An event based approach of designing for experience
What brought you here?
Experience
?
Immaterial
Social
Material
Personal
Culture
Group dynamic
SenseEmotion
Individual factor
Our senses and emotions and how the experience makes us feel
FLOW
Social factor
Our cultural background and the influence of people with whomwe undergo an experience
Empowering existing relationsMeeting new people
Material factor
The physical (or virtual) environment
Cost, weather, time of day (or duration)
Immaterial factor
The educational or conceptual (for example religion) value of an experience
EducationalThe meaning of life
Experience process
Assignment
social
personal
material
immaterial
In 4 groups: Think of possible ideas for a mobile app that create Value in one of the 4 quadrants
How can a mobile app add to the social, personal, material or immaterial experience of this space?
social
personal
material
immaterial
Contextual information: The average visitor will, when visiting a museum, spend moretime reading the small note with information then looking at theactual artwork itself.
5 different artist approaches in dealing with the real world
Gezicht op delft, Vermeer
Realism / objectivity?
L.O.O.Q. Marchel Duchamps
Intentional and obvious modification
Just what is it that makes today’s homes so different, so appealling? - Hamilton