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Melee DamageAfter the initial release of Rippers but before

most of the adventures were written, we changed melee damage slightly. The original Savage Worlds system used Str+1, Str+2, etc. We altered this to die types instead to make it more fun and increase the odds of Acing. Use the table below to convert the old melee damage values to the new:

Melee Damage ConversionOriginal New

+1 d4+2 d6+3 d8+4 d10+5 d12+6 d12+1

…and so on.

GutsCurrent Savage Worlds games use Fear tests

instead of Guts. Just ignore the Guts statistic for most characters and creatures and use Spirit instead. If something has a Guts of d10 or higher, you might want to give it the Guts Edge (see Rippers Resurrected).

UndeadThe undead Special Ability has changed slightly

since the original Rippers Use this version instead.• Undead: +2 Toughness; +2 to recover from

Shaken; doesn’t breathe; immune to disease & poison; no additional damage from called shots; does not suffer wound penalties.

A World of ShadowsFor the Plot Point Campaign, the Fear penalty is

–3 until The Harrowing. The Fear penalty for that Savage Tale is –6! The penalty for the next Savage Tale, Castle Dracula is –5, but if the heroes win, the Cabal is broken and the penalty drops to 0...until Rippers: Resurrected that is!

RIPPERS TO RIPPERS RESURRECTED CONVERSION

Savage Worlds, all unique characters, creatures, and locations, artwork, logos, and the Pinnacle logo are © 2015 Great

White Games, LLC; DBA Pinnacle Entertainment Group.

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