Download - Herosjourney
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Initiate
Young hero or heroine who must face challenges and temptations in an effort to reach his/her goal
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Mentor
Counselor, teacher and role model for the hero
Provides assistance, guidance, and a gift (weapon, food, magic,
information, etc)
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Loyal Retainer
Somewhat like a servant who is heroic
Duty is to protect the hero and reflect his nobility
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Magic Weapon
Usually given by the Mentor
Only the hero can use it to its fullest potential
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Faithful Companions
Loyal companions who are willing to risk or face any number of perils in order to be together
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Allies
Provide assistance and direction for the initiate
Appear throughout the journey
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Haven
A place of safety
The opposite of wilderness
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Light
Symbolizes and/or suggests hope, goodness, knowledge, renewal
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Herald
Issues the call which begins the hero’s journey
Can be a person or a piece of information
Upsets the balance of the hero’s world
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Friendly Beast
An animal which befriends man
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Warrior
Noble, honorable, courageous, self-reliant
A protector; quick to aid those in distress
Stands against unfair authorityMust at some time fight own inner
dragons
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Castle
A strong place of safety
May hold treasure, princess
May be enchanted or bewitched
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Evil Adversary Represents the forces of evil and
is almost as strong as the heroOffers worldly goods, fame, or
knowledge to the hero in an effort to bring him/her over to the evil
side Must be destroyed or neutralized
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Enemies
Seek to hinder the Hero on his journey and/or do harm to him
and his allies
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Creature of Nightmare
Some sort of monster-like creature that threatens the life of
the hero
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Tower
A strong place of evil
Likely to be the headquarters of the evil adversary
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Underworld
A place of death or great evil
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Wilderness
A place of danger and lawlessness
Threatens life / survival
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Darkness
Symbolizes the unknown, ignorance, evil, despair
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Ice / Snow
Symbolizes lack of feeling, death, indifference
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Whirlpool
Symbolizes the destructive power of nature
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Supernatural Intervention
A supernatural force intervenes on the side of the hero – and
sometimes against him
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Damsel in Distress
Vulnerable woman who must be rescued by the hero
Often used as a way to trap the hero
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Threshold Guardians
People, beings or situations which block the hero’s passage into the
journeyThey have two functions:
Protect the hero from taking journeys before he is ready
Once hero is ready, point the way
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Crossroads
A time or place of decision
When a realization is made and a change or penance results
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Evil Figure with the Ultimately Good Heart
An evil figure saved by the nobility or the love of the hero
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Outcast
A figure who is banished from a group from some crime
Usually destined to become a wanderer from place to place
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Unhealable Wound
Can be physical or psychological and cannot be fully healed
Causes suffering and pain
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Battle Between Good & Evil
Represents the battle between the two most important forces in
life
Goodness often encounters great odds in its battle with evil
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Water
Usually symbolizes creation, birth, growth, restoration of life,
purification