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gentlemen & jackanapes
Hiring a gentleman or jackanape increases
a Factions standing by the amount of their
initial cost.
Note it is always their initial cost to hire that is
added not the retaining fee.
Gentlemen and Jackanapes are uniqueindividuals whose attributes and skills may
not be enhanced, nor can any additional
equipment be purchased for them.
Gentlemen and jackanapes never roll on
the campaign injuries table if they end the
game down. They are hardy, experienced
individuals and are assumed to recover from
such a minor wound. If, however, they are
removed from play their services are lost as
they retire to recover from their wounds. A
Faction cannot hire the character again for
one game, but in subsequent ones they may
but must pay the initial hiring cost once more.
In some cases characters are hired together,
for example Holmes and Watson. In this case
if either model is removed from play, both must
miss the subsequent games and pay the full
hire cost to entice them back into a Faction.
Spirits and demons are supernatural
creatures and as such are spine chilling.
Unlike normal supernatural or mundane
models, spirits that lose their last wound must
take a bravado test. If they pass the test they
continue in the game with their last wound
remaining. If they fail, the bond binding them
to the world is broken, and they are removed
from play.
Using Gentlemen andJackanapes in campaigns
Hiring
Spirits & Demons
Welcome to Gentlemen and Jackanapes the
rst supplement to Empire of the Dead.
From time-to-time every Faction may needto call upon individuals with specialist skills
or, more likely, someone to do their dirty
work for them. These are the Gentlemen
and Jackanapes, special characters and
mercenaries you can hire to add muscle,
brains or skills to your Faction.
In this supplement you will nd rules for
employing these sell-swords as well as
descriptions of each of the characters
available. Of course hiring these individuals
has its price, whether in cold hard cash
or because you need to acquire exotic
and arcane components for the intricate
summoning rituals required to bind ethereal
creatures to this world if only for a eeting time.
Over time new characters will nd their way
into these tomes offering ever greater variety
and options to your games of Empire of the
Dead.
Introducing a gentleman or jackanape to your
Faction gives you the opportunity to move
further and deeper into the world that is the
Empire of the Dead. But be warned; those
who seek to employ the services of these
soldiers of fortune may well nd their souls
increasingly corrupted. Such is the power of
the Empire of the Dead.
During the post-game sequence you may
hire the services of a particular character
or mercenary. To hire one you must pay
the initial hiring cost in shillings from your
treasury.
In subsequent post-game sequences you
may retain the services of these charactersby paying their retainer fee.
If you terminate their employment, then
later change your mind, you must pay the
full cost to rehire their services.
Good and evil factions may only hire
characters and mercenaries of their own or
neutral alignment.
Neutral factions may hire characters of any
alignment but may not hire characters of
good and evil alignment at the same time.
For example
The Poynton Pistol Club, a Gentlemens
Club with neutral alignment, wishes to
engage the services of Mr Chop, who is ofevil alignment. To do so they must pay 30
shillings from their treasury. To retain his
services in subsequent games they must
pay 15 shillings in order to retain him.
After three games they decide they wish
to hire Holmes and Watson who are of a
good alignment. To do this they must stop
hiring Mr Chop. Should they decide to hire
Mr Chop again they must rst dispense with
Homes and Watson and then pay the full
hiring cost to recruit Mr Chop.
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gallows hag reaper deathlight
Hanged a century ago for the crime of
witchcraft. She now stalks the streets of
London again seeking vengeance on theliving by dragging them to the gates of Hell at
the end of her noosed rope. Once entangled
few can escape the long painful road to
damnation that she desires for all blessed
with life.
Cost:- 25 Retainer:- 15
Spirit
Alignment:- Neutral
Weapons and Equipment:-Claws and Teeth.
Hangmans Noose
The Gallows Hag may attempt to ensnare a
victim with a spectral noose. Any model within
6 may be targeted by the Hangmans Noose
as a shooting attack. If the to hit roll succeeds
the target has been captured, the noosetaking grip about their throat. The model is
now entangled and must follow the entangled
rules to break free. Only one friendly model
may assist the victim to escape in any one turn.
The Gallows Hag may not ensnare more than
one enemy at the same time. Should a victim
break free or be removed from play then
another model may be targeted.
Skills
Luna Sight
Raised Senses
And lo there was a war in Heaven and he wascast down to rule forever in re and darkness.
The world was broken and the very rocks ofthe earth were steeped in the blood of theFallen.
When angels fall, remnants of their shattered
souls remain bound to the earth. Trapped
between the mortal and ethereal they must
sustain their existence by capturing the souls
of mortals as they expire. Fuelled by this
energy their power and corporeal form grows,
alongside an ever increasing hunger. Locked
in an addictive spiral, a Reaper becomes
the very image of death, helping speed the
passing of many a poor individual.
Mankind has learnt to fear these spectral
beings as harbingers of death reaping the
souls of the innocent and guilty alike.
Cost:- 28 Retainer:- 14
Spirit
Alignment:- Neutral
Weapons and Equipment:-Lantern Staff two handed weapon
Skills
Luna Sight
Sixth Sense
Arcane PowerKilling Gaze
4 4 5 4 4 1 2 5 5
Gallows hag
Portent of Doom
Cost:- 1 inuence
The grim realisation of your own
mortality is a thought that you
cannot dispel.
All models, friend or foe, within
10 of the Gallows Hag have their
bravado reduced by one for the
remainder of this turn.
4 5 4 3 4 2 2 6 5
reaper deathlight
Death Knell
Cost:- 2 Inuences
A deep monotonous tolling of a bell can be
heard, beating out a tattoo of impending
death. The chill grip of death can be felt
about your rapidly beating heart.
Should any model, friend or foe, within
10 lose its last wound then the roll on thewound effect table is increased by one.
For example
The Death Knell has been invoked and
Fredricks of the Poynton Pistol club has
been shot, losing his last wound. He
rolls a seven, normally a Down result.
However, he is only seven inches from
The Reaper Deathlight and so the roll is
modied to eight, Fredricks is, therefore,
removed from play.
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lady luck cedric hyde
4 3 5 3 4 1 2 5 4
lady luck
4 4 3 5 4 2 2 5 3
cedric hyde
To the poor unfortunates of Londons
rookeries, Lady Luck is a benecent angel
ministering to their needs. To those in the
know, however, the Lady is a merciless bounty
hunter ready to assassinate the enemies of
her paymasters with a well-aimed bullet from
her Indian forged rie. Her victims can take
little solace in the prayers she offers up for
their souls.
In the dark rooms of London, stories abound
of her murderous exploits and ability to evade
any trap, no matter how well set.
Cost:- 32 Retainer:- 16
Mundane
Alignment:- Neutral
Weapons and Equipment
Hunting Rie, with telescopic sight.
Light Pistol.
SkillsMarksman
Sharpshooter
The offspring of the infamous beast, Mr
Hyde, and a destitute lady of the night, Cedric
Hyde is an innocent that is easily misled but
who has a temper that would put fear in the
heart of the Devil himself. He combines the
strength and temper of his father with the
vulnerability of the small child he really is.
Capable of feats of great strength but
unpredictable, Cedric can help a faction
achieve great success but always at the risk
of his tantrums snatching defeat from the
jaws of victory.
Cost:- 30 Retainer:- 15
Mundane
Alignment:- Neutral
Weapons and EquipmentBrass Knuckles
Boomer
A huge pistol that has the same range bands
as a heavy pistol but a strength of six.
SkillsFighting Beast
Stiff Upper Lip
Cost:- 2 Inuences
Lady Luck is always meticulous in planning
her escape strategy for every contract.
Invoking this unusual occurrence allows her
to be removed from play to a safe haven. If
she is, she may no longer take part in the
remainder of the game but does not count as
a casualty for the purposes of calculating any
rewards or triumph.
For an additional 2 Inuences she may take
a single, friendly, Faction member with her if
they are in base-to-base contact. Again this
friendly model does not count towards the
casualty count, rewards and / or triumph.
Enraged
Cost:- 2 Inuences
Cedric ies into a violent temper, charging
at breakneck speed to attack his enemies
in an orgy of violence, reckless of his own
wellbeing.
When activated Cedric must charge the
nearest visible enemy even if in cover. If
there are no visible enemy then he will
charge towards the nearest friendly model
in sight and engage them in combat if
possible. Should there be no models in
sight at all then he throws himself to the
oor in a tantrum and counts as prone and
remains there, unable to take an action,
until another model comes into sight
(which he must charge when activated)or he ceases to be enraged.
Whilst enraged, Cedric charges at three
times his base movement and has
the following adjustments made to his
attributes;
+1 Str, +1Att, -1 Fort.
In subsequent maintenance phases
Cedric must make a Bravado test. Should
he fail he remains enraged. If he passes
he gains control of himself and returns to
his normal state.
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Like a Phantom in the Night
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mr chop man ape
A demon from the seventh gate of Hell who
likes nothing better than to feast on the ayedsouls of those most evil sinners condemned
to the ery pits of his lair. For some joy comes
from drink or the pleasures of the esh for Mr
Chop it comes solely from the deadened thud
of cleaver on esh. Here comes the candle
to light you to bed, here comes the chopper
to chop off your head! are the last words his
victims hear before they are condemned to
oblivion at his hands.
Only the most desperate or foolish will
attempt to bind Mr. Chop to their cause, for if
they fail to feed his hunger for the esh and
souls of their fellow man he has been known
to consume those who sought to control him.
Cost:- 28 Retainer:- 14
Demon
Alignment:- Evil
Weapons and EquipmentHells Cleaver
A two-handed weapon that does not receive
the -1 modier to Mr Chops combat attribute.
SkillsLuna Sight
Raised Senses
Arcane PowerTerrify
3 6 2 5 5 2 2 6 5
mr chop
The Hellgate Opens
Cost:- 2 Inuences
Mr. Chop opens a portal to the gates of
Hell allowing infernal energies to seep into
our world.
For the remainder of the turn all evil
models receive a +1 bonus to their arcane
attribute.
Trapped between man and animal in a body
corrupted by the foul Infernium experiments
of Dr Moreaux, crowds used to ock to see
the gorilla possessed of a human intellect.
Treated as a freak by society, having escaped
the Cirque, he now roams Europe hiring out
his services. He is a source of intelligence
and, occasionally, much more for his masters.
Driven by a hatred of his own form he will stop
at nothing to prevent further corruption of the
natural world. Why he collects wealth as a
result is a mystery known only to him.
Cost:- 30 Retainer:- 15
Mundane
Alignment:- Neutral
Weapons and EquipmentClaws and Teeth
Skills
Acrobat
Climb
Such is the skill and agility of Man Ape, he can
carry a friendly faction model whilst climbing
with no reduction to his base movement rate.
Both models must be in base to base contact
at the start of the activation phase in order to
do this and the model being carried forfeits its
activation for this turn.
5 4 2 5 5 2 2 5 4
cirque du noir man ape
UnUsUal OccUrrence
Primal Rage
Cost:- 2 Inuences
Man Ape stands proud, beats his chest
and bellows out a challenge striking
fear in the hearts of his enemies.
All enemy models within 8 of Man Ape
must take a bravado test. If they fail
then they must make an immediate, out
of sequence, run move directly away
from Man Ape. When activated in the
following action phase the model must
pass a bravado test in order to complete
their activation. In subsequent turns,
they may act as normal.
UnUsUal OccUrrence
Special rules
Should Mr. Chops fail to kill an enemy in
combat during the game then his hunger
must be sated in the post game sequence.
The controlling player must offer one Faction
member to him. The controlling player may
choose which Faction member this is, that
member is lost to the Faction but any weapons
and equipment that they had are retained by
the Faction.
A Price to Pay
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jack the ripper holmes & watson
A new terror stalks the streets of London...
or so it is believed. Jack the Ripper is in fact
old beyond reckoning and has preyed uponthe innocent for longer than he cares to
remember.
Centuries ago he was a learned man who
discovered a way to perpetuate his life,
although at a gruesome cost. In a grisly
arcane ritual he discovered a way to replace
his own organs with ones harvested from
those around him. Now he prolongs his life
through the grisly visceration of strangers
and what better place to practice this than in
London, the greatest city in the world.
His last appearance was a over a century
ago when he was known as Sweeney Todd,
the Demon Barber. After decades in hiding,
he must now replace his failing organs once
more and reap his macabre harvest.
Cost:- 28 Retainer:- 14
Mundane
Alignment:- Evil
Weapons and Equipment
Light Pistol
Knife
Skills
Spine Chilling
Arcane Power
Mesmerise
4 5 3 4 5 3 2 6 6
jack the ripper
UnUsUal OccUrrence
Rumours and Gossip
Cost: 2 Inuences
The Ripper holds the capital in the grip
of fear, rumours abound as to his true
identity and the populace believe that he
could be lurking in any shadow, waiting
to make them his next victim. A master
of misdirection, he ensures false reports
mislead the authorities at every turn.
When invoked this unusual occurrence
allows the Ripper to relocate to another
point within 12 of his current location.
The Ripper may still be activated as
normal in the following action phase.
UnUsUal OccUrrence
The worlds one and only consulting detective,
Sherlock Holmes, and his loyal friend, ally
and chronicler Dr John Watson, provide their
services to right wrong and bring the guilty
to justice. Using his great intellect, Holmes
applies himself to unravelling crimes and
mysteries across the Empire.
Cost:- 50 Retainer:- 25
Mundane
Alignment:- Good
Weapons and EquipmentHolmes:- Light Pistol.
Watson:- Heavy Pistol, Sword Stick (as a
sword)
SkillsHolmes Pugilist
Raised Senses
Watson Pugilist
Apothecary
4 5 4 4 4 2 2 7 4
sherlock holmes
3 4 5 3 4 1 2 5 4
dr watson
Cost: 2 Inuences
Only Sherlock Holmes may invoke thisunusual occurrence.
Using his incomparable intelligence and
deductive abilities, Holmes predicts his
adversaries next move.
When invoked this unusual occurrence
allows Holmes to be activated in the
maintenance phase. This activation is in
addition to any activation that he may take in
the action phase. If Dr. Watson is within 4 of
Holmes he may also perform this additional
activation in the maintenance phase.
Elementary my dear Watson
Dr. Watson has a leg wound, acquired
during his military service, and has his base
movement rate reduced by one. This has
already been included in his stat line.
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There are few inventions that cannot be traced
in some way back to the brilliance of Professor
Erazmus. An expert in manipulating Infernium
it is no surprise that Factions of all hues will
stop at nothing to secure his services or
prevent his knowledge falling into the hands
of their enemies.
The Professor has dedicated his life to the
study of the occult and the mythical creatures
of the world. Having gained a knowledge and
understanding of these horrors, he has vowed
to employ this knowledge in the protection of
his fellow man. Though he abhors violence he
will defend himself if necessary.
Cost:- 26 Retainer:- 13
Mundane
Alignment:- Neutral
Weapons and Equipment
Light Pistol
Stake
Skills
Stiff Upper Lip
Arcane Power
Demon Trap
professor erazmus
4 3 4 3 3 1 2 5 6
professor erazmus
Knowledge is Power
Cost:- 2 inuences
There is no one in the world with arcane and
mythological knowledge to compare with
that of the Professor. The Professor uses
this knowledge to thwart the plans of those
around him.
When invoked the Professor may stop one
enemy model, within 12, using one of its
skills or arcane powers for that turn.
Special rules
The Professor will never willingly charge into
combat. However, if charged, he will defend
himself.
The pen is mightier thanthe sword
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