Transcript
Page 1: James Gardner - "Innovate with Gamification: Sidestep & Twist"

Innovate withGamification

James Gardner, SpigitGamification Summit, NYC 2011

Page 2: James Gardner - "Innovate with Gamification: Sidestep & Twist"

“What’s the newest thing I can think of

today?”

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Breakthroughs don’t pay

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Desperately, I turned to the crowd

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“Innovation is not my

job”

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“Where’s my

breakthrough?”

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Twists

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Observability (Viral) Twists

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Consistency (Herd) Twists

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Trialability (Emergence) Twists

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BIG Society

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15

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In summary

• Games as a motivator for innovation work

• Twists are a fundamental instrument for creating games that improve the more people play

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[email protected]

www.spigit.com


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