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Mobile User Acquisition Service
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About us
Taptica is a leading mobile user acquisition service
offering a full suite of advertising and monetization solutions,
helping thousands of clients acquire profitable users and
generate meaningful revenue.
Taptica’s solutions help app developers from launch and user
acquisition to optimizing and enhancing user value
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Our Guide To
A Profitable Launch in
The Mobile Jungle
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It’s a cruel world
3000 new games are published every week on
Apple’s store
the top 25 grossing companies are taking
80% of the revenues
How can a small company win?
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Pre launch: Choose your battles
• Tablet or smartphone? Tablet first
• Which platform? Monetization on iOS is 4x that of Android. Use platform like Unity or Corona but focus on iOS marketing
• Free to play games generate 75% of all revenues. Don’t waste time on premium
• Choose the right gaming category to compete – the world doesn’t need another mobile slot machine
• Use analytics solution from day one
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Beta launch: Test the Waters
• User trial of min 1000 users, acquire them if you have to
• Understand initial lifetime value or early indicators
• Location: launch in Canada or new Zealand first. Don’t start
with USA
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Beta launch: Test the Waters
Beta launch performance indicators that matter most:
• Retention of days 1,3 and 7
• Mapped over a 90 day trajectory
• Check revenues per daily active user
• Overall LTV should be greater than $2 - go for full launch
• If not - reiterate until success comes
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SEO is Important!
• Track your deck rankings, know what impacts them and how
• Use ad network to test app store icons and creatives
• Track your keywords, determine what is trending and what isn’t
• Use a solution like to keep track of keywords
• Apple and Google Deck Rankings are calculated differently
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SEO: Ranking Algorithm
Apple Rankings :
Number of installs in last 4 days
Number of installs in last 4 hours
Star rating
Sales
Google Rankings:
Install rate
Uninstall rate
Web click-through rate to Google Play
User reviews
Google search
Sales
Both Google and Apple Rankings:
Title | Keywords | Description
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Launch
• Get volume with blast campaign
• 15% of traffic from Facebook: 50% more engagement
• Combine with PR
• Measure everything
• Top of US free charts: 80K downloads
• Top 25 US free charts: 30K downloads
• Average user acquisition cost is $1.7
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Launch
Bring min 50% quality traffic:
Users from
Video ads = 6x better
Full page ads = 3x better
than those regular banner ads
Banner
Full
Page
x3
Video
x6
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Results
Check 48 hours post install:
aim for at least 35%
User should convert to paying in 7 days,
if not monetize him via advertising
Check 24 hours post install:
aim for more than 50%
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Post launch
• Reach ROI calculation as fast as you can
• A top 50 ranking gets one free user for every paid user
• Paid user should break even
• Profit comes from organic users
• Localization meters: all in-game texts should be in local
language
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Summary
• It’s a cruel world, 80% of revenues go to top 25 players
• The competition is very high, quality of game is a real factor
• Cost of development + launch of a title: $350 - $500K
• Marketing is crucial
• Cross promotion is an important tool
• SEO, Analytics & optimization are key
We are here to help!
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Your Strategic Partner
Get strategic
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Thank You!