INDIECRAFT is hosted under the catchphrase "Game is Culture", the event is intended to discover and provide support to high quality indie games so that we can build a sound ecosystem for the gaming industry. This event was started as the SeongNam Indie Game Competition Step Up! Project in 2017, but the event was newly branded as INDIECRAFT to expand its scope beyond the game competition and to make a new beginning as a global game festival.
About INDIECRAFT 2020
2017 SeongNam Indie Game Competition Step Up! Project
2018 SeongNam Indie Game & Gamification Competiton
2019-2020 INDIECRAFT
History of INDIECRAFT
INDIECRAFT 2020 INDIECRAFT 2020 Virtual Game ShowVirtual Game Show
Host
Organizer
Sponsers
INDIECRAFT2020K-GAMEFESTIVAL
INDIECRAFT2020K-GAMEFESTIVAL
July 24nd(Fri)~26th(Sun) 10:00-18:00 (KOR time)
July 22nd(Wed)~23rd(Thu) 10:00-18:00 (KOR time)B2B
B2C
INDIECRAFT 2020: Virtual Game Show
Visit for registration (Due: 21th of July)
Visit OnOffmix
user-guide will be sent via email for those registered before the event. (Due: 20th of July)
* Launcher can be downloaded from IndieCraft Virtual Game Show Homepage without prior registration from July 20th.
for registration, launcher and
B2B
B2C
Opening hours
How to join
Contact
Program
B2B B2C
��The first on-line virtual game show in Korea
��A global gaming culture festival: 8,000 domestic and international game publishers, investors, stakeholders, and users
��A virtual platform will showcase the selected games on-line so that visitors can enjoy exhibition-like experiences
��Real-time consultation through Text / Voice Chat
��70 booths, including 60 selected games, sponsors, and other stakeholders.
��Lecture session from global game experts
��Online beads matching with publishers, investors,
and game industry players through 'MeetToMatch'
��13:00 of 25th of July:
the virtual game show will be live-streamed
(featuring: Kim Seong-hoi aka Gencyclopedia)
- Available on Twitch channel ‘TogetherLive’
��Event and lucky draw (QR code)
- World image # event
· Indiecraft Homepage : https://www.indiecraft.or.kr/
· Indiecraft Virtual Game Show Homepage : https://en.indiecraftgameshow.com/
· E-mail : [email protected]
https://en.indiecraftgameshow.comhttps://en.indiecraftgameshow.com
https://www.onoffmix.com/event/218533https://www.onoffmix.com/event/218533
INDIECRAFT 2020: Virtual Game Show
World Themes and Layout
Lecture Session
※ There is a limitation of concurrent users in a World, you may be placed in a waiting que. In that case, you can visit other World without waiting.
※ The lecture session video is played during the B2B event(22nd-23rd) and you can listen to the same lecture in the conference room
located in each World from 10:00 to 18:00. (Promotional video clips of game developers will be played during the B2C period).
There are six themes of World waiting for you.
· World A Best Game Zone
· World B Mobile Game Zone Ⅰ
· World C Community Zone
· World D PC Game Zone
· World E Mobile Game Zone Ⅱ
· World F Global Zone
Megazone CloudKim Jeong-dong(Megazone)
The future of game publishing: how to create your own
cross-platform ecosystemChris Hewish(Xsolla)
Naver cloud platform / Game service platform
Lee Yong-hyun(Naver Cloud Platform)
How Indies Become Independent With Xsolla
Jayden Lee(Xsolla)
Amazon Game LiftLee Yong-joo(Megazone)
Realistic content industry and cloud-based content authoring tool
Lee Tae-hyun(GoVR)
World ATime World B World C
+00:05
+00:30
What is ID@XBOX?Chris Charla(Xbox)
Naver cloud platform / Game service platform
Lee Yong-hyun(Naver Cloud Platform)
Creator marketing strategy using live streamingPark Seong-joon(EJN)
Megazone CloudKim Jeong-dong(Megazone)
Amazon Game LiftLee Yong-joo(Megazone)
What is ID@XBOX?Chris Charla(Xbox)
World DTime World E World F
+00:05
+00:30
INDIECRAFT 2020 Final Selection
INDIECRAFT 2020 INDIECRAFT 2020 ※ For more information, please visit the INDIECRAFT Homepage
Domestic
SuperNAD
WannaGoHome
Outsiderkids
Riffle Effect
NTONS Corporation
Dice Saber
Gabangman Studio
SandShark : The Boy and The Sea
SilNaBi
Let's move it, Hangul Puzzle.
IMAGINE TEMPEST
Vapor World
Soen Games
Rush Hour Rally
arc GAME STUDIO Inc.
Zombie Sweeper
MEDIAWORK
Climbing Stars
Alpheratz*
Nevaeh
Project Moreum
Shutter Nyang
Father Made
Cat Island
1N1
Cafe Heaven
G1 Playground
Zhelter
TWOKANG캍
Korean history RPG :Hero of anarchy
Cassel Games
Ratropolis
Rootless Studio
8Doors: Arum’s Afterlife Adventure
Alchemist Games Inc.
Angel Saga
LIMITED
The Dawn
Cindyz Studio
The Knight
ASTROFIX
PUZZLE SUGAR FLAVOR
Bad Beans
Domino City
NANOO
Santorini Mobile
Key Games
Follow Me MMORPG
OAA
PIGROMANCE
Connetgames/
Toyoyo and Yummy Town
SunnySideUp
Little Witch in the Woods
Oddone Games
Oddria!
ProvisGames
Gnome’s House
PUMPKIM
SOWON
NVISION CREATIVE
Dunstop: Don't Stop in the dungeon
Crapp
Shooterama
NUSOFT
TANKKING
International
INDIECRAFT Community
Rabbit Hole Games
ReRoad
LIBRA SYSTEMS Inc.
CATRIX
Plotrick
BattleLive
DamBack
Cat Tail Tale
DADASMIMI
VR Querencia
Toybox
Hero Craft
Guris
HumvDogs Legend
It Games
Become A Hero
PALPITO
PALPITO
PLAY Mephistowaltz
DOOR
IGNIS SOFT Inc.
Battle of Block
UltramarineSoft
Karma knight
Game Canvas
Lazor Zone
Lorem
The Last Chicken
Selection
LENIMALS
Pixel UP
Bucket Squad : Zombiebusters
Studio Puppeteer
The Return : Forbidden Throne
Bearmask Studio
Lo-Fi Room
Pixelated Enterprise
Duraka
Odencat Inc.
Zelle
Visual Light
Wolf and Pigs: Out for Vengeance
Sponsors
MEGAZONEMegazone Cloud has the most number of game industry customers among the cloud MSPs in Korea. The company has contributed to the development and growth of indie games with its many years of digital business service experience.
NAVER CLOUD PLATFORMIT specialist arm of Korea's No. 1 portal company Naver: providing Enterprise (B2B) cloud service:Naver Cloud Platform.
ONE STOREMost well-known app market in Korea: favorable policies and programs for the gaming industry to support indie game developers.
XSOLLAXsolla provides a range of solutions and services for game developers and publishers so that they can be connected to the global market.
XBOXXbox provides player-centric offerings: enjoy gameplay on any devices and in any environments.
EJNProviding a variety of services to help creators monetize.
NC SOFTFor a world where we are connected with fun, NCSoft.
UNITYUnity Technologies is a leader in real time 3D development platform and is known forits Unity Engine.
NEXONIt is a global game company that serves approximately 60 games in more than 190 countriesaround the world and has more than 1.4 billion users.
JOYCITYFreeStyle Street Basketball 2: the No.1 one-line basketball game.
NETMARBLESince its inception in 2000, Netmarble has been leading the Korean game market with the first-ever “publishing” business model in Korea.
COM2USThe first mobile game company in Korea established in 1998, a globally renowned company with its excellent game contents and services.
GoVRWe are all about VR: VR production,distribution, and training.
SpringsomesSpringcomes has been developing and distributing mobile games over 157 countries across the world. We have been cooperating with quality game developers and partners to joint-publish game titles and grow the business together.
MGrowthMGrowth connects ideas, technology, and experience to bring up the new value.
GamepubGamepub's goal is to provide various types of games which many people can play with fun. The company's expertise encompasses key areasof the gaming industry such as marketing, operation, publishing, and development.
Gamers Foundation The Gamers Foundation is a non-profit corporation established in 2013 to promote the mutual growth of the game industry and to enhance the status of Korean game industry experts.
KJ& Investment PartnersKJ& Investment Partners is a venture capital established in 2018 and has made dynamic growth since its inception.