Download - Gaming console technology 2017 ppt
GAMING CONSOLE TECHNOLOGY
PRESENTED BY : KESHAV KUMAR
OVERVIEW
INTRODUCTION
TODAY
WORKING
COMPONENTS
GLOBAL MARKET SHARE
FUTURE ASPECTS IN GAMING CONSOLE
CONCLUSION
INTRODUCTION
A Gaming console is an interactive
entertainment video game. (Console refer to Video games and its Hardware console.)
Gaming consoles have proved themselves to
be the best in digital entertainment.
Nintendo Wii, Sony PS5, Microsoft Xbox one are
Currently three major Gaming console models in present.
TODAY Microsoft joined console competition with Xbox.
• Today it is a major competitors.
Currently 3 major console models:
• Nintendo Wii
• Sony PS5
• Microsoft Xbox one
WORKING
COMPONENTSJoystick
Mouse
Keyboard
Serial Cable
GPU
Sound Card
Output Device
(a television, monitor, etc
DEVELOPMENT PLATFORMThe platforms in which game will ship on:
Xbox one
PlayStation 5
Wii
Some will also ship on:
Mobiles
PSP
FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY• Gaming industry is undergoing radical change due to
advancements in technologies.
• Direction of change is in both , Hardware and Software.
• Virtual Reality(VR) , Static mouse, wireless technology and touch screen is at fore front.
FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY
• Virtual Reality :
FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY
• Static mouse :
FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY
• Sphero spark:
FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY
• Sphero spark:
FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY
• Dynamic screen tech:
FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY
• Touch screen revolution (Airbar):
GLOBAL INDUSTRYUS sales of Consoles by 2015
Hardware $ 11.7 billion
Games $ 14.9 billion
Worldwide sales of hardware & software:
In 2016 $31 billion
Projected for 2015 - $43 billion
48%
20%
20%
12%
Major Markets
USA Europe
Japan Rest of the World
MARKET SHARE• Sony leads industry with 48% market share.
• Nintendo & Microsoft are its major competitors.
• Other vendors: Sega, Atari, Konami, Viacom,
Namco , THQ etc.
48%
29%
21%
2% Sony
Microsoft
Nintendo
Others
CONCLUSIONSGames are at the leading edge of entertainment, rapidly becoming the ultimate
form of media due to all the possible expanding resources.
Companies spend - and earn - a lot of money on/from their video game
advertising.
Game developers will be at the forefront.
More undiscovered uses still to come.
REFERENCES www.thegameconsole.com
www.nintendo.com/wii
www.megagames.com/console-games
www.sony.co.in/
http://tech2.in.com/india/category/gamingconsoles/
www.wargaming .com
www.autodesk.com