Download - Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy
![Page 1: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/1.jpg)
T A L E N T I N T E L L I G E N C E K N O W S .
NAV
IGATIN
G TH
E TECHNOLO
GY
MAZE
s oc i a
l mo
bi l e
ga
me
s
David WilkinsVP, Taleo Researchdwilkinsnh on the social web
![Page 2: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/2.jpg)
2
LEARNING TECHNOLOGY PAST, PRESENT, AND FUTURE
Classroom
VirtualClassroom
LMS
SoftwareSimulation
RapideLearning
LCMS
EPSSKMS
Podcasting
Blogs
Wikis
CoP
Com
ple
xit
y o
f In
terv
en
tion
= relative corporate adoption in 2010
= relative growth over last few years, deep green is most growth
= expert-driven or UGC
KE
Y
1990’s 2000’s
SL
![Page 3: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/3.jpg)
3
LEARNING TECHNOLOGY PAST, PRESENT
Classroom
VirtualClassroom
LMS
SoftwareSimulation
RapideLearning
LCMS
EPSSKMS
Podcasting
Blogs
Wikis
CoP
Com
ple
xit
y o
f In
terv
en
tion
= relative corporate adoption in 2010
= relative growth over last few years, deep green is most growth
= expert-driven or UGC
KE
Y
1990’s 2000’s
SLGaming
Mobile
![Page 4: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/4.jpg)
WHY SOCIAL?
Model
Time 1900’s 1900’s 2000
![Page 5: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/5.jpg)
WHY SOCIAL?
Model
Time
1 : 1
1900’s
![Page 6: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/6.jpg)
WHY SOCIAL?
Model
Time
1 : 1 1 : Many
1900’s 1900’s
![Page 7: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/7.jpg)
WHY SOCIAL?
Model
Time
1 : 1 1 : Many Many : Many
1900’s 1900’s 2000
![Page 8: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/8.jpg)
8
WHY MOBILE?
![Page 9: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/9.jpg)
9
WHY MOBILE?
› 43% of U.S. adults say that they’d be willing to give up beer for a month if it meant they could keep accessing the Internet on their smartphones. 36% said they’d be willing to give up chocolate. Google/OTX, The Mobile Movement, U.S, Apr 2011
› Apple sold more iPads in Q4 of 2011 than the total PC’s sold by any single PC manufacturer.iPad Sales Topped PC’s in 4th Quarter, Wall St. Cheat Sheet
› On average, Americans spend 2.7 hours per day socializing on mobile devices. That is twice the time spent eating, and 1/3 the time spent sleeping.Mobile by the Numbers, Mashable
![Page 10: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/10.jpg)
10
WHY MOBILE?
![Page 11: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/11.jpg)
11
WHY MOBILE?
![Page 12: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/12.jpg)
12
By 2015, four regions of the world will have more
people with mobile broadband access than
home electricity (Sub-Saharan Africa, Southeast
Asia, South Asia, and the Middle East)
WHY MOBILE?
![Page 13: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/13.jpg)
2010 1Bmobile workers
By 2013 1.2Bmobile workers
Mobile network connection speeds
DOUBLED in 2010
3x the size of internet in 200075% of US workers
Mobile data traffic in 2010?
WHY MOBILE?
![Page 15: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/15.jpg)
15
WHY GAMES?
Online gaming market is worth $15 BILLION.
![Page 17: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/17.jpg)
17
WHY GAMES?
![Page 18: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/18.jpg)
18
WHY GAMES?
![Page 19: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/19.jpg)
19
WHY GAMES?
False AssumptionsGames are for kids?Games are for men?Games are childish?Games don’t teach?
Check your premises.
![Page 20: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/20.jpg)
20
WHY GAMES?
› Main problem with most corporate training?
› It’s TRAINING!
› Flat, boring, text-heavy
› Faux motivation
› Games?
› Intrinsic motivation
› Reward & competition
› Social & FUN!
![Page 21: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/21.jpg)
21
WHY GAMES?
› Main problem with most corporate training?
› It’s TRAINING!
› Flat, boring, text-heavy
› Faux motivation
› Games?
› Intrinsic motivation
› Reward & competition
› Social & FUN!
![Page 22: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/22.jpg)
22
WHY GAMES?
![Page 23: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/23.jpg)
23
WHY GAMES?
“I worked for two years to make these enzymes better and I
couldn’t do it,” says Justin Siegel, a post-doctoral researcher
working in biophysics in Baker’s group. “Foldit players were
able to make a large jump in structural space and I still don’t
fully understand how they did it.”
![Page 24: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/24.jpg)
24
WHEN & WHY?
![Page 25: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/25.jpg)
25
USE CASES FOR SOCIAL: WHEN AND WHY?
› Scale vs. scope
› Speed vs. accuracy
› Authenticity vs. polish
› Real world vs. theory / corp perpsective
› Continuous vs. episodic
› Empowered / respected vs. dependent / ignored
› Two way vs. one way
› Cultural currency vs. anachronistic
SHOUT OUT!
![Page 26: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/26.jpg)
26
USE CASES FOR *NOT* SOCIAL: WHY NOT?
› Data privacy, personal or personnel
› Data privacy, subject matter
› Legal hairballs
› Compliance and regulatory hairballs
› Security issues
› Known best practices
› Known laws, legal precedent, regulations, rules…
› Highly repeatable, long shelf life
› Scaffolding and prerequisites, involving practice and assessment
SHOUT OUT!
![Page 27: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/27.jpg)
TYPING YOUR LEARNING NEEDS
The Social Enterprise Blog
Emergent, Collaborative, Codified
![Page 28: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/28.jpg)
“REAL WORLD” LEARNING
![Page 29: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/29.jpg)
Three Learning Paradigms
![Page 30: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/30.jpg)
HOW DO THESE STRATEGIES DRIVE INTERVENTIONS?
Codified
• Custom courses
• Off-the-shelf courses
• Curriculum
• Certifications
• Virtual Classroom
• Simulations
• Serious Games
• Instructor-led Training
• Job Aids
• Blogs**
• Forms
• Corporate Directories
Collaborative
• Course authoring*
• Virtual classroom*
• Blogs
• Discussions
• Video, audio
• Wikis, Wiki-pages
• Tagging
• Saved chat and IM
• FAQ / Ask an Expert
• Comments
• Q&A
• Social profiles
• Rating and reviews
Emergent
• Discussions
• List Servs
• Wikis
• UGC media – video, podcasts, slides…
• Idea Sharing
• Comments
• Ratings and reviews
• FAQ / Ask an Expert
• Searching Profiles
• Tag Clouds
• Social bookmarking
• IM, Chat
• Shared Spaces
![Page 31: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/31.jpg)
THIS
IS NOT THE SAME AS
THIS
ONE FINAL POINT ON SOCIAL MODELS
![Page 32: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/32.jpg)
32
USE CASES FOR MOBILE: WHEN AND WHY?
› Workers are “on the road”… duh! ; )
› Stolen moments of time
› Reference / refresher
– Checklists
– Review
– Assessment
› Actual training
› GPS / Audio / Video / Motion / Augmented Reality
SHOUT OUT!
![Page 33: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/33.jpg)
33
USE CASES FOR *NOT* MOBILE: WHY NOT?
› Affordances – tablets vs. phones
› Sensitive information
› Flash support
› Device support
SHOUT OUT!
![Page 34: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/34.jpg)
34
USE CASES FOR GAMES: WHEN AND WHY?
SHOUT OUT!
![Page 35: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/35.jpg)
35
USE CASES FOR *NOT* GAMES: WHY NOT?
SHOUT OUT!
![Page 36: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/36.jpg)
36
SOCIAL: GETTING STARTED
![Page 37: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/37.jpg)
THIS IS A PROCESS AND CULTURE CHANGENOT A TECHNOLOGY CHANGE
1.
![Page 38: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/38.jpg)
THINK LIKE A GAME DESIGNER:REWARD, FEEDBACK, RECOGNITION2.
![Page 39: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/39.jpg)
THINK LIKE A COMMUNITY MANAGER:BARN BUILDING, PROGRAMMING, SEEDING
3.
![Page 40: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/40.jpg)
DON’T ADD TO YOUR TEAM’S BURDEN:RETHINK PROCESS: “INSTEAD” NOT “AND”
4.
![Page 41: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/41.jpg)
FOCUS YOUR ENERGY:START SMALL, ACHIEVE CRITICAL MASS
5.
![Page 42: Navigating the Learning Technology Maze: Social, Mobile and Games into your learning strategy](https://reader033.vdocuments.net/reader033/viewer/2022042814/554ef5f4b4c90577698b478f/html5/thumbnails/42.jpg)
42
QUESTIONS?