Damage41Wii Fit Trainer22213Weighted
HeaderHead a heavy ball that's more powerful but quick to drop to
the ground.+Damage-Poor RangeOverall best angle41Wii Fit
Trainer33231Super HoopGyrate into the air, striking opponents.
Press rapidly to go higher.41Wii Fit Trainer1323Up2Jumbo HoopGyrate
into the air with larger hoops that deal damage over a wider area.
Can't go as high.+Range; +Sweep-Poor Recovery41Wii Fit
Trainer11213Hoop HurricanePull in opponents while rising, and then
knock them upward with the hoops.+Vacuum; +Multihit; +Vertical
recovery (button mash)-No Horizontal RecoveryAh yes, a button mash.
Thanks for describing that, Sakruai.41Wii Fit Trainer23221Deep
BreathingPress the button at the right time to heal and boost your
launching power.41Wii Fit Trainer2311Down2Volatile BreathingA
forbidden breathing method that causes an explosion. Doesn't heal
or power you up.+Explodes; +Super armor during start-up-No
heal/launch Power41Wii Fit Trainer88883Steady BreathingIf
successful, you're briefly impossible to launch. Takes a while to
use again, though.+Unlaunchable-Very slow consecutive use (30 - 60
secs)You die to Fully charged Dropkick at ~700% (Seven
HUNDRED)42Shulk11111Monado ArtsActivate one of five different Arts,
each of which provides a different
advantage.42Shulk1113Neutral2Decisive Monado ArtsActivate stronger
Arts that last longer. However, they can't be canceled once
used.+Power; +Length-Cannot cancel42Shulk21133Hyper Monado ArtsYour
arts are much stronger, but the drawbacks are too. Doesn't last as
long.+Highly exaggerated-Drawbacks exaggerated too; -Very
Short42Shulk31131Back SlashLeap forward to deliver a powerful
slash. Attack from behind for massive damage!42Shulk1123Side2Back
Slash LeapLeap high into the air, and deliver a powerful descending
slice.+Leap; +Speed-Poor RangeBreaks full shields when paired with
Hyper Buster & Sweetspotted42Shulk31233Back Slash ChargeLeap
forward, shrugging off foes' attacks, to deliver a powerful
slash.+Distance; +Super armor-Less DamageOnly less damage from
front, equal on back. Highly punishable if a front
strike42Shulk32131Air SlashLift enemies into the air with a rising
slash. Can be followed up with a midair
strike.42Shulk1122Up2Advancing Air SlashSlash upward and launch
foes diagonally. Press again to deliver a second strike.+Range;
+Combos into itself-Second strike descendsHorizontal air drift is
improved after useStage SpikesBetter for recovery when used at
certain distances 42Shulk31223Mighty Air SlashA more focused
version of the standard Air Slash. Sacrifices range for sheer brute
force.+Damage; +Vertical recovery-Poor Range; -Bad Horizontal
Recovery42Shulk12131VisionEvade an incoming enemy attack, and
deliver a swift counterattack.42Shulk2123Down2Dash VisionCounter
enemies incoming attacks while moving swiftly past them.+Dashes;
+Faster-Poor damage42Shulk88883Power VisionAn extra-powerful
counter that's much less effective when used repeatedly.+Damage;
+Added knockback-Slow; -No time-stop; -Stagnates Very quickly43Dr.
Mario11111MegavitaminsThrow a vitamin capsule that bounces off the
ground.43Dr. Mario2312Neutral2Fast CapsuleThrow a capsule that
flies swift and true. Not strong, but easy to use
repeatedly.'+Fast-Weak43Dr. Mario23323Mega CapsuleThrows a large,
slow-moving capsule. Short ranged, but hits multiple
times.'+Damage; +Multihit-Slow start; -Long endlag43Dr.
Mario22121Super SheetA sheet that reflects projectiles. Has a short
reach but a wide vertical range.43Dr. Mario2232Side2Shocking
SheetLaunch foes with an electrically charged sheet. Can't reflect
projectiles, though.'+Fast; +Kill move-Long endlagDestroys
Projectiles43Dr. Mario22113Breezy SheetUse your sheet to whip up a
gale that damages foes while pushing them back.+Windbox;
+Recovery-Slow startup; -Low damage43Dr. Mario13111Super Jump
PunchThis rising punch may have no coins involved, but it's extra
powerful at the start of the jump.43Dr. Mario1332Up2Super JumpA
slow jump that travels higher. No attack power, but you can move
horizontally.+Recovery-No Damage43Dr. Mario12123Ol' One-TwoA
burning uppercut. Not much height, but causes a powerful explosion
at its peak.+Kill move-Poor Recovery43Dr. Mario12111Dr.
TornadoSpins repeatedly. You can move sideways while spinning;
press the button repeatedly to rise.43Dr. Mario2322Down2Soaring
TornadoA rapid spin that creates wind and launches foes. Rises high
but can't move very far horizontally.+Vertical recovery-Horizontal
movement43Dr. Mario88883Clothesline TornadoA spin that launches
opponents you collide with. Slow, but has high launching
power.+Damage-No Recovery; -Slow44Dark Pit11111Silver BowFire an
arrow of darkness. Stronger than Pit's arrows, but they don't curve
as much.44Dark Pit3111Neutral2Piercing BowFire a giant arrow that
travels through foes. A powerful shot, but leaves you quite
open.+Damage; +Pierces-Slow; -Cannot Aim44Dark Pit31123Guiding
BowFire a mystical arrow that can be easily controlled but is
slower and less powerful.+Aim-Poor damage; -Speed44Dark
Pit11131Electroshock ArmA steadfast forward charge with a weapon
that launches foes diagonally upward.44Dark Pit2113Side2Electrocut
ArmReady your weapon, and then strike if an enemy comes into range.
You won't flinch while readied.+Super armor; +Damage-No Dash;
-Requires close proximity to activateNot actually a counter44Dark
Pit31133Quickshock ArmCharge forward with such speed, you won't
stop even after delivering an uppercut.+Speed-Slow startup44Dark
Pit21111Power of FlightSoar on shining black wings in any upward
direction of your choosing.44Dark Pit2112Up2Striking FlightA
takeoff that launches opponents. More restricted in direction than
Power of Flight.+Damage-Poor Aim; -Less RecoveryCan only go about
20 degrees in either direction.44Dark Pit11123Breezy FlightA speedy
ascent that causes a gale, pushing back opponents in the
vicinity.+Wind-Less Recovery44Dark Pit33111Guardian OrbitarsSummon
shields that block attacks and reflect projectiles, but only from
the sides.44Dark Pit3121Down2Impact OrbitarsSummon shields that
launch enemies but don't reflect projectiles or block
attacks.+Damage-No Reflection44Dark Pit88883Amplifying
OrbitarsSummon shields that are easily broken but boost the power
of reflected projectiles.+Stronger reflect-No push-back; -Breaks
from physical attack45Lucina11111Shield BreakerThrust the sword
forward to pierce through shields. Can be
charged.45Lucina3113Neutral2Storm ThrustThrust the sword forward.
The tip creates a gust of wind that pushes opponents
back.+Wind-Only Damages at point-blank; -Poor Damage; -Poor Shield
Damage45Lucina31233Dashing AssaultThrust while dashing forward.
Deals slightly less damage than normal.+Dash forward-Less Shield
Damage45Lucina11231Dancing BladeAttack up to four times. Press up
or down to change the combo type.45Lucina3133Side2Effortless
BladeYou can't change the combo type, but you can wait longer
between attacks. Lower damage.+Can mash button and get hits out
fast-Low Damage; -No mix-ups45Lucina11333Heavy BladeEach strike is
stronger but launches foes, making it hard to pull off a
combo.+Damage; +Added knockback-No Follow-up45Lucina31211Dolphin
SlashStrike upward with your sword as you rise into the air. Deals
most damage at the start.45Lucina1121Up2Crescent SlashRise in an
arc while attacking. Deals most damage at the midpoint. Doesn't go
as high.+Follow-ups-Poor Recovery45Lucina31113Dolphin JumpJump
really high, but you won't deal any damage.+Recovery-No
Damage45Lucina11311CounterPrepare for an attack and strike back if
hit. The power depends on your enemy's attack.45Lucina3131Down2Easy
CounterYour counter stance lasts longer, but the attack power is
lower.+Ease of use-Low Damage45Lucina88883Iai CounterA successful
counter knocks opponents behind you. Faster but does less
dmaage.+Speed; +Trejectory; +Damage-Smaller Counter
window46Pac-Man11111Bonus FruitSummon a variety of fruit to throw
at your foes. Some of it seems a little less edible,
though...46Pac-Man1132Neutral2Freaky FruitSummon fruit that moves
in strange and unpredictable ways, or even travels
farther.+Exaggerated movements and speeds-Some are quite Difficult
to useApparently weaker tier fruits are kill
confirms46Pac-Man11313Lazy FruitSummon a slow-moving fruit that
tends to stick around for quite some time.+Long-lasting; +Easier
pickup-Very Slow; -Poor Range46Pac-Man11221Power PelletSummon a row
of Pac-Dots ending in a Power Pellet, and send PAC-MAN on a retro
dash.46Pac-Man1121Side2Distant Power PelletSummon Pac-Dots that
move faster and farther, but your own movement is slower.+Distance;
+Startup speed-Slow movement46Pac-Man21323Enticing Power
PelletSummon a row of Pac-Dots that pull your opponents toward
them.+Damage; +Vacuum-Slow46Pac-Man21311Pac-JumpBounce high into
the air with a trampoline that sticks around for a little
while.46Pac-Man2122Up2Power Pac-JumpSummon a trampoline that
bounces you higher than usual but doesn't stick around.+Immediate
recovery; +Multihit-Less overall Recovery; -No red
trampoline46Pac-Man31313Meteor TrampolineBounces you less high.
When it's red, it has a meteor effect and can bury whoever jumps on
it.+Meteor; +Buries-Very Poor Recovery; -Requires
setup46Pac-Man31321Fire HydrantSummon a fire hydrant that shoots
powerful jets of water that push nearby
fighters.46Pac-Man3121Down2On-Fire HydrantSummon a fire hydrant
that unleashes fire instead of water. Careful--it'll hurt you
too!+Damages-Awful pun; -Can hurt yourself +Amazing
Pun46Pac-Man88883Dire HydrantSummon a fire hydrant that will
explode after a while or when it hits the ground.+Explodes as soon
as it lands-No Follow-up; -Less DamageI suppose "Foes cannot use it
against you" is a thing??47Mega Man11111Metal BladeMetal Man's
spinning saw. It goes through foes. The direction it travels can be
chosen.47Mega Man1313Neutral2Hyper BombBomb Man's weapon. Throw
bombs in an arc that explode on contact with an opponent.+Immediate
damage; +Foes dumbfounded-Difficult to use47Mega Man13123Shadow
BladeShadow Man's spinning blade. It flies a set distance and
returns to you.+Follow-up at all distances-Poor RangeCannot be
picked up as an item47Mega Man13111Crash BomberCrash Man's weapon.
Fire a bomb that will attach to any opponent in its path and
explode.47Mega Man1323Side2Ice SlasherIce Man's weapon. Fire an ice
projectile that will freeze enemies upon contact.+Freezes-Slow
startup; -Slow projectile47Mega Man13223Danger WrapBurst Man's
weapon. Fire an explosive projectile that arcs steeply upward.+Kill
move; +Vertical projectile-Hard to land the hit47Mega Man11121Rush
CoilSummon your faithful dog, Rush, to propel you to new
heights.47Mega Man1122Up2Tornado HoldTengu Man's weapon. A
tornado-blowing fan sends you hurtling skyward to damage
enemies.+Damages; +Multihit; +Follow-ups-Poor Horizontal
Recovery47Mega Man33233BeatSummon the bird-type robot Beat to carry
you through the air.+Recovery; +Gradual speed increase-Cannot act
while in use47Mega Man33131Leaf ShieldWood Man's rotating shield.
It hurts foes who get close. Press again to fire the leaves.47Mega
Man1333Down2Skull BarrierSkull Man's weapon. A rotating barrier of
skulls that reflects enemy projectiles.+Reflects-Doesn't last very
long; -No Damage unless thrownDoes 1% when thrown47Mega
Man88883Plant BarrierPlant Man's weapon. The deadly petals provide
great protection but don't travel far when fired.+More immediate
damage; +Consistent-Less overall Damage; -Can't throw
far48Sonic11111Homing AttackJump into the air, and then home in on
the closest fighter (if there's one in
range).48Sonic1213Neutral2StompJump into the air before slamming
straight down with a meteor smash.+Meteor-Only travel straight
Downward48Sonic12113Surprise AttackA faster Homing Attack with less
range and power than normal.+Gotta go fast-Less Damage; -Poor
Range48Sonic13131Spin DashRoll forward at high speed. You can
charge it, change the direction, and link to other
attacks.48Sonic1311Side2Hammer Spin DashStarts with a huge hop that
buries any foes it hits. Slightly weaker than Spin Dash.+Bury;
+Vertical movement-Less Damage; -Charging has little to No
effectDon't even really need to charge it at all. Gotta. Go.
Fast.Suprisingly good for aerial recovery if you know when to
cancel itCan't really use off stage.48Sonic11133Burning Spin DashA
more powerful Spin Dash with no hop at the start. Jumps during the
dash are lower.+Damage-No hop; -Low jumpsNo hop is seen as good by
most? Low jump = safer approach48Sonic13211Spring JumpSpawns a
spring. When used on the ground, it sticks around and can be used
by anyone.48Sonic2213Up2Double SpringDoesn't spring as high, but
the move can be used twice in a row without landing.+Multiple
projectile drops; +Horizontal recovery-Poor Vertical Recovery;
-Cannot chase vertically Very well48Sonic32133Springing
HeadbuttSpring straight up and deliver a headbutt. The spring
doesn't stick around, though.+Deal damage-Less Recovery; -Damage
stagnates48Sonic12231Spin ChargeA forward dash that can be powered
up by rapidly pressing the special-move
button.48Sonic1331Down2Auto-Spin ChargeA Spin Charge that can be
powered up simply by holding the button.+Can be lazy?-Slighly
slower if you're good at button mashingHard to tell when you're at
full charge48Sonic88883Gravitational ChargeFoes in front are pulled
in while foes behind are pushed. Takes more button presses to power
up.+Wind; +Vacuum-Takes More button taps to chargePushes enemies so
they end behind you.48Mii Brawler50/50111148Mii Brawler0/0212248Mii
Brawler0/0112248Mii Brawler0/0213248Mii Brawler0/011321Shot PutThis
iron ball makes an impact, but it doesn't go very
far.+Projectile-Slow start and end; -Projectile drops like a
rockUseful for off-stage pressure, and that's about it.48Mii
Brawler0/02222Neutral2Ultimate UppercutA devastating uppercut
charged up with all your might.+Charges up to a kill move-Requires
picky positioning to hit; -Long endlagBasically Megaman's uptilt
cross-bred with Little Mac's uppercut. Only lousy.Makes Brawler
helpless in air48Mii Brawler0/012223Exploding Side KickA kick so
explosive, it'll set the world on fire (or at least your leg).+Kill
move-Slow startup; -Poor RangeFalcon punch, with your foot.48Mii
Brawler0/022321OnslaughtRush forward to deliver a flurry of kicks
and then finish with an uppercut.48Mii Brawler0/01232Side2Burning
DropkickA fiery dropkick with decent range. Charge it to really
turn up the heat!+Horizontal recovery-Long endlag on whiff or
hit.That's Green Mario to you, Red Luigi!Lol. It's actually
Pikaman.48Mii Brawler50/5021223Headache MakerPummel your foes with
a swing of your arms as you descend from a jump.+Suprise
mix-up-SDCan press again to drop earlyPoor recovery-48Mii
Brawler50/5011221Soaring Axe KickHit 'em on the way up while
flipping, and hit 'em on the way down with an axe kick.+Vertical
recovery-Drop back downWe like Ike! [citation needed]48Mii
Brawler50/502132Up2Helicopter KickA series of spin kicks delivered
while soaring diagonally into the air.+Horizontal recovery;
+Multihit; +Kill move-Poor Vertical RecoveryThe only special move
you'll ever need.Mii Brawler50/5011323Piston PunchA storm of rising
punches, carrying both you and your foes into the air for a
high-flying combo.+Damage; +Kill move-Poor RecoveryRequires very,
very picky positioning to get the OHKO to work.Dthrow at specific %
+ just outside of Rest range for OHKO.Mii Brawler1Head-On
AssaultCrash headfirst into the ground, burying any foes standing
nearby.+Bury-Long endlagMii BrawlerDown2Feint JumpAn invincible
leap out of danger that you can combo into a mighty kick.+ZSS
kick-flip and follow-u