Download - Future of Learning
FUTURE OF LEARNINGÓlafur Andri Ragnarsson
What can we learn from Angry Birds?
Verzlunarskóli Íslands, 1987
Accounting was becoming digital
The Teachers had to choose
Adapt or Perish (A/P): _
The Learning Revolution
Distribution
of content
is (almost)
free
Tools of
production
can be
owned
by anyone
Digital
online
World
LEARNING IS PART OF THEDIGITAL LIFESTYLE
10
MOOC
Learning is moving from institutions
to the students themselves
END OF CONTROL
Education is transforming
Industrial
Standardized Personalized
Distributed
DigitalAnalog
17
TECHNOLOGY IS ONLY AN
AMPLIFIER
OPPERTUNITIES IN INNOVATION IN EDUCATION IS IN CHANGED ATTITUDE
Courses should be designed
more like video games
What can we learn from Angry Birds?
What can we learn from Angry Birds?
What can we learn from Angry Birds?
WHAT DOYOUEXPECT FROM YOURLMS?
COURSE DESIGN EDITOR
Course Design Editor
Course Design Editor
MISSIONS
Course Design Editor
Course Design Editor
Course Design Editor
CONTENT PUBLISHING
Content Publishing
Digtial Content makes space travel and time travel possible
Lectures should be recorded and stream live
Content Publishing
Course Content should be available anywhere anytime
Image: technologyreview.com
Content Publishing
(Almost) any device
Content Publishing
Any medium, also VOD
Content Publishing
COLLABORATION
COLLABORATION
Content should be within LMS,integrated with social media as needed
COLLABORATION
Virtual rooms,integrated with open solutions
GRADING SYSTEM
Grading System
Current grading
systems are
demotivating
Award points, start at 0
Grading System
Move to next level
Grading System
Points map to levels
Grading System
Points
Level 1
Level 2
Level 3
...
Grading System
Map levels to grades
Grading System
Students can compare
Adapt or Perish (A/P): _
What can we learn from Angry Birds?